If you're unsure what loadout to use or just in a rush, this setup works well generally.
Quick Jax AD Top Build
Summoner Spells
Starting Items
Best Overall Build
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Intro
Hello! Im Katsu. I've reached Master last season mostly toplane, and im currently hovering in Diamond as i started making this guide. This is my first guide, but i hope this helps you in your climb :>
Main account (S12 peak)
S11 alt account
Why Jax?
Jax
is a splitpushing powerhouse, that is really fun to play, and not that hard to learn. He's also godlike in low elo. He's one of the best champions to climb with due to his stat-checky gameplay and 1v5 potential when fed.
Overview:
Powerspikes: Early gameMid GameLate game
Damage type: Attacks||Abilities
Skill floor: EasySkill ceiling: Intermediate
- His straightforward nature requires the player to make plays based on good decisions due to little room for outplaying mechanically.
Pros:
- Great late game
- Easy to pick up and play
- Very tanky later on
- Great counterpick
- Fun to play
Cons:
- Mediocre early game
- No built-in sustain
- Weak to magic damage
- Easy to counter
Runes
Main rune pages:
Lethal Tempo (Optimal)
Conqueror (Optimal)
Grasp (Situational)
Phase Rush (Situational)
Lethal Tempo or Conqueror?
It's mostly preference, but
Lethal Tempo
kills faster, while
Conqueror
will give you sustain in fights. Personally, i like
Lethal Tempo
because of the increased attack range which comes in very clutch. I recommend
Conqueror
if you're not going to build either
Divine Sunderer
or
Blade of The Ruined King
but you want to have sustain.
If you're not sure which one to pick,
Lethal Tempo
is better in most situations.
Recommended spells:
Ghost
OR
Flash
+
Ignite
P.S. :
Jax
has great all-in potential, but has trouble sticking to opponents. I've been trying
Ghost
, and i had alot of success. Use
Ghost
with
Lethal Tempo
to be able to run down your opponents. For the second spell, i've been taking
Ignite
more since the
Teleport
nerfs made it better to win lane.
Why Grasp?
I take
Grasp of the Undying
into matchups where i only have time for one or two autos before they use their disengage which helps my short trading. The Grasp proc also gives you sustain which Jax doesnt have. This requires you to change your playstyle into short trades only and doesnt help as much late game so i only recommend this if you only want to amplify your early game.
The purpose of taking this rune is for safety in the laning phase, so don't expect to get alot of kills early on with this.
Recommended spells:
Flash
+
Teleport
Example matchups:
Gragas
,
Jayce
,
Quinn
,
Malphite
,
Kennen
,
Riven
Why Phase Rush? (P.S. use ghost instead)
Phase Rush
also helps into the same matchups above, since you can proc it with Q, aa, W, which gives you enough movespeed to catch up and beat them down, (
Gragas
and
Quinn
is pretty tough though, because they can E instantly.) since your problem with these matchups is not beating them in fights, but actually catching up to them. But it has a longer cooldown than
Grasp of the Undying
, so you would want to look for extended fights instead.
Phase Rush
also helps more in the lategame than
Grasp of the Undying
especially in teamfights, since
Phase Rush
helps you to not get kited when you use your Q. You can also take
Ignite
as
Phase Rush
can compensate for your missing flash, (if you went
Teleport
+
Ignite
) and it also helps procing your
Phase Rush
.
Recommended spells:
Flash
OR
Teleport
+
Ignite
P.S. :
Lethal Tempo
+
Ghost
and
Ignite
has way better kill pressure. I recommend using these instead.
Secondaries (in-depth breakdown)
Note: Any rune that i didn't mention means i dont think they are viable on
Jax
.
"Why am i listing viable runes, instead of making specific rune pages?"
Jax
is veryversatile in terms of items and runes, so i wanted to list all of the viable runes, and you can develop your own loadout and playstyle, based on the matchup, or even just your own preference.
I will make examples of full rune pages below.
Precision
Sorcery
Resolve
Inspiration
Triumph
Rune
A take almost everytime rune. Take everytime when
Precision
primary. Helps so much on dives.
Presence of Mind
Rune
Mostly a beginner rune for Jax. Use if you have mana issues but i recommend learning to play without it.
Legend: Alacrity
Rune
Best of the legend runes. You can take this every game and just go
Mercury's Treads
or
Unflinching
vs cc.
Legend: Tenacity
Rune
Take vs high cc comps if you dont want to go
Mercury's Treads
.
Legend: Bloodline
Rune
Mostly a preference choice. Take over
Legend: Alacrity
if you want sustain but i don't recommend this.
Last Stand
Rune
Just better on Jax than the other two. Take every game if Precision primary but on secondary i would take
Triumph
and
Legend: Alacrity
over this.
Nullifying Orb
Rune
Not generally recommended but take vshard ap matchups.
Nimbus Cloak
Rune
Only take if you're running
Ignite
or
Ghost
, but you can take this if you went
Phase Rush
.
Transcendence
Rune
Take for more cooldown reduction.
Generally good if you're going sorcery.
Celerity
Rune
Take if you want more movespeed. Works well with
Nimbus Cloak
if you want extra cheese with
Ghost
and/or
Ignite
.
Scorch
Rune
Take with
Grasp of the Undying
if you want better short trading, but i don't recommend this.
Gathering Storm
Rune
Scaling rune.
Generally good if you're going sorcery.
Demolish
Rune
Take everytime when going
Grasp of the Undying
but on secondary i recommend the other options.
Jax
already takes towers fast so its pretty overkill.
Conditioning
Rune
Scaling rune. Good to take into easy matchups. Super good for Jax as he gets alot of resistances.
You can take this every game.
Second Wind
Rune
Good vs poke.
You can also take this every game since it helps your laning phase.
Bone Plating
Rune
Good vs all-in. Don't take if the enemy can proc it easily and just poke you.
(Dont take vs
Volibear
even though he's an all-in champion. His passive
The Relentless Storm
can easily proc it.
Second Wind
is better because his passive does very little damage so you just regen free hp.)
Overgrowth
Rune
Scaling rune.
Generally good.
Revitalize
Rune
Take with
Second Wind
if you want more sustain. Only take vs hard poke matchups.
Start
Doran's Shield
to maximize your sustain.
Unflinching
Rune
Take vscc and slows.
Generally good.
Magical Footwear
Rune
Scaling rune. Good to take into easy matchups.
Biscuit Delivery
Rune
Good vs poke and at solvingmana issues.
Rune page building tips
- If you're not sure about your secondary,
Resolve
and
Precision
are the safest options.
Summoner Spells
Flash + Teleport
The classic toplane spells. Safe and consistent. You can take this every game.
Flash + Ignite
Highearly kill potential, but risky. Dying in lane without
Teleport
makes you unable to save the lane if you die at a bad wave state. Pretty bad macro-game since splitpushing without
Teleport
means you're unable to join your team if a teamfight suddenly starts.
Ignite + TP
Medium early kill potential. Less risky, but in different ways. Having no flash makes your teamfighting worse and you're easier to gank in the laning phase, but keeping tp enables you to splitpush. You can take both/either
Phase Rush
and/or
Nimbus Cloak
to compensate for your missing
Flash
.
Ghost + TP / Ignite
Ghost
actually works pretty well on Jax since he already has a jump but no movespeed buff. Also safe and consistent. Take if you value the bonus movespeed more than the extra blink. Personally, i love
Ghost
.
Like
Flash
, you can take
Ghost
with either
Ignite
or
Teleport
.
Exhaust + Flash / Ghost
I've been taking
Exhaust
sometimes and it's really good in certain situations. Take
Exhaust
into matchups where you can easily kill them if you don't get bursted like
Jayce
or
Quinn
.
Exhaust
is also very useful in teamfights against that one fed target, especially heavy magic damage like
Evelynn
or
Akali
.
Take
Exhaust
with
Flash
or
Ghost
.
Skill Order
Default
vs Non-auto attackers
Jax
1
1
1
1
2
2
2
2
3
3
3
3
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4
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Jax
1
1
1
1
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2
2
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18
Default
Best skill order overall. Maxing
Empower
first gives Jax the most bonus damage and auto resets. Maxing
Counter Strike
second lowers its cooldown massively so it comes up faster in those close fights. You max
Leap Strike
last since leveling it doesnt give as much value as the other two.
VS Non-auto attackers
Start
Leap Strike
into matchups where you just beat them down level 1 to cheese them. They likely wont expect it. Example matchups are AP champs like
Akali
or
Vladimir
. You can choose to put 2 extra pointsinto your Q since your E isn't very useful vs champions who don't auto attack much. Maxing Q all the way isn't advised since you will delay your E points too much resulting it to have a way longer cooldown in those mid/lategame fights.
Item Builds
Items
"Why am i listing viable items, instead of listing specific items to buy?"
Jax
is veryversatile in terms of builds and runes, so i wanted to list all of the viable items, and you can develop your own build and playstyle, based on the matchup, or even just your own preference.
I have example full builds in my item set.
Starting items
Take
Doran's Blade
into matchups where you want to all in or
Corrupting Potion
into matchups where you just trade often and want sustain. Taking
Time Warp Tonic
together with
Corrupting Potion
is advised since the movespeed helps with catching up.
Early game buys
Sheen
helps alot with trading and bursting, while
Hearthbound Axe
helps with
all-ins since it also gives movespeed.
Caulfield's Warhammer
is what you build instead for all-ins if you're going
Divine Sunderer
. Build
Vampiric Scepter
if you think you'll need the sustain to survive lane.
Why buy Dark Seal?
With only 350 gold you can get up to 55 AP when fully stacked which adds up to alot of damage considering your W has a low cooldown and your R passive procs every third hit. Only buy when snowballing. DO NOT UPGRADE into
Mejai's Soulstealer
unless you're trolling, playing for fun or so ahead that you literally can't die.
Trinity Force or Divine Sunderer?
Trinity Force
gives you attackspeed and movespeed, and more dps overall while
Divine Sunderer
helps you to survive because of the healing.
Divine Sunderer
is also better against tankier opponents because the sheen proc is max hp% and the mythic passive gives armor+magic pen. Combine with
Black Cleaver
for even more tank-shredding.
tl;dr :
Trinity Force
to snowball or vs squishies,
Divine Sunderer
to bulk or vs tanks and bruisers.
P.S.: If you built
Trinity Force
i recommend you to swap to
Divine Sunderer
after 4th or last item since it helps you better in the late game, damage and survivability-wise.
Spear of Shojin explained (NEW)
Spear Of Shojin
is an old item that was really good on Jax, but admittedly overpowered. Now it's back in 12.22, but with different effects. This is probably the item you will build every game 2nd/3rd, as it provides Jax ad, health, and ALOT of haste, not to mention you get more movespeed the lower your health goes. Too good to not build.
Iceborn Gauntlet explained (NEW)
Iceborn Gauntlet
is a new (or renamed) Mythic item realeased in Patch 12.22, that is almost the same as the old Iceborn Gauntlet. It now has a sheen effect, which makes it really good on Jax. Damage-wise, it is inferior to the other two sheen mythics, but it'll make you very tanky. The slow and cripple are also very useful, both in 1v1s and teamfights. You can build traditional bruiser and go this mythic, but it works well with a tanky build, especially if your team needs a frontline.
Boots choices
Pretty simple.
Plated Steelcaps
vs AD-heavy comps,
Mercury's Treads
vs cc-heavy comps, and
Ionian Boots of Lucidity
if you want neither of the previous two.
Anti-healing
Executioner's Calling
for early anti-heal, then later on complete into
Chempunk Chainsword
for more damage, or sell and get
Thornmail
if you want to be more tanky.
Anti-healing got nerfed, and is not as important as before. Only build if you're facing very heavy healing. (ex.
Aatrox
,
Fiora
,
Nilah
,
Soraka
,
Yuumi
)
Legendaries (breakdown)
HP items
Armor items
MR items
Other items
Hullbreaker
Item
Hullbreaker
gives alot of stats for only 2800 gold. Very great 3rd+ item since
Jax
likes to splitpush. Very gold efficient even without the passive.
The nerfs were actually targeted to building
Hullbreaker
1st and 2nd item. They made the passive weaker early, but stronger later on. Build this if you're looking to splitpush it's still great.
Black Cleaver
Item
Black Cleaver
is good for shredding tanks but the stats are good overall.
I love this item 2nd or 3rd, even when there's no enemy tanks, because it gives
Jax
all the stats he wants. HP, AD, CDR, and armor shred.
12.22: Now that
Spear Of Shojin
is released, build it 2nd/3rd instead of this, but still get if you need tank shredding.
Sterak's Gage
Item
Sterak's Gage
helps you to survive burst, but
Death's Dance
just does it better. Works very well with
Death's Dance
though.
I don't recommend building this over
Maw of Malmortius
unless they have no ap.
Silvermere Dawn
Item
Silvermere Dawn
is only built if you need
Quicksilver Sash
active. Very good into long/dangerous cc champs like
Malzahar
or
Zoe
.
Anathema's Chains
Item
Great item to buy after your mythic but can be built later. Build if there's one enemy that you just can't 1v1 without the help of this item, or if there's one enemy that has the opposite damage type from his team. (ex. 3ad+1ap)
Anathema's Chains
DOES NOT REDUCE TRUE DAMAGE. If you can't 1v1 someone like
Fiora
or
Vayne
, do not build it for that purpose.
Very gold efficient for only 2500 gold.
Spear Of Shojin
Item
Best legendary item for Jax. Build 2nd/3rd every game.
Death's Dance
Item
Death's Dance
is such a great 2nd/3rd item. It helps you survive burst, and you heal on takedown.
OVERPOWERED ITEM. You can build this every game unless the enemy has no ad.
Guardian Angel
Item
Guardian Angel
is very good in teamfights because of the revive. Very cheap too.
Would recommend replacing this item while it's on cooldown. (on max items)
Gargoyle Stoneplate
and
Zhonya's Hourglass
are good options.
Randuin's Omen
Item
Randuin's Omen
is built specifically against crit. The active slow also helps on catching up to enemies.
Frozen Heart
Item
Frozen Heart
is built to reduce the attackspeed of the enemies. Very good against
Vayne
and
Master Yi
since they do true damage but rely alot on autos.
Very gold efficient for 2500 gold.
Zhonya's Hourglass
Item
Very niche item for
Jax
. By building this item we are not looking for the AP but the active, although it also provides some armor. Only build if you're looking to teamfight alot especially if you're the only engage of the team. Having stasis can let you clutch that one last
Counter Strike
or avoid alot of burst in teamfights.
If you don't want
Zhonya's Hourglass
, a good alternative is
Guardian Angel
.
Wit's End
Item
Wit's End
is your go-to mr item. Gives alot of dps and some movespeed.
Maw of Malmortius
Item
Maw of Malmortius
helps you survive magic burst andgives omnivamp. Very effective with
Death's Dance
.
Force of Nature
Item
Force of Nature
is the tankiest mr item, and it also gives movespeed. Build into alot of magic damage.
Blade of The Ruined King
Item
Blade of The Ruined King
is your best damage item. I dont recommend building this 1st most of the time because you are very squishy, but great 2nd item.
You can choose to rush this item if you need the sustain.
Serylda's Grudge
Item
Build
Serylda's Grudge
if you've already built
Divine Sunderer
and
Black Cleaver
but you need more tank shredding.
You can also build this if you just want damage while helping you to chase mobile enemies, as the slow is very helpful.
Titanic Hydra
Item
Provides you really good waveclear so build this if you love sidelaning and powerfarming.
You might want to build
Ionian Boots of Lucidity
with this because it doesn't provide any cdr.
Ravenous Hydra
Item
Also provides you really good waveclear so build this if you love sidelaning and powerfarming.
Unlike
Titanic Hydra
,
Ravenous Hydra
gives omnivamp, cdr and moredamage but no health so you'll be squishier with this item.
Gargoyle Stoneplate
Item
Build
Gargoyle Stoneplate
if you want both resistances. Very good in teamfights.
I only recommend building this over the other resistance options if you built alot of hp items and are lacking in resistances.
Full build examples
Example 1: All-rounder default
Example 2: Damage
Example 3: Splitpush (chain sidelaner)
Example 4: Anti-tank (2+ tanks)
Example 5: Heavy teamfight
Example 6: TANK JACKS (JANKS)
Item set
I made an item set that you can use ingame.
Paste it over here...
And there you go! Now you don't have to alt-tab out to check the item list.
Copy this:
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Combos
W auto reset
This is Jax's most important combo. You should master this as it will boost youroverall dps output. Press W as soon as your auto lands. Do this everytime unless you need to use W immediately.
Okay, im just flexing my mechanics here, but you should practice the auto reset on bothlow and high attackspeed.
Burst trade combo
Auto a minion once before jumping so an aa+W will proc your R passive. You can then choose to back offorextend the trade depending on the situation.
IMPORTANT: Recast your E manually before it ends to get another sheen proc, and try to get one last R passive auto before backing off for maximum damage.
Do this instead into matchups where you only have time for one auto. Cast W before Q so the W empower will go into your Q.
Example matchups are champs with disengage like
Quinn
or
Gragas
. Note that you dont always have to use your E when trading especially if the enemy has disengage since it'll just waste your mana and your E on cooldown means they have a window to trade back.
Helicopter Jump
Use this to stun enemies fast. You can recast E mid-air to stun faster but make sure to not miss. This is also a nice trick when taking scuttle. You can see here that my E damaged the crab before my Q.
Basic Gameplan
Powerspikes
Sheen
- sheen+W or sheen+W+R3 willhurt more
level 6 & 11 - you get much tankier from the R active and you do more damage with the R passive
level 9 - your W at max level results in much more dps because its cooldown is only 3 seconds
Trinity Force
/
Divine Sunderer
- Jax spikes very well with these mythics
level 13 - your E at max level results in a much lower cooldown
level 16 - you get your last R point and maximum passive bonus attackspeed
Early Game (0-15mins)
Look for all-ins if you win early and play back if you dont. Trade around your counterstrike cooldown but for the most part just try to scale. You can look for more trades after level 6. Try to get the wave pushing to you to be safer from ganks and to find better all-in opportunities. You are very strong once you get your mythic so look for small skirmishes.
Mid Game (15-25mins)
After laning phase, sit at a sidelane and splitpush. You are a very good duelist and you should look to fight 1v1s in the sidelane as long as you're not too behind. If the enemy is trying to take an objective, you should think if your presence in the teamfight would matter, and decide if you're going to group, or continue splitpushing. You can also splitpush and use teleport if you want to join your team.
Late Game (25+mins)
Continue to splitpush if your team isn't at risk of getting caught. If you think your team will get caught, or the game isn't one-sided, you need to group with your team to help them fight. Play on the side of the map that has the next major objective up so you can rotate to take it with your team. If you have teleport, you can go to the opposite side of the objective and use it to join your team.
Extra tips
- Always try to poke with
Empower
, or
Leap Strike
+
Empower
> aa, especially with
Sheen
. This hurts alot more than you think and your
Empower
has a very short cooldown especially at max rank. This applies mostly in the laning phase, but you can do this in the mid to late game to squishies that you know you can't kill, but you can chunk them out and be annoying.
Matchups
Worth banning:
Malphite
,
Gragas
,
Shen
,
Vayne
I've decided to not make a matchups section because people have already made a handful of those. I'll instead be linking this google spreadsheet that i found on the Jax subreddit. (NOT BY ME) It's old, but it's still relevant.
I still don't know how to build on jax, im plat 2 and i watched every single guide on internet and there will always be enemy team comps where i will fail build and lose and be usseles. PS can you tell me your fav jax player mine is raen (raen on twitch you can check him out hes otp)... great guide can say best of best