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[12.12] Mid AP Kog'Maw Guide

including every info you need!

Best Overall Runes


Spells

Skill Priority

Q

Best Overall Build


Intro

Hey! I'm FFrostbite, im a Master midlaner on EUW and this guide is about my midlane

Kog'Maw
. I mained him on my smurf last season and was undefeated until Diamond1. In my opinion he is super underrated and sleeper OP. In this guide I'm going to explain everything you need to know about him :)



If you have questions you can add me on EUW - Summoner Name: Frostbite I'm also streaming, you can find me on the link below!

If you have bonus time please leave a follow on my twitch and twitter <3


Pros / Cons


you might ask yourself why someone should play an AD-Carry in Midlane while building AP items... well here are some answers:



1. % Damage



Kog'Maw
is good vs low HP Champions and Tanks due to his abilities!

Any poke mage is good vs squishy champs - none of them is good vs tanks with high HP and resistances tho - that's not true for

Kog'Maw
tho:

  • his Q -
    Caustic Spittle
    reduces the Armor and Magic Resistance of the target
  • his W -
    Bio-Arcane Barrage
    deals % max Health damage against

this makes him a useful pick vs everyone!


2. AP Scaling

All of

Kog'Maw
's abilites have an AP scaling - which makes it a good way to build him, since all your abilities will deal alot of damage.



  • his Q -
    Caustic Spittle
    has a 70% AP scaling
  • his W -
    Bio-Arcane Barrage
    adds 1% bonus autoattack dmg per 100 AP
  • his E -
    Void Ooze
    has a 70% AP scaling
  • his R -
    Living Artillery
    has a 35% AP scaling / 70% AP scaling if the target is under 40% HP




3. Range

Kog'Maw has an amazing range on his ablities, making him a really good poke champion

In this picture you can see:

  • 1 is the range of
    Lux
    E Spell -
    Lucent Singularity
  • 2 is the range of
    Xerath
    Q Spell -
    Arcanopulse
  • the furthest one is the range of lvl 16
    Kog'Maw
    R Spell -
    Living Artillery
    • this range is super OP for a spell that has 1 second cooldown



Heres a video of the insane range - super OP


4. Unknown Pick

Nearly noone plays AP

Kog'Maw
mid, since its an offrole pick. -> thats why nobody knows how to play against him

this is very helpful since:

  • nobody knows how much dmg you deal
  • nobody knows how to play the matchup
  • nobody expects your insane range




Runes

  • standard
  • vs low range




STANDARD RUNE PAGE

  • this page is good for bonus poke and damage in lane
  • pretty standard poke mage runes -
    Arcane Comet
    being the best keystone here
  • 
    Manaflow Band
    provides you a bigger mana pool,
    Transcendence
    gives you ability haste and
    Gathering Storm
    free scaling
  • as secondary page go Inspiration with
    Future's Market
    for faster buys and
    Time Warp Tonic
    for lane sustain



VS LOW RANGE

  • this page is really good against champions where u can abuse first strike. In combination with the other runes you have alot more gold available early game
  • go
    First Strike
    for bonus gold (if you have this rune always try to hit the enemy first when its ready and try to hit him with as many spells as possible)
  • 
    Magical Footwear
    provides you free boots,
    Future's Market
    faster buys and
    Time Warp Tonic
    more lane sustain
  • as secondary page go Sorcery with
    Manaflow Band
    for a bigger mana pool and
    Transcendence
    for ability haste




Summoner Spells



  • 
    Teleport
    • standard secondary summoner - makes you get back to lane fast in early game when your mana pool is low. Also makes you able to sidelane and teleport into fights in midgame / lategame



  • 
    Barrier
    • can be as good as
      Teleport
      (i often take this aswell). Used when enemys have alot of damage. You dont have any form of CC, so this can help when you are getting caught



  • 
    Ghost
    • good if you need bonus mobility when the enemy team has alot of CC or skillshots / only good if you are good at dodging them with the bonus movement speed! Can also be helpful in situations where you want to chase people down with
      Living Artillery



  • 
    Exhaust
    • is good against burst assasins (like Zed, Qiyana, Akali, Rengar..) - just exhaust them when they try to burst you and you will survive their combo



  • Summoners

Skill Path

  • Skill Path

Kog'Maw

1
1
1
1
2
2
2
2
3
3
3
3
4
4
4
4
5
5
5
5
6
6
6
6
7
7
7
7
8
8
8
8
9
9
9
9
10
10
10
10
11
11
11
11
12
12
12
12
13
13
13
13
14
14
14
14
15
15
15
15
16
16
16
16
17
17
17
17
18
18
18
18

Item Builds

  • Item Set

Mythic Choices

  • Choices

When to buy which items?



you have 3 core items. These are your boots (most of the times

Sorcerer's Shoes
), your mythic (most of the times
Liandry's Anguish
) and
Seraph's Embrace
. This leaves you with 3 open item slots.



In the following I will explain which items you should build after that

  • Items



Honorable mention:

Rylai's Crystal Scepter

This item is ONLY good if your team has nearly no CC. This makes it really hard for you to hit your spells - most notably your R -

Living Artillery
. By building this item it makes it easier for you to hit spells and makes it easier for you to chase the enemys down.

IF your team has CC I dont recommend building this item, since other items are more valuable.

Here's a video of the power of

Rylai's Crystal Scepter
. The slow makes it easy to hit and chase down this Vladimir - with no counterplay for him.


Matchups

  • the following matchups are categorized into 3 tiers (hard, medium, easy)
  • there are comments and tips for every matchup (including items/summoners)
  • HARD
  • MEDIUM
  • EASY

Combos



Max Damage Combo



Caustic Spittle
->
Void Ooze
->
Living Artillery
->
Bio-Arcane Barrage

You want to open up with your Q to reduce the enemys resistances. This way your other spells will deal more damage. Follow up with your E to slow him - this way you can hit your R easier. Autoattack him with your W on in the meantime.


Normal Damage Combo



Void Ooze
->
Caustic Spittle
->
Living Artillery
->
Bio-Arcane Barrage

Sometimes you cant go for your max damage combo - since its not easy to hit your Q without a slow or stun from a far. Thats why you often need to go for this combo. Start by easily landing your E - now that he is slowed follow up with your other spells.



there really isnt any more combos you can do with AP

Kog'Maw
. Hes super simple, which makes him easy to learn.




Waveclear Combo (at level 6)



Void Ooze
->
Living Artillery

Starting level 6 you can easily clear waves with this combo. Start by using your E on the entiere wave. One hit of your R will finish off the caster minions afterwards. In the meantime your meelee minions will fight the enemys meelee minions. Get them equally low and follow up with one more R cast to kill them all.


Waveclear Combo (at 2-3 items)

After having some items your E will oneshot the caster minions. Normally you just ult the meelee minions afterwards once to kill them aswell. Somestimes the meelee minions start hitting eachother tho - this is when you want to hit them a bit, to make sure your E kills them (see video).


HOW DOES THE R MANA COST WORK?

one more thing to talk about is

Kog'Maw
s R ability
Living Artillery
. It has a special Mana interaction. Casting many shots after eachother makes it cost more Mana. The cost of each cast is shown in this image:

You can see which "cast" of the ult is active over the champ icon in the video down below.

It takes around 8 seconds for the current "cast" to reset. After that your R will only cost 40 mana again.

Sometimes its good to keep on shooting ults - for example when chasing down priority targets. Most often you shouldnt go over 5 casts tho, to save some mana.




Playstyle



Game Preparation

Before game starts, first thing that you should do is to identify threats. You should look at the enemy team composition and check out, who can be dangerous for you. First look at the midlaner and his summoner spells. Always keep in mind whether he has 

Teleport
, which might mean that you can trade with him. If he has
Ignite
you need to watch out. After that look at enemy jungler and figure out, what kind of combined powers they have and how it influences your playstyle - for example
Zac
 is pretty much constant threat for you, forcing you into defensive playstyle consisted of pure farming. Someone like
Shyvana
 might allow you to play agressive early game. At last, look at enemy support and toplaner and think, whether or not they might look for roams

Early Game

Depending on the threats you should decide wheter you should push or stay rather defensive in lane. If you want to play def you shouldnt use

Void Ooze
to poke the enemy. By doing that you would also push the lane by hitting minions next to the enemy, which makes you vulnerable for ganks. But dont just let him push you to your turret - the ideal place is near your turret just outside of turret range. If you want to play aggresive try to poke the enemy as often as you can. Still be careful of ganks when you push tho! While having that in mind still try to farm as good as possible. Every CS counts since you want to reach mid/late game asap. At some point you might want to hardpush the wave and go back for an early
Tear of the Goddess
buy.

After level 6 you can poke / farm more easily. Just try to constantly poke the enemy. Your Mana Pool should be fine if you have

Tear of the Goddess
and
Lost Chapter
.

At this point you can push waves easily and can think about roaming. Be careful when deciding that tho! Best moments to roam is when your jungler wants to invade and needs help or if you setup a dive at another lane. Only roam when you think these plays work out tho - otherwise you might lose alot of minions and XP midlane, which are more valuable for you at this point in the game.



Mid Game

Your goal is to reach level 11 as fast as possible and farm as good as you can. Your ultimate goal is reaching level 16 - this is when you are the strongest. Because of this try to catch every wave you can. When your botlane goes midlane you can simply sidelane to get stronger. Be with your team when important objectives are up tho!

If your team is ahead you can simply siege towers. If you are behind you have to play defensively and waveclear. This should be pretty easy for you with your range.

In teamfights you can try to fight front to back. Due to your Q -

Caustic Spittle
and your W -
Bio-Arcane Barrage
you should be able to shred tanks easily. You can also just poke down their backline tho with your insane range. Always hold your spells if you have heavy CC on your team tho. Wait for it to land and follow up with easier skillshot hits.

Late Game

Late Game is when you shine the brightest. Your Rank 3

Living Artillery
range is disgusting. Try to poke them as much as you can from a far, but be careful of your mana! Also dont overextend, since you still have no form of escape or defense.

In general just stay super far away and be as annoying as you can with your R poke. Normally there should be nothing the enemys can do about it.




MidOff MetaKog'Maw

ABOUT

EUW Master Mage Player


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