Querrilla Warfare Shen
A guide to Shen Jungle
November 12th, 2022 ⸱ 7 min read
Quick Shen Tank Jungle Build
Welcome to my humble guide!
Hello, I'm Pyrath from EUW. I've played League of Legends and Shen since the ancient times. I started approximately when Kennen was released in 2010. I've been a Shen one-trick ever since I started playing. I've only peaked Gold in soloqueue because I haven't had an interest in ranked, but my fascination with theorycrafting and constant practice has given me wisdom in the ways of Shen. I mainly play Shen in the Jungle because I find Top Shen boring, so this will be a SHEN JUNGLE GUIDE. Jungle frees you from having to defend a tower as your ult wants you to abandon top for jolly co-operation.
(PSST. By the way, make sure to use a green chroma if available when jungling or you lose the jungle camo hidden passive.)
I've tried many Jungle runes and 3 of them have stood out from the rest. They are in order of my preference, starting from the strongest page:
page is the one I've found the most success with. offers the most versatility. You can either chase and stay on top of enemies, or proc it for a fast retreat if necessary. It will make
drag-throughs easier and keeps you stuck to your enemies for attacks. gives you that extra burst of speed when you use your and , gives you greater Ability Haste and gives you power when in the river, which is great for contesting Scuttlers, Dragons and Herald/Baron. This page makes your APM potential higher than the rest of the pages. You can cast Twilight Assault more frequently for faster Jungle clears, and you can Twilight Assault more in fights and when traversing over walls. Shadow Dash
page is what I used to do by default before the page. It's a great overall keystone that doesn't care about your Adaptive Force. It will adaptively deal damage based on your level, and the % increase helps you and your team deal more damage and finish off opponents. is great for any ambitious gamer, to make your Jungle clears faster and to increase your overall DPS, and for even more damage increase when half health or lower. You can go instead if you feel like you need it more than the attack speed, and , although I think is better as we have AOE damage. This page gives you stronger dueling damage and all-in potential.
is my least used keystone and I've pretty much dropped it altogether, because of how hit or miss it is. If you miss your
, you have no keystone. But if you're good at landing your taunts, then it's a great keystone for some extra damage and soaking up enemy damage. for those satisfying bonks, for overall tankiness after 12 minutes, and for those messy situations where you're getting kited and cc'd. Alternatives would be if you feel like you need a bit more tankiness early game (Think getting invaded), for some mid to endgame scaling and for stronger Shadow Dash and Ki Barrier . I think is the strongest in terms of overall tankiness and is the most helpful in the bottom row. This page is for when you need to be tankier than just what your items offer. Stand United
As you notice, your secondary path will always be Domination with and . With a ridiculous 4 second cooldown, Shen is able to proc easily and repeatedly with red buff slow,
slow and Twilight Assault taunt. is great with this Ability Haste stacking build, enabling you to use Shadow Dash much more often. Stand United
- Phase Rush
- Press The Attack
is almost mandatory for Dash Flash combos.
is for when you've got an acute need for speed.
There is only one skill path and that's the Q max into E max. We need that monster damage from
in order to stay in the game. Twilight Assault
My default item build is the build with as the first or second item. AOE for Jungle clearing is essential for Shen. The aim of this build is to increase your solo agency while also increasing your Ability Haste for more repeated casts, especially for your ultimate
. Stand United
I tried to put the items in build order so that it reflects best what I'm trying to achieve.
keeps you up with the enemy jungler, who is most likely playing a champion better suited for jungle clears, and therefore we will be building it first with rush, or second with into rush. item cost was dropped from 1100 to 1000 recently, and is probably a better item rush compared to because it's available earlier, allowing you to start clearing Raptors and Krugs earlier and more effectively. Instead of paying 1200 for a , you could perhaps buy a and at 1300. Once you have both and , Jungle clearing becomes a simple task.
is also a great item for faster clears and much stronger ganking. It's Refuel passive was changed from stacking with attacks and moving to stacking with taking damage from large monsters and champions and moving. Therefore Shen's Jungle clearing with has changed a bit. You will maximize Refuel procs by maximizing movement in between autoattacks. If you do it properly, you should be able to proc Refuel twice on a single camp. Sometimes it's also better to kill the large monster last or with the second Refuel proc so it can keep attacking you, generating more Refuel stacks and making the clear faster by a few seconds (When killing Raptors for example).
is also a good second or third item. It works great alongside . The health and movement speed both increase damage. Walking in between attacks when clearing a jungle camp increases your overall damage and gives you plenty of movement speed to go from camp to camp and to gank lanes more efficiently. I've been experimenting more with it as a second item and I like the fact that I can arrive faster to wherever I need to be and it offers a little bit more damage which we can maximize with the playstyle.
is a stable third item. It gives you all the tankiness you would need at this point against any physical damage threat. It also has a strong active that is yet another slow on top of active. Building it will also net you 10 Ability Haste + 5 from Mythic Passive. It works well with the Warden playstyle of Shen, as the active will also reduce enemy champion AD and Critical Strike Damage from any oncoming threats, peeling your allies effectively. It suits nicely into this build as a third option and makes you a tricky opponent.
is your typical third item and onward when you desperately need the healing reduction. Rarely it has to be built second.
Boots I tried to put into order of most valuable to least valuable. are cheaper than tank boots and grant you and cooldown reduction as well as 20 Ability Haste. Getting these early will speed up your quest completion and Jungle clearing speeds significantly. You might want to opt into tankier items by your 3rd and 4th items, like and to avoid being too squishy when you're running .
- Chemtank Build
- Frostfire Build
- Sunfire Build
This guide is WIP. I will add in information regarding Jungle clearing, pathing, ganking and more. There will also be more builds and info on them eventually. Thank you for reading and good luck in the Summoner's Rift!