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Urpog's master tier guide to Urgot MID! | 2M+ Mastery

Informative videos, coaching, full matchup guide, build paths available

Introduction / coaching

Hey, I'm Urpog. I'm a multi-season and multi-role master Urgot player, I've achieved masters on Top, Mid, ADC and fill queue Urgot with around 70% WR per climb, I'm going out of my way to try and give anyone interested about Urgot the knowledge needed to play Urgot, I do stream everyday live at https://www.twitch.tv/urpog and offer my coaching services on VOD reviews for 25 dollars, please hit me up on Discord Urpog#2665 if interested.

What qualified me to coach you on Urgot Mid?

MID PROS

  • The best role in the game
  • Your matchups are much better
  • Great Anti-jungle potential, rushing Tiamat can oneshot enemy raptor camps
  • Great level 3, scuttle contest king
  • Able to brickwall against feast or famine champions like Katarina, Zedbrick wall
  • Enables Ignite
  • Squishy enemy laners

MID CONS

  • Gets demolished by control mages
  • Doomed if camped, limited resource pool
  • Low resource generation, if you're OOM you're losing
  • Hard to follow enemy roams due to being slow
  • Many matchups to learn
  • Stricter build paths available

You're never really going to be taking Conqueror over Press the attack. For the most part, it's here to offer you the option as a viable second choice. Conqueror fell out of love in the meta due to being abused by ranged users like Cassiopea.

So why mention it? Because the situation where it is better is super niche but super important. Below are example enemy team compositions where I'd take Conqueror over Press the attack. The idea is if the enemy is durable, tanks, bruisers, divine sunderer users, etc you'll get more value the longer the team fights are, Urgot doesn't have any issue surviving for long amounts of time so that's when Conqueror becomes good.

Best Overall Runes


Spells

Skill Priority

W

E

Q

Best Overall Build



Best Overall Runes


Spells

Skill Priority

E

W

Q

Best Overall Build



  • Skill Path

Urgot

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Good matchup lane advice

Level 1 you should be immediately pushing the wave but be very conscious you're only using one of your passive legs. You'll be saving all other of your legs for pressure on your laner. If you've pushed the wave the entire time with your autos, actively trading with your laner whenever they've attempted to CS you'll have a large advantage heading into level 2. Don't worry if you can't push the wave, as long as you're getting gradual chip damage.

Once you hit level 2 you want to E + Flash + Ignite then hold your W on them. You have ABSURD kill pressure level 2. Any mage without barrier or phase rush is guaranteed to die level 2. Syndra, Lux, Cassiopea, etc.

If you don't kill you're still going to burn their flash which enables your jungle to come mid. Urgot is one of the best champions in the 2 v 2 situation. You have an amazing gank set up in your Q. 50% slow for 1.25s allows your jungler to get into range, if your jungle has a stun then you're set up to use your E which almost guarantees a kill.

Level 2 you want to continue pushing your early superiority, there are not many champions who can contest Urgot's level 1 or level 2 - control mages are the only champions who stand the fighting chance. What you're trying to achieve here is pressure. You want to push the minion wave under the enemy tower, you want them to drop minions to the tower damage, holding perma-priority over them so they can't rotate to scuttles without losing a large chunk of gold.

Champions who struggle against Urgot's level 1's and 2's early game usually struggle to shove back against you. Your W can get you an incredible priority as it's an incredible shove tool. Force them to lose either 200 gold or do 200 damage to you. Once your minions are under the enemy tower that's exactly when you want to start walking around with your jungle, you want to be actively looking for the 2 v 2 scuttle fights always, even if your jungle is comparatively weaker compared enemies jungle.

If you've picked up an early kill, you'll want to base immediately but make sure you're conscious about your wave management, wave management is the name of the game mid-lane. You cannot leave minions lingering outside of the enemy tower - even if the enemy has teleport available. You need to wipe out the enemy minion wave, get the rest of your minions that are lingering nearby under the tower so you can reset.

Once you reset you should pick up Cull. It's the most incredible item for Urgot but it's far too greedy to start as your only starting item. Many people will debate if cull is worth it but Urgot using Cull doesn't fill into any of those categories due to how exceptional Urgot's W is with on hit effects. W uses the 3hp passive from on hit 3 times per second as well as being an extremely gold-value benefitting champion.

Bad matchup lane advice

Level 1 let them shove into you. You want them to be crashing the wave under your tower so you can farm it without taking poke from them. Anything with range should be actively attempting to zone you from the wave.

At level 2 you should be looking to hold the wave around your tower, level 2 is building up into where the jungles start doing something on the map, if the wave is at your tower you're putting passive pressure on the enemy laner for even being pushed up towards your tower. At level 3 is when your bad matchups can become managable.

Around level 3 is when you should start poking your enemy laner with Q. One of two of them will put them in the threshold to be deleted by your full combo of; E + Q + Ignite + purge. This combo should delete any champion, even through barrier if you've poked them down significantly enough, your kill window with this combo lingers around ~800 HP which is extreme overkill on most mid laners HP.

Below I'll provide a video where I visualize everything I've said here, showing how to put it in action, knowing what you need to drop to set up this kill window. It's also against cassiopeia your second worst matchup.

Your first base should be based on your gold amount. Regardless of how much gold you have you pick up a [icon=cull size=20]. You become a bunker champion because you have [icon=Doran's Shield size=20] [icon=second wind ​size=20] and then on top of all of that,[icon=cull size=20]. At this point, nothing can kill you unless you're making repetitive mistakes.

If you have extra gold after your first base, maybe you got first blood, maybe you've just farmed perfectly. Picking up the early control ward and placing it in the mid-river to try and spot out the enemy jungle, providing yourself and your teammates some river control. When you're playing Urgot mid you're not just playing against your laner, you are constantly 2 v 2. It's very important to keep this in mind. Warding enemy raptors, seeing if they're up and potentially stealing them away if you've shoved the wave under enemy tower etc.

If you still have extra gold after buying the early control ward, there are many things you can do here. Either way, you're going to be building into titanic hydra but it has three build paths.

If you're against something like Syndra Cassiopea Anivia you'll want to rush the HP option from the item and you'll be able to tank up a lot more damage than you ordinarily would.

But if you're feeling confident, maybe Cass's missing all of her abilities and you can abuse her regardless of being counter picked, you can go pickaxe into Tiamat. When you have Tiamat that's when you start to come online, mostly against the enemy jungle. Tiamat is exceptional at clearing the enemy jungle camps, shoving the wave in mid lane and then rotating to the enemy raptors, using your Q in the middle of them, then holding your W will kill the camp in a couple of seconds.

If you've played your lane well then at this point you're an oppressive midgame god, once you have Titanic hydra you should be actively looking to invade the enemy jungle on your own, stealing camps away and putting some deep vision down.

Your goal with Urgot mid isn't just to lane against your laner, you need to be the one oppressing the enemy jungle if that's with your jungle or just by yourself, you need to understand your limits and it's a learning process for sure but there are some games where I've completely taken over games and averaged 12.5 CS per minute from just taking enemy JG farm and my lane.



  • Breakdown



MidLeague-Of-LegendsUrgotTop

ABOUT

Hey, I'm the best offmeta Urgot guy, I'm live on twitch everyday at https://www.twitch.tv/urpog !


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