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Unkillable Tank Volibear

Hurt Them With Your Health



Quick Volibear Tank Jungle Build


Summoner Spells


Starting Items

Best Overall Build

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Runes

After hitting an enemy 3 times,

Press the Attack
makes them vulnerable causing you and your teammates to do bonus damage against them. With
Volibear
's Q>E>W combo this is very easy to trigger when entering fights.



Triumph
,
Legend: Tenacity
, and
Last Stand
provide sustain, tenacity, and bonus damage which are all important for dueling and teamfights.



Celerity
and
Waterwalking
provide bonus movement speed which makes ganking and peeling for teammates much easier.

  • Press the Attack


Summoner Spells

  • The Only Way



Flash
allows you to teleport on top of enemy champions and instantly stun them with Q (
Thundering Smash
) or escape enemies chasing you.



Smite
is required to jungle and to purchase jungle companions.

Skill Path

  • Jungle Clear

Volibear

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Your Q (

Thundering Smash
) is a powerful engage tool that gives you a burst of speed and stuns the first target you hit.
Thundering Smash
is great for ganks and chasing down enemies, but not so great against the stationary jungle monsters so we wait to grab this until level 3, but max it first.

Your W (

Frenzied Maul
) is a targeted short range attack which deals bonus damage and heals you when used against targets you've already hit with
Frenzied Maul
in the last 8 seconds. With
Frenzied Maul
's 5 seconds cooldown you won't be marking more than 1 person at a time in 8 seconds so make sure you're focusing one target when using it.

Your E (

Sky Splitter
) is a large AOE with a large radius which shields you and slows enemies. The shield from
Sky Splitter
protects more health than
Frenzied Maul
heals at level 1 so we grab
Sky Splitter
first.
Sky Splitter
's upgrades only increase damage, but we only care about the shield and slow, so we max
Sky Splitter
last.

Your R (

Stormbringer
) lets you leap forward, damaging enemies and disabling turrets where you land.
Stormbringer
is perfect for diving turret or enemy backlines or leaping over small walls to entry into a fight

Item Builds

    Starting Items:

    Mosstomper Seedling
    provides tenacity, slow resist, and shield which is more useful than the movement speed provided by
    Gustwalker Hatchling
    or the slow to enemies provided by
    Scorchclaw Pup
    .

    

    Health Potion
    is optional, but helpful for keeping your health topped off after early duels, ganks, and invades before your first recall.

    Boots:

    Plated Steelcaps
    provides significant damage reduction in the early to mid game.
    Ionian Boots of Lucidity
    provide ability haste and summoner spell haste allowing you to cast your abilities and spells more often.
    Mercury's Treads
    provides magic restance and tenacity, shortening the duraction of crowd control effects. All are decent options depending on the matchup, but I generally prefer the damage reduction from
    Plated Steelcaps
    .

    Core Items:

    Heartsteel
    's ability provides permanent maximum health every time it activates and does more damage as you gain health.
    Heartsteel
    get stronger the longer you own it so always buy it first.
    Sunfire Aegis
    does sustained damage that increases the longer a fight lasts which is great when you're a beefy bear that isn't going to die any time soon.

    Armor:

    Dead Man's Plate
    provides a ramping move speed buff that deals a burst of damage and slows enemies when you hit the max speed.
    Thornmail
    provides Greivous Wounds to enemies that hit you to lessen their healing and regen effects.

    Magic Resist:

    Force of Nature
    gives you magic resist and movement speed when you're hit by magic damage or crowd control effects.
    Spirit Visage
    increases shielding and healing.

    Health:

    Warmog's Armor
    provides a crazy amount of health regen to get you back in the fight faster.
    Titanic Hydra
    does more damage the more health you have like
    Heartsteel
    and gives your autoattacks a damaging AOE efffect.

    The Strat (When and How to Invade)

    

    Volibear
    is currently has one of the fastest and highest health jungle clears in the game. With proper technique it's possible to complete full health clears up to 15 seconds before Scuttle even spawns. It's important to abuse this fast clear to gain an early advantage. The way we do this is simple: invade, invade, and invade.

    Besides, level 3

    Volibear
    ganks just aren't that good. Without the second point into his
    Thundering Smash
    (Q),
    Volibear
    can't quite rundown and bully enemy laners just yet. That's why level 4 is so important. Instead of ganking lanes we invade the enemy jungle. Most enemies are going to be clearing much slower so
    Volibear
    can often invade, steal 1-2 camps and keep the enemy jungler from reaching level 4. Always save your second smite to help you steal enemy camps or duel for scuttle crab.

    So when do we invade? If you spawn on the Red(Right) side then every time. Volibear's clear and pathing are so fast that it allows you to often catch the enemy jungler while they are still fighting blue buff. With smite you can steal the buff and the precious heal that many junglers rely on. This often leaves the enemy jungler at 75% or less health against you, a full health Volibear with 2 buffs and a level advantage. You almost always want to go for the kill, but keep an eye on the minimap to make sure the top or mid laner isn't coming to help. Whether you get the kill or not this chases the enemy out of jungle and lets you steal Gromp giving you even more of an advantage.

    On Blue(Left) side the speed advantage is slightly less due to the long travel time from river to Krugs. So we only invade if the enemy jungler ganks early. If they gank early you rush to red buff, steal it, and then ward so you have vision on them while you steal Krugs. If the enemy jungler doesn't gank early you can use your speed advantage to take both scuttle crabs.

    Regardless of the side you've spawned on, after your invade you try to get both scuttle crabs and farm to level 5 to get ready for dragon fight. From here you play the game much like any other jungler: farming, ganking, and taking objectives to help your team.

    With the newest batch of jungle changes (Patch 13.5), farming and invading just got a lot more profitable. With increased gold from monsters and faster clear times in enemy jungle, there is even more reason to invade and steal resources from the enemy jungler. So if there are no good ganks to be had, just farm away until you become the unkillable bear that can turn any gank into a good gank.

    VolibearJungle


    2 Comments

    Share your thoughs, feedback, comments...

    simba 23 hours ago

    hey im a diamond volibear main and i think u should try my build, heartsteel just sucks dont use it, my build is black cleaver rush into raidiant virtue. the rest u can adapt to the enemy team between titanic hydra, sunfire, FoN, Thornmail, sunfire or steraks.