Kindred's passive is quite unique. Kindred gathers marks from marked enemies and camps which empower their abilities. More details below.
Q: Dance of Arrows
Kindred's main ability for damage and mobility. Kindred dashes towards the cursor and fires an arrow at up to 3 enemies nearby gaining bonus attack speed for a period of time. This ability can be used to dash over walls and cancel auto attacks.
W: Wolf's Frenzy
Wolf's Frenzy creates a zone in which wolf will periodically attack enemies inside it dealing current health magical damage. While in the zone kindred has a reduced cooldown on Dance of Arrows.
E: Mounting Dread
Kindred applies a stack of mounting dread on the target slowing them. Every shot at the target adds one stack of mounting dread and on the 4th stack kindred deals missing health damage to the target.
R: Lamb's Respite
Kindred makes a zone in which all units that are at 10% health or bellow become invulerable. After a short while all units inside the zone are healed. (Note: enemies too)
Mark of the Kindred
Marks are very important for kindred so they could scale well. Marks give attack range more attack speed on Dance of Arrows and more damage on Wolf's Frenzy/Mounting Dread.
• At 0 marks Scuttle Crab will get marked.
• At 1-3 marks Scuttle Crab, Raptors or Gromp will get marked.
• At 4-7 marks Wolves, Krugs or Buffswill get marked.
• At 8+ marks Epic Monsters will get marked.
• It takes 8 seconds to mark someone.
The best way to obtain marks is to track them.
Tracking Kindred's Marks
At 0 marks one of the Scuttle Crabs will get marked. If the scuttle that got marked is on the other side of the map dont waste time going after it, the enemy jungler will no doubt take it. Instead you can wait 45 seconds for the mark to reset on your scuttle crab doing something else in the mean time like ganking or counterganking.
At 1-7 marks you will have to track the enemy jungle to be able to track your marks. For example:
• If the enemy jungler clears Blue first and your mark can spawn on Scuttle Crab, Raptors or Gromp then you know for sure that Gromp got taken by the enemy so the only camps to get marked will be Scuttle or Raptors.
• If the enemy jungler clears Red first and your mark can spawn on Wolves, Krugs or Buffs then you know for sure that Red Buff and Krugs got taken by the enemy so the only camps to get marked will be Blue Buff or Wolves.
Note: Don't go for marks if the risk is too high.
Vertical Jungling
Kindred is a very good mid-late game champion, but despite that kindred can have a very strong impact early game if you know how to play it right. Vertical jungling is a tool that you have to master to become good.
Vertical jungling is when you clear one side of your jungle and continue towards the enemy jungle in a vertical line. This concept is very important because it is useful when you want to play agressive early game or you have to counterjungle. For example:
• If you know that in the first minutes of the game one of your sides is being invaded then you can take your buff on the other side getting lvl 2 and path towards the enemy jungle taking all his camps on one side.
• If you know very well the enemy jungle pathing and you know for sure that you can win 1v1 then you can also use vertical jungle for your advantage. Lets say the enemy jungler stars Blue, in that case you should also start Blue. Take all your camps on one side and go to the enemy jungle, wait in the bush next to the buff for the enemy to arrive. If the enemy is low on hp dont hesitate to jump and kill him else wait for him to damage the buff till it's low and then outsmite it. (it works best if the enemy is an immobile champ like karthus)
Items
Plated Steelcaps
Item
Good against heavy ad team. Otherwise take berserker's greaves.
Maw of Malmortius
Item
Great option against a heavy ap team.
Mortal Reminder
Item
Take only if absolutely necessary, else just ask your support to build anti-heal.
Frozen Heart
Item
Buy when ahead vs heavy ad comp.
Wit's End
Item
Part of the core build. Good value even if the enemy doesnt have many ap champs.
Blade of The Ruined King
Item
Very good item for dueling and for dealing with champs that build hp and not much armor.
Mercury's Treads
Item
Good agains heavy ap teams and cc.
Guardian Angel
Item
Good defensive item against ad comps. Also gives ad and a passive that resurrects you when you die. Good as last item when more damage is not necessary.
The Collector
Item
Get collector second item and build wit's end later only if the enemy team is full of squishies.
Jungle Pets
• Don't get fooled by the
Scorchclaw Pup
, it isn't good. The best pet for kindred is
Mosstomper Seedling
.
Item Build
Items
Runes
Inspiration 2nd
Domination 2nd
•
Press the Attack
,
Conqueror
and
Lethal Tempo
are all preference based. Dont hesitate to try them and find the one that suits your playstyle the best (the meta for these keystones fluctuates often).
•
Eyeball Collection
and
Treasure Hunter
are good for the snowballing.
Magical Footwear
and
Cosmic Insight
are good if you want to be on the safe side. Both secondary rune sets are good, choose what suits your playstyle.
Skill Path
Skill Path
Kindred
1
1
1
1
2
2
2
2
3
3
3
3
4
4
4
4
5
5
5
5
6
6
6
6
7
7
7
7
8
8
8
8
9
9
9
9
10
10
10
10
11
11
11
11
12
12
12
12
13
13
13
13
14
14
14
14
15
15
15
15
16
16
16
16
17
17
17
17
18
18
18
18
Jungle Pathing
Red -> Krugs -> Raptors -> Wolves -> Blue -> Gromp -> Scuttle ---> gank mid / gank bot
Blue -> Gromp -> Wolves -> Red -> Raptors -> Krugs -> Scuttle ---> gank mid / gank top
The first clear should never be set in stone, skip camps, react to any opportunity, path towards the side that gives you the most opportunities. The new season changes offer kindred the possibility to full clear use this to get lvl4 and gank or contest scuttle.
Matchups and Synergies
Threats:
all
0
0
0
0
Tips and Tricks
• While in
Lamb's Respite
use
Mounting Dread
on the enemy and stack it till the last but one stack and when
Lamb's Respite
ends, execute the enemy.
•
Wolf's Frenzy
gives you vision when palced.
•
Mounting Dread
deals missing health damage so use it on enemies below 50% health for more damage.
• You can steal epic monsters with
Lamb's Respite
because they wont die in the zone.
• Executing with
Mounting Dread
and using
Smite
at the same time on the epic monster will give you a better chance on taking it before the enemy can.
~~~ Share your thoughts in the comment section. And if you liked the guide don't hesitate to press the ❤ button and check my other guide on lillia (。O ω O。) ~~~
the only thing that could be added is your personal information for example your server, elo, u.gg and maybe since when you are playing league and kindred.
Isn't E supposed to be 3 or are you counting using the ability to make 4?
I don't think its there but correct me if I am wrong but you should put somewhere in there that "you shouldn't int for marks on camps".
For runes, I think it would be beneficial for you to add a lethal tempo example too as you have the other two but not that.
Also jg pathing, I think red -> blue -> gromp -> wolves/invade/gank. Reason is if they are red side and do blue -> gromp -> wolves -> raptors -> red, they would be half hp by the time you reach there with the red almost dead. Most likely they wont expect it but you can hop herald wall and smite the red. You will have 2 smites by scuttle so you can smite gromp, then smite their buff and kill them.
nice info but lacks some info on jngl camps and how bto predict them and control them i already know but some people think its random and when to go for a mark and when to play safe and when to vertical jngl ....etc need some more details man and thank u for ur efffort