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(13.6) CHALLENGER VAYNE TOP GUIDE Season 13

BIG VAYNE TOP MATCH UP DOCUMENT INCLUDED

My Stream

My Vayne Top In Depth Document



https://docs.google.com/spreadsheets/d/1qK4DnrgBJ5mqrcBAC9DgN1KvA8Hmd2cN5dxBvWW8G20/edit?usp=sharing

Please join my discord to access a video in the section called Vayne top document where I fully explain how to nagivate the document and read the cutdown values on the right hand side.

Discord Link FREE IMPROVEMENT VIDEOS IN HERE

discord.gg/saskiolol

In my Discord, I have a section called improvement videos that are free and are very high quality if you truly want to get better at the game. Aside from that we have a great community of Vayne players so feel free to stop by and join us!



Introduction

Hello my name is Saskio. I am an NA CHALLENGER Vayne top player bringing you my in depth guide on how I play Vayne. My goal is to give you the knowledge and tools you need to find success on Vayne at any rank! I currently have multiple accounts in master+ all dedicated to playing Vayne. I am streaming everyday at Twitch.tv/Saskiolol and would love to answer any questions you may have there!



Abilities

Starting off with Vayne's Passive Night Hunter she will gain 30 bonus movement speed against VISIBLE enemy champions. While ulted Vayne will instead gain 90 movement speed.



Next up Vayne’s bread and butter her tumble. Vayne dashes 300 units in a target direction empowering her next auto for 7 seconds to deal bonus damage.



Vayne’s Silver bolts are applied on hit and with condemn for 3.5 seconds which refresh on subsequent hits. Upon the third hit the target will take bonus true damage based on maximum health.



Next up Vayne’s condemn fires a bolt at the target enemy dealing damage and knocking them back 475 units. If the target hits terrain they take bonus damage and become stunned for 1.5 seconds.



Lastly Vayne ultimate FINAL HOUR gives her attack damage and tripling night hunter bonus for a duration. Additionally tumble cooldown is reduced and grants invisibility for 1 second. Attacking or condemning will break the stealth immediately. While in final hour form getting a takedown will increase the duration of the ult by 3 seconds for each takedown.



Maxing Order



When it comes to leveling order on Vayne there are a lot of variations you can play with while some specific matchups require certain points in a skill. There are even times where you will level very weirdly like 0 points condemn or skipping and ult point for tumble.



The question everybody always asks is do I max Tumble or Silver bolts first.



Generally speaking maxing silver bolts first is the highest dps option you can go for, however leveling up tumble or even maxing it sometimes can be very beneficial when you want a lower cooldown. Very commonly into some melee matchups I will place 2-3 extra points for a lower cooldown giving me more flexibility in how I want to kite or chase.



If you were to follow this order it would look like this



Q>W>E>Q>Q>R>W>W>W>W>R>Q>Q>E>E>R>E>E



Q>W>E>Q>W>R>W>W>W>Q>R>Q>Q>E>E>R>E>E



This leveling order will give you a lower cooldown making tumble more accessible. You can also look to level like this if you know you will not proc your W in a specific match up until later on.



The standard leveling order on Vayne is



Q>W>E>W>W>R>W>Q>W>Q>R>Q>Q>E>E>R>E>E



This maximizes your true damage and synergizes well with the meta of on hit/attack speed Vayne.



Summoner Spells

Summoner spells on Vayne show exactly how the player plans to play. It’s important you run the most optimal spells to make the matchup or game go as smoothly as possible.





  • Flash Ghost



Starting off we have the most standard spells on vayne being Flash Ghost. These summoner spells are the most flexible, allowing you to chase, run away, or reposition.







  • Flash Ignite



Flash Ignite gives you a ton of kill pressure. This summoner spell variation is mainly used to reduce healing on some heavy healing champions. Alternatively you will notice me take ignite into very tough matchups and try to match their kill pressure like Akali, Quinn, and Jax.







  • Flash Teleport

Flash TP likely means you are playing safe in a hard matchup and want to be able to reenter lane without losing minions after getting poked out. TP will be very helpful in allowing you to split push without worry of not making it to a fight in mid game.







  • Flash Cleanse



I rarely run Flash Cleanse but these summoner spells will help you escape certain crowd controls while being able to flash away. You will see me run these summoner spells if I am against a heavy crowd control team while they have a J4.







  • Flash Exhaust



You can try exhaust into matchups like Pantheon, Jayce. I almost never run this combo in top lane because I feel like in those







  • Ghost Cleanse



If you ever see me run cleanse I am likely running it with ghost since the synergy is really good. The point of these summoner spells is to help you escape crowd control and immediately have the movement speed to chase or kite certain match ups. You will need very specific conditions from the enemy top lane, jungler, and sometimes mid to run this. Listed is every top champion you can potentially run the summoner spell into. However in order to truly unlock the summoner spells you would need not only the top laner but the jungler would have to be one of these champions. There is also nothing wrong with running ghost cleanse for a particular match up while the enemy jungler is a weak ganking jungler like Yi, and Shyvanna. Lastly, some mid matchups can influence this decision like Lissandra, Twisted Fate, Ahri, and Veigar.







  • Ghost Ignite



I rarely run Ghost Ignite but it can be an option into some specific match up like Mundo, Vladimir while the enemy jungler is a weak ganking jungler with no gap closes. This summoner spell is only useful when flash isn’t optimal into the 3 enemy top side but also giving you kill pressure over your opponents.







  • Exhaust Ignite



Exhaust and Ignite is a very rare combo to run on Vayne. These summoner spells are only viable into matchups where you would have gotten zoned and you need every last combat stat you can get. Or you will likely just fight to death when you run into them. Examples of these matchups include Draven, Lucian, Kalista, Pantheon, Tristana, and maybe Rengar.





Runes



I will start off by explaining every single rune on Vayne and when you may possibly run it. Beneath it I will include a couple common pages that you will often run. My biggest advice is to play around on runes depending on the matchup or simply copy my runes in my document for each match up. Click each rune to have a drop down explanation below on what I think!



Precision Primary



  • Lethal Tempo



  • PTA



  • Fleet



  • Precision Tree



  • Overheal



  • Triumph



  • Presence of Mind



  • Alacrity



  • Bloodline



  • Coup De Grace



  • Last Stand



  • Cut Down



  • Domination



  • Hail of Blades



  • Breakdown



  • Conditioning



  • Bone Plating



  • Second Wind



  • Overgrowth



  • Revitalize



  • Unflicnhing



  • Demolish



  • Sorcery



  • Nullifying Orb



  • Nimbus Cloak



  • Celerity



  • Absolute Focus



  • Gathering Storm



  • Scorch



  • Domination



  • Taste Of Blood



  • Ghost Poro



  • Ingenious Hunter



  • Ultimate Hunter



  • Breakdown




Adaptive Tree



  • Breakdown


Offensive: 10% Attack Speed



Always run attack speed to synergize with Vayne’s entire kit

Flex: Adaptive



Run adaptive damage since Vayne needs as much damage as possible





Defense: Hp Shard, Armor, MR



The only change you will always make is the defense tree.



You will notice me taking hp shard in 3 situations.



1. When I do not know what solo lane match up I will be in where they have a split of an AD champion and AP champion like Akali and Yasuo.

2. I am against an ap matchup and the enemy jungler is AD while I am running conditioning.

3. I am playing for maximum scaling with conditioning into any easy matchup where I AM NOT RUNNING CUTDOWN

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COMMON RUNE PAGE SET UPS



  • Standard Resolve


This is the most standard rune page you can possibly run on Vayne. You have the best primary rune on Vayne with Lethal tempo and the highest defensive runes with conditioning and overgrowth. You will see me run a rune page similar to this almost 95% of the time since I heavily favor defensive runes.



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  • Standard Domination


You will run this page when you are trying to fully pressure somebody underneath the turret. As stated before you will run this page into a champion like Mundo, Ornn, Garen, Shen, Illaoi while the enemy jungler is a farming jungler or weak jungler like udyr, Yi & Shyvanna. The point of this rune page is to have infinite mana with presence of mind to poke the weak matchup under the turret, while having taste of blood and an early vamp scepter for infinite health sustain, and extended vision with ghost poro. Along with placing 1 pink ward in a defensive position. Essentially once you set up this exact scenario in game, you have infinite resources all across the board with hp, mana, and vision.

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  • Damage Variation


I only ever run this page if I need more damage or if I am yoloing a full crit build since crit benefits heavily from ad. You will often see me run this page into the matchups similar to matchups you would run taste and ghost poro into since you cannot get punished too hard for not going defensive runes.

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  • HOB Style


I will run this rune page into Gangplank or Lucian when I am playing for kill. You can hypothetically run this rune page into every matchup purely for the laning phase but it is very risky if you lose lane or fall behind since there are very few scaling options.





Starting Items



  • Dorans blade



  • LongSword



  • Cull



  • Doran Shield

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Early Game Item Purchases

When it comes to early bases you generally want to always get your items along with a refillable potion if you didn’t start it and control ward. I will always try to spend as much gold as possible when I base. Whenever I talk about vamp vs berserker greaves rush, I am always asked which one should you go first. It is always a mixture of how much money you have and what you are playing for in the early stages of that game. Generally speaking if you are playing to kill your opponents you want Greaves to have flexibility in how you kite. You want to build a vamp scepter first if you are mainly playing for sustain or for freezing waves. Very rarely will I purposely opt in for noon quiver but I will build the item if I really want to shove the wave. Examples of these matchups would be janna smite top, or maybe Shen and Ornn.

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Mythics Kraken Vs Immortal



When it comes to mythic items the biggest question I get asked is Kraken Slayer or Immortal shieldbow. My biggest advice when it comes to these items is looking at the enemy team and deciding what is more beneficial for that game. If the enemy team has very tanky targets then you can opt for Kraken Slayer, if they have assassins or things that can burst you immortal shieldbow will be more beneficial. At the end of the day if you are new or in doubt, just buy an immortal shieldbow since it gives lifesteal and more survivability.



Galeforce

Galeforce is a unique item that I don't think is very good unless you are against matchups that are really slippery and good at running away. The item does not offer very useful stats to Vayne like immortal or kraken slayer. The only reason you would ever buy this item is for the dash for very specific games or matchups. Examples of these matchups include Nasus, Sett, and maybe Garen.



Lastly I will give a shoutout to BORK rush which is very common in matchups where you heavily benefit from stealing movement speed like Nasus, Sett, and Garen. You can also rush these into matchups where it's less optimal like Fiora, Aatrox, and Jax if you are winning to force the opponents to trade back or be very mindful of their positioning.



Listed below are the variations of the 4 core items you can go, you can rotate and build different items first in specific matchups. For example you can go immortal shieldbow into wits end for an ap matchup, then come back and finish rageblade. It just really depends on the situation, my biggest advice is to adapt and try different variations based on what you see from the enemy team.

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Standard Build Variations

  • Standard

Greaves > Immortal > Rageblade > Wits

Most standard build can never go wrong with this

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  • Bork 3rd

Greaves > Immortal > Rageblade > Bork

Build for a specific 1 v 1 matchup or enemy team has no AP and really tanky

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  • Kraken Variation

Greaves > Kraken > Rageblade > Wits

Highest damage possible build. Must either force vamp for 5th item or run bloodline.

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  • Kraken Bork variation

Greaves > Kraken > Rageblade > Bork

Faster way to access a 3 item spike with lifesteal to shred tanks

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  • BORK RUSH

Greaves > BORK > Kraken > Rageblade

BORK rush variation

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  • BORK IMMORTAL

Greaves > BORK > Immortal > Rageblade

Bork rush variation with Immortal

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Crit Build Variation

I am personally not a big fan of crit but I will mention the build for those that would like to go down this route. You want to complete your mythic into Phantom Dancer which will get a ton of movement speed and extra attack speed. From there complete infinity edge for that damage spike. Items 5 and 6 are situational but following up with more crit items are generally beneficial like bloodthirster, mercurial scimitar, rapid fire cannon, the occasional lord dominiks regard or a simple guardian angel.

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Situational 5 / 6 Items





  • QSS/Mercurial Scimitar/Silvermeredawn



  • Force of nature



  • MAW



  • Spirit Visage



  • GA



  • Randuins



  • Phantom Dancer



  • Anathemas Chain



  • Rapid Firecanoon



  • Executioners



  • Bloodthirster



  • Deaths Dance



  • Titanic Hydra



  • BORK



  • Gargoyle Stoneplate



  • Edge of Night



  • Runannes



  • Hullbreaker





Combos



Vayne has very few combos but I will cover the few she does have in this section.





E + Flash combo



Starting off with the E flash combo. The point of this is to wind up your condemn but flash to a new location so the projectile hits them from the new location. This is most commonly used to catch your opponents off guard to get an immediate stun. Here is exactly how to do it: start by clicking condemn on your opponent, from here you have roughly half a second to flash to your new location.





Auto + Q into wall



This isn’t necessarily a combo but an important mechanic to output damage must faster on Vayne. The idea is to auto attack and tumble into a wall that you are standing right beside. Since you are tumbling into the wall, your character will be stopped forcing it to complete the animation therefore allowing you to attack. You will most commonly do this when you are leashing, taking towers, securing objectives like dragon/herald/ and baron. However you will run into very unique situations during fights where you will need to apply this mechanic in order to live so keep your eyes peeled for those opportunities.



Auto Blast plant + E while auto is in midair



This is a very rare combo but the point is to auto attack a blast plant, while the auto is traveling in midair you wind up your condemn on your target then let Jesus take the wheel. It’s hard to explain when or why you would use this combo but it is there when the time is right.



Vayne invisibility



In this section I will be talking about everything you need to know about Vayne’s invisibility past level 6.



ULT + Q



This is less of a combo but more of an initiation tool. The point is that you are out of vision and you Ult and Q to keep closing the distance while remaining invisible for 1 second so you can sneak up on your opponents without them ever knowing it. It’s important to understand minion vision and champion range for this to work because if you get spotted the play will not likely work. Another thing to keep in mind is understanding the distance at which you do it and if you will even catch up to hit them.



Another way to utilize this combo is by doing it from a bush and assassinating someone. A glitch that nobody talks about is if you are standing right on the edge of a bush, sometimes your character will bug out and be revealed to the opponents. I don’t know why this happens but a way to combat it is to back up a bit into the bush so there is more time for your tumble animation to go through before you leave the bush. So judge your distance and see if you are willing to take the risk to make sure you can engage on your opponents with a timely distance.







During teamfights you don’t always have to maximize damage output by constantly tumbling and attacking. Keep in mind that invisibility lasts for 1 second so sometimes it's worth it to stay invisible to get a better position to potentially output more damage later.





Another way to juke opponents in duels or fights is by tumbling straight through them. You can only do this if you are not taking dot damage or getting hit by minion projectiles. The point of this is to completely juke your opponents and show up behind them. Human brains will fill out sequences when their opponents are doing something so you can take advantage of this by doing something that they have not accounted for.





Lastly when it comes to Vayne’s invisibility, you can straight up be compromised and be shown by these abilities. Aside from that when it comes to revealing Vayne’s silhouette any AOE abilities, dot damage, minion projectiles, or red trinket will show your general location. This is why purchasing death’s dance isn't great on Vayne since you cut and distribute the damage overtime meaning you will take damage while your invisible revealing your silhouette to opponents.





Gameplay

When it comes to Vayne top gameplay everyone has it in their mind that they must play super aggressive and solo kill and bully their lane. While this is partially true it's important to cover all the basics to make sure you are playing as optimally as possible. During the laning phase for most melee matchups you will want to control brushes and contest every cs you possibly can. You want to generate as much gold for yourself as possible while denying your opponents the ability to get gold and sometimes experience with your ranged advantage. You do this because Vayne heavily outscales and benefits from being really high level with multiple items.



Remember when I said it's partially true to solo kill and bully your lane. You need to make sure you do the basics first like landing minions and controlling waves. From there when you have free time you look to poke your opponents and take small victory trades. I have coached many Vayne players before and notice the tumble forward and start tanking a ton of minion aggression or bad trades. They put the enemy top laner at 30% hp while leaving themselves at 55% and open to get ganked. As Vayne you don’t need to take someones hp down 100 to 0, you play slow and focus on waves while taking maybe 5% of someone’s hp and taking almost nothing in return. You then repeat the process slowly and slowly until you can potential all in someone once you have taken multiple small good trades. If you can’t kill them then look to take small leads like tower plates, camps and objectives, or take good base timers.

Let's get into how to cs properly and the things you need to keep in mind. Vayne has 550 range and a missile speed of 2000. She has an auto attack cancel with her Q and 3 procs for W damage. Lastly she has a condemn to damage and displace a minion. These will all be really important when it comes to csing and sometimes crashing waves as fast as possible.



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During the laning phase you want to position to achieve as many things as possible.



The ability and range to last hit

Out of range to get engaged on or damaged

Near brushes to reset aggression if you decide to trade

In range to harass or zone opponents off to thinking that you will poke them

That's why you will notice me in some games that I will walk forward in an aggressive manner only to scare my opponent while I focus on last hitting





The safest position possible to escape a potential gank if it does come from the worst angle possible

To hover towards a potential jungler play that is happening

Lastly the potential situation where you have to walk as close to a minion as possible to last hit it

You will only do this last one if you recently auto attacked a minion and you don’t have enough attack speed to get another one AND maybe your Q is down or you don’t want to use it. You will then walk melee range so your missile has less distance to travel beating out other minion auto attacks allowing you to get the cs.

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How to play Mid and Late Game



When it comes to mid and late game on Vayne, you want to group and make use of your summoner spells and items to win teamfights. I will make a more in depth guide in the future but I will quickly touch on each topic to give you an idea of what you should do.



During the mid game and late game you generally want to push out waves IF IT IS SAFE then rotate towards your teammates and fight around objectives. This will guarantee you more gold and levels before you go for a risky plays.



If it is not safe it is better to collect waves then rotate late towards teamfights. Otherwise you can simply just force group and try to fight immediately.



If you believe playing around your teammates is not the play, you can infinitely split push by going to the opposite side of the main objective being played for. Push out the waves and set up a couple wards and keep trying to pressure turrets. If you are holding an enemy laner in lane, you can potentially move and force a numbers advantage fight near your teammates in mid lane.





During teamfights your biggest friend will be the zone of influence concept. Zone of Influence: the area somebody can impact. Understanding the range and staying outside of enemy areas of initial danger will make teamfighting easier. After all the big cooldowns are used you come in and easily sweep the fights. The biggest thing you need to identify before fights is all the biggest cooldowns that will immediately kill you. Try to wait these out before entering a fight or be ready to flash or tumble if you start fighting.



During teamfights you have 2 ways you can play fights. The first and most standard way to play fights is called front to backing. Front to backing is defined as it is, simply fighting the enemy team by hitting their front line and staying away from their back line. This will make it easier for your team to peel you since you are holding an angle with your teammates.



The second way is assassinating by diving the backline and finding an angle where you can hit their most important threats while avoiding their frontline. You only do this when the enemy backline would destroy your front line faster than you would kill theirs.



A concept that I do during teamfights is isolating separate 1 v 1s. Most people view teamfights as 5 v 5 but as Vayne you want to only put yourself in range of 1 person at a time. This minimizes the damage you take and allows you to focus on 1 person which naturally also translates into the front to back fighting style.

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Bans And Worst Matchups

I always ban Malphite in solo queue because the matchup is very rough in high elo. Alternatively another character you can ban is Teemo. Both these champions are very hard to deal with so choose wisely.

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Conclusion

This concludes my Vayne guide. Please follow my stream for live gameplay and join my Discord to be a part of a community of like minded Vayne players. I had a blast creating this guide and would like to thank you for reading until the end. Best of luck on the rift.

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Coaching

If you would like to recieve high quality coaching from me. Navigate to my name on https://neace.gg/ and book a session! I am open to coaching anything on Vayne top/mid/adc or any other champions on any role.





League-Of-LegendsTopVayne

ABOUT

Hello My name is Saskio and I am a challenger tier Vayne top player. I center my content around coaching and entertainment. Come by my stream and ask questions!


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