Urpog's master tier guide to Urgot top! | 2M+ Mastery
Informative laning advice, coaching, full matchup guide, item builds and rune pages
Hey, I'm Urpog. I'm a multi-season and multi-role master Urgot player, I've achieved masters on Top, Mid, ADC and fill queue Urgot with around 70% WR per climb, I'm going out of my way to try and give anyone interested about Urgot the knowledge needed to play Urgot, I do stream everyday live at https://www.twitch.tv/urpog and offer my coaching services on VOD reviews for 25 dollars, please hit me up on Discord Urpog#2665 if interested.
- Great options for invading enemy jungle
- Great for split pushing
- Fun melee matchups where you can slightly abuse your range
- Great access to Rift herald
- No control mages
- Enables Hullbreaker
- Enables Ignite
- Lowest agency / impact role
- Hardest matchups
- Very team reliant
- Struggles pushing leads
- Easily counter picked
- Cheese laners like Vayne, Akshan, Janna
Best Overall Runes
Best Overall Build
- Skill Path
Generally speaking Urgot is the strongest level 1 champion with E levelled. Bringing Ignite into this lane amplified this power level beyond belief, the only champions who can even attempt to contest this level 1 is Darius and maybe Sett.
Make sure you're being as aggressive as possible, grab control of the wave and make your presence known in the lane. You want to goad people into fighting you as many people won't even bother checking your summoners, assuming you have teleport.
With this in mind, actively look to E anyone if they get too close, in combination with your passive they'll pretty much implode, an early kill for Urgot means an early cull which is invaluable.
Since you don't have teleport it's important you're managing your wave correctly, wave management with Urgot is exclusively difficult due to your passive activating on minions, you're always shoving, if you're always shoving into enemies they're going to eventually get jungle assistance, so once you get this kill, make sure you slam the minions under the enemy tower by using your W to wave clear, if you don't manage to crash the wave then you're dooming yourself when you arrive back to lane, as you'll be a level down with an item advantage but that won't mean anything if you die to the enemy jungle.
With Cull you've become a sustain champion due to how Cull interacts with your W. 3 auto-attacks per second uses the passive +3 health on-hit as if you've got a permanent health potion ticking. Many people will debate if Cull is worth it but Urgot using Cull is a completely different monster, if you're laning with Urgot then get Cull as soon as physically possible.
While Urgot is the best level 1 champion in the game, his level 2 and 3 are exceptional too, he's beatable but incredibly oppressive still if you're piloting your lane correctly if you miss E at any point in the game you're most likely going to die, this is especially true in the early games, do not use your E offensively unless it's guaranteed to flip the enemy, patience with this ability is absolutely core to being a great Urgot player, sometimes it's worth to lose 60% of your health bar before casting E.
Limit testing with Urgot is incredibly important since you need to lure people into thinking you're vulnerable, Urgot is one of the best champions on low health purely due to the need to land E. When people see Urgot with low HP they're much more vulnerable and confident and are more willing to just rush to finish you off, that's when you land your E and annahliate them. annihilate
It's very important to note how important E works when it comes with other abilities, Urgot is completely displacement immune while he's channeling in his E.
For a champion like Aatrox who is incredibly CC reliant to get off the full damage and healing of his kit, you can often buffer two abilities from him with a singular E from you, while buffering CC it completely ignores the negative effects of CC and prioritizes launching you forward as if you were casting E uninterrupted, When you're mid-dash you are no longer displacement immune, keep this in mind. The timing is incredibly important.
If you're dying too much, I've made a little graphic showing where you are probably going to die based on where you're standing in the lane - ganked or not.
Threat level: Very Hard Suggested rune: PTA / Fleet Urgot struggles against Aatrox greatly in the laning phase only, you have the scaling advantage but surviving this lane can be absolutely brutal, there are a lot of experimental playstyles you can do like the fleet technology but generally speaking, remaining traditional with PTA and brawling him down to set up kill windows with your ignite is much better, if you're not confident you can beat him though and just want to survive the laning phase, then go for fleet Aatrox Q's is his main ability, it has three abilities tied into one, the first ability is a small AOE knockup around the edge of the ability, the second is a larger AOE on the outer rim of the ability, the third is a large-high damaging circular ability which is the most important to dodge. Aatrox has absurd amounts of healing, so ignite is extra valuable in this circumstance as it's saving you from wasting 800 gold picking up either Exe or brambles, you won't win trades full-on if Aatrox is full HP and you've successfully buffered two of his abilities though, aim to chip him down around to 70% while he's looking for aggressive Q's, once he's at 70% he'll die to your E + Ignite and the rest of your combos, the lane becomes a lot easier at level 6 since he's a drain tank, he wants to get low to get more healing but you execute at 25%, rough lane but very winnable.
Threat level: Easy Suggested rune: PTA Akali is an assassin, assassins are Urgot's easiest class matchup. The reason Akali is considered easy is because she can never E onto Urgot. The reason she's unable to do this is because E's becomes guaranteed if Akali E 2's onto Urgot You can also grab Akali straight out of her shrowd, if you run Oracle lens you can see where she is within her shrowd and grab her out of it, hold your in the middle of the shrowd even if she's invisible, as soon as she reveals you'll automatically start damaging her when she's going for chip damage with her Explaining spacing against Akali's Q https://imgur.com/a/UceRXDJ It's worth mentioning a trick Akali can do. When is level 6 she'll have her ultimate, if she combines R after her E she can reposition against Urgot E. So if you're low and Akali engages onto you, use your E backwards. She will most likely go behind you, if you hit the E she's likely dead.
Threat level: Medium Suggested rune: PTA This lane mostly comes down to jungle difference and jungles love to gank Cami since she has excellent gank setup potential. Cami's W is a AOE slow with decent range which heals her per enemy hit, so be mindful about being on the edge of this ability, if you see her casting it either walk forwards at her attempting to take a beneficial trade since her auto-attacks are disabled while she's casting this ability or you'll be feeding her a free laning phase. Cami's main ability E can travel over walls and gap close a very long area to get to you, however, it's interruptable at two stages, if she's casting it onto a wall you can interrupt her with E, she's not immune to being knocked down by any immobilizing or polymorphing effects and E is an immobilize. The second instance you can interrupt this is while she's midair about to land onto you, you can cast your E and cancel her dash completely if timed correctly but if timed incorrectly you just have a guaranteed E on her which is still super favourable for Her ultimate is very problematic however, when she casts she becomes untargetable like a Fizz, she can use this ability to dodge either your E or R , if you're missing either of these then you're probably going to lose the duel if it's ever a 1 v 1 scenario, you need to bait her out to use this ability without you using either-or, Q + W and pray she uses it when she's taken a significant amount of damage, otherwise use your E defensively and end the trade, you won't win if she holds this ability. Cami also abuses Divine sunderer which is an incredible anti-Urgot item, when she has this item it's incredibly hard to do significant enough chip damage onto her but it's very close with ignite
Threat level: Easy Suggested rune: PTA Darius is a feast or famine champion who falls off a cliff with scaling when compared against Urgot who thrives from farming out lanes and is very useful in the team fight scenario it's obvious to see why this lane is easy, just don't die and farm well and you've already won this laning phase if you want to make Darius obsolete there are a couple of things you can do. Darius is a champion who wants to fight you from 100% HP, so at any point in time he's looking to use his E, you can buffer this grab by using E as he's grabbing you, if Darius is around ~60% HP then you can buffer his hook into him and delete him with your full combination of E into Q into auto-attack into W combined with Ignite. Be very conscious about staying on the inside of Q as he heals 15% of his missing HP per champion hit if he hits you on the outside with this, it's worth flashinging inside of his Q melee next to him to avoid giving him this heal if he's close to dying, not risking anything to chance. Early levels respect him, Darius is one of the only champions who can beat an Urgot early game, if you ever miss your E in this lane, you're dead, so use it purely reactionary or defensively, don't let Darius use his 5 stack passive or you'll give him an incredible amount of AD which scales with his bleed.
Threat level: Hard Suggested rune: PTA Dr Mundo is one of the best picks against Urgot as he's top of his class in the tank category, his passive is a one-time crowd control blocking ability which grants him a large chunk of health if he steps onto his cask, while refunding him a small amount of cooldown reduction for his passive at least in the early game, this ability blocks E and it doesn't count towards Urgot's passive of when you land an ability your W will target whoever you marked with the ability. But in the early game, he can't do much to you, what you need to do is E him when you're comfortable behind minions so he can't immediately retaliate with Q, it'll hit minions and you've now set up a kill window on Dr mundo, his abilities cost health to cast so actively trade with him, it doesn't matter if you're losing these trades as long as he's losing health, don't play into his keystone Grasp though as you'll be healing him, once he's around 60% HP you can do your combo With your early advantage, pick up cull they'll probably respond to this death by picking up cloth armour which either builds into wardens mail or bramble vest which are all incredible anti-Urgot items, from here you're forced into the farm lane since you have summoners down but you can reliably repeat the same pattern once your summoners are backup, your early grievous wounds coming from Ignite generates you an absurd amount of pressure in this lane since Dr mundo is completely health and regeneration reliant, you'll get outscaled by him though as he runs through your teammates ignoring any form of crowd control until it's too late for them, I advise taking on a split push identity whenever you see Dr mundo since with ignite you can beat him, just be conscious about standing behind minions to block his Q's.
Threat level: Very Hard Suggested rune: PTA / Fleet Fiora is an incredibly hard matchup that relies on a fluke coming from mental warfare with abilities. The main issue with Fiora is W, this parries all incoming damage, crowd control, persisting ability effects if timed correctly so this whole lane depends on baiting out W. There are several ways you can bait this ability out, for example, you can E into a wall if you're going to do this make sure you're melee range of the wall so you're not wasting too much time on the dash, as soon as you collide with the wall you'll be able to use your abilities and auto-attacks again. Another way is to forwards but doesn't aim for Fiora, aim slightly towards the side of her so you'll dash past and then you can take some favourable trades, you can also catch them completely off-guard by using right in their face and using at them, they'll be timing to parry as it lands on them but if you flash you completely change the timing on them, once they've been hit by they cannot parry anything important from you apart from your R2 on your Urgot ult is a two-part ability, the first is the giant missile that goes out to latch onto enemies, the second is the wheel-in ability, when you're casting R2 the chains are a projectile and can be blocked by windwall or whirling blades, if is aware of this interaction she can parry the R2 chains which also count as an immobilize, which she can stun you with. When Fiora uses her ultimate hug towards terrain, you want to hold her from getting all of her vital procs or she'll create a very large healing AOE which works on allies and it's a pretty significant heal if you play into her vitals you've lost, so hug the wall and don't move even if you're standing still, it's more worth than letting her activate all of them.
Threat level: Easy Suggested rune: PTA Many people confuse this matchup for a Gangplank favoured lane purely because he has a singular favourable interaction with R's but everything else about sucks against Urgot Gangplank has a very poke heavy playstyle, he wants to repeatedly stack Grasp on minions then use Q on you which is a point and click moderately high damage ability which he amplifies with corrupting potion, don't let him do this without getting punished, without his Q is a glorified super minion and he's at his weakest when this ability is on cooldown if you let him repeatedlyQ you without retaliating then you're going to lose this laning phase. Respond with Q, walk him down with auto-attack into W and use your PTA, if they're bold and get into E range then slam it immediately, you'll always win the prolonged trade against GP even through his corruping potion amplification, baiting out W's is essential since when this ability is down, he's dead. As soon as you see GP use W this lane becomes completely different, while it's on cooldown you have a kill window in E + flash + ignite and dumping everything else, this will kill if you're being conscious about when his abilities are down and when his keystone grasp is also down W is also incredible against his main damaging ability E, they have individual hit points per barrel, so if you see him placing down a barrel away from minions, just turn on W and you'll kill the barrels before he's even had the chance to activate it.
Threat level: Easy Suggested rune: PTA Garen is a melee champion with no real grit to his early game, he's pretty squishy for a juggernaut as opposed to something like Darius or Volibear, his main mythic is stridebreaker which provides a minuscule amount of health and is more aggressive than other juggernaut mythics like goredrinker or divine sunderer Garen's main damage ability E can be completely denied by good spacing with E, what Garen players will do is Q while running at you, you'll use your E and they'll use the full duration of their E onto you while using W to ignore your CC, don't fall for this bait unless you're confident you'll slaughter them. What you should do is auto-attack, turn on W while they're running at you and as they're casting immediately use your E, you'll create enough distance that while they're stunned they won't be touching you with their E, you use your auto-attack and while they're approaching because w will ALWAYS use their e on your e, getting your W damage unmitigated alongside the around ~5 auto-attacks you've landed on him is invaluable at winning these trades
Threat level: Very Hard Suggested rune: Fleet Gnar a pretty difficult lane to navigate because Gnar outranges you and has a jumping ability so he can kite you with ease, you're not expected to ever thrive in this lane due to his insane kiting capabilities so going equal is considered winning. Run Doran's shield cheater recall for an early cull and take fleet, make sure you bring second wind in your rune page and you're almost guaranteed to not die during this laning phase and that's all you need to do, Urgot and Gnar are both excellent team fighting champions but he has a slight edge in the team fighting department due to his ultimate being able to crowd control your entire team which can be easily chained with his teammates crowd control abilities. This lane is all about having his jump, if you can somehow find a way to get Gnar down to around 60% HP and baiting out his dash which is on a slightly higher cooldown than E by around 4 seconds, you've found only kill window, using E forwards, Q and some auto-attacks can make him jump backwards due to panic but if they're smart they've understood you've just killed yourself and will proceed to run you down from this, level 1 - 2 you have an incredible advantage so try to get an early kill, otherwise, just play to scale and split push since Gnar scales into team fighting rather in the 1v1Threat level: Extreme Suggested rune: I don't think there's ever a time loses against , the entire game even if you're absurdly ahead you're always going to be on equal footing with The biggest issue in this matchup is very wonky interactions with it can delete and completely ignore and the interactions seemingly change every game, if you're inside the then you're fine to land everything, if you're around the edge then it's ~50% chance if your abilities activate or not, my advice is to dodge this matchup whenever possible since she out splits you even when you have + , she team fights better than you and just generally is unfun to go against.
Threat level: Extreme Suggested rune: PTA / Fleet I don't think there's ever a time Gwen loses against Urgot, the entire game even if you're absurdly ahead you're always going to be on equal footing with Gwen The biggest issue in this matchup is very wonky interactions with W it can delete R and completely ignore E and the interactions seemingly change every game, if you're inside the W then you're fine to land everything, if you're around the edge then it's ~50% chance if your abilities activate or not, my advice is to dodge this matchup whenever possible since she out splits you even when you have Hullbreaker + Ignite, she team fights better than you and just generally is unfun to go against.
Threat level: Medium Suggested rune: PTA This matchup is all about dodging E, if you're getting hit by this ability you're going to lose the laning phase Illaoi is not overpowered even if she's 0/5 and one-shotting, she's an immobile juggernaut with all skillshots for abilities so she's highly rewarded whenever she lands these abilities, is completely blocked by minions so stand behind them and you've invalidated her purpose as a champion for around ~15s and you need to be actively trading with her once this ability is down if you're spectating the laning phase when her core ability is down you deserve to lose this laning phase. You need to be proactive about killing tentacles she spawns with her passive, they spawn around the map around on the walls and it's what makes her feel like a champion, without these tentacles she's barely a champion and can't function as she would like to, be mindful that when you're hit by E she'll be spawning more and more tentacles due to how this ability functions, so again at all costs do not get hit by this ability, even if you have to concede some minions to do it. also has an unstoppable inside her ultimate which can be used to cancel either your E or your recast of your R so be mindful of either of these interactions, she'll spawn tentacles if you're within melee range of her when she casts this ability and gets large buffs to her W while the ultimate buff is active, just try to disengage if she's slamming her ultimate as she'll do absurdly high amounts of damage, this the main time you'll ever die to Illaoi.
Threat level: Medium Suggested rune: PTA
Even though Irelia is listed as easy, it's a skill-based matchup. Irelia needs to get her minion stacks to function as a champion and it's Urgot's job to deny it. If you know Irelia is going to Q a minion, you can E the minion, denying her the stack and her Q from resetting since she won't hit the minion as you grab her out of the animation, from here you can straight run her down. If you miss E you're probably going to die, likes to go BORK first item and when she has BORK she has surprisingly high duelling potential against you, so don't be confident just because you're ahead, as long as you land your E and stick to the build paths you'll be absolutely fine with her. You don't need to go out of your way to make these flashy plays since Irelia has much better scaling than Urgot. Try not to be nervous about her, she's a very flashy and intimidating champion but once you master how to prevent her stacks with your E it's freelo. Once she has Divine sunderer she becomes much together to kill though.
Threat level: Medium Suggested rune: PTA Jax is pretty equal with Urgot throughout the entire game, the meta with Jax right now is to take some combat steroid summoner alongside teleport, so you're either going into the lobby with an ignite vs ignite lane, they don't need flash due to their Q giving them enough mobility, they can jump to ward trinket, allied minions, enemy minions, enemy champions, allied champions etc anything you can target. The way to win this lane is to E while they're using E since E gains more damage the more auto-attacks he's blocking in this defensive stance, it has a stun attached to it which you want to buffer with E after you've flipped him you're locked in for a life or death brawl but you should come out ahead if you didn't auto into his E, commit everything into these early brawls because it will set the pacing for the entire lane and game ahead of you Jax loves to split push so it's your responsibility in the game to keep him checked, rush HB and match him on the map, if he roams go for early plates but they rarely will, they either go Divine sunderer if they're beating your ass or triforce which is great against Urgot, very equal lane, whoever wins early dominates the game, he does scale incredibly well though so don't think you'll always automatically win from an item advantage, you'll get the rug pulled out from under you with some surprisingly high damage once his mythic and other items start coming online
Threat level: Very Easy Suggested rune: PTA Jayce is a pretty free matchup purely due to interactions with Jayce when he's in his melee form purely, when he's in his ranged stance you don't want to be on the same screen as him, dodging his Q which he can empower using his acceleration gate, if you're getting hit by this repeatedly then you'll just be feeding him absurd amounts of gold because he runs FS as his keystone. When he decides to go melee form, he's lost the lane. Jayce's melee form basically self sets himself to get ruined by E
Jayce launches on top of you, they'll combine this with W and will then use E, Urgot can buffer the knockback effect coming from E withE and since he's used Q to get on top of you, it's guaranteed where he's positioned, once he's flipped he's incredibly squishy and doesn't have any escape methods other than flash, use your whole combo of all your abilities and you've picked up your free kill, push your lead by making Herald plays as they'll play under tower from now on after you've traumatised them.
Threat level: Very Hard Suggested rune: PTA Urgot has absolute dominance in this lane from levels 1 to 5, as soon as Kayle is level 6, this lane is immediately a losing lane. She becomes a ranged champion at level 6 and the range she gets from hitting level 6 is much bigger than Urgot's attack range, picking up a kill in level 1 - 5 is mandatory, not "needed" or "wanted, you need that early acceleration against Kayle so you're not completely doomed. W is a 25% movement speed buff on whoever she chooses, herself included, only adding to her kite heavy identity against something short range like Urgot, her Q is a moderately long slow which persists over 2 seconds for 25%, if you're hit by this ability you'll have your armor and magic resistance reduced by 15% which is when she'll be looking to be very aggressive, dodging this ability is required to not be dead on sight. E has an execute built into it grants her increased auto-attack range for one auto-attack if you see this attack about to land shield it with your E as it does missing HP damage and it'll catch you off guard with how much damage this ability alone does. Her R is the last nail in the coffin for Urgot she can on-demand choose anyone in the game to become invulnerable which completely negates your all in potential if you're about to R she can R and completely negate you. Play to end games by 15 - 20 minutes of you've lost, ask for jungle assistance and play for top.
Threat level: Medium Suggested rune: PTA Kled is a very low pick rate champion so inexperience is your biggest weakness in this lane, Kled essentially plays the same as Darius just slightly more mobile and it's VERY IMPORTANT THAT YOU DO NOT FIGHT KLED SUB LEVEL 6 ! Think about Kled's Q as if it were your E, as soon as you've hit this ability naturally you want to push the advantage, Kled will push this advantage on the snapback effect it has attached to this ability, it'll drag you slightly backwards and then he'll use his which grants him 150% attack speed on his next 4 auto attacks. Playing around this ability is absolutely essential, if you're actively getting smacked around by his on-hit passive buff then you're not going to have a good time. If you do get hit by Q immediately start walking away from Kled, you want to be as close to your tower and minions as possible, as soon as you're about to get tugged use your E either forwards or backwards depending on who has the minion wave advantage if you've got more minions to fight him if you don't just go back under the tower, Kled much like Darius can and will kill you from 100% if you aren't careful. Your ultimate persists on Kled when he dismounts from skarl, that's the only time you're ever going to kill him, with R2. Otherwise, just farm out the wave, get early cull and you'll outscale him.
Threat level: Medium Suggested rune: PTA Urgot on paper sounds incredibly weak against Malphite as Makphite is the anti-AD champion in league, Malphite is also a tank which is the worst class pairing for Urgot since he typically struggles in matchups like these, the deal with is that he just doesn't do anything without a jungle around. Malphite is completely co-dependent as a champion and won't ever individually do anything to you because he can't, he's too mana hungry to do a poke heavy playstyle, he's melee so he struggles to CS individually without trading with you early game and 9/10 times he's losing those trades, they'll just play for jungle, there is no matchup vs Malphite, there's only a matchup against Malphite and his jungle, which you'll lose. Don't take ignite bring teleport and greed a cull as your starter item, rush HB to become unkillable through too much health regeneration and resistances from HB, let your jungle know you want to be weakside and constantly trading the amount of ganks he's getting in exchange for priority on the other side of the map He'll group up later in the game as that's his purpose, your purpose will be destroying the enemy nexus.
Threat level: Extreme Suggested rune: PTA/Fleet Morde is one of the best counter picks against Urgot due to his auto-win at level 6 playstyle, no matter how ahead, item disparity, level advantage or what advantage you could name, will oneshot you at level 6 in his death realm and there's nothing you can do about it. Level 1 you'll destroy him, so play hyper-aggressive and actively look to trade with him, E start + ignite will beat Morde, you'll win this lane all the way up until level 5 but as soon as ultimate are on the table you've lost until around level 13 - 15 depending on items Play aggressive early, as soon as ults come online play to scale and don't leave your tower range or you're going to get deleted, as soon as you have 3-4 items you can start duelling him but until then it's just unfun, I have around 2million mastery points and I'm confident someone first timing Morde would beat me. That's how abysmal this lane is.
Threat level: Extreme Suggested rune: PTA Nasus just sustains too much for Urgot to do anything about it, you need to play hyper-aggressive early game, denying stacks whenever possible but that's just delaying the inevitable, as soon as Nasus gets his Sheen you've lost this lane and there's nothing you can do about it. You need jungle assistance in this lane and you want to poke and prod against him without doing a full engagement because if he does a full engagement you're going to lose. When you are W'd hold your W, you want the full duration of W used while you have this debuff on you since it reduces attack speed, W's speed cannot be increased or decreased and it doesn't have any attack speed scaling, if you're at level 9 and you want to toggle, you toggle every 5 auto-attacks from W instead of every 3 to accommodate the attack speed debuff. Roaming out of this lane while he does Nasus things top lane is highly recommended, early herald and jungle camps so you're actively putting at least someone on the enemy team is highly recommended.
Threat level: Extreme Suggested rune: PTA Ornn is a tank, Urgot's worst class matchup is tanks, on top of Ornn being a tank he has incredible damage output in his combos.
Take teleport as you're never going to kill Ornn, he's too tanky and has too many survivability options against Urgot, overall you're never going to be more useful than Ornn so commit to a split pushing identity with Hullbreaker, look for teleport plays around the map, look for early rift heralds, gank mid, just don't interact with Ornn because you're almost always going to lose them, trying to out value his laning phase by being useful to your teammates before you've committed to split pushing is optimal, even though this matchup is incredibly hard to build a lead in, it's very easy to survive but you don't play Urgot to survive, you play to thrive.
Threat level: Very Easy Suggested rune: PTA Quinn is a low ranged very unpopular and niche pick top lane, Quinn cannot use one of her main abilities (E), if she uses this ability then she's set herself up to be E'd by Urgot, as soon as you've landed this ability on Urgot she's dead so you just play this lane completely reactionary, she does outrange you by very little so be conscious about taking too much poke damage but she's incredibly squishy, think about any other ADC in the game like Lucian but instead of their dash being used to kite, they're using it to suicide, it's the perfect scenario. She does have incredible roaming potential so you need to be wary about whenever she's missing on the map, if she recalled you need to ping your other lanes and make them wary that they may be getting lane ganked by a 900MS Quinn very soon, going Hullbreaker is advised so you can pressure your lane as much as possible while they're roaming, plates will outvalue kills especially early game.
Threat level: Medium Suggested rune: PTA Riven can be either insanely difficult or insanely easy, this matchup is completely dependent on how talented the Riven player and how talented the Urgot player is What Riven can do to outplay Urgot is never use their Q3, if Riven uses Q3 they airborne themselves and lock themselves into animation when they're locked into animation all Urgot has to do is E and they've got a guaranteed core ability landed for free, instead what they can do is Q1 Q2 then use their stun, auto then run away and they'll get regular free trades doing this So if the Riven is smart and knows about the Q3 interaction then use your E defensively, if you use it aggressively and miss and several uses one of her 4 dashes to dodge it, you're going to die, she doesn't have the significant amount of damage needed to kill Urgot without landing the Q3 in most situations though, so this lane becomes an equal farm lane which only benefits Urgot as he scales better.
Threat level: Medium Suggested rune: PTA / Fleet Sett is pretty rough to lane into, he has great health regeneration and no mana costs while having great gank set ups but the way you win vs Sett is through not fighting him, you'll completely outscale him in every usefulness so just relax in this lane, get an early Cull and get to hullbreaker as soon as possible, you'll want to commit to an early split push playstyle even though you're playing to relax in this lane because around level 9 you've already outscaled him. Getting a kill on at level 9 with Sett will give you around 30 seconds alone time with the enemy tower which is more than enough to deal with all those tower plates if you've got the wave with you.
Threat level: Easy Suggested rune: PTA Shen ordinarily is pretty good against Urgot due to his W which completely blocks out auto-attacks from landing, if you're actively getting hit by his e which will taunt you then you're going to lose this laning phase, instead of whenever Shen uses his E immediately respond with your E, you'll still get taunted but you'll flip him and use his taunt duration against him as he'll completely waste it, he'll panic and use his W but he's still taken a lost trade so just disengage after that. With this in mind, Shen now knows he can't do enough against you individually so he'll look to roam, as soon as you've made the Shen roam you've won the game since you're going to rush HB and play for his tower, Shen also commonly runs ignite to make his ult plays more powerful, which just gives you time to take more plates. Fully commit to split push playstyle vs Shen he can't and doesn't want to match you.
Threat level: Very Easy Suggested rune: Singed can't play this laning phase purely due to one interaction, he's not tanky enough to survive your combo and singed sets up the plays for you by using his E.
Threat level: Very Hard Suggested rune: PTA / Fleet Sion is an incredibly tough matchup but not completely unbeatable, early game he isn't too oppressive so it's important you're abusing your early game advantages. has two builds, one is an AD variant and one is a tank variant, you can identify which build they're using by looking at their runepage going into the game, if they're going AD they'll have any keystone that isn't Grasp, if they're tank they'll have Grasp, simple right? Tank is great against Urgot because it's his worst class matchup, there isn't really anything Urgot can do to tank Sion since when he gets Sunfire you've lost and can't 1 v 1 him anymore. AD Sion is pathetically easy but you need to be mindful if you kill him he'll go zombie mode and kill you in around 4 punches if you aren't careful. Sion's main ability is which is bufferable by E, as the stun is landing onto you cast E and you'll go through the stun, grabbing Sion and flipping him, don't instantly commit your ignite because he has shielding capabilities with his , when Sion is around ~60% HP you can confidently use your ignite getting your kill. Recommended to always go hullbreaker, permanently match him and make sure he's not getting onto your towers, getting kills against Sion doesn't mean you're winning as the baus would say, good deaths.
Threat level: Very Easy Suggested rune: PTA Sylas is a melee champion, being a melee champion basically solves Urgot's main weakness of being kited or outranged, on top of being very favourable due to the range difference, Syla's core abilities are all bufferable by E. Sylas E pulls into anything he targets, so when you see Sylas use this ability, all you have to do is E and delete. E has priority, you'll flip him and then you'll win the trade, there's no point in the game where Sylas should beat Urgot. A trick Sylas mains do is they use their E, then use their W to bait you into using your E , hold your E until you can see the chains or hear the visual queue, this is the only way you lose this matchup.
Threat level: Medium Suggested rune: PTA / Fleet Teemo matchup is dependent on the Teemo player, if they understand how to kite then this matchup is very problematic, if they're allowing you to hit Q and are walking too far up in the lane then you can run them down especially with Teemo has a blind in his Q which completely disables W, when you're blinded you want to use your other abilities to mitigate this ability, you'll always have some downtime of course especially if they're maxing blind, it can go all the way up to 3 second blind! As soon as they've used blind they're going to assume you want to end the trade, instead, push your advantage with your abilities, use your Q and start running forwards, close the gap enough that you'll be in E range if you can't get in range just slam it forwards so you can take a beneficial trade Once has dropped below 70% HP you've got a kill window with E + Flash combined with the rest of your kit, once you've got a lead over it's pretty hard to lose it, just make sure whenever you're blinded you're using abilities, whenever you're not blinded use W and auto-attacks
Threat level: Extreme Suggested rune: PTA Ban or dodge, this matchup is unplayable due to a bug with your R's
Threat level: Medium Suggested rune: PTA Skill matchup. In this lane, you want to always actively trade with Vlad but you need to be conscious about his Q. It becomes periodically becomes empowered which you can see under his health bar, you want to trade him regardless of this ability being up but you don't want to trade him when it's most potent, let the bar drain down some and they'll lose a big chunk of damage but then walk into them. Vladimir will chase you through the lane, mispositioning themselves to get their empowered Q on you. Don't be afraid, this is what you want.
Q them as they Q you. Auto attack first, then hold your W. This will activate PTA with ease and you'll win trades, once you've damaged him enough, usually they'll understand they've lost this trade and W away, that's when you've won. As soon as you see them W keep walking forward, set up your E at the angle of where Vlad will be coming out of his pool and E + Flash him and you've won.
Urgot cannot really ever fight Voli, Voli's most popular build right now includes divine sunderer, any champion who uses sunderer is incredibly good against Urgot in general. Voli's is even more problematic due to that his W is better the longer the sustained fight goes on, on top of Conq using as his main rune, again, great again st Urgot, he also has favourable interactions against Urgot. Voli's ultimate is unstoppable on command, which means 's ultimate cannot activate R2. Urgot can however buffer Voli stun with his E You'll outscale him and be more useful in team fights, your purpose isn't to win lane but if you chip him down enough maybe you can cheese a kill in levels from 1 - 5, if they're unaware they can unstoppable your R2 then this matchup becomes a little freer, just try to avoid feeding into their Sunderer or voli will end up disabling your tower and dive you.
Threat level: Easy Suggested rune: PTA There's some wonky interactions with Yasuo-Urgot. The first thing of note is that windwall blocks BOTH of R, R2 counts as a projectile, so if any instance of your R touches his windwall it'll get completely cancelled. If you do not respect this interaction you will lose this lane. Other than that, Yasuo is a melee champion with a relatively low health bar so that's already a very favourable matchup. Yasuo's even weaker to because he relies on his E but isn't Urgot all skillshots as a champion? The reason this ability is bad againstUrgot is that eventually, he'll set up a guarantee on himself, if you're quick enough you can catch him animation locked dashing on a certain minion, if he dashes through you then all you have to do is E the direction he's dashing through you and you'll flip him, as soon as you've grabbed him he's dead To make the matchup even worse for Urgot, can buffer his ultimate That means if you're low HP and Yas's looking to you, allow him to hit his Q3 which'll knock you up, as soon as you're hit, use your E forwards, read more about it in my attempted illustration: https://imgur.com/a/xtJCfXH
Threat level: Medium Suggested rune: PTA This matchup is completely based on one interaction. What Yone likes to do is combine his two abilities, W and his E, much like Yas this Q3 knocks up and ordinarily would mean a onesided trade for Urgot, however Urgot buffers all of Yone's stuns, including R. As soon as you're about to be hit by Yone's knockup, use your E and you'll flip him and turn the usually onesided trade on its head, repeat this and kill him. if you want to see another funky interaction, click here.
Threat level: Very Hard Suggested rune: PTA Yoorick is a very tough matchup, the only time I consider this lane playable is level 1- 5 or if I'm absurd ahead, even if I am absurdly ahead I always make sure I'm treating the Yorick with respect though. The main issue with this lane is W, it can trap you inside of it and Purge doesn't prioritize hitting it, which means Yorick can approach and leave as he likes, stacking his Grasp on you, this ability also blocks E and sets you up for the easiest E of Yorick's life. On top of that unfavourable interaction, Maiden can straight up 1 v 1, Urgot has terrible damage against large minions like Maiden and Daisy so killing it alone is already problematic, ignoring the fact it empowers Yorick in major ways, you need to kill his maiden to disable Yorick's power. Yorick also uses Sunderer which is exceptional against Urgot.
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