The Iron Revenant (Jungle)
- An In-Depth Guide for the Lord of the Immortal Realm
June 21st, 2022 ⸱ 9 min read
"All will die, all will be mine."
Jungle in season 12 is a great addition to your champ pool, whether you are a seasoned jungle player veteran or you just got autofilled into your worst role. With Mordekaiser's surprisingly fast clear speeds and sturdy dueling potential, you can easily hit crucial breakpoints before your jungler opponent and snowball the game to your advantage. With the press of a button you can easily turn any fight into your advantage, by turning even the hardest encounters into a five-course all-you-can-eat buffet. And most importantly, no flashy mechanics are needed! Mordekaiser
My name is thôtslàyäh, and I am a back-to-back diamond player, currently fill-queueing my way to Masters on EUNE. I have always been a fan of off-meta jungle picks, and with the durability update clears have become healthier all across the board. This has opened up a space for new champions to enter the jungle, and Mordekaiser immediately stepped up as a great contender to the throne of off-meta picks, surprising iron and challenger players alike.
But why pick mordekaiser?
is a jack-of-all-trades champion with fast clears, great dueling potential as well as being capable of exerting high pressure in teamfights. His power level starts at a relatively low level, before spiking at level 6 where his power continues to rise into the late-game. Mordekaiser
A fed mordekaiser can quickly turn into a raid-boss type champion. A weak mordekaiser will have different goals in mind, but will still be able to help out tremendously in teamfights.
, is a complete gamechanger. Not only will it allow you to steer the pace of a teamfight by bringing a frightened enemy to the death realm, but the temporary stat boost from killing said opponent will help you survive and neutralise any threat in your path. Realm of Death
- Multiple matchup dependent buildpaths
- Strong mid and late game
- 1v9 potential
- Best lore in the game
- Limited mobility
- Weak early game
- Limited skill expression
really only has one viable main rune, being . Mordekaiser loves extended fights, and Conqueror is brilliant at giving free stats bundled together with a neat healing package at full stacks. The Precision rune path also contains the strongest secondary runes for Mordekaiser, and these are going to be essential in every game. Mordekaiser
is a no-brainer. doesn't work on a manaless champion, and is going to be severely lacking in value. The extra triumph heal will be just what you need to turn a fight in your advantage.
You have two valid choices in and while playing Mordekaiser. Tenacity is an extemely underrated stat in League of Legends, and Legend: Tenacity can give you 30% of it. Legend: Alacrity is also viable, as 18% attack speed at max stacks is not something to scoff at. However, this is very game dependent, and if you are unsure, sticking to is probably the correct choice.
is your best bet here. By using your W
at the correct time, you can hold Last Stand activated for long periods of time, potentially increasing ALL your damage by 11% for an entire fight. (which is MASSIVE in a game like League of Legends.) might work as well, but it falls short in every way. Indestructible
is your go-to secondary path. Mordekaiser works well with a LOT of the secondary runes under resolve.
My main setup is and . Conditioning is a great rune for giving you that extra meat required to win fights. A 4% armor and magic resist increase will help a lot into late game.
is probably my favourite rune on mordekaiser, and it holds a lot of hidden power that many people do not realize. The way Mordekaiser's
works allows you to double-dip in the heal and shield power from . And that is not to forget the extra 10% heals and shields when you are below 40% hit points! All of this combined turns into a lot of cheeky survivability that nobody will expect from the Iron Revenant. Indestructible
Because you are going to jungle, lane-dominant runes such as and are subpar options. This also means that is out of the question.
secondary can also work in certain matchups, because it grants you a lot of movement speed which Mordekaiser severely lacks. will be just what you need to run down a team of squishy marksmen and mages. is also great for chasing and escaping the enemy in the river.
If you dislike buying boots, might be for you. Personally I am not a fan of
, but if it fits your playstyle then go for it. is also great at reducing your flash CD, which is essential on a immobile juggernaut like Mordekaiser.
Slightly Magical Footwear
and Adaptive Force are both viable options. However, if you enjoy that extra -bonk- in your Attack Speed , then Obliterate is the way to go. Adaptive Force
is usually better than Scaling Bonus Health and Armor . However, if you notice that the enemy team has a lot of a singular damage type, then feel free to switch your Stat Shards. Magic Resist
and are really the only viable summoner spells.
is immobile, and needs all the mobility he can get. A cheeky might also work, but I would strongly advise against it. Mordekaiser
This skill path is the only one you will ever need. Only time you would ever want to switch up on this is level 11 if you feel an extra point in
is more important than leveling Death's Grasp , as Death Realm rank 2 and rank 3 only reduces the cooldown. Very similar to the famous Realm of Death tech. Tryndamere
- Starting Items
- Good Mythics
- Tier 2 Boots
- Full Build
Chilling Smite or Challenging Smite?
If you are wondering what smite you should pick, just ask yourself a simple question. Is the enemy going to run away from you, or are they going to run into you? is great for skirmishing and dueling, while is better for chasing down opponents. If you are unsure, is always going to be the safer option.
has always been a staple item for
, both in toplane and in jungle. It provides great damage and sustain, while also being a great counter vs tankier champions because of the built-in true damage. However, if you are looking for better sticking potential or are forced into boring frontline duty for your team, is what you are looking for. Frostfire gives you a slowing frost field on your attacks, which makes it easier to stick on your target. Mordekaiser
If you find yourself in a game where you are ahead of everyone else, helps you snowball even harder. This item is great when you are ahead and can one-combo squishier targets, but lacks the stats for a good neutral game.
Build and build path?
The secret to
's build path is finding the golden ratio between tankiness and damage. Too much damage, and you will find yourself getting oneshot by everyone. Too much tankiness, and you won't have any pressure on the enemy team. If you find the right balance, the enemy will fear your damage and be amazed by your durability. Mordekaiser
Your first back you usually want to get yourself a . I would not recommend getting a straight away, as your clear is healthy enough to avoid omnivamp and HP for now. + gives you plenty of AP which will increase your clear speeds to the max.
For your regular games, just stick to or , depending on whether you need the defenses against auto attacks or the extra tenacity. DO NOT buy mercs only for the magic resist! It is very gold inefficient if you can not use the tenacity stat.
is an optimal choice if you are ahead, and are great for catching up to and running away from enemies. Especially against champions with slows.
Mordekaiser has an great first clear, being able to finish 6 camps from both redside and blueside in under 3:15 with a leash. Naturally this is going to be your regular pathing, as 6-camp clears are very strong in the meta right now.
Standard red start 6-camp clear. Personally a big fan of double-clearing blue buff and gromp at the same time, for that increased clear speed.
Standard blue-start 6-camp clear. No fancy tech here, just walk to the next camp. Remember to kite the camps, in order to reduce damage taken and increase clear speed.
Mechanics / Tips
Mordekaiser is fundamentally a very simple champion, with a basic kit and straight-forward abilities. He doesn't leave a lot of room for outplaying, but using your kit to its fullest extent is very important, especially in higher elos.
- Does increased damage to isolated targets. Try to avoid hitting minions and jungle creeps during a fight!
+ can catch enemies off guard. Really good, and very versatile! Obliterate
- Use your shield while lower than 30% hp for the most effect! (from runes like and )
- If you want to heal, recast as fast as possible for the most reward. The shield is always better during combat, however.
: Death's Grasp
- Will always cast from the starting position
- Can also be used to push enemies away, by aiming behind you!
Realm of Death
- While ulting, the opponent will "spawn" close to the center of the arena. Use this to your advantage by walking behind the opponent before ulting (this forces enemy into bad position)
- If you are ahead, you should usually ult the strongest enemy you can beat on your own!
- If you are behind, ult priority targets!
, Soraka , Lulu are easy pickings, no matter how far behind you are. It also helps your team out! Yuumi
A recurring theme with your counters are champions that mess up your ultimate
. Many champions have built in cleanses and unstoppable, which makes the game hard for you to play. Realm of Death
Ticking time bomb. End the game before he does.
Very hard to kill both forms, he can use
in Umbral Trespass to stall for time. Realm of Death
Can cancel your ult with
in Cease and Desist Realm of Death
Kha'Zix loves isolation, and your
gives him 7 seconds to go ham on you. Realm of Death
Yet another champion that cancels your
. Realm of Death
I hope this guide has inspired you to try this fun pick in the jungle! Liked it? Disliked it? Let me know!