TheBigMuscle's Lillia Guide
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January 1st, 1 ⸱ 6 min read
Why Play Lillia?
Lillia has a very unique playstyle compared to the rest of the jungle lineup. The fundamentals of jungling are just as important on her as on any other champ, but what makes her special is how she plays teamfights. To perform well on lillia, you must keep your prance stacks up and be able to dodge skillshots with this movement speed, all with the goal of weaving your Q's and then backing off. When you are playing her right you will feel an insane rush of dopamine and feel untouchable, but play her wrong and you will get popped quickly and not have much fun.
Lillia is a powerfarming jungler, meaning that what she really goes best in the early game is farm camps and scale up. In the early game you should only gank or counter gank when its an easy kill, and always play to get yourself ahead, since Lillia snowballs very hard.
Runes
Ultimate Hunter is better than ravenous ever since the patch 12.3 buffs to Lillia R. You can also change the attack speed rune to adaptive once you master the clear.
Summoner Spells
Skill Path
Note the 3rd level skill point into q for the clear, past that it's just standard Q>W>E.

Lillia
Item Builds
Tech
Lillia doesn't have many complicated combos, but she does have some tech that can be pretty helpful to use.
Matchups
The two main problems Lillia has against other champs are 1) point and click cc and 2) ability to cancel her ult. Always consider these two factors when thinking about how fights will go. Fights in the early game against other junglers are almost always decided based on whether you can hit your W and dodge their abilities
Early game: You will win skirmishes against kayn if you play it well. When he uses his Q you can W on the spot he is dashing to for center W damage. You should always be able to dodge his W if you have prance stacks up. That being said, it can be difficult to actually kill him since he can usually escape if near a wall with his E ability.
R interaction: Kayn will cleanse the drowsy if he casts R before sleeping. One way to stop this is by getting our passive on him then walking outside of his range so that he cannot cast r on you to cleanse the sleep. After this you can walk up to W him or allow your team to hard cc him.
Red Kayn: To win this matchup you have to dodge the W knockup, but this is pretty easy do do as long as you keep your prance stacks up. You are able to kite him pretty easily since prance scales with movement speed.
Blue Kayn: Sleeping from distance is crucial in this matchup. In one on one fights in the jungle it is usually possible to kill with E-> R -> Chilling Smite + W. In team fights wait until his R is down to use your R, or instead focus on hitting an R on the rest of his team.
Be very careful of invades vs. Kindred, she was beat you in a one vs one at all stages of the game. Do you best to make plays away from her and communicate with your team to try and deny the marks. This is a very difficult matchup.
R interaction: While Kindred R is up using your R will not lead to much. Luckily their R is on a much longer cooldown than yours especially with ultimate hunter.
Very snowbally matchup, your first clear is faster than his so you can typically win fights at crab with the level advantage since most graves can only finish 5 camps before 315 if he starts blue to match your red side start.
Pre-6 this matchup is winning for you, you can counter jungle him easily and your clear is much faster, he also has a very hard time hitting the flag and drag on you if you can keep your prance stacks up.
Post-6 this matchup is very bad unless you are ahead. It all depends on if Jarvan can kill you in his ult.
R interaction: Jarvan R causes him to go unstoppable which removes your R, so never ult him while in range of his R. After he ults you, you can R him to setup your W, and if you are ahead you can typically beat him inside of his ult in a 1 vs 1.
Pretty even matchup, there should not be kill pressure on either of you in duels until level 6. At 6 and past then whoever ults first will usually win. Hourglass second is a must into this matchup.
Probably the only matchup that is easier pre 6. Early game you can kite warwick very easily, and his e damage reduction won't help much since your q does half true damage. Your clear is also a lot faster than his.
R interaction: Warwick can cancel your ult with his ult since he goes unstoppable, but Warwick can also cancel your R with his Q as well. This means that you should only R Warwick solo when he has no ult and is not in range of anything he can Q.
Very hard matchup, in the early game rengar will try to invade you, so kite camps away from bushes and be ready to smite for health if you need to. Your best bet in this matchup is to counter invade when you expect him to be in your jungle or to make proactive plays away from him whenever possible
R interaction: He can cleanse your ult with his empowered W. Generally is it always a bad to ult him solo. Even if he has low ferocity, he can usually stack it up very quick so get the cleanse, especially if he is around champs or camps.
Do not walk in range of Annie while she has stun combo up during team fights. Also be careful not to group up with your team while she has flash up to avoid a flash stun on the group. Banshee's is often a good item vs. Annie and champs like her.
Same principle as Annie, you can't walk in range of him while he has gold card up in teamfights. Getting stunned as Lillia is a death sentence most of the time.
Cho'gath and other tanks like him (sion, mundo, tahm) are all very easy to play against as Lillia. Their big hitboxes make it easier for you to hit Qs and Es, and they don't have a snowball's chance in hell of hitting abilities like Cho'gath Q on you. On top of this, lillia Q does half true damage, and your passive burn and Liandry's do % health damage, making the tanks very killable.