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Jhin

THE VIRTUOSO





Best Overall Runes


Spells

Skill Priority

Q

W

E

Best Overall Build







Hi everyone, my IG is "4gunshoot" (EUW), i'm a plat  ADC main and this is my first ever guide. I have mostly played Jhin since his release in Season 6. Jhin is pretty unique as a character and by far my favorite champion.

I loved his design from the beginning, and if you want to become a true Jhin main i really suggest to read the lore of the ionian criminal psychopath.

Here you can also find my other guides:

  • Twitch

PROS

  • Unique playstyle
  • Playmaking potential
  • One of the easiest ADC to start with
  • High mobility (later stages)
  • High single target dmg

CONS

  • No escapes (dash,invisi,jump,etc,etc)
  • low mobility (early into the game)
  • Doesn't do well into tanks until their health gets lowered
  • Low DPS in general compared to other adcs(see why in "abilities")

Abilities

In the boxes below you can find the abillity description and my tips



  • Abilities






Runes (Loadouts)



  • PRO
  • Sorcery
  • Dark Harverst


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- Shard

Unlike every other ADC, i always prefer to take double adaptive to have more dmg, because

Whisper
translates 10% attack speed into about 3 AD, whereas adaptive gives you 5. That 10% though gives 1% to crit movement speed, which isn't relevant.

Switch armor for MR whenever you're facing multiple ap or your enemy laner is an APC.



- Precision (primary - secondary)
Precision








Fleet Footwork
is the best and most versatile runes for
Jhin
, it increases kite potential, sustain and synergizes very well with
Rapid Firecannon
, and more in general scales with AD.








Presence of Mind
offers mana regen and
Jhin
needs to spam ability, even for farming, without this runes you'll find yourself out of mana most of the time.

Alternative



Triumph
more high risk, high reward rune






Legend: Bloodline
here is the best option almost in every scenario, you gain lifesteal, which allows you to not consider building any early into the game.

Alternative:



Legend: Tenacity
super situational, take this only if enemies have a lot of CCs.






Coup de Grace
is the last choice for the
Precision
precision runes tree, best overall rune to increase your dmg.

Alternative:



Cut Down
is good vs champions who like to build hp

(Aggressive)if you choose to start

Long Sword
or
Boots
take
Cut Down
into consideration because a good amount of champions would already have 10% max health more than you from the get-go( even some adcs, i did the math for you, for
Jhin
specifically, if they have more than 643hp the rune gets activated) .




- Inspiration (secondary)







Biscuit Delivery
gives both mana and health back, it also increases your mana pool permanently.







Time Warp Tonic
more kiting / survivability, the fact you get 50% of mana or health restoration from a consumabale in an instant could be game changing in some situations and synergizes with
Biscuit Delivery
.

Alternative



Cosmic Insight
item and summoner spell haste




- Sorcery (secondary)



Sorcery
This are the runes i use the most, the reason is simple, in my elo games tend to go into late game often, so i prefer to put more resources into late game.





Celerity
enhances all mov bonus(
Whisper
),which means more kiting potential, i consider this vital on
Jhin
.

Alternative



Absolute Focus
gives bonus ad while above 70%, viable if you think you can get good poke without losing too much health.





Gathering Storm
AD boost, theoretically speaking offers infinite scaling, even if bonus stats early game are pretty low, it increases its value after +30 min.

other viable options are:



Nimbus Cloak
extra mov. speed, this used to be a must have, but after some nerfs it slowly fell down in popularity.



Manaflow Band
if you struggle with mana, this could fix your problems, highly prioritize
Manaflow Band
if you haven't
Presence of Mind
in your primary tree.


- Domination (primary - secondary)





Dark Harvest
increases your overall dmg against enemies which are below 50 % health, collecting a stack every time, and increasing your dmg (+5) based on the number of stacks you've collected, very aggressive rune compared to
Fleet Footwork
and often paired with the lethality build .




Taste of Blood
sustain always good and simply more reliable than the other 2








Eyeball Collection
more AD








Treasure Hunter
heals you for 1.2(+2.5% bounty hunter stacks)of the damage dealt by your abilities, up to 14%, only 33% for AOE damages (
Dancing Grenade
).

Alternative:



Ingenious Hunter
reduces item and trinket cd (
Galeforce
,
Maw of Malmortius
,
Mercurial Scimitar
,
Guardian Angel
,...)


Summoner Spells

  • Breakdown

Skill Path

You're gonna use this skill order almost everytime,

Dancing Grenade
is your main source of poke/wave clear, so you wanto to max this first, it increases dmg, and lowers cd .

Deadly Flourish
for 2nd because your cd remains the same , so it just scales with dmg and root duration.

TIP: Don't automatically level up Q as soon as the game starts, because sometimes you and your team will invade enemy jungle and you could find

Deadly Flourish
root more useful than
Dancing Grenade
.



  • Standard skill path

Jhin

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Item Builds

- Recommended build



Crit is the most popular build for reasons, most reliable while being good in all situations; it also provides better scaling than lethality.

Galeforce
is your go to mythic item, because amplifies Jhin aggresion and mobility, after that your build becomes very flexible based on enemy comp / personal preferences.



  • Breakdown

- Item path

  • CRIT
  • LETHALITY

EXPLANATION

  • STARTER

  • SITUATIONALS



Jhin is considered to be a utility carry, in fact he excels when paired with aggressive supports. His kit revols around going in and out of fights constantly, like a conductor( "One, two, three, four, two, two, three, four." - Jhin counting ), you want to dictate the tempo of the engage. Long trades usually go in enemy favors, simply because you have a dead timer after firing your 4th bullet, so while stuck reloading, reposition yourself and act accordingly to your game plan.

Combo



  • AA +
    Dancing Grenade
    (classic fast combo)

typical trading pattern, use this to punish whenever they go for last hits


  • Dancing Grenade
    + 4th shot (more dmg)

Your bread and butter, nobody can match the damage Jhin is able to pull off with this, moreover, if your target has low hp. As you rank up the ladder players becomes aware of Jhin one shots potential, so consider to use

Flash
to gap close and show the power of FOUR. Side note, you also get mov speed, both good for chasing or escaping.


  • AA +
    Dancing Grenade
    +
    Deadly Flourish

This combo is pretty deadly if you manage to land it and your support is able to follow up. It has a lot of damage and since they're snared and landing

Deadly Flourish
 gives you a movement speed boost, you can push for an extra auto or two. Consider this combo at 3 or 2 bullets so you can end it with your 4th shot.




- Laning phase

How you play this portion of the game determines also the approach to the other phases. Your poke with enchanted

Dancing Grenade
and 4th shoot damage is quite oppressive during early stages, and the abilty to follow up engages with
Deadly Flourish
, gives Jhin a strong kill threat.



- Mid / late game

Maintaining high cs throughout the game is really important to stay relevant, macro-wise after taking bot tower, mid lane is usually, the lane you want to rotate to, you can push waves pretty fast and just by having your minions into their tower you' re able to put pressure on enemy team (vision control --> steal jungle camps) and to access fights more easily than bottom lane.

Side laning without a support isn't suggested with Jhin, more often than not assasins or bruisers will have easy time killing you but if you're forced to, try to take vison first and then go for waves, you're always squishy even if you're fed, so don't throw leads just because you dont want to share farm.

Do not forget about Jhin's abilty to contol spaces and make picks with

Deadly Flourish
+
Captive Audience
, it's really game-changing, especially around neutral objectives.


Matchups

  • Matchups






Credits:

Author of the splash art: mempsu

ADCBotJhinMarksmenLeague-Of-Legends


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