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Jinx - The only guide you need

Jinx?! - Stands for Jinx...durrr



Introduction

Right of the bet. Is Jinx a good ADC for beginners? YES she is, when you want to learn the Fundamentals as an ADC. You don't need to be crazily skilled to have fun playing her. Also she gets more efficient when you get better as an ADC or just as a League Player overall. To me this is very rewarding. But a small warning, don't get frustrated if you die a lot as new player, this is normal and has nothing to do with the champion, Jinx actually helps you with avoiding deaths, so just keep playing.

Why you should play Jinx

Fundamentals

If you are new to the game and you really want to learn the fundamentals as an ADC this is a good champion for you. You will learn how to farm properly and when you can trade and when not. Jinx profits from the fact that you can find openings to trade. For example: When the enemy tries to last-hit his minion use your rockets to hit him once.

She also wants from you to kite properly, that applies to a lot of ADCs, but she makes very easy due to her movement and attack speed.

In Teamfights you want to shoot your rockets and cut off enemies path with

Flame Chompers!
. So positioning and map awareness are rounding this champion up.

You don't have to able to do all these things now, but you will learn them if you keep playing this champ and really want to improve as an ADC.

If you just want to play ADC to try out this role or for fun play

Miss Fortune
. The only thing you need to do is pressing buttons.

Destroyer in the late-game

If you made it to late-game without falling far behind - Congratulations you are free to destroy your enemies now. This is the point where you deal tons of damage and are hard to kill, when you keep your dinstance. This is a lot of fun and feels very good 😁



To me this a great and fun champion and I would recommend playing her.

Abilities

Jinx's Passive



Get Excited!

One thing to keep in mind when you’re playing Jinx and kiting the enemy is to always keep this passive in mind so as soon as you get a takedown you know whether to use that extra movement speed and attack speed to continue chasing the next target before they escape OR you’ll have to use that boost to escape yourself and kite away from the enemy. If you don’t think about it in advance then you might be too hesitant to make use of the boost once you get the takedown.

Jinx's Q

Switcheroo!

Jinx switches between Pow-Pow, her minigun, and Fishbones, her rocket launcher. The minigun is good for starting a trade or a fight. Try to hit 3 auto attacks before switching to the rocket launcher, because it gives more attack speed for 2.5 seconds per stack, in total 7.5 seconds.

Use your Fishbones-Rocket launcher for poking in lane and for far away enemies. Basic attacks with Fishbones cost mana on-attack to deal 110% AD modified physical damage to the primary target as well as all secondary targets in an area around them. The damage is affected by critical strike modifiers. While using Fishbones, Jinx gains bonus range but loses 10% of her bonus attack speed.

When to use what?

The key to using this ability is understanding which scenarios you want to use pow-pow (the minigun) and fishbones (the rocket launcher). The easiest way to learn is that the minigun is a very fast auto attacking weapon that focuses on single target damage while the rocket launcher focuses on long range AoE slow auto-attacking. If the enemy is far from you then use the rocket launcher even if you’re low on attack speed or if the enemy is grouped up then that’s the perfect situation to sneak in some AoE attacks. Minigun should be used if your target is alone and/or in very close range for you. Through experience with Jinx you’ll pick up on this fast so don’t feel too overwhelmed!

Jinx's W

Zap!
The ability shoots pretty slow early so if you want to get the best shot at actually landing it then use it when the enemy is cornered with little room to dodge, slowed, stunned, or you can use it from the fog of war when they’ll least expect it. It also has a faster cast time the more attack speed you have!

Jinx's E

Flame Chompers!
These traps have an offensive and defensive way to use them as well as utility. The offensive is when you slow people down with your W or if a teammate lands a form of CC you’ll drop down your Flame Chompers! And they’ll get rooted than they most likely die. The defensive way is when you’re running away from danger you want to walk into corridors or narrow spots so when you drop Flame Chompers! behind you it’ll block the entire entrance forcing them to use flashes or dashes otherwise you get away easy!

Jinx's R
Super Mega Death Rocket!

The ultimate does maximum damage after being in the air for 1 second because the description of the ultimate can make it sound as if it only does a lot of damage if you shoot it from far far away. This means it’s perfect as a finisher when people get around 33-15% hp in lane if it’s a 2v2. Also if you want a better chance of this landing when the enemy is running or you think they’ll dodge it then quickly hide in the fog of war and use the rocket to catch them by surprise!

Abilities Guide

not from me. So leave a like on the video



Item Builds

Starter Items



  • Breakdown



First Back

  • Breakdown

Mythics

  • Breakdown

Legendary Items

  • 2nd Item
  • 3rd Item
  • Situational



Boots

  • Breakdown

Skill Path

  • Skill Path

Jinx

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Runes



  • Primary
  • Secondary
  • Experimental




Explanation

After the

Conqueror
and lifesteal nerf Jinx only has 1 optimal Keystone
Lethal Tempo
. In addition to that, the Sorcery Tree is the best option for beginners. It grants you more damage in the late game and it kind of forces you to play slower in the laning phase. Jinx is not the best champion in the early game and you should focus on farming and staying alive.



  • Keystones
  • Precision Tree
  • Domination Tree
  • Sorcery Tree

Summoner Spells

  • Main
  • Situational

Laning Phase

So the laning phase for Jinx is pretty straightforward because Jinx is a scaling late game hyper carry which means it's not expected of you to do too much in the laning phase. You kinda just want to chill out, farm and scale so you can start blowing people up and killing everyone! Your general focus for laning should be to at the very least go even in lane and safety scale. You don't need to play overly aggressive and risk getting you or your support killed because if you're playing against a snowballing enemy bot lane and they get a small lead then they will make your life hell on earth.

With that being said, it doesn't mean you HAVE to play safe all the time. Your trading pattern in lane will mostly consist of sneaking in long-range rocket autos with Fishbones, the Rocket Launcher. When the enemy walks up to farm you can quickly switch to your rocket and shoot a few autos then go back to farming safely at a distance and just repeat this over and over again as you poke them and eventually get them low enough to engage and kill!

Video

Not from me, so leave a like on the video

Mid Game + Teamfighting

When the laning phase ends and the mid game begins you'll need to understand a few things to transition into it properly. First off, the lane you want to farm and be safe is now the middle lane since the side lanes (bot/top) will be very long and isolated so you will most likely get killed for farming them alone. The reason this happens is that in the mid-game, when a lot of the towers begin to die and the strong mid and top laners begin to split push. Leaving mid lane and walking around alone, results in a short and quick death. The next thing to keep in mind is to be paying attention to the map and vision because you'll want to start thinking where the enemy can flank you from so you don't get caught since ADCs are the easiest type of people to murder and dive! You're also encouraged to buy pink wards to get vision for yourself and the team. Objectives are fought for alot during the mid game too so be sure you're not too far away from your teammates because action can break out at any given moment and you want üto be there to provide backup and assistance! Generally in teamfights you'll be wanting to maximize the distance between you and the enemy when kiting, but at the same time always being within range to do damage. Play teamfights front to back as Jinx and be sure to place traps to stop the enemy in their tracks so it's even easier for you to mow them all down.

Match-Ups



  • Breakdown

Support Synergies



  • Recommended
  • Honorable mentions

Recommended Video

Not from me, so leave a like on the video

Conclusion

If you made it this far congrats! I hope this guide was able to help you out! I had always planned on making a Jinx guide for a while, but it felt overwhelming and I was super busy with all sorts of things. I'm glad I was finally able to find time to work on this project and I'll domy best to try to keep updating the guide.

JinxADCMarksmenBot


1 Comments

Share your thoughs, feedback, comments...

Klutch 3 months ago

I mean this build has not changed in several patches. But being Bronze in EUW though I would not suggest making guides