🔮 Kassadin's Secrets to Success
Mastering Kassadin: The Ultimate Guide for Dominating the Rift
Quick Kassadin AP Mid Build
Best Overall Build
I highly recommend the regular Electrocute page for the following reasons: The Electrocute rune in the Domination tree is highly recommended for Kassadin due to its ability to deal significant damage when triggered through the use of abilities such as W or Q. Sudden impact is a great choice as it gives you free magic pen with your Ultimate ability. Eyeball Collection allows for additional damage and can contribute to maintaining a lead in the game. Ultimate Hunter is a valuable addition to Kassadin's kit, as it provides necessary cooldown reduction.
- VS Bad AP matchup
- [+] #1 Scaling champion in the game
- [+] Really high mobile
- [+] Fun to play
- [+] Good at split pushing
- [+] 1v9 Potential
- [+] Very strong against mages due to passive
- [+] Cool design
- [-] Can have a tough early game
- [-] Squishy (depending on your build)
- [-] Lack of proper CC
- [-] Certain team comps are unplayable unless you're really good
Flash is one of the best summoners spells in the game, and Kassadin’s interactions with it are amazing. You can increase your Riftwalk range by using Flash right after it, which can land you a kill. You can use your Force Pulse and Flash right after to finish your opponent. It's a core summoner spell to help you survive the early laning phase, get a chance for an outplay possibility and game-changer plays.
Ignite counts as 1 stack for Electrocute which makes it easier to proc it in combat. Ignite helps your jungler get early priority and offers the both of you a stronger 2 vs 2 potential. Moreover, in some hard matchups like Lucian, Tristana etc. if they were about to dive you with your Fleet Footwork they would do that without a problem. However, they would probably be more careful about diving you if you had Electrocute + Ignite. Keep in mind that the higher the rank tier, the better the players are at punishing you, that’s why you won’t see Ignite that often in higher divisions compared to Teleport.
Teleport is going to help you go through the early game, allowing you to fix your laning mistakes since you can Teleport back to lane. You will also be able to match the enemy roam with your Teleport if necessary to save the game. In midgame or late will allow you to stay on sidelane being ready to get back to your teammates whenever.
While this is a Kassadin guides, these tips can be great for majority of champions.
I could write out a few paragraphs about wave control but I think this video from SkillCapped sums most of it up pretty well. Please practice wave management if you want to be a good Kassadin player, as it can be extremely important.
Kassadin has a strong chance of solo killing their lane opponent during this phase of the game due to their high burst damage abilities. It is relatively easy and quick to secure kills with Kassadin at this stage of the game, however, it is important to be mindful of the potential for enemy ganks or roams. If you are able to get some kills, you can potentially create a significant advantage for yourself in the mid-game.
If you have been successful in getting some kills during the early game, it is now the mid-game phase and, you should have some items to work with. It is easy and quick to stack up on AP at this stage. You can use this to your advantage by constantly pushing your wave and forcing your opponent to farm under their turret. This will give you the opportunity to roam to other lanes or provide vision for your team. You have a significant advantage in this situation because your opponent is limited to farming under their turret while you have the freedom to roam and apply pressure elsewhere.
During the late-game, you should have a lot of AP and be able to easily one shot enemies with your abilities. Your ultimate ability allows you to blink over enemies, making it easier to take them down. However, you need to be cautious of assassins and champions with high AD, such as Zed or Talon, as well as champions with strong crowd control abilities that could disrupt you or burst you down quickly.
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