Kayle Guide, For Low Elo Players, By a Low Elo Player
These tips prolly won't work past G4, tbh
NearNate124
Runes (Loadout)
Resolve is for more sustain, Sorcery is good for greed. You should change the armour rune to MR when you're facing an ap matchup, or HP if you don't know who you're fighting. Presence of Mind is also good occasionally as Kayle has high mana costs early.
- Resolve
- Sorcery
















































Summoner Spells (Loadout)
Take TP most of the time
- Summs
Skill Path
You want to go 3 points Q first if you need extra waveclear.
- Main Path
- 3 Points Q

Kayle

Kayle
Item Builds
Start DRing in most situations. If you're in a matchup where you'll need hp/are constantly getting poked, take hield, while if you're in a matchup where you can constantly E enemies, start DBlade. Unless your team is full AP I'd build AP most of the time. On first back for AP build either Recurve bow (its passive effect makes it like a better longsword), or Berserker's Greaves. I'd recommend Recurve most of the time. On first back for AD, build noonquiver if you have the money, otherwise build greaves.
- AP
- AD
Matchups and Synergies
The "/Tier List" module below lets you rank matchups or synergies.
The "/Item Description" module underneath lets you add specific info for each pairing. Click Add New Item to add a champion and the dropdown arrow to add unique tips like starting items, skill order, and power curve.
- Matchups
- Synergies

Annie
Champion

Malzahar
Champion

Illaoi
Champion

Yuumi
Champion

Soraka
Champion

Senna
Champion
Combos
Make sure you're exalted before any fight happens, try to save E since it does % missing hp damage, and can effectively be used as an execute if the enemy is low enough. Only R when you think you can kill or you need a quick escape; ulting an 0/5 blitzcrank on 2% hp who's about to get murdered by the whole enemy team isn't helpful, just a waste. You can use r, however, to towerdive and either use it to secure the kill or use it to escape the turret (or both!) Pre 6: Q, AAx3, E, W wins trades but costs a lot of mana. 6-10: Q, AA as many times as possible, W, E. The same thing applies about E but you can use it more often now. 11-15: Your E does splash damage now. Same combo as before, but if they try to hide near turret while low on hp you can E the turret and it'll hit them 16+: AA+E as much as possible.