Urpog's master tier guide to Urgot jungle | 2M+!
Pathing, informative videos, coaching, matchup guides
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January 1st, 1 ⸱ 31 min read
Introduction & coaching information
Hey, I'm Urpog. I'm a multi-season and multi-role master Urgot player, I've achieved masters on Top, Mid, ADC and fill queue Urgot with around 70% WR per climb, I'm Diamond 2 on Urgot Jungle and Diamond 1 on Urgot support. I'm going out of my way to try and give anyone interested about Urgot the knowledge needed to play Urgot, I do stream everyday live at https://www.twitch.tv/urpog and offer my coaching services on VOD reviews for 25 dollars, please hit me up on Discord Urpog#2665 if interested.
Predator build path
PTA build path (recommneded for beginners)
Experimental prowlers claw
Pros
If done correctly, overpowered clear speed
Great early skirmisher, Level 3/4 power spike
Great invader, kill camps quick & getting out
One of the best users of Predator
Exceptional counter ganker
Most skill expressive role out of his 5
Cons
Incredibly weak against coordinated teams
Struggles from behind
Weak when being invaded
Squishier than your normal Urgot build
New playstyle adaptation required
Weaker scaling
Predator
Great mobility
Early-mid game powerhouse
Great damage
Fun, rejuvenating playstyle
Catch enemies offguard with a permanent presence
Gank heavy, worse in 1v1, utility build.
Press The Attack
Strong 1 v 1 potential
Great early - middle - late
Easy activation requirement
Enables full precision skill tree
Exposure damage works with allies
Much slower to path around the jungle
Choosing the rune
How do you determine when you should take Predator or Press the attack? It's a really tough decision. I've written a matchup guide suggesting runes given the matchup at the bottom of this page.
If you're new to Urgot jungle then I recommend you take Press the attack over Predator because it's easier to pilot. Once you've got an okay understanding of pathing, how to gank with Urgot] and generally how it functions, you can take it to the next level by experimenting with Predator.
Predator is absolutely Urgot jungles best rune but it's a completely different playstyle compared to normal Urgot. You become a utility carry rather than being the frontline tank, activating Predator with your Turbochemtank to find picks when people are out of position, isolating important targets etc.
When you're playing Urgot Jungle, it's incredibly important that you go in with a game plan due to being unable to 1 v 5 on Urgot. Urgot's identity is 2 v 5. You need to determine what champion on your team will do the best against the enemies team composition and prioritize your ganking around them.
Urgot's best win rates linger around 0 - 25 minutes, with this build and role you aren't playing the scaling game, you're playing to end games before they reach the 30-minute mark by getting what you've determined your win condition is ahead and securing objectives. If games head beyond the 30-minute mark those are the games you should VOD watch and try to understand what you did wrong, what you could've done better and how your actions impacted the game either negatively or positively.
Red side pathing
Blue side pathing
Pathing around enemy laners who are stronger than you, refer to the matchup guide below so you can determine who you are weak and strong against.
After watching those videos, you've got a couple of options from here. People won't expect you to be ganking around 3:17, even the most optimal clear champions like Karthus wouldn't show up around these times to gank.
You determine which lane you should gank based on what the enemy laner is and what your laner can provide for you. If the enemy laner is a champion with multiple dashes like Qiyana, Zed or Fizz with many escape options just visit your other lanes which have lane setup for you instead then rotate back up to the scuttle.
The idea with your first pathing that I've created is that you're setting yourself up to be as strong as possible for the contest at scuttles, not many jungles do contest you at the scuttles anymore but on the occasion that they do, you'll have everything available, passive legs, cooldowns and etc.
Urgot's level 3 is one of the best level 3's in the game. Especially when paired with Press the Attack. If they contest you're probably going to get one kill. If you get one kill but die it's still completely worth it. One kill with the full-path clear equals around 950 gold which enable your Lucidity boots.
If you're struggling in the mid-game unsure of how you're supposed to make these ganks work, here's an example of a master-tier Viktor with his flash available.
This is master tier so I know this Viktor knows exactly what he can and can't get away from. The objective here is to let him use his kiting and see if he'll use his flash prematurely.
Predator is completely over tuned so you can abuse its long duration time and hover the enemy champion before being completely decisive with your abilities. If I slammed my E immediately at the start of this gank Viktor would've just flashed the wall and that's still great! We get a flash for my Predator cooldown but it's not the best since I didn't gain anything from making a play on the map.
So what I did instead was limit everywhere he could walk to until he's completely vulnerable in the middle of the lane, if Viktor flashes away then I can follow his flash with my E and flash. He'll die in a trade-off that only benefits us. You need to be using your summoners on cooldown, if you have flash available then go do something on the map, you never want uptime on your summoners.
Urgot jungle is mostly a pick that functions from team play and getting leads, you are very team reliant and you should be giving as many kills to your laner as possible. You spike at Lucidity boots, getting Turbochemtank, Titanic Hydra and again at Black cleaver, anything after that and you'll start to fall off.
Here's my biggest win streak with Urgot jungle from my climb of low diamond to high diamond. You can see purely from KDA some games where I've completely taken over lobbies but there are some tame games where I understand Urgot simply CANNOT do enough and the game isn't about me carrying, it's about my teammates.
Threat level: Hard
Suggested rune: Predator
Amumu is a tank, Urgot's worst matchups are tanks, Amumu is especially good because he has an absurd amount of lockdown time on you even if he's not actively locking you down individually. All of Amumu's CC abilities interrupt the usage of your abilities which make him especially good.
Urgot can buffer every CC of Amumu. The issue is Amumu has three lockdowns. Usually for Urgot to thrive the enemy would have 1 very core CC ability which Urgot can buffer with E but against Amumu, if you buffer any of them except for the last, you're going to get lockdowned into oblivion with no response window.
Path around him, play to end the game at 25 minutes before Amumu's team fighting becomes prominent, you will get out scaled. Once he has you won't be able to fight him until you've hit
Threat level: Very easy
Suggested rune: PTA
Diana is one of Urgot's easiest matchups in the jungle. She shouldn't ever really be able to duel you 1 v 1, your Level 3 is much stronger than hers so by the time you do meet her in the jungle and if she dares to contest, you should just delete her in the brawl. Some things to note though is that she has two dashes so don't mindlessly throw your E around. Let Diana dash to you, Q on top of yourself and hold your W on her, making sure you're rotating to apply your passive since that's where all your damage is coming from.
If Diana refuses to use her second dash on you and your W duration is expiring then you're forced to use your E , cast it behind you. Diana will use it as a reactionary tool and try to predict where it's going but her dash will 99% of the time be behind you, once you land it, immediately and you've won the game, make sure you're invading actively because she can't do anything about you independently, rushing Titanic Hydra with the pickaxe-giants belt-Tiamat is advised.
Threat level: Easy
Suggested rune: PTA
Urgot's easiest matchup class is assassins, Ekko's primary damage source comes from his E phase drive. When Ekko uses this empowered auto-attack on you he's guaranteed to place at whatever direction he's autoing you from, so all Urgot has to do is E and then you'll delete him, sometimes against I don't even bother running flash, opting for ignite instead, just because Urgot can do enough damage with his full combo before Ekko can ult.
Threat level: Very easy
Suggested rune: PTA
Elise can't really interact with Urgot in any favourable manner, despite being known for her early game prowess she lacks the significant enough damage to deal with Urgot. Most Elise players will be pretty confident in their early game damage and probably try to fight you and that's where you'll thrive. Actively seek wherever Elise is and try to fight her because you'll win.
Urgot can E Elise's one core CC ability then grabbing her through the buffer, once Elise is grabbed she's essentially dead. She can repel up into the air afterwards but she'll have to come down eventually and only on the center of her spider symbol or onto an enemy target, if timed correctly this is set up for a perfectly timed ultimate from Urgot.
Threat level: Very easy
Suggested rune: PTA
Evelynn is pathetically weak against Urgot. Evelynn is an assassin which is Urgot's best class matchup, Evelynn is then layered with the weakness that Urgot can buffer Evelynn's core charm ability and grab her through it. As Evelynn damages Urgot when Eve has fully stacked her charm all Urgot has to do is cast hisE at Evelynn and then you'll just oneshot combo her.
Urgot is stronger at all points in the game, especially early. Invade her, don't let her scale, don't let her exist, you have absolute priority whenever you want to do anything against Evenlynn. Drakes on spawn, buying control wards and placing them in critical locations around the map to spot out where Eve will be to force her ganks to fail etc.
Threat level: Medium
Suggested rune: Predator
Fiddlestick's a great scaling champion that doesn't plan to interact with you the entire game until he's got his items and he's prepared to delete your entire team. cannot contest you early game, he will be pathing based around where you are on the map, using his passive which grants him vision. You can kill these by either auto-attacking them or just walking into the bush where they're placed.
Fiddlestick's also like to start control wards over potions early game, so you can expect control wards here: https://imgur.com/a/Jxhvmdd If there's a control ward in either of these bushes, that means there's an effigy on the other side of the map to that control ward granting vision for Fiddlestick's.
So run into his jungle, get your free gold from him place these control wards and effigy's around the map, don't let him scale or you'll lose, aim to end the game before 20/25 minutes or you're entering Fiddlestick's scaling free win zone.
Urgot can buffer fear, Use your E when Fiddlestick's using an ability on you for the first time OR when he clicks his Q on you for the first time as it'll fear but again, he poses no early game threat.
Threat level: Very hard
Suggested rune: Predator
Graves is your worst matchup in the jungle and should either be banned or dodged. Graves has a dash, which means Urgot's is useless. Graves's dash also gives him stacking armour which is brutal against Urgot, especially in the early phases of the game. Graves's ultimate also knocks him backwards acting as another dash, so that's two ways to dodge E.
Outside of having unfavourable interactions, Graves has the early aggression and carry potential to invade and bully you out of your jungle, you don't win the 1 v 1 against him at any point in the game but if you die to him early game you'll excel his scaling, he's not exactly feast or famine but he comes greatly online from getting a single kill. Don't be that factor. Ignore him around the map, make plays and play for tempo completely. Ward his red buff and reset, if he starts red make an early play for your bot side, get your lucidity boots and have a permanent presence.
Threat level: Hard
Suggested rune: PTA
Hecarim 's one of your worst matchups due to some wonky interactions revolving around Urgot's E and Hecarim's E. You need to wait until Hecarim charges through you to cast your E, otherwise Hecarim will completely ignore your E and push it aside, the CC has to go through first on his end, keep this in mind because it's the difference between living and dying.
Hecarim's ultimate fear can be buffered by Urgot's E. Wait for him to cast, as soon as it's about to land on you, E forward or to wherever the little circle on the ground where Hecarim is ulting too, you'll flip as you're buffering the fear + his unstoppable at the end of the duration.
You never win 1 v 1 vs him unless you're ungodly ahead, Hecarim uses Divine Sunderer which usually invalidates Urgot killing whatever champion builds it. He's got fast clearing, fast ganks, play to counter-gank and make plays based on where he isn't on the map.
Threat level: Very hard
Suggested rune: Predator
Ivern is genuinely quite overpowered against Urgot. Ivern's Q interrupts E.
Ivern also specialises in stealing enemy jungle camps, he usually goes mobility boots so he can run around the map as he wishes, on top of being highly mobile around the jungle ivern also shields his allies. E is a large amount of temporary shielding that slows enemies around the AOE of impact, both incredible against Urgot.
To finish it off, Daisy can straight up 1 v 1 you. Against Ivern early invading is recommended before he's allowed to come online, messing up some of the camps he's marked for death and trying to put him behind before he's able to roll you over, it's a brutal matchup if the Ivern knows what he's doing but thankfully most of the time they're inting.
Threat level: Very hard
Suggested rune: Predator
Karthus has too many favourable interactions against Urgot to the point killing Karthus can be a detriment to your team. You can kill Karthus super easily, he doesn't have any real way to stop you from killing him early game, they sometimes run exhaust but you should be able to win through the exhaust early game because it's Karthus. The issue is when he dies he's still casting abilities, trading 1 for 1 with Karthus isn't worth it because he's one of the best scaling champions in the game.
You need to tell your teammates to be prepared to invade, you need to interrupt Karthus when he's doing his camps, if you allow him to path for absolutely free and don't bother invading he's going to take over the game through farming alone. He ganks with his ultimate with Liandries and end's up doing more than half their HP in damage, I dodge this matchup.
Threat level: Equal
Suggested rune: PTA
Kayn is equal with Urgot throughout most stages through the game, Rhaast is a bit stronger than Urgot at the very late stages of the game but shadow kayn is completely equal and is skilled-based. Kayn can go through walls which is a little bit problematic for Urgot. The main issue in this matchup isn't about fighting him at all, the main issue is keeping up with his tempo.
You'll most likely win against Kayn in any skirmishing but keep in mind the longer you skirmish against him the quicker you're excelling his form since you're a ranged champion you'll feed him shadow kayn stacks. You can identify if they're going Rhaast or Shadow kayn based on runes and items.
Rhaast likes Conqueror, Shadow assassin Kayn likes Dark harvest or Electrocute. You have to adjust your playstyle to either or, Rhaast wants to go in and drain tank so early Executioners when he's become Rhaastis great against him. However if you see and know he's building assassin, full HP stacking from turbo+ HP build path for Titanic can be a great way to stonewall against him.
Threat level: Medium
Suggested rune: PTA
Kha'zix can be rough to pilot against sometimes due to potential early invades. Urgot shouldn't win the early game duelling against Kha'zix in either jungle and if Kha'zix invades Urgot when he doesn't have many legs up, it'll be a slaughter sided for Kha'zix. Urgot scales very well into Kha'zix and he basically becomes a non-threat.
An absurdly fed Kha'zix doesn't really threaten Urgot because if ever E's onto Urgot, Urgot can respond with his own E and then Kha'zix will be in the window to be one-shot combo'd, even if Kha'zix uses his ultimate. Urgot's damage synergising with Press the attack should be enough to delete them, the only instance this matchup should be considered worrying is if the Kha'zix is insanely fed and buys night's veil since it'll block one of Urgot's core abilities.
Threat level: Hard
Suggested rune: Predator
Kindred In the 1 v 1 scenario shouldn't lose to Urgot ever purely because she's a high DPS ranged character with a dash, you should be pathing around where Kindred isn't unless your lanes have priority, pathing to where her marks early game is needed and if she's invading you need to be contesting with your teammates but if you're alone, E away on sight.
She doesn't team fight well against you and there's an interaction with Kindred's ultimate where Urgot's ultimate can pull people out from her invincible AOE as it drags whoever is in the ultimate execute to Urgot.
Threat level: Easy
Suggested rune:
Lee-sin struggles against Urgot due to some very unfavourable interactions. Urgot's E can buffer Lee-sin's ultimate and grab Lee-sin through his own ultimate, since it's such a wonky looking interaction, I've even clipped it!
When Lee Q's he's set himself up to be flipped by Urgot's E. 100% of the time. Lee-sin cannot ult you EVER, not even his ward hop mechanic trick can beat E. That being said, you don't beat him 1 v 1 if you're on equal footing, you skirmish much better 2 v 2 than him though.
Threat level: Very easy
Suggested rune: PTA
Yi cannot at any stage of the game beat Urgot unless he's gotten absurdly ahead from your teammates feeding him kills and even at that point he's prone to getting oneshot. The reason Yi cannot function into Urgot is because of his Q. After Yi uses this ability, regardless of who, when, what, how, he will always be behind the person or enemy he Q's. So all E has to do is behind himself or his ally and he's dead.
Threat level: Very easy
Suggested rune: PTA
Despite her high early game damage reputation cannot really do the significant amount of damage required to kill Urgot, you can get hit by multiple Q's and you'll still be healthy, I actively step on her passive traps to enable her pounce in her other form onto me.
If Nidalee activates her dash onto you, it's a guaranteed flip for Urgot's E. From that point on she should just be a free kill but she can panic jump away - you don't have much lockdown time on her early game and she does have some self-healing but as long as she isn't 20-0 you shouldn't be having issues with her, just path however you want, she'll try to match, you'll win
Threat level: Easy / Medium
Suggested rune: PTA
For the most part, skill matchup. If you see Noct use his spellshield then make sure you use your Q at him, it'll consume his spellshield and then Urgot is set up to use his E and win the trade, the only way Noct wins the trade is if he's smart and doesn't use his spellshield at all, forcing you either to waste your E or even worse your R.
A Noct from ahead will straight up one shot you though, you don't have to do anything special against him though apart from standard jungle pathing.
Threat level: Medium
Suggested rune: PTA
Nunu's identity revolves around a gank-heavy playstyle, Nunu is basically aiming to do everything Urgot jungle wants to achieve just before Urgot does it and Nunu can because of how easily Nunu can path around the jungle, so why do you take PTA instead of Predator to match this speed disadvantage?
The way Urgot plays against Nunu is purely counter-ganking, Urgot doesn't make a single play on the map aside from setting up objectives after a successful countergank.
Urgot sees Nunu take a camp, Urgot responses by preparing to rotate over to whatever lane Nunu is pathing towards. If Urgot knows Nunu is on the Gromp then Urgot either knows Nunu is planning to gank botlane or midlane within the next 10 to 30 seconds. Or he's either pathing to full-clear gank toplane in about a minute. needs to use this information and be there to turn the gank that happens.
When Urgot successfully tracks Nunu for the gank, what Urgot can do with Nunu 's W is E towards or away from Nunu depending on the scenario and buffer it, if Urgot would win the engagement Urgot should E forward and ignore 's snowball knockup and grab through the snowball or anyone infront of Nunu. Early game champions against a Urgot will not survive the's burst from PTA and another champion peroid.
Threat level: Very hard
Suggested rune: Predator
Olaf literally can't die. At any point in the game, he'll run you down from 100% HP. Ward against him to find out where he is and play the other side of the map. Warding against his buff to understand where he's started so you can patch around it is advised, e.g. if you know he started red he's pathing to blue, you need to do an early gank on the other side of the map to his blue etc.
The reason this matchup is so bad is because of Olaf's ultimate completely ignoring all forms of CC. Urgot is incredibly reliant on very specific kill windows sets up from his E .
Since you cannot E, you cannot set up your passive spin around him unless he stands still. This is implying you survive long enough to spin around him too, on top of this you cannot ult with your R2 execute due to his excessively long execute. Play against Olaf by getting someone who can shred him fed, preferably a Vayne - Kogmaw for example.
Threat level: Very hard
Suggested rune: Predator
Poppy's one of your worst matchups. For one Poppy is a tank, generally speaking is just terrible against the tank class in general. Secondly,Poppy 's W will interrupt Urgot's E and disables your W from shooting the entire duration. Poppy's E pushes you, disabling your W. If it collides with terrain then it'll stun you, further preventing you from dealing damage.
Poppy's Q slows you and does a significant amount of damage and Poppy's passive gives her a passive shield, in general is terrible against champions who can sustain-shield.
However, Poppy's ultimate is terrible against Urgot because Urgot can buffer with his E . If does the short cast, it'll knock you upwards but can cast his E before it lands and buffer it and move as was cast, if Poppy casts the long duration, she'll knock you back but when the R hits, presses E and you'll get launched back to where you were previous + whatever direction you cast your E in.
In general, you don't have to do anything too unique, just if you see her on the map you're in a position to brawl her with teammates, just don't use your E if you're within range of her and she still has her W.
Threat level: Easy
Suggested rune: PTA
Rammus jungle on paper seems like he's excellent against Urgot, W reflects all on-hit damage, Urgot's W counts as on hit 3 times each second, so all you have to do is either E to or E away from him, he'll waste his defensive stance which is good against while being unable to damage you because he's melee and you've flipped / dashed away from him. After this you'll just shred him in the 1 v 1 with your Black cleaver and Titanic hydra, keeping in mind challenging smite converts damage to true damage which is incredibly good against Rammus.
Threat level: Easy
Suggested rune: PTA
Rek'sai is an early aggressive champion that doesn't do much to Urgot. Due to how Urgot's E functions, Rek'sai is a bit helpless against Urgot. Rek'sai relies on her unborrow and guaranteed damage combo to do the majority of her burst onto champions but Urgot can cast at just the right time to flip on the unborrow knockup and end up having the favourable interaction out of the two of them.
Rek'sai however will win the level 3 - 5 so Urgot should be mindful to path around Rek'sai unless Urgot has allies nearby ready to collapse and follow up with the grab. At level 6 the matchup becomes one-sided for Urgot purely down to the interaction with E once again.
100% of the time will land behind any champion in the game once it's cast. So all Urgot has to do is either cast his E behind him and land the guaranteed flip and then it's a oneshot combo onto Rek'sai or just E behind any teammate Rek'sai is ulting and repeat vice-versa.
Threat level: Medium
Suggested rune: PTA
For the most part it's dependent on how the Rengar builds. Rengar has a interactions with Urgot's. Rengar's W when used with fury stacks is a cleanse which can completely nullify Urgot's. Rengar has many builds possible but if they're doing the divine sunderer build it's advised you don't brawl him and just play for the map instead.
If they're another build, you should be able to just run them down for free, Rengar's ultimate is an auto-attack enhancing ability, he'll go invisible and run around but if he ever autos he's set himself up to e flipped, just be mindful about playing around his execute denying empowered W2
Threat level: Hard
Suggested rune: Predator
Sejuani is a tank, Urgot's worst class matchup. Sejuani excells against Urgot especially due to her relatively high damage on top of her lock-down kit playstyle, Urgot doesn't have the significant enough damage to deal with Sejuani at any real point in the game.
Urgot does have very favourable interactions with Sejuani though. Urgot's E can buffer all Sejuani abilities.
Sejuani doesn't really come too online until level 6 onwards which is the only time you can individually do anything to Urgot, look for early objectives and contest the scuttles, give kills to your most carry potential champions.
Threat level: Very easy
Suggested rune: PTA
Shaco's one of Urgot jungle's most favourable matchups. As a champion who relies on his W to set up things for him but Urgot's can buffer the fear and straight up grab him through his boxes, once your E has connected with Shaco they'll either do one or the other:
They'll use their ultimate immediately but since you've E'd them your W is already tracking which target is the real due to Urgot's passive. Whenever you hit an ability on any enemy your W will automatically toggle and ignore other enemies even if they're closer.
Be mindful of facing Shaco though, his passive backstab, as it sounds, does more damage than behind than it does the front. AP is pathetically weak against you but AD is a little bit better you should still win out if you don't fall too far behind.
Threat level: Easy
Suggested rune: PTA
Shyvana has two versions, either is weak against Urgot. AD or AP are two distinctly different playstyles and builds but Urgot is great against both.
Shyvana's AD build is stronger against because it uses Divine Sunderer. You can identify if they're going AD based on runes. AD takes PTA.
Shyvana's AP build is pathetically weak against Urgot. It relies on a slow, chip-down playstyle with her fireball, all Urgot has to do is just E the damage and you'll never really die, she'll poke you down past your shielding threshold eventually but by the time she's able to do anything significant she's lost her dragon form which is the whole purpose of the build.
Path into her, invade her, get priority in your lanes for invading, do not let shyvana farm for free. Shyvana scales exceptionally well and will sneak up on you and one-shot you with 10 cs per minute if left unchecked.
Threat level: Very hard
Suggested rune: Predator
Skarner is a tank, Urgot's worst matchups are tanks. Skarner is exceptionally good against Urgot due to Skarner having so much movement speed. It's difficult for Urgot to land any abilities on Skarner as it is due to the absurd permanent movement speed he has.
Skarner will ult you into his teammates. To play against Urgot just path around him in the jungle, he doesn't pose too much threat in the early game but you'll be playing the much more traditional Urgot against him with titanic hydra rush.
Threat level: Hard
Suggested rune: Predator
Vi's great against Urgot due to her duelling identity. Vi's W reduces armour and is very easy for Vi to activate. Coupled in by the fact that Vi usually runs either HOB or PTA.
Vi also builds Divine Sunderer which is incredibly good against Urgot.
Vi's Q can by cancelled by Urgot in multiple ways, Vi can either use her Q when Urgot is midair from E or she can either use her R to win the interaction regardless of what's happening.
The counterplay to Vi is pathing around her, understanding where she's starting by doing some early wards on her jungle camps and pathing around where she isn't going, for example, if she's not showing on her red buff, you know she's on her blue. Then your job is to do an early gank revolving around the blue-buff side of the map as Vi will be pathing towards her red buff.
Threat level: Medium
Suggested rune: PTA
Viego can be problematic for Urgot. Viego has two different build paths. The most popular build of Viego is the build which makes him great against brawling Urgot. Divine sunderer in general is a great item against Urgot, paired with that Viego takes Conqueror, this version is great against Urgot. His other build which is considerably weaker is the PTA build. Kraken slayer build makes this matchup a wash and you'll be able to onehsot him on sight.
Urgot can buffer Viego's stun with E but be mindful about Viego's ultimat as it can go unstoppable, here's an example of how you can bait out the unstoppable. Crabgot's skin has a sound effect when you CTRL + 3 to dance, it looks and sounds like ult animation, so you can spam this to bait out the unstoppable from in a very funny way.
Threat level: Hard
Suggested rune: Predator
Urgot cannot really ever fight Voli in the jungle. Voli's most popular build right now includes divine sunderer, any champion who uses divine sunderer is incredibly good against Urgot in general. Vp;o is even more problematic due to that his W is better the longer the sustained fight goes on, on top of Voli using Conq as his main rune, again, great against Urgot, he also has favourable interactions against
Voli's ultimate is unstoppable on command, which means Urgot's ultimate cannot activate R2. Urgotcan however buffer stun with his E
Overall, path to avoid him and make plays around his team rather than him, you won't win any duels..
Threat level: Easy
Suggested rune:
Urgot should have an easy enough time against Warwick. Urgot can buffer warwicks ultimate by casting his E as WW's ultimate lands on Urgot. All Urgot has to do is be mindful about WW's E as it's a flat damage reduction ability, you cannot dump all your abilities into WW while his E is active, play it correctly and this matchup is absolutely freelo and you have incredible scaling compared to WW
Threat level: Medium
Suggested rune: PTA
Xin Zhao is a feast or famine champion that struggles against Urgot.
Urgot can buffer the Q3 knockup and his ultimate is pretty useless against Urgot because Urgot will always be in the radius Xin Zhao's ult creates unless Urgot is knocked backwards, but this knockback is bufferable with E which can lead to you completely ignoring this interaction.
Xin Zhao's R can block the damage from Urgot's ultimate but if he's low enough the R2 execute effect will still apply to Xin
Urgot can also flip Xin Zhao's dash, Xin will still receive his bonus attack speed even though it doesn't land but it's another favourable interaction between the two.
This matchup becomes impossible if Xin is fed early game though as Urgot will never have enough duelling pressure against Xin once he's got an early Goredrinker.
Threat level: Hard
Suggested rune: Predator
Zac is a tank, Urgot's worst class to go against is tanks, Zac is usually the best tank in league, therefore he's a hard matchup. What specifically makes Zac harder, in particular, is the fact his abilities interrupt everything you want to do. Zac's Q interrupts your W if he latches onto you. After Zac has landed his Q you're guaranteed to be followed up by his E which also denies you from using any abilities throughout the duration. After his E has landed he can then wombo his ultimate to further deny you from doing anything.
Overall I think if any singular ability of his CC lands on you, you'll be stunned for around ~2.5s even with a tenacity Sunfire build due to how tenacity doesn't affect knock-ups, Urgot can buffer these abilities though. If you cast your E before any of the lands, you'll ignore their CC effect for the most part.
However, he is playing a tank. The counterplay to tanks is to end the games early before they've had their time to come online, so make aggressive plays, ignore farming and be on the map permanently. The counterplay to Zac is to just be oppressively ahead until his usually overpowered team fighting potential is just irrelevant.