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Stand Aggressively: Reworked Sol (patch 13.8)

Intelligence required.



"First you start with some matter, then add star fire and voila! It basically does the rest itself." -- Aurelion Sol

For those that want to get to playing, I run this in ~80% of my games: --> The

Rod of Ages
build is listed below



Quick Aurelion Sol AP Mid Build


Summoner Spells


Starting Items

Best Overall Build

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About me:

Hi! I'm Sevntiyn, P4 60% WR Sol main, and have loved him since S6. I stream occasionally, so if you want to stop by, feel free to check me out!

Runes:

  • Standard Sol
  • Hedge Fund Sol


Comet || Sorcery/Inspiration: This setup is best in most matchups. You can almost always land your

Arcane Comet
due to the slow on Sol's
Singularity
.
Manaflow Band
and
Gathering Storm
also work well since you're playing for mid-to-late game.
Minion Dematerializer
makes stacking easy mode. Pop one of each for bonus 6% the rest of the game. First Strike || Inspiration/Sorcery: Sol can proc
First Strike
consistently with
Singularity
, which is a nice little bonus of income to get you to your core items faster. I only run this into comfortable matchups I know I can safely harass the opponent consistently. Attack Speed? Yes. I prefer
Attack Speed
over the extra
Adaptive Force
rune on Sol. Sol's autos are actually pretty strong, and the extra speed helps you save your abilities to use on champions (or get the sweet stacks before your
Singularity
runs out). I find it's especially strong into melee matchups levels 1-3.

Summoner Spells:

  • Summoner Spells

What spells do I take?

Flash
: You're not perfect. Take it every game.
Teleport
: My favorite to run on Sol.
Teleport
lets Sol collect Stardust across the map without sacrificing the teamfight.
Exhaust
: I take exhaust against
Yasuo
,
Irelia
,
Qiyana
, and those pesky divers. Bait them in, combo
Exhaust
+
Singularity
, then sit back and collect your 300g's. ------------------------------------------------
Barrier
: It's pretty weak. I can only see this being useful against artillery mages' combos like
Lux
,
Ziggs
, or
Xerath
, where they won't be in exhaust radius. Honestly, you're probably better off just taking teleport, anyways.
Ignite
: Literally only run this if your team desperately needs the healcut.

Ability Path:

  • Ability Path

Aurelion Sol

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Items:

  • RoA Rush
  • Rylai's Rush

Doran's/Tear, which to start?

Doran's Ring
is always a good starting option, then grab tear on first back + as much ap as you can. However, if into a volatile matchup (or one you struggle with),
Tear of the Goddess
is a good replacement to just farm out the lane and try not to die. Farm, stack, scale, and win. (Plus you'll have slightly better econ without having to do the the
Doran's Ring
buy/sell.) How to pick what core items you should run:

  • Breakdown

Add New Item



    

    

    

    

    League-Of-LegendsAurelion SolMid


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