Master of 4, Jhin
Shortcut:

























Quick Jhin AD ADC Build
Summoner Spells
Starting Items
Best Overall Build
Other pretty important informations:
Matchups: Threats & Synergies
Threats:
all
0
0
0
0
Runes (Loadout)
Ive separated runes loudouts to 3 categories: Safe: Most standard one, its the safest pick for Jhin; Mobility, Sustain, Mana and DMG all in one. Intermediate: This one is going straight up to maxing out DMG output, lacking the early mobility boost and sustain at the late game. Hard: This one is diffrent, you are going straight up to stomp game with gold you will earn during the early game phase. The more you earn, the better game will be. It lacks Sustain, as in case before, but executing First Strike is much harder than DH, since when you will recive an smaller poke, your cash is gone. This one depends on matchup, and is most likely overshadowed by 2 before.
- Safe
- Intermediate
- Hard








































































Summoner Spells & Items Loadout
- Group 1
Skill Path
- Path 1

Jhin