Lux Jungle Carry 13.4
How to thr- I mean play Lux in the jungle in 13.4 :>
March 4th, 2023 ⸱ 6 min read
Quick Lux AP Jungle Build
With the recent jungle patch (It's been a while since I've played ok) and the introduction of hatchlings, it has been considerably easier to the jungle than ever before. Which through my testing, managed
to solo clear! And at a considerable pace too. I have played her in a multitude of games now in around Gold Ranked Flex lobbies and have been getting great results, probably because I'm platinum. Generally you would have a much greater time if your lanes were mostly even, as fed lanes do not pair well with a Lux in the jungle. But anyways, here is my guide to Lux and to play her in jungle. Lux
Generally, would work best in this situation as Lux, being in the jungle, roams a lot, and can build up her stacks quite easily if played well, resulting in better overall value than as she deals a lot of damage late-game, scaling.
Unless you want to go straight for damage though and agro early, as not many people expect a Lux jungle to actually clear, which she can solo, you can go .
Lux would want because as a sorcerer, she doesn't have much movement speed, once hatched, this helps her with ganks and running away.
Buy after warding, and and/or on your first back for scaling, you are a mid-game character here don't rush it.
Generally, you wouldn't want to get in too many solo fights especially early without
, but gank lanes with your Final Spark and get free kills basically, once you have your Light Binding , you can do long-distance ganks with it, just coordinate it with your laners so they can stun/engage with the enemy so you'll have an easier time. Final Spark
Early to End-game:
If all goes well and you have made it past the start of the game, focus on, this alone gives Lux a great buff to her damage and capabilties.
If all has gone extremely well, you can upgrade to if you have a good amount of stacks. If you are fed but you died a few times, or you are just really fed, rush , with your extra gold, you can have a quick power spike that basically boosts your damage tenfold.
But after any of these situations, is guaranteed the next item for its overall damage boost. after if you don't have it, and afterward for ability haste and mana.
When building , you probably won't have space to hold the component items for it, so buy a because more or less, by your next team fight you would have ended the game, or have had enough money to buy it full.
If you fail to stack your , instead of , you can give up and go for before if their assassins do way too much damage, or after if you just want more damage and
application, still takes priority over these items as you really need that damage. Final Spark
Get your support and tank to build grievous wounds, we wouldn't want you missing on some precious damage now would we :)
Lux would want to get
to start, and start red buff. She requires a bit of kiting while clear, which mainly is that to stun red or blue, and generally most monsters to keep AAing from a distance with your increased attack speed. Light Binding is to be maxed first before Lucent Singularity as its damage has much more value, helping her keep up with clear later in the game. Light Binding
your blue side, recall, and buy . Go to your red side.
(Generally just spam your
Red Buff: Lucent Singularity them, walk away and AA, it unless you got a healthy leash from bot lane save it for Krugs.
Krugs: Light Binding and focus on big krug unless you have proc your Light Binding on the smaller krug, if you do it right, Illumination all the children.
Raptors: Your Lucent Singularity will deal enough damage to the little Jimmies, focus Jimmy's mom with Lucent Singularity . Generally you can use the here.
Wolfs: Just spam abilities and focus on the big wolf.
Blue Buff: Do the same as Red Buff but when almost dead, try to angle your Light Binding to hit Gromp to transition.
Gromp: Just the same procedure as Red/Blue buff.
Scuttle: The general rule is to observe which lane leashes, and that will determine whether you try to go for scuttle or not, if you are both going to the same scuttle, more likely than not you have a chance of being killed depending on the jungler as you have a slower clear time than most, but if your lucky you can rush scuttle with your leftover or just use it in your clear for whenever you find yourself struggling.
(Generally just spam your Light Binding too, same goes when ganking) Prismatic Barrier
How to Gank in a Nutshell
Once you find a good gank, just walk up. Try to save your
for the last possible moment, mainly just walk up and slow the gankee with your Light Binding and detonate just before they get out, if they flash you then use your Lucent Singularity and Light Binding if you have it. Try to combo your skills and CC with your laner to make the most out of your cooldowns. Generally you and your laner would have been able to finish it off by now, but it's over, just keep AAing, be wary of counter-ganks though. Final Spark
For the jungle side of things, you most likely have to be wary of mostly every jungle there is, but I will list ones down and generally how to fight against them. Just play it smart with most of them. This applies to most champions but generally for one on ones, unless you are fed, what you should mainly focus on is propper social-distancing.
If they can teleport such as
, try not to waste your Shaco at first, as that will get you killed, but run and place a Light Binding on yourself. Lucent Singularity
The same goes for champions with long dashes such as
or Kha'Zix as elevation/dashing can be janky and throw you off guard most of the time. Diana
And for short dash champions such as
or Nidalee , you could possibly win an exchange against them if you dodge skillshots, but its generally hard to hit your Graves on them which is your main advantage. Light Binding
And pure melee champions/champions with charged abilities such as
, Rek'Sai or Warwick will give you an easy time early, as you can easily win exchanges as they don't have the utility or abilities to fully counter you just yet, though they may be a problem for you later on. Vi
To be quite frank, I wouldn't fully recommend this to be played in solo queue (unless you have tried it out for yourself and is confident), but instead with your friends to mainly have fun and enjoy the off-meta pick I prepared for ya! The main thing is to have fun, don't rage about how tricky this pick actually is in game, and let your light shine! :3