The Art of Front lining - TJT
Best Overall Runes
Best Overall Build
Today I bring you, TJT, a build that I thought of randomly one day after not wanting to lane a Camille. Is this build good? God no Is it effective in any scenario? Barely Is it fun to play as? Fuck. Yes.
Here we have the bread and butter, your lane poke, health amp, and survivability, all within these runes.
- Rune Page
Of course flash is necessary, and on top of that, exhaust is for top laners with high mobility, ghost is for those who struggle to get on top of you
- Summs (Role 1)
This remains very generic, Jhin's abilities are very simple so you neednt level them any differently in any lane you play him in
- Skill Path
Jhins items can vary, but the point of this build is to be a beefy, fast reckoning upon those who oppose
Your game plan in very simple: CS with Q and try to get last bounce to hit the opponent so you can W root and get a grasp trade. Your 4th shot deals astonishing amounts of damage early when combined with Grasp, so use it well If the champ you are laning is melee, free autos can be shot during CS just like any other ranged-into-melee matchup Fill the river entrance with Lotus' like a teemo player and root the jungler as they try to gank Play safe, you aren't tanky till you have titanic, so you still are an ADC. Wait for ganks and use your title of "catcher" as Jhin has to lock them down for a free kill (if you can hit your skillshot) Your Ult is fantastic for dives/finishers, use it wisely, from the safety of a bush or tower so you don't get ran down by an Irelia or smth
You have health, and damage, but still should kite Make sure you aren't backlining, you should guard your ADC with your life (if you play Jhin, you know the hell the ADC endures already) You don't have to be in the middle of the fight, but keep in front of your back line and play a middle position, otherwise, you're just a jhin, fuckin 4 them or something
Things to note: 1. YOU ARE AN ADC IN LANE/JUNGLE, you aren't tanky till your Titanic Hydra, so don't act like you are 2. Avoid engages and stick to poke, you lose most trades since ur Jhin with only 4 bullets in the top lane 3. You are not Malphite, you're like a ranged juggernaut like Sett or Darius, not a Rammus or Poppy, keep this in mind 4. You have no escape tools, you are a Jhin without Galeforce, play smart and avoid physical contact. 5. You are very prone to invades, you clear very slow early and are an ADC, play this with a coordinated team to prevent such happening
Execute your performance perfectly: 1. Your combo with Sheen/Sunderer is Q, Auto, W, Make sure to always throw a Q or W out at them before 4th shot so you get the spellblade bonus 2. 4th Shot is lane pressure, simply having it loaded can deny them CS, use that 3. Kite, just like any ranged character, make sure to always be kiting between shots until then start running away, that's when you root them and deal damage 4. Titanic Hydra works on ranged champs, so its great for CS if you wanna save grenade 5. Since you are ranged, Warmogs is easy to proc, just walk away from a teamfight a short distance when you are reloading and heal for a bit, then run straight back in 6. Never fight ganks in lane, you lose them. 7. Q to last hit in lane and jungle amps your wave clear AND jungle clear exponentially, use that Conclusion This build is by no means great, its a constant WIP and will also generate some awful games and flame, do play with exclusively with friends that don't care if you int and make sure its norms because you need to communicate and coordinate to get this to function at all. Otherwise, have fun! I really enjoy the occasional TJT/TJJ to make my group laugh or the enemy freak tf out and get all cocky. Thank you for reading through this build and I hope you enjoy it/find success with it. Go check out my other serious and not-so serious other guides I have on champs like Sett, Mordekaiser, Malphite, Voli and more soon to come! ~Paccu