Hello there: In this guide I will talk about how we should play the crystal scorpion, I will talk about its runes, abilities and objects that we will need for this champion (and even some extra information), both the jungle Skarner and the top Skarner will be explained ( Yes, you can play him there).
Quick summary of both of his keys runes, spells and items that we will buy him, both Jungle and Top
Skarner Jungle
Quick Skarner Tank Jungle Build
Summoner Spells
Starting Items
Best Overall Build
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Skarner Top
Quick Skarner Tank Top Build
Summoner Spells
Starting Items
Best Overall Build
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Guide introduction
W A R N I N G
The following guide that are you going to see is made by a person who DOESN'T play ranked, and who has only been in LoL for a short time (Finals of Season 10 to be exact) and may not explain some thing well (I'm bad at explaining thing, sorry, at least I do my best :( ).
I was also partly interested for making a guide to one of my favorites Junglers, and I have a lot of affection for this champion (If i had continue to write this guide it would seem i was trying to explain the Bible xd)
- This guide was made by the summoner MiniBlue4444 #EUW -
Why this champion and not another?
(Escaner; Spanish joke) When I started playing this game, they advised me to look at the other lines and champions, since I couldn't always play the same line and the same champion, so looking to see what else the game gave, I discovered
Skarner
(Also because they told me that there was a scorpion in the game, and well, I love scorpions xdddd) so look how it was, its abilities, etc; and I found it very interesting, especially its definitive call
Impale
, since it seems to me a very useful definitive and that no champion has.
It took me a long time to get into the depths of the jungle, since I barely knew about the game, once I got the necessary information, I went to the jungle, at that time I was practicing for months to know how to be a decent jungler.
There are hardly any guides for this champion, and when I wanted to know how it was going I had to manage on my own, while I was learning the champion I began to discover guides for it (we are less than 1% of those who play
Skarner
), now that they are going to do a rework, some guides have appeared, because if someone is interested in trying the champion before they change it completely (except for
Impale
), and so I want to honor this scorpion that has given me a very good time in the summoner's rift.
It should be noted that the Skarner Top is known by an Challenger player who managed to reach that rank playing Skarner Top
Okey, enough entretainment, you are only here for the guide, so go down a little more and the show will begin.
Pros and Cons of Skarner
Pros
+ Good jungle clearing
+ Hybrid damage (Physical and magical at the same time)
+ One of the best ultimates to hunt the most dangerous enemy
+ His passive gives you a lot of advantage in fights (even going bad in the match)
+ The passive is like "wards", both ally and enemy activation (more on that later)
+ Very variable build for any situation (both aggressive and defensive)
+ CC machine with 2 abilities (more than 3 seconds if you do it right)
+ Fearsome champion if he wins a lot of gold in Early
+ Barely has cooldowns on his abilities (CD)
+ You can always be useful thanks to your ultimate, called
Impale
Cons
- Without his passive he loses a lot of potential
- It can be easy to invade your jungle
- If it goes wrong, it is difficult to come back
- It does NOT have any jumps
- Many champions counter him, especially Early champions (Examples:
Olaf
,
Vi
, ...)
- If you hook up with
Impale
the wrong enemy, you can screw it up, and a lot
- There is an object that makes a very hard Counter (
Quicksilver Sash
)
- Horrible scaling damage for a fighter
- Depends a bit of the allied team to win
Despite his Cons, he is a champion that if you know how to move and how to attack you can be quite useful with your abilities and completely break a Teamfight thanks to your kit.
Passive and Abilities
Passive
Crystal Spires
Ability
At start the game, 6 giant crystals will appear in the summoner's rift; 2 in the red camp area, 2 in the blue camp area and 2 in the river areas, this passive works as a terrain capture, since both allies and enemies can activate the crystals, not only
Skarner
.
The player (or several) must be placed on top of the crystal to activate it, once activated, that player (or several) who have activated that crystal will get 15 gold
If an ally (or
Skarner
activates the crystal), it will rise, granting vision for 1 second, while the crystal is activated,
Skarner
will gain attack/movement speed and mana regeneration in that zone.
If an enemy stands on a floating crystal, it will knock them to the ground, negating their passive.
It should be noted that if once 1 crystal is activated, it will have an invincibility time where the opposing team will not be able to capture that crystal during that time.
Ubication and range of
Crystal Spires
Activation of
Crystal Spires
, plus other details.
Skarner's Q
Crystal Slash
Ability
Passive: Skarner's basic attacks reduce the cooldown of
Crystal Slash
at 0.25 seconds, the effect is quadrupled (1 second) against enemy champions.
Active: Skarner slams Wildly (Yes, it says this in the champion's in-game tooltip) dealing physical damage plus a percentage of nearby enemies' max health; hitting at least 1 enemy unit empowers this ability, causing the nexts
Crystal Slash
deal hybrid damage plus a percentage of maximum health to nearby enemies.
If you don't use
Crystal Slash
over a period of time, deals physical damage only
(
Master Yi
,
Evelynn
,
Zeri
; With this ability you will get more muscle with your pinkie before any part of your body)
Skarner's W
Crystalline Exoskeleton
Ability
Skarner
generates a shield who's scale with his maximun health and ability power for 6 seconds, when his shield keeps active, it will gave
Skarner
additional movement speed.
While
Crystalline Exoskeleton
is activated, the cooldown of this skill will be on, you do not have to wait for his shield to run out for the skill's cooldown to start it again.
(Is not curious this ability is the one with the highest ability power scaling of his abilities? xd)
Skarner's E
Fracture
Ability
Passive: By exploiting the marks of
Fracture
or use
Impale
will reduce the cooling of
Fracture
.
Active:
Skarner
launches a crystal needle, dealing magic damage to everything this ability passes through, as well as slowing each enemy unit hit by
Fracture
for 2.5 seconds, if the enemy unit has been hit by
Fracture
, it will be marked for 5 seconds, if
Skarner
hits the marked enemy with a basic attack, it will explode the mark, dealing bonus magic damage and stunning the enemy for 1.25 seconds. Exploiting
Fracture
we will get the bonus of
Crystal Spires
for a few seconds (This bonus is only obtained if we are outside the passive)
(I will always remember that before
Fracture
when it hit an enemy unit, it was slowing down the speed of
Fracture
, to the point that you couldn't even hit an enemy champion if you cast it for the minions because of how slow it was, and thank god that doesn't happen anymore).
Skarner's R
Impale
Ability
Skarner impales an enemy champion, applying suppression for 1.25 seconds, for the duration of this ability he will deal hybrid damage to the champion caught with
Impale
.
While skarner is applying suppression to the enemy champion, he can move freely by dragging his victim.
(The jewel in the crown, what comes to mind when they talk about
Skarner
, or because it's a scorpion, doesn't count it say no one plays it, everyone already knows that)
Summoner Spells
Before starting the game, we will put on the required spells depending on what suits us best.
Jungle
Top
In Jungle we will take
Smite
(Obviously) along with
Flash
, we can also choose
Ghost
, this spell is already more recommended once you get more experience with the champion; Personally, I don't recommend this spell in jungle, as the
Flash
It gives us more escape, start of the fight and an extra combo.
If we are going to play Top, we will keep
Flash
and we will choose
Teleport
to get to the line as quickly as possible, and from minute 14 we can use it to go to the other lines without problem, if we do not opt for this spell, we will select
Ghost
.
Runes
In this section, it wil explain the appropriate runes for the champion, it will be shown here it is recommended, both its key rune and its variants, plus a personal one that is how I like to play.
It should be clarified that these are the examples that I give, you can adapt the runes as the combination that you want best suits you.
Jungle Runes
Standard Rune (Phase Rush)
Standard
Save and Spend
Hunter
Resistance
Generally, we will always choose
Phase Rush
, since it is one of the best runes with skarner, because it gives us the ability to move with good speed when starting a fight, while we will combine them with all additionalmovement speed,
Skarner
is like a car with legs (it does NOT have any jumps), we must arrive as quickly as possible when they least expect it.
In secondary runes we can vary a lot, but we will choose the one of
Precision
, since that's where we'll get
Triumph
to gain extra gold if we kill or assist a kill (20 bonus gold) plus a small heal and combine it with
Legend: Tenacity
, to have more resistance against the CC and thus reach the enemy team with less problems.
Predator Rune
Standard
Tenacity
Control Map
Resistance
If you are not interested in the previous combination of runes, we can choose the rune of
Predator
, with this rune we can have a lot of presence in the ganks with the first purchase, since we will buy the first
Boots
, and thus we can use the rune and have a great speed of movement.
The runes that we will accompany
Predator
they will be hunter, we will put the rune of
Cheap Shot
, since once we stun the enemy with the mark of
Fracture
, or with
Impale
it will activate the rune, and every own damage source will inflict extra damage.
The second rune we will select depending on what we require:
+ The rune of
Eyeball Collection
we'll use it if we want to have a little extra damage if we kill or assist in deaths of enemy champions (Maximum 10 kills)
+ We will opt for the
Zombie Ward
if we will use the
Oracle Lens
if we want to invade a lot of time in the match, and know if there is
Stealth Ward
placed by enemies, since once we break an enemy guardian, a guardian of our own will appear to grant us vision.
+ In case of playing it safely with our guardians, we will choose for the rune of
Ghost Poro
, this rune will make effect when a
Stealth Ward
of ours breaks naturally, a ghost pore will appear, this pore will grant vision and will disappear after a while time, or when an enemy approaches its range (It will not activate if an enemy breaks a guardian that has not expired),. This pore can reveal invisible champions like
Evelynn
.
On the last rune, we will select based on what suits us best, in this case I recommend the rune of
Relentless Hunter
, this rune will grant us additional movement speed for each single champion* killed or assisted if an ally has killed him, if this rune does not convince, we can choose the others, this is just search of 1 of the 4 runes wich one you like to play it.
*Unique champion we will refer to the fact that we have killed and/or assisted a murder of each enemy 1 time (Top/Jungle/Mid/ADC/Support, it is no use killing, for example, 2 times the Top laner and 3 times the Mid laner)
Of secondary runes we will put the rune of
Sorcery
, and we will select all movement speed, to have a more speed with the predator.
I will also leave the variables of the secondary runes that I recommend, and we will do the same with the 3 spheres.
Conqueror Rune
Standard
Resistance
This combination of runes is more focused on looking for fights, it is not the most appropriate, but it is a rune that accumulates the charges of the
Conqueror
at high speed with
Skarner
; This type of runes would be recommended a build for
Skarner
with damage objects to further enhance the characteristics it gives us
Conqueror
(Bellow I will talk about the Builds for him)
In the second rune we will choose
Legend: Alacrity
, or we can choose
Legend: Tenacity
depending on the enemy CC.
The third rune we will choose between
Coup de Grace
or
Last Stand
, this part you can choose it which ones do you prefer.
We will accompany this rune with movement/attack speed or resistance, since fights will be sought all the time and generate a high amount of prolonged damage
I will also leave the variables of the secondary runes that I recommend, and we will do the same with the 3 spheres.
Aftershock Rune
Standard
Speedy
This rune combination is rarely seen as there are better options out there, but you can still take advantage of this combination as the rune of
Aftershock
we will activate it with the mark of
Fracture
and with
Impale
to gain resistances until the rune explodes dealing additional damage.
We'll accompany this rune with resistances and shield improvement, or if that is the case, we will opt for extra movement speed.
I will also leave the variables of the secondary runes that I recommend, and we will do the same with the 3 spheres.
Personal Rune
And for thelast pages of runes, i will recomend which runes i play with the champion.
Standard
Tenacity
I opt for the rune of
Predator
with
Cheap Shot
to obtain additional damage, and in the second part of the rune we will choose either
Zombie Ward
or i choose
Ghost Poro
, that is, this part of runes I opt for map control (either aggressive or defensive), and we will end up with
Ultimate Hunter
, this rune will cause each kill and/or assist to a single champion to reduce the cooldown of the ultimate, in this case
Impale (we will be able to get up to approximately 50 seconds of CD with all stacks along with ability reduction items)
In secondary I look for extra movement speed with
Sorcery
for have better movement speed with
Predator
if I see there is not much CC.
In case they have a lot of CC (Examples:
Amumu
,
Morgana
,
Veigar
etc.), I will choose the rune of
Precision
to gain tenacity with the rune of
Legend: Tenacity
together
Triumph
to be more aggressive and have good survivability.
In this case, in the 3 spheres we will put
Attack Speed
along with some
Armor
and
Magic Resist
, that means I sacrifice
Adaptive Force
for having more resistance.
Top Runes
That doesn't mean you must play this rune always on top, you can play the other s runes if you want
Standard
Personal
In this case, these runes are more focused if we play Skarner TOP it will be
Glacial Augment
, since we will apply the rune once the mark of
Fracture
and
Impale
We will combine it with runes to buy objects in the fastest way, since we will earn gold and experience slowly, so the best option is
Future's Market
, but we will have a lot of resistance in lane thanks to the
Resolve
runes.
It is important that in
Resolve
rune we will choose 2 defensive runes first:
-We will use
Bone Plating
against melee champions (
Dr. Mundo
,
Garen
,
Renekton
,
Shen
, etc.) to reduce a lot of damage when approaching us and/or if they approach us to try to kill us
- We will use
Second Wind
against ranged champions (
Kayle
,
Kennen
,
Quinn
,
Teemo
, etc.) to avoid being poked easly
Then the second
Resolve
rune we will choose tenacity or additional shields or life.
This combination of runes is variable and you can find your best combination without problem.
I will leave as an example both the normal runes and my style of play with these runes.
Skill Path
Jungle
Top
Skarner
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Skarner
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In jungle will maximize at first
Crystal Slash
, since it is our main ability and that we will be spamming, both cleaning camps and fighting. Once reached level 10, we can choose whether to maximize
Crystalline Exoskeleton
either
Fracture
depending on what we most require.
In Top will maximize
Fracture
, since we will have too much control and hardly any CD of it every time we exploit the mark of
Fracture
.
We will maximize
Impale
at the respective levels: 6, 11, and 16
Builds
In this section, I will show what objects will buy with the champion, both his core items and other objects that we can vary in our Build. Obviously the order of the objects that we will buy can vary depending on what happens in the game, that must be taken into account, since there will be times that we will not be able to follow the same pattern of objects. You can also vary the order of the objects as you wish if you know what you are going to do, this part of the guide you can also try to find your build core.
The most important to the build is what we have to look for
Skarner
. They are objects that give us:
· Speed of movement
· Resistance (armor and magic resistance)
Jungle
Before starting to buy the jungle knife (that's what I call them) we must choose based on what we have against, that is:
Jungle knifes
Hailblade
Item
This knife will give
Smite
an upgrde after using it 5 times against jungle monsters, called Chilling Smite, giving us the ability to use it on enemy champions.
Casting the upgraded smite on the enemy champion deals damage and steals movement speed. Useful in team fights and when you play to hunt the most powerful enemy or the one with a lot of mobility.
Emberknife
Item
This knife will give
Smite
an upgrde after using it 5 times against jungle monsters, called Challenging Smite, giving us the ability to use it on enemy champions.
Casting the upgraded smite on the enemy champion will mark them, causing your attacks to deal additional damage to the marked champion and make them not deal much damage to you.
Generally (Summarized so that you understand it better), we will always buy
Hailblade
, since by stealing movement speed from the enemy champion it benefits us a lot, so we can also force their abilities and/or spells to escape from our presence.
In case they have a lot of damage, we will choose
Emberknife
if we see that they will have a lot of damage.
First I will show the standard build and the aggressive build, then below you will see the build that works best for me (Personal)
Standard
Aggressive
Core items (Standard)
When we play
Skarner
in jungle, the first object will be
Turbo Chemtank
, this mythic object will give us an extra movement speed and a high ability to clear the jungle at high speed, the passive of this object scales with movement speed and maximum life.
The active generates additional movement speed, once it is over, it cast a small explosion, slowing everyone who has getting hit by that explosion, and its mythical passive will grant us extra life and movement speed for each legendary object filled.
Once the mythic item is purchased, the second item will be
Dead Man's Plate
if it has a lot of physical damage (AD), since it will give us life, armor and movement speed. The passive of this object is that we will have movement speed the more we run through the rift, gaining stacks of movement, once the maximum accumulations have been reached, the basic will be enhanced.
Of third object, we will buy
Force of Nature
, giving us even more movement speed, life and magic resistance. The passive of this object makes that when receiving a certain amount of magic damage we gain stacks (we will gain more if we are immobilized), when reaching the maximum of stacks, we will obtain extra movement speed and additional magic resistance. (in case they have more magical than physical damage, we will buy
Force of Nature
before).
The boots we will choose
Ionian Boots of Lucidity
, to get both our abilities and summoner spells as quickly as possible.
Core items (aggressive)
If we want to build it as a fighter, we will buy as a mythic item
Divine Sunderer
, giving damage, life and ability haste, and thanks to its passive we will do extra damage based on the maximum life of the enemy with the next basic attack after using an ability, if we hit an enemy champion, we will receive a small healing. His mythical passive will grant us hybrid penetration (Physical and magical) for each completed legendary item.
As a second object we will choose
Sterak's Gage
, granting life and additional physical damage (based on our base damage), and it's passive will give us a great survivability, since having low life, it will appear a shield based on our maximum life.
To complete this damage combination, we will buy
Black Cleaver
, granting life, physical damage and ability haste, the passive of this item will be activated very quickly (as long as we have activated
Crystal Spires
), since every time we hit an enemy champion, we reduce their armor and gain bonus movement speed.
The boots will remain the same as the standard build.
Personal
Core Items (Personal)
In this case, I opt for 2 mythic items, depending on how I go in the game.
In the match I'm going well, I'll buy
Sunfire Aegis
, granting life, armor, magic resistance and ability haste, this mythical will grant us stacks in combat, it is a very good item if we wanna to be aggressive with
Skarner
, since the stacks of the passive will be activated super fast, both with
Crystal Spires
, or when we explode the maks of
Fracture
we will apply the passive very easily, granting large amounts of damage over time and being a very aggressive tank; The mythical passive will grant us tenacity, slow resistance and extra life for each completed legendary item.
Then the second object I accompany with
Titanic Hydra
, it will give us attack damage and a lot of life, and in addition to that, our basic attacks create cone-shaped explosions, doing damage based on our total maximum life, dealing big amounts of damage while having a lot of life.
As the last aggressive object I complete with
Sterak's Gage
, granting life and additional physical damage (based on our base damage), and it's passive will give us a great survivability, since having low life, it will appear a shield based on our maximum life.
The boots that I recommend the most with this Build are
Boots of Swiftness
, to catch the enemies with better speed.
If the case i go bad in a game (Not all of us always have a great matches) I buy
Iceborn Gauntlet
, granting life, armor, magic resistance and abilitie haste, I buy this mythic to find utility with its passive, since when some time passes, our next basic leaves a frozen zone that slows down everyone who is on the ice, good mythical to have more survival and protection to our callies, its mythical passive will give us a lot of additional life, apart from making us bigger for each completed legendary object.
After this purchase, we could opt for the conventional items (
Dead Man's Plate
and
Force of Nature
), but I prefer to do it before
Thornmail
to avoid enemy poke and thus also apply grievous wounds, and from there we will already make the required objects depending on what is happening in the game.
Of boots I recommend the
Mercury's Treads
if they have a lot of enemy CC.
Top
Standard
Core items (Top)
If we go top, our mythical will be
Everfrost
, for as much as immobilizing or slowing down enemies with the active of this object, apart from giving us magic damage, life, mana and ability haste.
With the active of this item, we'ill cast a cone-shaped beam that will slow down everyone who receives that beam; But, if we hit the enemy in the central area of the ray, it will remain immobilized, this mythical will be activated once our
Impale
, because the enemy won't be able to escape. The mythical passive will grant us additional magic damage for each completed legendary item.
Together with this item we will accompany it with
Winter's Approach
, gaining life, mana and ability haste (Plus an extra extra life depending on the total mana we have). And once the item is full charge, it will become
Fimbulwinter
, gaining an additional mana and a new passive: every time we immobilize or slow down an enemy champion, we will spend part of our mana turning it into a shield (the shield increases depending on the enemy champions we are dealing in combat).
Finally, we buy
Frozen Heart
, which will give us a lot of armor, mana and ability haste, making the passive of
Winter's Approach
empower us even more.
Apart from that, the passive of
Frozen Heart
we will reduce the attack speed of enemy champions, plus a bonus that we will reduce damage based on our maximum health.
The boots we will choose
Ionian Boots of Lucidity
, to get both our abilities and summoner spells as quickly as possible.
Jungle Clear
Now, once everything is understood, it is time to know what camps will clear with
Skarner
, this champion has many ways to start the jungle camps, but I will leave you the 2 that I recommend (Both for beginners and experts).
Beginner
Expert
Crystal Spires
Ability
This jungle route is the one I recommend the most if you start with
Skarner
, since we will start in the Red Buff, once defeated, we will use
Fracture
against the birds (Raptors) and defeat them faster, with that we will run quickly towards the wolves, and after them we will go for the Blue Buff and finish with Gromp, after that, we will go to the river to defeat the Rift Scuttler. To finish we will do these 2 options:
1. We will go to gank a line if we see it necessary
2. We will place a
Stealth Ward
(If we have one available) and we will go to the base to buy and prepare for the first dragon.
Jungle path for beginners from the blue side (The areas where
Skarner
's hand with
Smite
is where we will use it most of the time at the beginning of the game)
Crystal Spires
Ability
In that case, we will do the same, only we will make Krugs before the Raptors
This route is completing all the jungle camps, we will only do this route if we control the time well and use the skills and abilities correctly and
Smite
until the Rift scuttler appears, and that if we do not have the calculations done correctly, we can lose a lot of time, and with that consequence we can lose the Rift scuttler.
Jungle path for experts from the blue side (The areas where
Skarner
's hand with
Smite
is where we will use it most of the time at the beginning of the game).
Skarner Combo
To be honest,
Skarner
doesn't have any complex combo, but, there is one combo in particular that's some comlexity, and also s a good combo to start a Team Fight or ambushes:
How I made this combo?
This combo is the most complex that the champion has, first we will start with the object (or rune) that gives us additional movement speed, then we will use
Crystalline Exoskeleton
to move even more fast, next we will use
Flash
with
Fracture
to make a surprise attack, and before we explode the mark, we will use
Impale
, while dragging the enemy, we will use crystal slash to charge it, once duration of
Impale
has finished, we will exploit the mark of
Fracture
with a basic and we will finish the combo with a
Crystal Slash
empowered.
Quick preview of the combo: W +
Flash
+ E + R + Q + AA + Q
Some tips for Skarner
Jungle
· Try to get Level 6 as soon as possible.
· At the beginning you must be careful when you go to gank, since at the beginning of the game you were something paper.
· Keep an eye whenever you can on the map, especially in
Crystal Spires
, and that we can see if an enemy is going to capture the crystal if we have activated it.
Always reserve
Impale
if you can when you are going to fight objectives (Herald, Dragon and Baron) since if they ambush you, you use it against the enemy Jungler.
· If you are in a fight and this
Crystal Spires
active , attack without fear, you have a great advantage in a fight (Even going badly in the game, but that is if your allies are with you)
If the case thecarry has bought
Quicksilver Sash
, we will look for another target (For example: a support healer)
· It should be noted that if there are more CC in our team and they go for the carry, look carefully in case it active the
Quicksilver Sash
, since it use this item, will be difficult escape from us.
Top
· Our goal is not to win the lane like heavy stomp, in case we want to gain a lot of advantage by killing the enemy Top, we have to trick him to get closer to our tower and then kill it (Also known as Tower Bait).
· If the allied Jungler comes to gank us, you will be of great help because of the goodamount of CC you have.
· We can have 2 times
Fracture
if we exploit all the necessary marks; That will happen when we hit minions and the enemy champion with
Fracture
and exploit the mark.
The End of the guide
Welp, that was a lot of time, don't you think? Xd
And well, that's all you have to know about this champion, I got excited making the guide with all this information, I know, but I wanted to leave everything well explained on how and why we will make X objects and runes with this champion. I hope you are interested in playing more than one game with this champion, and that you have a good time with him, even though it is not that complex. :D
I thank you so much for reading my guide and arrive there, have a good day, be with the people you love the most, eat all the vegetables and enjoy life as much as you can. Blessings to all.
And for finish, some words of our big boy
Skarner
: SKAR-SKAR-SKARNER!
A little gift
I'll leave a gameplay where I play with
Skarner
in Jungle, if you are interested how we should play him.
- This guide was made by the summoner MiniBlue4444 #EUW -