Lohpally's Thresh Guide
Intro
L
January 1st, 1 ⸱ 25 min read
Hi my name is Derek "Lohpally" Abrams. I've been a streamer/content creator for about 7 years and played professionally for multiple games including League of Legends! I was on teams like complexity, curse (now liquid), and winterfox. I mostly make in-depth content about support so if you are looking to get better as support you should check out my other stuff too at twitch and youtube! This guide will help you get up to speed on everything Thresh. Thresh's main strength is really his volume of skill expression, being able to cancel tons of dashes or abilities makes this characters skill ceiling almost infinite so he can be fun and always have unique interactions regardless of how much you play him. On top of that the kit of this character is a cornerstone of good support utility so even with nerfs the champion still sees ton of play. A lot of this character's strength is timing on flays and hooks and comboing them together to chain cc people. Some basic stuff to note is that, if you hook from max range, you can pull them in close enough if you do not move to flay them into you or away, so double tapping hooks in a lot of ways is not ideal. Also your box (ultimate) has a long cast animation, so make sure if you hit a hook and have it, you use your ultimate THEN flay them through the box rather than the other way around. Other than that really getting used to your thresh lantern and playing around it is your key to success! Being able to both setup ganks and prevent them means you constantly need to shift your positioning to the circumstances coming towards you. Thresh is a ton of work but if you really invest in getting good at him he will be the lp printer you've always looked for.
Runes (Loadout)
Three schools of thoughts on Thresh runes for setups. Tanky, defensive, and kiting. These three schools get segmented into aftershock for tanky, guardian for defensive, and glacial for kiting. Each rune selection has strengths and weaknesses and I'll be going over each.
Aftershock- this tree is the most stable and consistent in my opinion but doesn't have super powers in most sections, even with aftershock you aren't tanky like a leona or alistar so don't play like them. Mostly aftershock is good to just get some extra tankiness on divers you flay/hook or for playing aggressive early for walking up+flaying. I personally like this page the most but most have gravitated away from this, it's mostly about how you want to lane and play your character for these rune setups.
Guardian- Good consistent middle ground rune that will make you still a bit tanky and help prevent being poked down in lane early for it's procs. Since it also does provide some shielding it can prevent your teammate from dying or yourself in frontloaded attacks. This page is good if you still want to maintain some tanky stats in lane but don't frontline at all and want a rune that compliments the defensive page or "enchanter" like playstyle.
Glacial- This is a control page where you lack a lot of defensive keystone functionality but you will be able to lock down and cc people well. This is probably the least beginner friendly runepage since your positioning needs to be stellar and you are very easy to kill especially early on. This page is great though if you get into teamfights since hooking into the middle of a fight gets the glacial on everybody. Main complaint about glacial in general though is the Cooldown never goes down, so it's usually only 1 glacial proc per fight or skirmish so it doesn't really scale super well as the game continues.
Main things to note about all the pages is that I prefer conditioning over boneplating since it can be proc'd off by splash damage, and hardly ever gets 3 hits in. You are welcome to take it but personally have never been a fan of it. Also for minor rune stats I prefer the ability haste over damage since it's worth 2x the gold value of the adaptive force. Also hextech flash is a specialty rune, you will need to practice to really get good value out of it but once you do you'll never not want it.
- aftershock
- guardian
- Glacial
Summoner Spells (Loadout)
Pretty simple stuff here, you are taking ignite in lanes that either have tons of healing or you think you can score kills early on with it. If they have strong carries in other lanes or assasins (talon qiyana etc) then exhaust is not a bad substitute if you think you cannot score kills early in your lane.
Skill Path
Two ways of approaching your earlygame, you can either walk up out of brush to flay+auto attack early on or you can hook from long range and full all in. In most cases I would recommend going E (flay) because if you cannot get a fight going it will give you bonus damage to pushing the lane. After that you want to max the hook, then lantern and flay last. The reason for this is the flat reduction you get on hitting your hook means ability haste becomes more valueable the closer you get it to that number, so maxing hook first important. After that flay doesn't get a meaningful amount of cooldown from time invested so we max lantern second to really shave the cd off and increase the shield up a ton. You can put 2-3 points in E if you are auto trading a lot for laning but after that continue to max hook into lantern.

Thresh

Thresh
Item Builds
Mostly I prefer to build Thresh relatively enchanter like, which means things like locket, redemption, mikaels etc will all be great tool for the range cc kite champion. Can also substitute the locket for shureyla if you see fit but I personally have not been a big fan of it over locket. Your boot selection is mostly about whether you are playing for roaming or for teamfights, mobis if you can get early is good but if you aren't buying it off maybe your first or second buy it's a waste.
Matchups and Synergies
One of the greatest strengths of Thresh is his lantern early on, this allows you to setup ganks very easily so even in unadvantageous matchups you can swing it with team help or just the pressure that you might get a gank. That being said a lot of Thresh's weakness is when he is pushed in minions are in your way for hooking, so learning where to stand to cancel abilities and not having minions in your way is very important. Pressure and positioning is key to the success of Thresh so you can consistently hit hooks or have the threat so you don't get pushed to your turret then you can have a very successful laning phase!
These matchups are broken down out of 10 assignments so 0/10 is an auto loss, 10/10 is auto win and everything inbetween is varied on advantages!
4/10 Slight disadvantage for Thresh
Main thing to note is avoiding getting pushed into the turret in the early game. If Lux goes E make sure to not stand on minions and auto attack them ASAP to get the push, you will usually want to fight for the middle brush control. If for whatever reason Lux goes snare then just make sure you are far on the side that the adc isn't so if you get hit with snare the adc isn't also hitting you at the same time. The most important thing is getting that push going first don't wanna be stuck under the turret and take brush control. Also would recommend going sweeper level 1 so you can clear wards in those brushes. Once you have level 2, don't be afraid to trade your flash, flash flay+hooking can be potent and easy ways to build pressure and potentially get a kill. Since you have hextech flash and sweeper brush control will let you really push this advantage and let you fish for long hook plays often from brush. Once you get push don't relinquish this, keep in the brush closest to enemy and make sure to push autos into the wave if you are getting pushed back. By having brush control you should have lots of opportunities to look for hooks, flays, and hextech flash plays. If you find yourself under the turret make sure to work with your jungler to lantern him, once the animation tug goes off you can flash and bring your lanterned jungler with you and get ontop of the,. Most of the time you want to be trying to kill Lux in this lane since she can die almost instantly off hooks especially.
6/10 Slight advantage for Thresh
Biggest mistake Thresh's make in this matchup is not committing everything when they have an opening to kill. So make sure if you can hook somebody, and flay them into your teammate don't be afraid to ignite very early on and flash after to score kills. In earlygame walking up and flaying the soraka can give you a big hp lead early and help you gain pressure, make sure if you aren't hitting a player you are hitting the wave early on. Main thing to note really is just make sure you are constantly baiting out soraka Q to avoid giving sustain back to the enemy laner before moving forward to pressure. You don't always need to hook first, you can abuse mispositioning by walking up and flaying and hooking off of that. Make sure in an even lane you are really only trying to score kills if you hook the soraka or if you have ignite. Thing to note to is if you do hit hooks on people who can get away lantern ur adc in to score that kill! You can even flash when they take it so they don't have to use their mobility so it's a guarenteed kill. Don't be greedy with summoners in this lane matchup, and don't trade too often since they will out sustain you.
8/10 Very advantage for Thresh
Only way to lose this lane is to trade too hard at level 1 before you have flay and hook. It is okay to give pressure early just make sure to avoid getting poked so you have lots of hp left over. Once you hit level 3, flash+flay and hooking off this and potentially lanterning your adc on Senna is usually a very easy kill since Senna will then want to flash out, but your adc should have flash up to follow. Any hook you hit in this lane is going to be sums or kills so you can play reasonably aggressive. Just make sure when you do look for all in's it's from the bottom side where brushes are so less minions are blocking you. Also wait for the wave to run into eachother and start fighting so no minions are running around to block your hooks.
3/10 Bad matchup for Thresh
Make sure to avoid getting poked down early and if you can hit minions to make sure you don't get stuck under the turret. Primary thing in early laning is if Zyra uses her Q make sure to walk over any seeds on the ground to prevent her from using it in harassing you. Most of this lane is just trying to prevent getting poked or harassed too much on you or your lane partner, so make sure to be close to your adc when he's going for last hits. This will set you up for punishing too hard of trades on them by being in range to flash+flay or potentially hook the zyra or their partner for pressuring. Take brushes as often as you can so you can look for hook angles. Although some people talk about plants blocking your hooks it's incredibly hard to do that consistently so do not play around that thought. Once Zyra starts getting levels make sure to bait out the snare or stay out of range of it until it's on cooldown, treat this as if it's a hook cd. If you don't know if you can hit the hook hold onto it, the threat of it is sometimes more important than throwing it out especially if you aren't sure you can hit it. A lot of this matchup is just defending poke, and setting up good gank timings or potentially roaming to other lanes when you have time to do so.
8/10 Very advantage for Thresh
Main thing to think about is that you can flay the zenith blade engage from leona so this entire matchup is played around this until level 6. The key to success here is positioning, so flaying the zenith blade is always much easier if you are facing directly at her, so constantly position yourself in a way you are staring at leona so it's a lot easier for you to flay the dash. After you successfully do that don't be afraid to hook the leona and make sure to auto attack her a ton to get the most out of your trading. Main thing to be careful about is that leona CAN flash q even if you cancel the zenith blade so don't play too careless on positioning especially if the enemy adc can pile onto you if you were to get stunned. Once level 6 hits through you have to exercise a lot more caution, be close enough to your adc to move over to flay the zenith blade if the leona leads with ultimate, or be far enough away that if the leona starts moving forward you can respond with lantern quickly and make sure to get your adc out of there. Play really aggressive early game, make sure you auto often, position well and flay those zenith blades and it will be a miserable experience for any leona!
8/10 Very advantage for Thresh
Plays a lot like the leona matchup. Main thing to be doing is using our flay to stop the headbutt+pulverize combo from engaging. One benefit in this matchup vs the leona one though is even if you mess up you can flay/hook the alistar to stop him from hitting his ramped up E stun onto you. This also means you can reactively throw lantern in the matchup too to your adc if you aren't in the right position. Main thing is once again positioning to face the Alistar so you can flay his combo in over and over again and then hook him afterwards to create pressure. You can kill him a lot easier pre level 6 though since if you are flaying. Outside of that just make sure to auto attack a ton, and be mindful of when you are pressuring under the turret to not get flash+q'd and pushedd into turret. Also a tip with lanterning your teammate, make sure you don't throw it directly on your adc because then the alistar can block it very easily!
3/10 Bad matchup for Thresh.
Matchup can vary a little bit whether Lulu takes guardian vs aery, if she take's guardian hard to have enough damage to kill Lulu fast, if she has aery if you hit hooks onto Lulu you can kill her easier. Main thing to note is not getting harassed early because you want to have full hp for your engage early on. Try to stay away from Lulu and not trade auto for auto and focus on the wave as best you can, if Lulu comes in early don't be afraid to flay+auto her and abuse aftershock if you have it. If you ever hit level 2 first, don't be afraid to flash+flay and look for a hook off it on either the adc or Lulu whoever is closer, trading flashes in this lane is good with hextech flash! Most of the time the enemy adc is gonna be tucked behind minions so outside of throwing hooks as minions die, you are probably going to be hooking the Lulu often. Pay attention to where your adc is so you don't over committ on the hook if they are too far away. If you do hit good hooks and the wave is closer to you or you have lots of space to chase, lantern your adc early to get ontop of them! Also you can use your flash early to bring them even deeper into the fight so if the enemy flashes away you can score a kill with their flash as a response to the enemy player flashing away.
5/10 Even matchup for Thresh
Main thing to pay attention to in this matchup is both champions root themselves to throw out the hooks, so usually whoever throws it second is at an advantage. That being said if you control brushes well and throw it from fog of war they won't know you are snared and you can create advantages. Main thing outside of note mechanics is, Blitzcrank does more damage and is tankier than Thresh, but Thresh can kite better and auto attack from range so focus on those advantages by pushing waves and controlling brushes more often. The secret interaction though is if you take aftershock on Thresh if you get hooked and spam flay while in the air you can flay as you are landing, this proc's aftershock which makes it a lot harder for you to die in being hooked and gives you opportunities to turn the fight. If you are playing defensively make sure to use your lantern after your teammate has been hooked, and don't put it directly ontop of them so it doesn't get canceled or stacked on where your adc cannot click on it.
5/10 Even matchup for Thresh.
Plays a ton like Blitzcrank matchup where you both root yourselves looking for hooks so be mindful of that and abuse that! Also you can stop the channeling for hook by flaying it so if you think he is going to look for one move close enough in and flay the hook to create pressure and deny the hook. Primary thing that is somewhat difficult but can secure you kills is after you hook hover your flay over him so you can reactively cancel the dash out if you do happen to catch Pyke. Biggest concerns is Pyke being very slippery and hard to lock down, ontop of having built in sustain if you don't score kills with your hook+flay combo. Post 6 Pyke has tons of kill pressure on you and your partner so be mindful of that when positioning aggressively.
3/10 Bad matchup for Thresh
Main thing to pay attention to in the early laning is where Karma is standing, if you are facing her directly it becomes very easy for her to mantra q and whittle you down. You want to create scenarios where you are hard to poke by constantly dodging her early on before level 3 by not facing her and just hitting the minions when you can. If you ever see plays post level 3 to flash on karma do it, it's important to trade sums and try to prevent them from being aggressive the entire time while you get stuck under your turret. Primary way to engage all in is flashing+flaying and then lanterning your teammate on them, this will force her to juke or flash and then you can lead your hook afterwards. Even if you don't score kills if you have sweepe+hextech and they have no flash they will not be able to play nearly as aggro. Outside of things like this try to work with your jungler to setup ganks or roam often since Karma is a primary lane bully but don't abandon your lane completely! Remember doing aggressive things to limit how much Karma can put pressure on you is the secret to managing this matchup, this is still a difficult matchup though for Thresh outside of team help.
5/10 Even matchup for Thresh
Thing to focus on the most is making sure that you treat Janna tornado like you would a Thresh hook, whenever it's down that is your signal to go aggressive! Make sure anytime Janna channels it you move from wherever you were currently standing, but afterwards you wanna be taking an aggressive stance and put pressure on them. Janna should be incredibly squishy so anytime she moves up to W anybody in lane punish her with hooks/flays you do way more damage than Janna in this matchup. You mostly lose this matchup by being passive since Janna wants to get to teamfights, you want to crush the lane. Anytime you do connect to the adc make sure you don't stop pressuring them until they are too far away, early on shield is a super long cd so you won't usually encounter two of them so maximize the most damage to them as you can. Easiest way to get control of the lane is by sweeper and controlling brushes and making sure you are pushing the wave with auto attacks. Once you hit level 6, make sure even if you connect hooks that you don't use flay since you most likely want to have that ability to cancel the Janna ultimate, unless you think you can fully 1 shot somebody before Janna can ultimate in range, remember your combo post 6 is to hook, then summon your box, and flay them across it so you deal the most amount of damage instantly and if they flash afterwards they are still slowed by the box/flay!
3/10 Bad matchup for Thresh
Xerath wants to push you into the turret and poke you as often as possible so Thresh wants to do as much as possible to alleviate that pressure and potentially score kills on Xerath. Unlike Karma a primary thing to play around and pay attention to is Xerath slows/snares himself channeling his Q, this is your primary time to look for hooks or step up to flay/try score kills. This also isn't a bad matchup to look at trying hook level 1 if you do see the Xerath start channeling a Q since you can all in him early and if he loses any sums or is low hp it becomes harder for him to constantly poke you. Anytime you aren't looking for pressure, make sure to hit the wave! We don't wanna get stuck under our turret so dart in and out of the brush while autoing to not reveal your positioning and make sure you maintain that lane pressure.
5/10 Even matchup for Thresh
Nautilus wants to all in and Thresh wants to kite and whoever does this better will be at a huge advantage. Most important thing to pay attention to is where the adc is standing compared to where the Nautilus is, if the Nautilus goes in can the adc reach and follow up? If the answer is yes be mindful of engages and if the answer is no you can play a bit more aggressively. Things to note is aftershock, blocking eachother out of this by chaining cc is the secret to success. One thing to note is if Nautilus throws his hook you can both flay, or hook (preferably hook) him in his animation to get aftershock, this is important to absorb the engage. We also want to be chasing the Nautilus around and be facing him so we can execute this plus the damage is better on you than your adc since if you successfully start kiting Nautilus you can range auto, and slow via your flays so it becomes very easy for you to run them down across the lane if they flub their engage. Don't be afraid also to hook Nautilus if he is far from his teammate and just flay him for damage, getting him to 50% or so is a great advantage because it takes the ability away from him to comfortable engage on you or your adc.
7/10 Decent advantage for Thresh
Only real thing Bard can do to pressure this lane 2v2 is by hitting stuns, paying attention to where he's standing and what terrain is around you is super important. Also reminder if you lantern people in it's an easy stun for Bard so don't stack! Main thing to note though in this matchup is Bard does pretty light damage and is fairly squishy, so play aggressive and look for walking up flays into hooks often especially on Bard. Anytime the Bard stun is also on cooldown this is your go to lantern your teammate in ontop of them, it's relatively easy to get Bard to panic and throw out the Q to slow you down if you are walking up for flays so this will be your main tool to getting pressure going early! Other than that just pay attention to when Bard moves to locations that are good portal spots, just like your lantern he has great gank assist so be mindful of that. You should be able to play very aggro against Bard though provided you aren't getting chain stunned so take it to him and get those kills! Also pre 6 Bard does a pretty bad job of peeling for his adc so don't be afraid to ignore the Bard and just pile on his adc if they are trading heavily with your adc.
3/10 Bad matchup for Thresh
Blackshield is all you are playing around but there are a few things you can do about it and abuse it. #1, if you max hook and they don't invest multiple points into it you can break shield just with hook and then flay off it. #2 If they blackshield but move too close while it's in them you can take it into them and flay and engage anyway. #3 Thresh hook is shorter CD if the blackshield has only 1 point into it so you can abuse a 2nd round of hooks to look for plays. With all that information focus on making sure you don't get trapped under the turret and push the wave with autos early. If binding ever misses play up and aggressive! You can lead with flay in times where you are super close to them and auto them often for pressure. You have to play tricky in this matchup, when you are walking/looking at one, throw your hook at the other person so it's less apparent who you are going for and can mindtrick them. This matchup can swing a lot when you play vs things like Caitlyn it can be miserable but if they have weak lane pressure champs like vayne you can play much more aggressive.
4/10 Slight disadvantage for Thresh
Main concern is getting poked out early, make sure you are moving around and avoid standing next to minions since even if he misses his W early it will extend his E and make it easy to harass you and your lane partner. Anytime W is down the damage output even if you get stunned is a lot lower so make sure to play aggressively, take brush control and don't be afraid to flash on and all in Brand pre 6 when they dont have all 3 skills available for his passive explosion damage. Do your best also to chase the Brand out of brushes and be facing him since he is usually very squishy and can die by any hook. In this matchup it becomes a bit harder to hit minions so use the brushes and pressure of all in'ing to threaten them off minions so your adc can push back into them.
7/10 Decent advantage for Thresh
You can cancel every dash from Rakan with both hook and flay so this matchup plays where you want to position to stop him from engaging. This is the matchup though unlike Leona and Alistar where you want to be really tightly close to your adc. The reason for this is Rakan can dash to his teammate and W off them, so because of that standing face to face with him doesn't always shut down his engage power. So make sure you are stacked with your adc and auto trading often aggressively. If you end up hitting a hook on Rakan, hold your flay till it fully ends so you can cancel his dash out and apply more pressure. Another thing to note as stated above, Rakan can dash to his teammate and W off them, so if you hit a hook on the adc you ALSO want to hold your flay till he connects to his teammate so you can cancel his W into you and your adc with your flay. This matchup just basically plays full pedal to the metal aggressive and making sure your timings on flay is good to cancel it.
Other things to note about Thresh is your matchups can become very easy or very hard quickly depending on jungle interaction, if you get help since you have easy assists via lantern all matchups can become very easy for you to play.