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Eating soot and sod until I can't think

Each new day is significantly more difficult than the last





Best general build



Quick Jarvan IV AD Jungle Build


Summoner Spells


Starting Items

Best Overall Build

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Summoner spells

  • Spells

Best rune options

Conqueror is currently the most viable keystone to take in conjunction with his current meta items. Conqueror and precision tree give the best sustain available for primary runes. Secondary runes are mostly limited to domination and inspiration, but some fringe cases for resolve and sorcery exist too. Domination secondary is my personal favorite since it capitalizes on some of the more aggressive elements of his kit, mainly free damage from sudden impact and his ease of access for hunter stacks on kill or assist. Inspiration secondary is better for less predictable games since magical footwear will always net you an extra 300 gold regardless of the gamestate.

  • Most consistent
  • For low mobility
  • For less aggressive games


Take Tenacity over Alacrity into heavy CC.

Best core build options

Generally speaking it's more consistent to build sustain following Goredrinker since it saves you gold on building it later, but there are many cases in which building damage instead can be more valuable. Always try to build something with AD as a second item to Goredrinker. After building your second item you can afford to start on purely defensive items if you see them fit.









DD, Maw, and Sterak's are the best defensive options for core items. Build them accordingly if you need early sustain.









Black Cleaver, Ravenous Hydra, and SOS are the best offensive options for core items. Build them if you don't immediately need sustain and can afford to build damage instead.

Starting items



  • Breakdown

Best items

  • Best items
  • Off meta items





Rune analysis

  • Precision
  • Domination
  • Inspiration
  • Resolve
  • Sorcery
  • Rune shards

Ability orders

  • Skill Path

Jarvan IV

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Q is your most valuable ability for its knockup/armor shred. Additionally, its cooldown decreases, damage increases, and armor shred increases with levels. Jarvan's Q and R are his only sources of scaling physical damage so having his Q on a lower cooldown is incredibly important. Jarvan's E doesn't give any scaling damage and only gives attack speed and decreased cooldown with levels so it's not as valuable as maxing Q. Jarvan's W increases slow and base shield amount with levels (i.e. a +20 damage shield increase each level) without increasing the % health portion of the shield, and is essentially the worst ability in his kit.

There are some cases in which E can be maxed before Q, but maxing E is only viable in builds that emphasize on-hit effects or tank items since Jarvan's E has no scaling with AD.



Alternative builds

Jarvan is a very flexible pick with many different viable builds and playstyles, but the average player will always pick the meta for its ease of access and consistency. Jarvan has plenty of build options besides the regular bruiser build with Conqueror and Goredrinker, and there are many cases in which the meta build is not the best option available. Many seasoned Jarvan players naturally gravitate towards niche and strange items or builds for this exact reason, and here I am showcasing some builds that exist outside of the current meta and appeal to different playstyles than what is most commonly used. Since the start of preseason I haven't been able to test out any new builds but I plan to update with viable ones when they come up.





Quick Jarvan IV Tank Jungle Build


Summoner Spells


Starting Items

Best Overall Build

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Quick Jarvan IV Lethality Jungle Build


Summoner Spells


Starting Items

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Quick Jarvan IV Tank Jungle Build


Summoner Spells


Starting Items

Best Overall Build

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Quick Jarvan IV Lethality Jungle Build


Summoner Spells


Starting Items

Best Overall Build

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Most difficult matchups


Threats:

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Mythic and Keystone tier lists







Jarvan IVJungle


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