Lohpally's Guide to Lulu The best enchanter!
Hi my name is Derek "Lohpally" Abrams. I've been a streamer/content creator for about 7 years and played professionally for multiple games including League of Legends! I was on teams like complexity, curse (now liquid), and winterfox. I mostly make in-depth content about support so if you are looking to get better as support you should check out my other stuff too at twitch and youtube! This guide will help you get up to speed on everything Lulu support. A lot of what really make's her strong is her ability to keep her carries alive while buffing a ton of damage to them via her passive of help pix. A huge reason why I suggest Lulu for most people also is just how easy she is to play to get power out of her, almost all her abilities are point and click with immediate power and she has a dynamic playstyle with each abilities that you can use them to peel, cc, or potentially be offensive and score kills with her. Her main weakness she runs into is she is short ranged and defensive oriented in nature, so she does struggle against poke in the earlygame but even then her scaling is so potent that being behind in lane doesn't really impact her ability to teamfight really well.
A lot of people will reccomend that you go aery and while I don't think it's a bad rune I haven't been a huge fan of it. The reason behind this is most enchanters your goal is to stop somebody from dying from frontloaded damage, guardian works really well with this and whenever I take aery it doesn't really feel like it gives me so much more damage that I can all of a sudden win a matchup I couldn't already. Nonetheless I will be showing you both setups to give you options, just know that I personally prefer the Guardian setup over the Aery ones. Also thing to note a common question I get asked is, why not revitalize over overgrowth? Lulu is so strong because of her ultimate, but most people don't know it's a specialized category called bonus health, and that isn't effected by bonus healing/shielding. It's also why it doesn't get reduced when somebody has a healing debuff on them.
- Aery inspiration
- Aery resolve
In most scenarios I would recommend going exhaust/flash since it is the most consistent. There is always somebody to exhaust mid/late game and it let's you operate like an anti-carry where you can shutdown anybody doing well on the enemy team while also powering up your own teammate. If you think you can score kills early or there is a healer on their team early game like soraka or yuumi then ignite is fine. Mostly have healer just incase your adc takes exhaust but you don't feel like you can score kills so you can opt into taking the heal instead.
- Summs (Role 1)
Most matchups going q is the best since it lets you have options of both trading from afar, and also pushing the wave with this ability. You max it last though because its slow is maxed out at rank 1. Mostly recommend maxing out your shield 1st since you also value it's cd. This is because you almost always go Shureyla's so you will be spamming E for movement speed and blocking damage. After that we are going W 2nd max since it increases everything in it's power kit of attack speed, duration of cc, movement speed etc.
Other option is if you are against poke and you wanna stop incoming damage early like vs a lux, xerath etc that outrange you, you are just starting E first instead of Q but the level up path is exactly the same.
- Vs poke early
The core of your build is just ability haste and utility. We want to keep our backline alive for as long as possible and power them up! This means though you have tons of items you can choose based on whether you want to keep people alive, or empower them. Choosing between these kinds of items is mostly up to you based on the circumstances of the game. No matter what though you should always be building Shureyla's since it augments your E to now give movement speed, which means you no longer need to give W to move your teammates in and you can save it for primarily CCing people who are diving in.
- Item Set 1
Most Lulu matchups can swing a lot in points depending on what adc pairing you have and the enemy adc you are against. In most cases Lulu just wants to play defensively and get through laning phase to teamfights where she truly shines. Thing to note though is playing defensively doesn't mean passively so I will be giving you tools to understand how to create pressure so that it is difficult for you to get pressured and buy you time to get those levels! Also some of these matchups change in points if you cannot fufill the interactions that are needed to win/prevent losing in those matchups.
These matchups are broken down out of 10 assignments so 0/10 is an auto loss, 10/10 is auto win and everything inbetween is varied on advantages!
- New Group
Most Lulu matchups are about not getting destroyed early by poke/harass and then gaining levels and winning all in timings at level 6+. That being said if you dodge skillshots or take good trades she can 1v2 win lanes if you are E+Qing across the enemy players. Auto attacks early on do so much damage from her so take advantage of that! Also your matchups vary a ton based on how your adc is playing, and what they are picking.