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Talon From The POV Of A PLatinum (Rank 14 Talon - LAN - Emperor Anubis)

General Playstyle and tips for laning and teamfighting





Quick Talon AD Mid Build


Summoner Spells


Starting Items

Best Overall Build

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PlayStyle and Main Focuses In-Game

As some of you may have noticed, the way I build Talon is more focused on survability than raw Lethality or one-shot potencial, on the long run and once you have your full build, most players are going to be surprised of how good of a champion Talon can be in the later stages of the game.

This is mostly because of the ammount of time that you can be a threat for the enemy team, dealing severe ammounts of damage to the enemy while surviving through burst, cc and even more than three players focusing you in the middle of a teamfight, these little things help your team do their damage or move around the terrain with less difficulty, without anybody noticing, you enable a lot of kill potential for your teammates, and deny lots of cooldowns from the enemy while kiting and evading damage with your abilities.

Your itemization is based around damage mittigation, not burst, you always need items that give you AD, but also become of utility in the later stages of the match, for example, lets take a look at :

    Your main focuses In-Game will be to get kills either on the enemy jungler or the other lanes in your team, by getting your team or yourself ahead while making the opponent laners lose gold and EXP, you will inevitably become stronger alongside your team.

    Getting deep wards in the enemy jungle can be a great advantage aswell to coordinate dives or getting safe solokills against your opponents, try to shove waves safely, getting at least four minions in a 2 W rotation and leaving for 10-15 seconds your lane to get info, sweeping wards or simply watching over crab or eating fruits from the river to stay healthy and not have mana problems early.

    If you don't kill caster minions with one W and your opponent harrasses you from the distance, a safe way to farm every minion is to move either to the right or left or the lane and only hitting the caster minions with your W, this way you don't push and get yourself in risky positions later and can kill every single minion with a second W later if you have enough ability haste. playing lanes this way secures more cs to yourself and makes you scale better for teamfights while not taking lots of damage from innecesary poke against mages or ranged ad matchups.

    Following the previous paragraph one of your more...difficult concepts to grasp from my playstyle is that you need to prioritize farm over fighting skirmishes 7/10 times, evaluating risks, gold gains and exp losses and pinging off your teammates from bad teamfights will make the opponent play to your tempo and your rules, letting you scale, charge up your manamune and letting you hit crucial power spikes before every fight.

    

    Important Power-Spikes For Early Game

    Some important power-spikes that you need to integrate in your mind before deciding to all-in are:

    10mns - Item Advantages: If both mid laners backed without killing eachother and you managed to farm better than him (Easy in Gold or lower) you may have one more item than your opponent when you come back to lane, giving you more damage and in the long run, a tool to break the even state of the lane later on.

    10-15 mns - Serrated Dirk: This is your first real power-spike,the serrated dirk gives you the boost of damage that you might need to get your opponent into lethal range and get a solokill in lane, make sure to respect your enemy, since serrated dirk doesnt give you sustain, nor defensive stats of any kind, you'll be squishy, using your R properly into your combos might get you a lot of kills from level 6 and beyond.

    19-24 mns - Muramana: If you cs'd correctly, bought tear in your first back and got 1-2 kills in your game, Muramana will be up now, giving you an amazing mana-pool to work with, having to back less often and enabling you to get more gold from waves and a great boost in your damage, increasing the ammount of shield that Eclipse gives you aswell as granting some extra bonus damage to your autos (And your Q).

    

    Matchups: Threats & Synergie

    


    Threats:

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    Runes

    

    • GENERAL PAGE
    • AP Mid &JG
    • Squishies V1
    • Squishies V2
    • I don´t like this one but maybe it is your taste hehe


    Items

    • Group 1
    • New Group

    Skill Path

    • Path 1

    Talon

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    General Tips

    When you get Eclipse, that shield actually makes you win a lot of short trades that you maybe didn't before so take that in mind.

    Your manamune powerspike is not to be messed with, when you charge it and the game is even, basically you become a oneshot shielding and healing machine when playing correctly.

    You can redirect your second W with flash (Or Prawlers Claw) for a surprise kill at any moment in the game, remember, from lvl 5 to 9, your most damaging ability is W. If you're playing this playstyle of Talon, so you may have to redirect your W against dashing targets in even matchups (Sylas/Zed/Akali) to secure a solo kill, try to keep that tool always in your head at least while you get used to it, by just cheesing lvl 2 with this redirect you even might get out of silver with no efforts.

    

    Combos

    (W + Flash + Q + R + AA) is your long range delete combo against champs that can't cancel your abilities or dash away, use it paired with ignite against targets that heal or may get healed once you start leaving.

    (W + Flash + R + AA + Melee-Q + AA) This is your best combo if you only care about damage, hitting both W's and finishing with Melee-Q often kills anyone that is not as fed as you or is not a tank, use it with precision, because it takes more time to kill than others, bare that in mind.

    (W + E + R + Q/Melee-Q +AA) This combo helps against targets hovering over medium sized walls that you cant just phase through with Q, Use it against low targets or adcs only, because you're not likely to hit your second W, so you are going to miss some damage.

    

    

    Teamfighting

    Ok... this is where all gets messy, let's get some things straight out of the way for people in bronze/silver.

    -You don't need to focus/burst down the adc 100% of the times, some times, you have to know your kill ranges, if you're fed enough, you can even get a hecarim/diana/JarvanIV out of a fight before it even starts and secure objectives that way, same with squishy top laners and your mid lane oponents. Picking your targets is not always easy though and you have to be aware of enemy cc and the tools that your team has at hand to follow after you (Flashes, Ults, Etc.).

    

    -While playing against champions like Aatrox/Rhaast/Darius and many more, you have to know wich players on your team have grievious wounds so you can choose to save your ignite for a kill or use it on this "Healing" champion at the moment.

    -Once you have Serylda's Grudge, your playstyle can change quite a bit, now you can esentially 1v1 tanks if you run the Conqueror Set Up, and you're ahead. Note: I said 1v1, not Burst, dont engage on a 4K HP ornn please :).

    -Following Serylda's Grudge Spike first tip, now your champion slows A LOT, W... R... damn, even your Q becomes great for chasing, so you can try to spread damage AND CC every teamfight just to make things harder for the enemy team. also, doing a (Flash + R) right in the middle of a teamfigt at the Baron Pit/Dragon Pit can be GAME CHANGING, as you will slow everyone and become an invisible theat for everyone, in Gold III or lower elos, this can pop enemy flashes/zonyas/ults from a lot of scared players, so use it as a way of getting into a fight and stay hidden as long as possible until your team arrives or the enemy changes targets... by doing this the enemy will inevitably get distracted and you will be able to do SEVERE damage to someone or even get a Multi-Kill and get away, this play or combo is better for starting fights when you lack front-lane and you dont have good engagers, in these cases, BUY GUARDIAN ANGEL, please. or your 11/2/9 Talon will get popped like a grape if you aren't careful with your movement or have no flash.

    

    

    Notes

    You can change ANY of both attack speed runes, it just feels good to me at the time of proccing passsives in teamfights or skirmishes, clearing waves or csing early/mid-game, but if it isn't your style, get rid of it, no problem.

    Don't spam E mindlessly around the enemy jungle, sometimes you'll need those tools, when invading or setting a trap, be careful with your E's.

    If you don´t find a particular match-up in this guide, it is because I haven´t played enough times to evaluate how good of a player they were or if I played poorly, so bear that in mind.

    As it says in the title, im from LAN, so... if I get something wrong with my english, tell me and I'll keep this guide updated.

    Also, if you're from a Hispanic region and want a Spanish Version of this guide, I'll translate everything here gladly :).

    

      

      

      

      

      MidTalonOff Meta

      ABOUT

      Hi, I'm a Talon OTP (Plat II - Rank 23 Talon in LAN) w/ 100+ games with him in season 12.


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