Lux Support
An all-around Lux Support guide
barbagianni
Intro
My name is barbagianni (euw), I have been playing league since Season 6, I am a main ADC and Support.
Lux was the first champion i bought and spammed to level back in the days, i have then played ADC for most of my League career, leaving Lux aside. Last year i started playing support more frequently rather than just as fallback role, and Lux is the one I played the most, I peaked master (1LP in season 11 and 111LP in preseason).
The goal of this guide is to make a fairly complete guide for Lux (support) sharing my knowledge and experience with the champ. Lux is definitely not one hard champ to master mechanically, it all comes down to general game knowledge, experience and knowing the matchups, I hope this guide will help you accelerate the process.
Disclaimer: everything in this guide is in my opinion (so I will not repeat "imo" every 2 sentences"), and yes I know most pros are using inspiration, anyways feel free to like dislike or ignore everything.
Runes (Loadout)
3 Main pages, in depth below
- Standard
- Shurelya
- Vs Hooks and Engage







































































There are 3 main choices, based on champion select it should be fairly easy to choose one. The only tricky part can be understanding when a shurelya is needed, that requires a bit of game knowledge, that aside just go for the standard or aftershock if you have to lane into hook champs or other all in (rell, leo etc..)
Standard
This is what you will be running most games, optimal for both full AP Lux and for AP Support build.
- Comet: easily the best option, both E and Q have some cc guarateeing hits on early comets out damaging aery by a fair amount.
- Manaflow: mana sustain and bigger pool helps a lot especially in lane phase, the other options are not really worth.
- Transcendence: "Absolute Focus" is also a good option, I think it encourages a staying too far behind playstyle and having the other runes offensive I have not found the lane phase benefit to be worthy enough. *Valid option, you have my approval*
- Scorch: This rune is often disliked by many, personally i think that scorch combined with "cheap shot" offers a ton of early game pressure in lane and running "relentless" second makes up for not having "waterwalking". Gathering is useless in early lane where Lux can apply a ton of pressure in lane so not worth.
Domination secondary is what combined with sorcery gives the most damage and pressure, running boneplating and revitalize is also an option but personally i dislike it.
- Cheap Shot: as already mentioned, combined with scorch basically every E starting directly from level 1 has a ton of added damage
- Relentless Hunter: helps a lot with roamings and moving around the map, which in the current state of the game is a fundamental part of the support role. In pro/semipro Zombie ward can be used as well.
Standard double ap into armor/mr based on matchup, nothing much to say we want dmg so taking 2x adapting is the way to go and hp is not worth in lane with Lux being as squishy as she is.
Shurelya
It's a bit hard to sum up when you should be running this, it's the most tricky to understand, especially since champ select, a fairly good game knowledge is required. I discourage using this if below Diamond. It's the same rune page if you want to build moonstone, but I despise building it so I won't include it in the guide.
- Aery: Differently from the other page, this is more focused towards utility, hence we sacrify some damage.
- Manaflow: mana sustain and bigger pool helps a lot especially in lane phase, the other options are not really worth.
- Transcendence: In this case I don't consider "Absolute Focus" a worthy alternative
- Scorch: This rune is often disliked by many, personally i think that scorch combined with "cheap shot" offers a ton of early game pressure in lane and running "relentless" second makes up for not having "waterwalking". Gathering is useless in early lane where Lux can apply a ton of pressure in lane so not worth.
Resolve secondary is fundamental in this buildpath revitalize is vital ...
- Bone Plating: both this and "Shield Bash" are valid options, I just find Bone Plating easier to play around and safer, if you feel like you can be pretty aggro in lane then go the latter.
- Revitalize: the main reason we are taking resolve, bigger shields for everyone on a build that is focused on utility seems the easiest choice.
Still taking double adaptive into armor/mr as we will be getting enough cdr from items.
Vs Hooks and Engage
Although not the best blindpick as support sometimes it will happen and the guide is meant to cover this very sad lanes as well. The name explaines when to use this, down it will also be mentioned in matchups.
- Aftershock: This is what makes u not die istantly, vs basically everyone as soon as you get engaged on there is the chance for a "free" Q on the Nautilus/Leona etc... only swap with "guardian" if vs Yasuo/Samira.
- Shield Bash: "Demolish" and "Front of Life" are both based on health, a department where Lux does not shine and they don't give enough value.
- Bone Plating: More survaivability is required in these lanes, all in supports generally can't proc it for free so it should often block a fair amount of damage. "Conditioning" comes in way too late
- Revitalize: Bigger shields and even with "unflinching" once you get engaged on there's no running away as Lux, even if you reduce the duration of the lockdown it won't save you from the shadows.
Domination secondary is what I have found more success with since it helps move faster around the map with "relentless hunter" (something that in theory should not work anyways as you are weaker when enemy matches roam but hey it's soloq) the most common and theorically optimal choise is to go for Inspiration. In that case go "Biscuit Delivery" and "Time warp tonic" using both a normal potion and a biscuit with timewarp gives a boost of hp that can save some dark situations.
- Cheap Shot: Adds a tiny bit of damage, just for it to not be 0, can go for "Zombie Ward" but realistically dewarding will be pretty hard and not a lot of value, as for "Taste of Blood" you generally don't get poke down in this lanes so not really worth.
- Relentless Hunter: as mentioned earlier, it helps at being earlier where you are needed.
Ap and either 2x armor, or armor and mr based on lane. Not much to say here, we want to survive and items give plenty cdr already.
Skill Path
This will be pretty short. E max for poke and lane pressure (if going for utility builds/aftershock game stop maxing E in W's favour as soon as lane is over even if not level 9), into W max for shields, Q last because maxing it has very little value.
Start with Q vs all ins as they might flash on you after you throw your E if their lane allows so (ie. rell/alistar paired with samira) and just keep it as emergency, try to AA wave to get level 2.
- Standard
- Vs Hooks and Engage

Lux

Lux
Summoner Spells (Loadout)
Flash ignite default, in some cases you can run exhaust but it's generally better to let the adc take it.
- Summoners
Item Builds
There are basically 2 options, either heavy ap or ap with support items (imperial/shurelya), the start is always the same, spellthief and 2 potions, i highly recommend to use the normal trinket in the lane bush (at around 50 seconds) and base to get oracle every game.
- Full ap
- Ap Support/Shurelya
Full ap
Pretty standard, there are basically 2 items that are the same every single game.
- Crown can be better a better alternative than luden's if vs a lot of burst and especially if the enemy team comp does not have an easy time proccing it for free.
- Shadowflame is situationally good when ahead to keep oneshotting the squishies, good vs low mr amount and enchanters. There are a few alternatives: - if there are more sparks of MR in the enemy inventories Void staff is better. - If healing reduction is needed chemtech is the way to go, it's just by far the best healing reduction item in the game. - Horizon Focus can be an option but I don't really fancy that one. -Meijai if game is looking very snowbally and you had spare gold that turned into a stacked darkseal.
AP Support/Shurelya
Even here nothing out of the ordinary, this build has a lot more cdr and utility than the previous while keeping a good damage and an earlier spike with Imperial Mandate. Build Shurelya only if it fits the game more.
As for the rest there really aren't many options, chemtech 2nd is standard, can be situationally built 3rd if zhonya is necessary earlier, switching purchase order aside there's not too much space for creativity.
Tips
- Mechanically lux is not hard the only 2 ""more advanced"" combos are Q flash (to catch enemies off guard) and the oneshot combo Q-E1-R-E2
- In lane E is very easy to land when enemies go for last hits
- E can be used to zone/slow don't rush the reactivation
- Ult is very low CD, use it.
- Lux roams are often disrespected by enemies
- It's very valuable to ward bot lane bush at level 1 (around 50 seconds)
Matchups
A small disclaimer before going into this topic, ADC matchup in the bot lane is also very important but I can't go through them as well.
In the bot lane there are 3 main categories of supports you will find: Mages, Enchanters and Engagers.
Enchanters (janna, lulu, nami etc..) are currently the most common so let's start with this first. These matchups (ADC aside) are not too hard for Lux who has a very solid laning phase, generally ur goals in this lanes should be to:
- Use your E and AAs to help your fellow ADC secure level 2 before the enemies, if it's a close race using E on the 2nd wave 3 melees minions and then attacking them to make use of the passive makes it very hard for other supports to match. *
- Look to poke the ADC down as much as possible, when they look for last hits it's impossible to miss E (unless they give up the cs).
- Don't use Q for poke, save it to threaten an all in or when the hit is almost guaranteed.
- At level 6 your kill pressure really spikes, especially combined with ADCs such as caitlyn jhin varus.
- In most cases you will be often pushing so ward carefully. Enchanters are not the best at setting up ganks so spotting the jungler early should be enough to save you from death.
*If you have to pull the jungler and the enemy does not remember that early levels become very hard since you just lost all the early pressure (at higher levels D+) so x9 him and just sit back throwing Es without touching too many minions or it becomes even harder for your ADC.
Engagers is what you will most likely face when blind picking Lux, losing lanes overall but it's possible to play around most of them.
- Level 1 is when they are generally weaker since they are melees and cannot stun lock you long enough for their ADC to follow, use well your attack range to secure level 2 and then zone them while landing some free poke.
- Level 2-3 they now have kill pressure on you, respect their engages but don't stand too far behind your adc or he won't get to play League of Legends, ur E has a lot of range so try to poke them down enough to discourage them form going all in and remember that with aftershock you won't die as quickly as you usually do.
- You will not have prio in these lanes.
- Junglers are fairly tragic in this lane, unless yours is a lot stronger early game you generally lose the 3 v 3 so yours will look to play around other lanes. Enemy jungler on the other side has a fairly easy time, having good vision to prevent ganks is very hard in this lanes, that's why it's better to use control wards in your jungle to spot enemy diving early while respecting normal lane/river ganks.
- Having lane bushes warded relieves a ton of pressure in this lanes.
- Aftershock often catches enemy unguarded, you don't get 100-0 in one rotation and they often have to walk out while taking a massive health bar chunk.
Mages matchups follow a simple pattern, Your range > their range = you win. Your range < their range = you lose. Not really much to say in here, getting leve 2 first is always a priority, after that it's about who between you and the enemy support can poke more and get lane prio, adc matchup impacts this a lot.
- Enchanters
- Engagers/hook
- Mages
- Extra

Lulu
Champion

Karma
Champion

Sona
Champion

Seraphine
Champion

Yuumi
Champion

Soraka
Champion

Janna
Champion

Leona
Champion

Rakan
Champion

Rell
Champion

Blitzcrank
Champion

Pyke
Champion

Nautilus
Champion

Thresh
Champion

Galio
Champion

Alistar
Champion

Zilean
Champion

Xerath
Champion

Zyra
Champion

Vel'Koz
Champion

Swain
Champion

Brand
Champion

Bard
Champion

Braum
Champion

Morgana
Champion

Senna
Champion

Taric
Champion
ADC Synergy tierlist
That's it for my first guide, hope you liked it! feel free to add me on discord barbagianni#0798 for anything.