Necrotisis' Guide to Sivir
Last Updated In Patch 13.3
Quick Sivir AD ADC Build
Best Overall Build
The above build is generally correct for most games of Sivir. Ability order is generally Q > W > E.
Some matches you will want to start cull instead of dorans blade, generally this is done into opposing hypercarry champions, as the kill threat in lane is lower and the scaling is more valuable. Cull is also a very strong early purchase if you want some scaling if the lane is progressing slowly. Be sure to use W as an autoattack-reset, because it allows you to stack lethal tempo a tiny bit faster. It also acts as a sheen proc for Essence Reaver, if you build that. The Scaling health rune shard is usually stronger than armor or magic resist as long as you don't die before level 4 or 5. Into some lanes, you may want to take the more guaranteed early survivability, but most people won't punish you for taking health instead of armor or magic resist. (Note: the scaling health rune shard is also incredibly good with stoneplate, as it makes the shield just a tiny bit larger and the health is worth far more due to the resistances from stoneplate.)
I'm Necrotisis, M7 Sivir, and as of writing this, NO LONGER the only person to write a Sivir guide on this website, so you're NO LONGER stuck with me (lucky you).
When should you lock Sivir, and why?
Even post changes, this hasn't really changed, however she is now a much more viable general hypercarry in comparison to her viability before the changes. Sivir is a champion who is known most commonly for her insane waveclear and her spell shield. You should consider locking Sivir if the opposing team has one or two really big important abilities with really long cooldowns (examples include Rumble ultimate, Caitlyn ultimate, Seraphine ultimate, etc), or if you expect the enemy team to be pushing for objectives and you want to stifle that through your insane waveclear. Sivir now is a very threatening late-game carry with her insane front to back teamfight potential and consistent DPS against entire enemy teams due to her W.
Weaknesses of Sivir
Sivir takes a lot of time to be super useful, as you want to generally have 3 items before you're particularly threatening in a teamfight. Her low range is her biggest weakness. While your Q does help slightly to mitigate this, it no longer has quite as much damage threat as it used to, and you rely much more on lethal tempo in concert with your W to pump damage. Enemy team compositions where their carries have similar scaling to yours but greater range (which would be champions like Jinx, Viktor, Ashe, Varus, etc) are going to consistently make you feel weaker because they have more teamfight pressure than you. The other weakness of this low range is enemy divers. Things like a Jarvan or Vi are either going to be in range to ult you or you wont be in range to auto-attack them. Her other large weakness is her slow scaling, as mentioned earlier. This can generally not be too much of an issue as long as you nab every CS you can get and try to take as many kills as possible. Your late-game is your win condition, but you need to get there.
Teamfighting as Sivir
Arguably the most important facet of this champion, and one of her strongest moments in any given game. When teamfighting as Sivir you want to stack lethal tempo on the enemy tanks, press w, and then watch as you put the enemy team's health bars through a blender. Just make sure you stand in a safe position behind your frontline and auto every time it is safe to do so. Generally you want to move between attacks, as with any adc, but with Sivir it is even more important because she has a lot of movespeed and can create a lot of space this way. In general you're going to want to use your ultimate while your team is either chasing or running away from the enemy team. The movespeed is more impactful for your allies if they spend most of the duration moving, rather than attacking. However you must balance this with the fact that your ult gives you lower cooldowns and better survivability, making it an important tool for your own DPS and survivability.
Below are the rune pages I use personally for Sivir.
It's important to identify if you need to be your teams main DPS with Kraken or if you need the extra mobility of Galeforce.
Swapping out Runes is as follows:
Lethal Tempo: Never swap it out. If you think you need fleet for this game, you shouldn't have locked sivir in the first place. You're going to want the extra range and attack speed. Triumph over Presence of Mind: Honestly not recommended, mana restore on takedown allows you to keep ricochet up, and you should have lifesteal to be healthy enough to keep fighting most of the time. With the recent changes to mana for adcs and Overheal, you can realistically go any of the 3 here. Bloodline of Alacrity: Go bloodline if you don't intend to build lifesteal in your first or second item, if you do plan on going lifesteal early, just take alacrity. Cut down over Coup de Grace: In general coup is better as it helps you to secure kills for yourself, but cut down can be insanely helpful against teams with a lot of high hp tanks.
Honestly there are a lot of good choices here, the following are listed in order of personal preference.
Sorcery: Very strong tree. Nimbus can help increase your survivability, transcendence is access to ability haste, which is good if you need items other than Navori, celerity increases the potency of your ultimate, passive, any zeal items, and galeforce, and gathering storm takes your scaling to an even further extreme level. Resolve: Also a strong tree, generally when you're expecting teamfights to be incredibly drawn out or you're taking second wind to help stabilize a rough looking lane. Revitalize can be viable here if you're going shieldbow, but generally conditioning and overgrowth is the strongest set here. Inspiration: Mostly this tree is one you take for slightly magical footwear and biscuits. This combo allows you to have a safer lane with the biscuits and the free boots is effectively a free kill, as it's 300 gold you aren't spending on your tier 1 boots. Cosmic insight is also incredibly useful if you go galeforce, as it lowers the cooldown of the item.
As usual with most bot laners, you are generally expected to take heal, which is useful because of its self peel capabilities, as well as being able to save both you and/or your support.
I personally find Barrier to be stronger than heal with the new durability, but you're lacking the ability to save your support (and you're lacking the movespeed, which is sometimes worth more than the extra durability of barrier).
If you need to survive an assassin or a very fast champion (think zeri, jinx, etc.) exhaust is a lifesaver. It allows you to create distance to start kiting if they close the gap or just reduce their damage to save your life.
Cleanse is only really strong if the enemy team has a lot of cc that you will have a difficult time dodging or spell shielding. This is notably champions like Leona or Pantheon who have point and click CC. Cleanse is also strong if you're worried about being exhausted, as it cleanses summoner spell debuffs.
Ghost is incredibly strong if you are most of your teams damage and can viably kite out the enemy team. Taking ghost means you're all in on teamfighting, but it can leave you with a weaker lane depending on the matchup.
- Common Summoner Spells
- Most Common
Of course, the most important part of any build is the items. Proper itemization can win or lose a game for you.
Kraken > Phantom Dancer > Navori is one of the best standard Sivir builds.
Kraken Slayer: If you are the only champion on your team who is damage focused, and need as much damage as you can buy, this is your item. If you aren't sure what to go, go Kraken. It has the highest DPS of all of them by a significant amount, but is the least safe. Galeforce: If you do not need the extra DPS of Kraken and would prefer the survivability, Galeforce is your middle option. Safer than Kraken without sacrificing too much DPS, and the Dash can help you continue to create space. Immortal Shieldbow: If you are certain you can wait for your 4th or 5th item to have good DPS, and just want survivability early, you can go Shieldbow. You lose out on a lot of DPS early, but it will help you die less if the enemy team has a lot of divers. Trinity Force: Not my favorite. It can work, but you lack early crit. However, the durability is nice, it helps with damage, movespeed, and has a sheen proc. Pretty much everything you want except for crit chance.
Infinity Edge: A classic item for adcs in general. If you need more damage, this is the way to go. For anyone wondering, yes, Sivir's ricochet bounces do benefit from IE crit damage if the first attack crits, so this is a lot more damage for you. Navori Quickblades: A strong item if your cooldowns are too long. Personally I prefer to go IE and build Essence Reaver or some other item with CDR on it, especially with your ultimate reducing your cooldowns, but this item single handedly gives your nearly permanent ricochet uptime.
Phantom Dancer: A very strong item for kiting, especially on Sivir. This should be one of your favorite second items on Sivir, it helps a lot with kiting and it helps a lot with DPS, PD is one of the strongest second items for most Lethal Tempo hypercarries, and Sivir is no exception to that.
Lord Dominik's Regards & Mortal Reminder: Both very strong items on Sivir, and they generally serve a similar function. The armor penetration is always useful, whether the enemy team has tanks or not, since Sivir tends to struggle killing tankier champions.The question is just whether or not you need the extra damage against tanks or the anti-heal. Sivir is incredibly good at applying anti-heal to the entire enemy team with Mortal Reminder, making her one of its best users.
Bloodthirster: Insanely good at keeping you alive, this item is great for extended fights and against poke heavy enemy compositions.
Maw of Malmortius: A very strong option against magic damage. Lots of AD and a strong lifeline that will help you survive most burst mages.
Ghostblade: Very fun, not that useful. Good synergy with your ultimate but it tends to be an overkill amount of movement speed. Nice for ability haste and lethality though.
Mercurial Scimitar: Useful against enemies where you need a cleanse, but a lot of the time you'll be able to spellshield things if you have a good enough reaction time. However against high amounts of CC you can usually use this effectively.
Guardian Angel: Great for impacting lategame teamfights. The armor is nice for keeping you alive, the stopwatch beforehand is insanely valuable, and the revive can win teamfights by allowing you to survive that much longer.
Blade of the Ruined King and other on-hit items: None of these tend to be very viable for Sivir. Even with ricochet active, you only apply on-hit effects to the first target you are hitting. Blade of the Ruined King can be useful if you need to shred frontlines, and Wit's End can be useful if you need magic resist but went Shieldbow (or Sterak's for some reason) and so cannot go Maw. Guinsoo's is just a blatant waste of an item, as almost any other item is more DPS on ricochet.
- Crit Sivir
If you've made it to the end of this, I genuinely hope you found this guide useful. I'd appreciate it if you also took a look at my guide for CSing Senna ADC, which you can either find through my profile or by looking up Senna ADC guides.
Share your thoughs, feedback, comments...
Your guide is on precision tree, but what about Lethality? Is it even worth it, or you dont use that as your playstyle?
I have some major Question Marks in my head right now.
Starting with Runes:
A) Why do you not recommand ever going for Absolute focus to double down on mid to late game damage output.
B) Why do you prefer Spellhaste (trancendace when your R reduces cooldowns anyway)
C) Why do you prefer Coup de Grace when your explaining that Sivir's best playstyle is front2back hitting tanks. Combined with Overgrowth and ScalingHP rune, reducing your Lord Dom.'s efficiency dramatically.
A) Why do you recommand Shieldbow as the standart buy? Sivir has a disgusting scaling with attack speed due to her W. So kraken will overall outperform Shieldbow, especially against most front2back combs where you need Lord Dominiks max damage. Shieldbow should be the optional mythic, if you really really need it badly.
B) Why would I ever need to go for serrated dirk as Sivir; or Collector in general?
C) I agree with the rest of the optional Ideas, exept Gargoyles. I really need an explanation for this one xd. Why should I be investing 3200gold into 60Ar/Mr + an irrelivantly small shield, over great defensive options such as Guardians Angel; Randuins Omen; Wits end; Spirit Visage; Mercurial Scimmitar; or even Edge of Night? Especially when you recommand opting into a defensive Mythic (Shieldbow) anyway.
A) In our current meta, I personally would recommand Ghost as the secondary Spell to be way above its competition. It doubles down on Sivirs incredible Kiting and Rundown Power; helps to secure kills to reset Ult and is currently incredibly valueable into dive and snowball teamcombs. Althought I need to say: This is just a personal recommandation.
I would be happy to hear your oppinion on my points stated above.
Overall I do like your Guide and it grants some good insights. I would like to see an additional subchapter in which you could break down Sivir's laning phase and how one can best utilize on her strenghs and weaknesses.