Phrxshn's Mcdonald Worker Quick Guide To Singed[Patch 13.1]
Quick Singed AP Top Build
Best Overall Build
- Phase Rush
A lot of the less threatening match-ups can be fought from level 1 whilst you hard shove with your Poison Trail, the first minion of the second wave should be your priority when it comes. The ideal scenario is having that first minion of the second wave die to your Poison Trail whilst you're fighting the enemy top laner so that you get your level 2 and Fling, most players don't respect the damage a Flash Fling AA Ignite can do, with first blood you can get a recall in after shoving the third wave, and buy Boots and maybe another Doran's Ring/ Refillable Potion. An alternative way to start the lane is to stand in the furthest brush in top lane (The closest to the enemy tower), when the enemy minions run up you walk out of the brush and keep pulling their aggro in and out of the brush to get them clumped up in that part of the lane, when you run out and in the brush don't use your Poison Trail, last hit minions with your AA's and try and keep a slow push going till the third wave (Cannon wave), when that wave arrives you hard shove with your Poison Trail and Fling on the cannon minion, this shoves 2-3 waves of your minions into your enemies tower, which gives you a free recall to go buy items and get back to lane before minions get to your tower.
What I just described is the optimal start to a Singed game, but what if you goof and die to your laner? What you want to do when you're behind is 2 things. Ignore your laner exists (Within reason), if they start spanking you just run back to safety, don't try to scrap with them further because you'll likely lose the trades once they're ahead. Secondly, if you're getting really dunked on, build defensively and look to help the jungler with skirmishes/look to gank mid (Just to get yourself back in the game if your laner is too strong/good). If both of these approaches fail, go deep on the first option and start to proxy (Which I will get onto later). Forget about laning and just get your CS from behind their towers, if they chase they lose CS and tower health which helps negate the lead they had originally by generating counter-pressure from you forcing them away from defending their tower. Of course this is extremely risky because if they kill you during your proxy you're adding to the problem, and if their jungler decides to camp you whilst you proxy you're going to have gotten two enemies ahead. Proxying in this scenario is a high risk, high reward tactic.
From roughly 15-25 minutes you're in the mid game. I will be supposing that your build progress is that you've got your Mythic item and you've potentially upgraded boots. At this point in the game you should be constantly looking at the map for skirmishes/teamfights. For the most part you leave top lane in the mid game to go assist your team in fights and securing dragon/mid tower/bot tower. Most top laners opt to stay in lane and take your tower, which gives you a good window of opportunity to take control of the map as 5 v 4, get some picks with Flash Fling to pressure objectives and try to get your jungle/mid/adc kills so that they can snowball the game (If they're not already). Singed struggles to carry games, he can be extremely disruptive and delay carries from ending the game, but where Singed shines is getting his other laners fed. Initiating fights and getting picks is your main job in the mid game and you essentially become a Fling Bot in the river/jungle area unless you're ahead. Singed is pretty awful at pushing towers and so it is a waste to remain in lane permanently, you want to abuse Singed's capacity to hard-shove top lane to roam around the map, much like how a Talon, Zed, Qiyana, Taliyah, etc. hard-shove their lanes so that they can roam to different lanes or jungle skirmishes to get their team ahead. This is the tip of the iceberg of why Singed is extremely weird, as he is an AP tank top laner who has a similar playstyle to AD assassins and mid laners in the mid game. If you're running Teleport, use it to join team fights rather than to Teleport back to lane.
By the time you reach 30+ minutes Singed goes one of two ways. You either become completely useless other than being an occasional Fling Bot. Or you become an unstoppable, unkillable God. The conditions for this coinflip are mainly created by the team comps and who scales harder and when and so on. It also relies on how you itemise. For example if you go Turbo Chemtank against an ADC that scales well then you're probably going to be the unstoppable God rather than becoming useless because you'll be able to catch them and lock them down in teamfights. Additionally your main priority in the late game is peeling for your carries, make sure to use your Fling to get enemies away from your team (Unless they're squishies) as the later you get into the game the more likely it is that your ADC/Mid will be targeted by bruisers/assassins and so you should prioritise protecting them with your Mega Adhesive and Fling and potentially the slow from your Poison Trail if you have Rylai's Crystal Scepter.
Proxying is an incredibly interesting mechanism in League of Legends, in a game overpopulated by the exact same gameplay, proxying has stood defiantly as the most consistent and unique playstyle in the game. For those who aren't aware of what proxying is, it is the act of (As Singed) starting level 1 inbetween the enemies towers so that it is only you and the enemy minion wave. You kite the minion waves whilst inbetween the first and second (Or second and third) enemy top towers. This process allows you to get perfect farm, as well as avoiding the enemy top laner on top of forcing them to either face-tank your minion wave (Which will chunk them in most cases) or letting the minion waves crash into their tower without any push back from their minion wave (As those minions are occupied with being killed by you). A lot of players try to proxy the first 3 waves, then they execute to a tower, then they buy items and run back to lane so at level 3 they have an item advantage without losing out on anything so they can have an advantage in lane. There are a LOT of different things that can impact this however, and that's what makes this section so difficult to do justice to.
Your main role is not to kill your opposite in top lane, but to put him under constant pressure by killing as many of his minions as possible before he has killed yours. And therefore to force him if possible to fight under his tower (and to lose CS).
2 options are available to you and will depend on the position of the opposing jungler and yours and whatever the case, you will have to take vision with your beacons as far as possible in the opposing jungle.
If you lack vision on the opposing jungler: just push the lane in the classic way. You run with your poison active in creeps and try to keep it from doing too much damage to your minions. Regularly use your Insanity Potion(R)) as soon as you feel the need to more easily sustain the damage received.
If you have vision and the opposing jungler is far away: start by pushing the lane as before, then, as soon as you are at the level of the opposing tower, go into its jungle, ward as far as possible and place yourself between the 1st and the 2nd tower to intercept new minions with your poison. If your opponent comes, run, waste time, then come back and start over. His tower will slowly get scratched by your minions who are not under pressure.
At the end of the game, you will have to put in place a strong pressure on a lane opposite the objectives like Baron Nashor or the Ancestral Dragon . This will force an enemy to come without them being able to kill you since you will run fast. You can then either join your team with Teleportation in order to be in excess, or force the enemy to stay by continuing your push.
Singed basically gets max CS if proxy is done perfectly. There is not really anything else that could kill his minions and therefore his gold income is really high.
Your opponent has to constantly farm under tower. this makes farming somewhat difficult. Some carry champions might not have problems doing this at all like riven or yasuo but especially tanks will lose a lot of cs to this.
If the opponent decides to try to kill you he or she will waste a bunch of time chasing you and misses tons of cs while doing so you make the enemies minions crash into the tower 24/7 slowly but steadily destroying the first turret. You can draw the attention of several enemies towards you allowing your team to take objectives in the meantime. Your opponent does not get a chance to pressure the lane. No pressure on the lane, no damage towards the turret, no free roaming or taking objectives. this makes every move of him a high risk one. if he decides to tp roam bot but does not get a kill, tower or dragon he will have a huge disadvantage once back in lane. Singed eventually gets a lead big enough to 1v1 you and force you out of lane hence why proxying is done.
→ Can Proxy
→ A Brusier and potential AP Carry
→ Excellent at peeling
→ Fast as your R34 Nissan Skyline
→ Can fling champion in or out of fights
→ Can fill as AP if team has too much AD
→ Not too many easy match up
→ Scaling is capped at Mid-Game
→ Kiteable if no flash
→ Control crowd prone if no tenacity
→ Prone to ganks
→ Prone to true damage