Pullk's Tank Nunu Jungle Guide!
Hey Everyone, my name is Pullks and I am a Grandmaster Nunu player who is going for Challenger in Season 13. I am consistently one of the highest ranked Nunu players on the ladder and I am here to provide you the only Nunu guide you will ever need!
I consistently update this guide as things change and what has been working for me on Nunu. If you have any questions feel free to join my discord *below* or check out my twitch stream (https://www.twitch.tv/pullks). I answer all questions and even do FREE op.gg reviews.
Lets get right into the guide! (TLDR Guide first with more in depth below)
Start Red Buff (leash doesn't matter), if no leash use smite. Roll over to raptors with W and take them, then walk up to wolves and roll over to Gromp and take it. This is the fastest way for Nunu to hit level 3 and be able to gank right away. I use this pathing EVERY. SINGLE. GAME. 99% of the time it works, every time.
- Skill Path
Nunu & Willump
- Best Page
I also offer Live Coaching and VOD Coaching, if you are interested you can join my discord here: https://discord.gg/zP6x2GVbtuhttps://discord.gg/zP6x2GVbtu
+ Good Clear Speed + S+ Ganks + Amazing Objective Control (Q+Smite) + Survivability in Jungle + Lots of Crowd Control + Surprising Damage (Level 6 Spike) In my opinion Nunu is the only fun tank in the jungle, I NEVER become bored of him. His damage can kill almost any champion when he hits 6 and if he gets a full ultimate charge off. Not to mention it still makes me laugh when enemies try to flash away from my snowball, or once I proc phase rush. He also has an uncontestable smite (Q+Smite) if you time it perfectly. I highly recommend trying him out, you might just have fun ( ͡ᵔ ͜ʖ ͡ᵔ ).
- Heavy Reliance on Team - Ultimate Easily Disrupted - Poor Defensive Scaling - Weak When Behind - Poor Brawler - No Late Game Damage
Nunu struggles if he gets put behind the enemy team, this is why you should aim to play with big brain IQ only. Don't try to take scuttle crab alone unless your teammates are on the same page as you, you're practically a 2nd support. You will have some games you give your team a lead and still lose (I've had teams throw 10k+ gold leads). If games go >30 mins you are outscaled by this point, play around your team and keeping the carries alive. Nunu is one of my favorite champions, he may honestly be the only reason I still enjoy playing League and he is by far the champion I have the most hours on. I have over 1.5 million mastery points on the boy and his yeti, he has been my #1 pick since I started playing ranked. He is an extremely fun champion with a kit that is based all around GANKING, GANKING, and GANKING some more. He is unique compared to any other jungler as he is extremely mobile with Biggest Snowball Ever! and can put pressure on the map before most other junglers in the game. This makes him an amazing solo queue pick as he has an amazing influence on the game, not to mention his objective control with Consume, this yeti practically has two Smite, what are you waiting for? This guide will show you step by step how to maximize your Nunu & Willump gameplay and climb the solo queue ladder, or just enjoy some laid back games with friends :)
This is the current BEST rune page for Nunu, and the one I personally use to climb in high diamond/masters. The only primary rune you should be taking on Nunu & Willump is Phase Rush. Very easy to proc as you only need to hit 3 attacks or abilities to gain the movement speed. You can proc it fully with Snowball Barrage and lock down enemies easily with the root it provides. This can allow you to get a full Absolute Zero channel off and do tons of damage to your enemies. You will also laugh when people try to flash after you proc Phase Rush but you still chase them down. This pairs amazingly with Nunu's kit as it grants you bonus movement speed. Helps if you need to escape sticky situations with Flash or lock someone down with Chilling Smite, sometimes it's all you need. Any sort of movement speed pairs well with Nunu. Getting an extra 1% for free is nice and improving all other movement bonuses by 7% helps you lockdown people that much easier. Similar to Celerity, Waterwalking gives Nunu & Willump extra movement speed and damage when in the river, which is great for objective control as well as ganking lanes.
Domination for the secondary tree as Zombie ward lets you get free AP for clearing wards, as well as leaving a zombie ward in its place for free vision
Relentless hunter gives MORE MOVE SPEED for every kill/assist you get on each of the enemies, which makes you go FAST AF BOI.
I have added the alternative rune page with tenacity that some people like to run as it gives more flexbility in case the enemy team has lots of hard CC.
- Best Page
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Considering you are playing jungle, Smite will be a necessary summoner spell to take. Even if you didn't want to the client will now force you, this is the first spell for Nunu & Willump. I personally prefer Chilling Smitnear-deathe as it helps you lockdown enemies as well as run from near death experiences. IF you are feeling threatened by the enemy jungler/team you can take Challenging Smite to reduce their overall damage
Flash will be your second summoner spell as it is the best option for escaping or engaging. You could attempt to run Ignite, but it doesn't feel very good and your team may flame if they see a Nunu & Willump cosplaying Graves, especially in RANKED.
- Summs (Role 1)
CALL OF THE FRELJORD (Passive): When Nunu & Willump damages an enemy champion, monster or structure it gives both Nunu & Willump and the nearest allied champion bonus attack speed and 10% bonus movement speed. CONSUME (Q): Willump takes a bite of an enemy/monster, damaging them and healing himself. Heal increased when below 50% health. The heal is more effective against non-champions, so if you are in a fight try to Q a minion/or monster for a larger heal. BIGGEST SNOWBALL EVER! (W): My favorite part of Nunu & Willump's kit. This is practically a Sion R on a 14 second cooldown. As Brian Fantana would say "60% of the time, it will result in a kill every time' (Anchorman reference for my younger friends). But really, press W, land it and KILL ENEMY. SNOWBALL BARRAGE (E): You can cast this ability 3 times, after 3 seconds whoever got hit will be rooted. Pair this with Absolute Zero for some nutty damage. Landing all 3 casts will proc Phase Rush which is great for engages or disengaging, FAST AS FUCC BOI!!! ABSOLUTE ZERO (R): Channel for up to 3 seconds and make enemies disappear, seriously. If you get a full Absolute Zero charge off at level 6 you one shot almost anyone early game (if they don't have Heal or Barrier). Try to cast in a bush or out of vision for a surprise nuke. . ̿̿ ̿̿ ̿̿ ̿'̿'\̵͇̿̿\з= ( ▀ ͜͞ʖ▀) =ε/̵͇̿̿/’̿’̿ ̿ ̿̿ ̿̿ ̿̿
- Skill Path
Nunu & Willump
SUNFIRE AEGIS This will be your Mythic item in 95% of your Nunu & Willump games. This item gives disgusting damage output when you proc the passive and also gives extra Tenacity and Slow Resist for each Legendary item completed. FROSTFIRE GAUNTLET Situational, certain games you may not require the damage output of Sunfire Aegis and just need to peel your team or lock them down. I build this in <5% of my games, the HP scaling does feel nice once you have 4+ items though. DEAD MAN'S PLATE Movement speed is Nunu & Willump's best friend, it synergizes with every aspect of his kit. You get great stats as well as movement speed to make your Biggest Snowball Ever! even faster. Build this item second if the enemy has 2+ AD champions. SPIRIT VISAGE I have been building this item less, and priotizing Force of Nature as it has the most MR. This is an ok item if you have a healing/shielding support like Janna/Lulu/Soraka as it increases heals and shields you recieve. THORNMAIL Second best armor item for Nunu & Willump, nice armor and HP stats. If you are playing against multiple auto-attack reliant champions or healing champions it may be beneficial to build this second. Fun fact: when completed, you apply 60% grevious wounds INSTANTLY with your Biggest Snowball Ever!. DARK SEAL I build this in 99.9% of my games on Nunu & Willump, the 0.01% of the time is if I'm super behind (e.g. 0/4/0) and every piece of gold counts. Nunu & Willump has disgusting AP ratios (seriously, look at them) and this item can give you up to 65 Ability Power. You stack this very easily and you'll sometimes end up at 10 stacks without realizing. Upgrade to Mejai's Soulstealer if you have 10 stacks (don't instantly die after buying...). RANDUIN'S OMEN This item is very strong into enemy teams who are auto-attack reliant or have crit. Although,it is very strong into critical attack % champions like Tryndamere, Yasuo, Tristana etc. If you find yourself in a game with 2+ crit reliant enemies build this right after your mythic/boots. ABYSSAL MASK They changed this item for preseason/season 12 and it does not feel as good as it used to. It curses enemies and reduces their magic resist, but I would priotize Force of Nature and Spirit Visage over this. FORCE OF NATURE My current favorite MR item as it gives you the most MR out of all items, and when stacked an extra 25% resist. Not to mention MORE MOVE SPEED. GARGOYLE STONEPLATE It is RARE I ever build this item, unless the game is going on forever and I am rich. It is good into high burst enemies though, if you constantly find yourself getting blown up, the active on this item can really help. KNIGHTS VOW There will be the occasional game where the only way you win is through your fed teammate and you have to pray to the rift gods they don't throw. In those scenarios, pickup this item to help prevent that (redirects 15% of damage they take to you, the tank!!).
The "/Tier List" module below lets you rank matchups or synergies.
The "/Item Description" module underneath lets you add specific info for each pairing. Click Add New Item to add a champion and the dropdown arrow to add unique tips like starting items, skill order, and power curve.
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