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Urpog's master tier guide to Urgot top! | 2M+ Mastery

Informative laning advice, coaching, full matchup guide, item builds and rune pages

Introduction & coaching information

Hey, I'm Urpog. I'm a multi-season and multi-role master Urgot player, I've achieved masters on Top, Mid, ADC and fill queue Urgot with around 70% WR per climb, I'm going out of my way to try and give anyone interested about Urgot the knowledge needed to play Urgot, I do stream everyday live at https://www.twitch.tv/urpog and offer my coaching services on VOD reviews for 25 dollars, please hit me up on Discord Urpog#2665 if interested.

TOP PROS

  • Great options for invading enemy jungle
  • Great for split pushing
  • Fun melee matchups where you can slightly abuse your range
  • Great access to Rift herald
  • No control mages
  • Enables Hullbreaker
  • Enables Ignite

TOP CONS

  • Lowest agency / impact role
  • Hardest matchups
  • Very team reliant
  • Struggles pushing leads
  • Easily counter picked
  • Cheese laners like Vayne, Akshan, Janna



Best Overall Runes


Spells

Skill Priority

W

E

Q

Best Overall Build



  • Skill Path

Urgot

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Hullbreaker rush - Sell HB for Gargoyle

Titanic rush - Choose Garg or Thorn

Delay Steraks - Choose Steraks of Thorn

Early prowlers, sell for Frostfire



Generally speaking Urgot is the strongest level 1 champion with E levelled. Bringing Ignite into this lane amplified this power level beyond belief, the only champions who can even attempt to contest this level 1 is Darius and maybe Sett.

Make sure you're being as aggressive as possible, grab control of the wave and make your presence known in the lane. You want to goad people into fighting you as many people won't even bother checking your summoners, assuming you have teleport.

With this in mind, actively look to E anyone if they get too close, in combination with your passive they'll pretty much implode, an early kill for Urgot means an early cull which is invaluable.

Since you don't have teleport it's important you're managing your wave correctly, wave management with Urgot is exclusively difficult due to your passive activating on minions, you're always shoving, if you're always shoving into enemies they're going to eventually get jungle assistance, so once you get this kill, make sure you slam the minions under the enemy tower by using your W to wave clear, if you don't manage to crash the wave then you're dooming yourself when you arrive back to lane, as you'll be a level down with an item advantage but that won't mean anything if you die to the enemy jungle.

First recall

With Cull you've become a sustain champion due to how Cull interacts with your W. 3 auto-attacks per second uses the passive +3 health on-hit as if you've got a permanent health potion ticking. Many people will debate if Cull is worth it but Urgot using Cull is a completely different monster, if you're laning with Urgot then get Cull as soon as physically possible.

While Urgot is the best level 1 champion in the game, his level 2 and 3 are exceptional too, he's beatable but incredibly oppressive still if you're piloting your lane correctly if you miss E at any point in the game you're most likely going to die, this is especially true in the early games, do not use your E offensively unless it's guaranteed to flip the enemy, patience with this ability is absolutely core to being a great Urgot player, sometimes it's worth to lose 60% of your health bar before casting E.

Limit testing with Urgot is incredibly important since you need to lure people into thinking you're vulnerable, Urgot is one of the best champions on low health purely due to the need to land E. When people see Urgot with low HP they're much more vulnerable and confident and are more willing to just rush to finish you off, that's when you land your E and annahliate them. annihilate

E interactions

It's very important to note how important E works when it comes with other abilities, Urgot is completely displacement immune while he's channeling in his E.

For a champion like Aatrox who is incredibly CC reliant to get off the full damage and healing of his kit, you can often buffer two abilities from him with a singular E from you, while buffering CC it completely ignores the negative effects of CC and prioritizes launching you forward as if you were casting E uninterrupted, When you're mid-dash you are no longer displacement immune, keep this in mind. The timing is incredibly important.

If you're dying too much, I've made a little graphic showing where you are probably going to die based on where you're standing in the lane - ganked or not.



  • Breakdown



League-Of-LegendsUrgotTop

ABOUT

Hey, I'm the best offmeta Urgot guy, I'm live on twitch everyday at https://www.twitch.tv/urpog !


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