An in-depth guide to shut the "Senna is not a real support"
Best Overall Runes
Best Overall Build
Hi everyone! I'm Le Kappastorm, a GrandMaster Senna OTP playing on EUW. I've been playing League since season 3, long time diamond stuck, but this season I've been able to peak GrandMaster 600LP and rank 1 Senna at some point by playing almost exclusively this aery build. You can find my op.gg below :
I immediately loved Senna's kit when she came out, her scaling, damage, long range, etc. However, Senna is very fragile, and will die if caught by pretty much anyone. You have to play safe and watch out for yourself. As a support, this is an issue because you want to protect your carry before yourself.
This build gives you the tankiness you need to survive, while giving you the tools to peel your carry, at the expense of your damage.
I did not create this build, and I must credit Kluckadell and Starving IRL for it. You will find their op.gg at the bottom of the guide. I still think that I've played it enough to give you a good enough guide about this build, and Senna in general.
Let's start with the rune pages. I only use these 3. The main one is Aery, and I switch to Guardian or Fleet depending on my team and the enemy comp. I'll explain the choices below.
- Fleet Footwork
During the champ select, ask yourself the following questions :
- Does my team have enough damages ? Do we need a carry or a peel support such as Soraka or Lulu ?
- Does the enemy team has backline access ? Will I survive after laning phase during teamfights ?
- Will I be able to stack souls during laning phase ? Who is laning with me and who am I laning against ?
If your team has several carrys and damage, you probably don't need to go Lethality, and peeling your carries is the best thing to do here. So you go Aery.
Enemy team has Malphite, Talon, Leblanc, Pyke ? Those are examples of champions that can reach and kill you or your carry without taking much risk. You have no mobility and won't be able to escape if they play well. Is it really worth to go lethality considering that you can die pretty much anytime ? You need tankiness here, and again Aery is probably the best choice.
If the enemy botlane has a huge spike and will engage you level 2/3 (Pyke, Nautilus, Nami/Lucian to name a few), you can go Guardian instead of Aery. It will allow you to survive early game and hard engage.
In any other situation, Fleet and lethality build is a great option. If you're laning with a tank or bruiser for fasting Senna, you have more kill potential, and the enemy bot will probably not be able to hard engage you, which gives you more time to stack souls. If you feel that considering the enemy team, you're mostly safe, you can go AD and try to carry the game. The thing is, this is rarely the case, your team has probably already enough champions to carry, and you will want to go aery most of the time.
- Summoner Spells
You always take Flash of course, as you have no dash and you need a tool to escape or secure kills.
Heal is the best Summoner Spell on Senna, as it gives you extra peel.
Exhaust is good too, but later on, you want to stay away from the enemy to not die, and peel with Q, Locket, Redemption and R. The longer the game, the longer your range, and you should not be able to (you must not) be in range to use exhaust. Ask your carry if he can switch to Exhaust/Cleanse/Barrier and go Heal. If he doesn't want to, then keep Exhaust.
I guess Barrier is fine, but I can't think of a situation where it is better than Heal or Exhaust.
Ignite is bad for the same reason that you prefer Heal over Exhaust (range), and because you want to peel. You don't have kill pressure early game with, except for some very rare situations.
You want to max Q as it is your main ability for extra heal and damage, then W for the root duration.
- Skill Path
- Ability breakdown
- Aery / Guardian build
- Fleet lethality
- Fleet lethality
At level 11, with the right runes, your ultimate, Locket and Redemption will all have 90 seconds cooldown, meaning that you can use them at the same time on several occasions. If you time them right, you can give your team a HUGE advantage during teamfights. The downsize is that there is a 90 seconds window where you don't want to take a fight because you have everything on cooldown.
I will repeat myself a lot of time here, so here is a quick summary of what you have to do most lanes : Pay attention to the distance between you and the enemy, you often outrange everyone so don't take uncesserary risks just to get a soul. It's ok if you don't pick up some. Try to dodge as many skillshots as possible, and play accordingly to the enemies cooldowns. You can be more aggressive for about 15 seconds if Blitzcrank misses hook for instance.
The key to Senna during laning phase is to know when you can actually walk up to retrieve souls and poke your enemies, and when you can't.
There is a lot that I learned and habits I picked up by playing over and over the same matchups. Don't panic if you're having a hard time, it can only get better.
This wraps up my guide. I hope you found it useful :).