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Garen Top by FABFAN

All the Basics





Quick Garen Top Build


Summoner Spells


Starting Items

Best Overall Build

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Intro

Hey everyone, I’m FABFAN a

Garen
OTP since I start to play League Of Legends in season 3 on the EUW Server, I have over 2.6 Million points and my peak elo is Platinum 1 despite me not playing much ranked.

https://euw.op.gg/summoner/userName=fabfan

I’m also a content creator on Youtube, I mostly do

Garen
Montage with the goal to give Motivation/Epic Vibes.

If you like my content please subscribe to my channel.

https://www.youtube.com/c/FABFAN

Champion Presentation



Garen
is a melee champion from the Juggernaut class, their main strengh is to deal a lot of damage overtime while still having a natural tankyness, however in Garen's case he is the only Juggernaut oriented around burst which make him unique on that side.





Garen
's kit is simple to understand which make him a good champion if you start the game or if you want to focus on improving on the fundamental of League of Legends, but the higher you climb the more you will encounter players who know how to play around and exploit your weakness and limitations.

Champion Kit & Advice

  • Passive
  • Q
  • W
  • E
  • R



Skill Order

  • VS Melee
  • VS Ranged

Garen

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Against Melee Champion, you can also start with

Judgment
if you prefer / feel confident.

Against Ranged Champion putting 1 or 2 in

Decisive Strike
can make a difference in lane, I still recommend to level up
Judgment
at level 4 because the waveclear on it is important.

Runes

  • Conqueror
  • Conq Splitpush
  • Phase Rush




Conqueror
can be proced by Garen's spin alone since each ticks of
Judgment
apply a stack which make this keystone his best choice if your goal is to get a lead in lane.

The choice on your secondary rune depend on your playstyle, if you want to have a lot of stats for the teamfights in midgame,

Conditioning
and
Overgrowth
will be your best friends, if you prefer splitpushing and dueling I recommend
Demolish
and
Bone Plating
.

If you are laning against a ranged champion take

Second Wind
it mandatory!



Phase Rush
is used against matchup where you just want to scale, you will mostly use this page with ghost as your summoner spell.

Summoner Spells

Flash / Ignite



Ignite
is one of the most used summoners spell on him because it's his only way to have a potential lead in lane and start to snowball, and to kill dangerous enemy who need to be erased quickly. It also help when you fight a champion who have healing

Flash / Ghost

When you play with

Ghost
you will play Garen as a scaling champion which give him less kill pressure but in midgame you will start to become really dangerous in teamfight, it also help if you need to escape the enemy team if they try to catch you while you are splitpushing.

Item Builds

  • Mythic
  • Boots
  • Important Component
  • Offensive
  • Defensive

Laning Phase

Depending on your matchup you want to get a lead and snowball or survived the lane and make the difference in midgame.

Getting a lead give you more carry potential but against hard matchup you will prefer to play safe and try to not be behind.

In toplane you need to know how to build a slow push that what can help you win most of your trade and get the advantage over your opponent.

Last hiting is also important since you are a laner, don't forget you have an auto attack reset on

Decisive Strike
if needed.

Be careful when you use

Judgment
unless your goal is to push don't use it on the wave, it can mess up your wave managment really hard and put you in a bad position.

As Garen if you want to win trade you need to find what enemy ability you need to block with

Courage
, it can be for the disable reduced mecanic or to block the damage with the shield.

You also want to play around the other cooldown of your enemy's ability, mostly the one who need to be down to punished them (Mobility / CC / Utility)

A little trick you can do Level 1

It's a strategy created by Sunlight that you can do when you are against champions who are better in the first levels, not only this will make the lane safer but it will also deny the enemy to get enough tempo to recall or roam.

It's not mandatory but I really like to use this strategy, it really make some matchup easier for me.

How do I deal with champions who are stronger level 1



All credits goes to Sunlight who is the creator of this strategy.

Check his channel: https://www.twitch.tv/lol_sunlight

Matchups

  • Matchups



  • Olaf



Sidelaning

In Mid and Late game as a toplaner you will mostly play on the sidelanes (Top/Bot), you don't want to always group with your team otherwise you will lose pressure.

The goal is to find a balance between applying pressure and grouping with your team.

Sidelaning work in 3 zones:

Collection Zone: It's when the wave is near your closest turret

Neutral Zone: It's when the wave is between the Collection and Pressure Zone

Pressure Zone: It's when the wave is near the closest turret on the opposite side

You want to sidelane only if there is an enemy wave in your collection zone and then push it into the pressure zone.

Once you are in it, depending on what happen you will choose if you want to splitpush or split to group.

Spitpushing

If no one is contesting you or if you kill the one who was matching you and you have vision on the enemy team, you want to kill the turret and get as much pressure as possible this is what we called splitpushing.

It can give you and your team a lot of gold and you can force the enemy team to make a choice, they can send more people to stop you but they will have less pressure on your team or they send nobody and let you get more objective.

Split to group

If someone is matching you and you can't kill him or you don't have enough vision, you want to group with your team and contest anything on the map (Epic Monster, Jungle Camp, Tower, Vision etc.) because you will have a number advantage.

You can also do that if no one is matching you, even if you don't contest anything you will still make the enemy team lose some gold and exp and that what can allow you to outscale them, you can repeat the processus once another wave is near your collection zone.



If you are against a champion who is really dangerous you can just push your wave into the neutral zone and then group with your team, you will still have some time to help without losing to much minions.



Teamfight

Teamfight are dangerous because there are a lot of factors that you can't control and can decide the outcome of the game (also called your teammates).

However there are factors you can control that can make the teamfight unfair for your opponents and help you to win them.

Those are Number Advantage and Vision, I don't recommend to go in a teamfight if it had to be a 5v5 and if you don't know where are all the member of the enemy team, that why I highly recommend you to invest a lot of time in sidelaning to have enough pressure to gain a number advantage + having vision on atleast 1 enemy.

If a teamfight start as Garen you want to removed the most problematic enemy for your team (which in most case is a ADC/AP Carry) you can't do much against frontliner so your best way to catch the backline is by flanking them, this is where the

Ghost
and
Phase Rush
combo can shine since it will help to not get kited to much.

It possible to play

Garen
as a frontliner, however you will have less option and you need to have a ally who can engage since you don't have anything for that.

You can also slightly peel for you team but it only against champion who have an ability who can be canceled by your Silence like Katarina's R for example.

Conclusion

Thanks you for your reading, I hope this help you even if it just a bit.

Don't Forget to check my Youtube channel and subscribe to it if you like the content and follow me on Twitter!

Youtube: https://www.youtube.com/c/FABFAN

Twitter: https://twitter.com/FABFAN74



Thanks you again and good luck in your game fellow demacian!



TopGaren


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