Just1KB Darius Guide
Hi, My name is Just1kb. I've been a league player since the end of Season 2. I've peaked at 103lp Master in Season 11 and will look to get Grandmaster the or higher this season! Welcome to Season 12! Congratulations for making it this far! Concerning the state of Darius, I would say that he is in a very decent spot, however, there are some S+ Tier champs that still outshine him e.g Camille, Irelia, Jax, and Akshan. Darius lacks Scaling and Survivability compared to some of the Champs listed and in General which puts him in a very interesting position. As always he is a very strong counter pick and easy to use and understand in the right scenario. However Blind picking him or getting countered makes it very hard to win and he is very team-comp dependent. Concerning Runes I played with Lethal Tempo a lot and found great success early in the preseason when people underestimated the Cheese potential but the longer it dragged on the harder it became to get substantial leads and 1v9. The problem with Lethal is you scale even worse than with Conq so you are forced into getting early leads and snowballing. This makes me think that Conq will be standard for Darius with Lethal being used in certain counter snowball matchups e.g Nasus or Cho. for items I would suggest Trinity into Steraks as a standard build as this adds to the Scaling Darius needs, it also allows you to get an Early sheen which is vital for trading into a lot of dmg dealers and oppressors top. These are some initial thoughts going into Season 12 and I will update you all next week with more info! 19/01/2022 - Quick update, managed to get master fairly quickly, currently sat on 87LP, Most noticeable changes I have seen so far have been the usage of Conq, basically, I always take Conq and build Tri or Stride, whereas Lethal is only used it easy matchups that you can snowball hard! I would also say that the Lethal changes coming next week will benefit Darius as Conq is preferred.
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- Lethal - Situational
- Phase Rush
- Skill Path
The easiest damage combo for Darius is Apprehend, AA, Crippling Strike, Decimate. This applies 3 stacks of Hemorrhage, itit'ss really good for poking in lane and showing early dominance. If the enemy has flash or No escape you change the combo to E, AA,AA,W,Q. This is because of the E slow which can allow you to path forwards and get another AA off on the enemy. This combo also ensures that your next auto will get you 5 stacks while you are in range. This combo is insane when you can use you R. so this makes in a half hp execution combo. E,AA,AA,W,Q,AA,R. this should kill most people at half hp or higher, during the early to mid-game. It is really important as a Darius player to practice how fast you can W,Q. You need to be able to animation cancel this ability so that it looks like one Decimate motion but with in-depth the Crippling Strike. Refer to the video for a more in depth look and a visual representation.
Darius is an insane lane bully in the early game. you need to quickly ***es how effective you can be at punishing your laner and adapt different styles in order to effectively gain a solid early lead. If you are against a Yasuo for example you can afford to push the early lanes and you have a clear advantage against him when going into level 3. If you are confident enough you can force hard aggressive trades while trying to 1v2 the enemy Jungler if the Laner is low enough. The problem comes when you face someone like a Vayne or someone with ranged poke. I would suggest not pushing the first two waves, let them push into you and sustain, if the enemy pushes too far forward and you have higher HP than them go in with Ghost and run that *** down! If you are worried about jungle pressure try to force your jungler up and take a lane trade if possible. If you decide that you want to push the first wave against someone ranged, try to hard push the 3rd wave, this way you can back on another Doran’s item while also making sure the 4th wave crashes just below your tower putting you in a freezing position and enabling you to run them down with ghost and small item advantage. Flanking in brushes early as Darius is really nice! whenever you can look to cheese and flank your opponent as you can usually hit a Q,AA,W really quickly from a brush and burn a flash. If you find yourself falling behind as Darius pick up boots as early as possible and try and get phage, farm under tower and look to roam mid with ghost whenever it is up! more than not the enemy toplaner will get annoyed at how safe you are playing and try to dive with the jungler! YOU CAN OUTPLAY THIS WITH YOUR E AND Q!!!!! make sure you use your E,Q at the last second under tower for a true combo and a very annoyed enemy top and jungle!
Mid game can be tricky for a Darius player. Lots of small decisions need to be taken into account when going into mid-game as these things can dictate what you do and how you do it. Mid-game is where Darius spikes the hardest, you can hit levels 11 and 16 and your Ult can completely decimate enemy teams! The hardest level part about this stage of the game is deciding whether or not to commit to pushing top lane and destroying towers or rotating around the map to push the lead that you gained in the early game. A good rule of thumb for a Darius player is to look at the lead you have and if it can dictate objective control, this way you can understand how efficient it is to help your team push objectives or if it would be wiser to create pressure in top and force more enemy team members from objectives. If an important objective is up it is essential that you slow push top and rotate down, if you can save ghost and flash for these fights around objectives that is an added bonus, which can win games. In low Elo it is so important to take control of fights after 15 minutes, as 9/10 games are won and lost during this time! ESPECIALLY in plat and Below. It is really important to prioritize Herald effectively in the mid game, as you may or may not know herald deals 2000 true damage to the tower! towers gain more stats the more people are around them and the lower they are! SO!!! make sure you use herald to execute them not start on them! From 20mins onward you need to be constantly rotating around the side-lanes to create pressure while looking for flanks with your team around objectives! it is essential in this part of the game to save ghost for important fights as it can win or lose you team fights as Darius. One final tip for mid-game is ple***ssse try not to die!! this halts your ability to create pressure in the side-lanes and ultimately gives back map control and pressure to the enemy team, meaning they can control objectives that decide the game.
This is the saddest part of the game as a Darius player. If the game is not over by 40 minutes then it is a lot harder to win by yourself, by this time the enemy ADC and midlaner can shred through you! However, you can still catch people out and look too hard engage on their ADC with a Flash E! Your main objective however late game is to engage second and protect your backline! If you can kill someone in a sidelane then your team should be able to rotate and take objectives however your damage is staggered and you do get out-scaled by a lot of champions during this part of the game!
S11 Master Darius Main 103LP. 23. UK Streamer for the @FnaticNetwork. Watch Here - http://twitch.tv/just1kb