is a melee champion from the Juggernaut class, their main strengh is to deal a lot of damage overtime while still having a natural tankyness, however in Garen's case he is the only Juggernaut oriented around burst which make him unique on that side.
's kit is simple to understand which make him a good champion if you start the game or if you want to focus on improving on the fundamental of League of Legends, but the higher you climb the more you will encounter players who know how to play around and exploit your weakness and limitations.
Champion Kit & Advice
regen Garen's HP when he has not taken any damage from a enemy champion, Turret, Epic Monster for 8 seconds.
It's scale at every level and is mostly noticable in lane, against champion who use a lot of ressource (Mana, Cooldown, HP, Item's Active etc.) you can play a "war of attrition" against them and play for the long run until they have nothing left which will make them vulnerable.
In midgame even when you are low hp after a tough fight, you can still roam to another lane to apply pressure because you will regen during the travel instead of recalling.
cleanse all slow affecting Garen, give him movement speed and will empowered his next Auto Attack to deal bonus damage and silence the target.
It's an auto attack reset, this allow you to do auto attack + Q to deal a lot of damage in a short amount of time.
It apply on-hit effect which mean you can combine Q with Sheen for example.
Also the bonus damage from Desisive Strike can crit.
On the utility side when you are against a champion who has slow, you want to use Q after they land it on you to remove it and catch them up.
Decisive Strike don't make you immune to slow it only cleanse the one who is currently affecting you!
The Silence can be use to cancel channel ability like Shen's R or Katarina's R.
Garen gain bonus armor and magic resistance when he kill an units (Minion, Champion, Ward, Summon, Jungle camp).
For the first 0.75 seconds, Garen will gain a shield and 60% tenacity, he also gain 30% damage reduction for all the duration.
With Garen you want to farm as much as possible to stacked Courage's Passive, you need to kill 150 units for that.
Once it stacked you will get even more bonus resistances which allow Garen to have crazy number with 1 Defensive Item.
is an important ability because it can save you in a lot of situation but he has a very long cooldown and you can be punished really hard if you had to fight without it.
The damage reduction is also apply to the shield.
Garen will spin for 3 seconds dealing damage around him, Judgment will reduced the armor of enemy champion if they are hit 6 times.
deal bonus damage to the nearest target you the sword's icon on the enemy head show you who is taking bonus damage).
You gain 1 more ticks for every 25% Attack speed.
WARNING: Only Attack speed from Garen's level and static stats from Item count (Mythic passive who add AS count as a static stat), while rune don't count not even the AS shard.
When you cast the ability Garen will become "Ghosted" which make him ignore the colisions with other units.
You can recast E to cancel it earlier and reduce the cooldown by the remaining duration.
Also Judgment deal 150% bonus damage to monster and each ticks can crit.
After a castime,
will deal True damage to the target, the more health the enemy is missing the more damage it will deal.
It hard to explain how to know when to use R to have the max value of it and it will come with the experience but what I can tell you is that at rank 1 you can kill anyone who is under 300 HP.
While casting you will gain true sight on the target so champion who have invisibility/camouflage can't cancel it.
However keep in mind that the cast can be canceled if Garen die or if the target is to far in range (~1000 units) but the ability will not be in cooldown.
Against Melee Champion, you can also start with
if you prefer / feel confident.
Against Ranged Champion putting 1 or 2 in
can make a difference in lane, I still recommend to level up
at level 4 because the waveclear on it is important.
can be proced by Garen's spin alone since each ticks of
apply a stack which make this keystone his best choice if your goal is to get a lead in lane.
The choice on your secondary rune depend on your playstyle, if you want to have a lot of stats for the teamfights in midgame,
will be your best friends, if you prefer splitpushing and dueling I recommend
If you are laning against a ranged champion take
is used against matchup where you just want to scale, you will mostly use this page with ghost as your summoner spell.
Flash / Ignite
is one of the most used summoners spell on him because it's his only way to have a potential lead in lane and start to snowball, and to kill dangerous enemy who need to be erased quickly.
It also help when you fight a champion who have healing
Flash / Ghost
When you play with
you will play Garen as a scaling champion which give him less kill pressure but in midgame you will start to become really dangerous in teamfight, it also help if you need to escape the enemy team if they try to catch you while you are splitpushing.
is one of best Garen Item in the game, it give him all the stats he need (AD, AS, HP, AH) on top of Bonus Movementspeed if you deal physical damage to any enemy.
It also has a active that will deal damage and slow every enemy around you that what make this item important for Garen.
The damage instance on the active count for runes which mean you can proc phase rush with Q+E+Stridebreaker's active.
is more niche and I recommand it only if your gameplan is around splitpushing, it can help you to melt tower pretty fast with the sheen effect combine with your Q + it become stronger every time you attack a turret, it also work against enemy champion but has Garen you will rarely use your Auto Attack.
Still it give a pretty good burst and can make you really strong in skirmish if you are okay to trade the utility of Stridebreaker.
I know you might think it a bad item on Garen because it give no attack speed.
However it's really powerful at a point it can allow Garen to 1v1 some champion he is not supposed to.
That because it deal damage depending on enemy max health but it also heal you depending on the damage you have deal with the sheen passive which is giving more survivabilty to Garen, and it also give you armor penetration for every legendary item you have and Garen love that stat aswell.
only against a few matchup and if I'm sure I'm gonna splitpush so it really niche but when use in the right game you can become unstopable against melee.
If you prefer crit build
will be the best mythic option for
, once you get it you can full burst almost every squishy champion and even some bruiser by using the active,
, also it will allow you to build
as a second item which is really huge
Keep in mind you will be really squishy compare to a bruiser build so you might need a couple of game before you get comfortable with it.
They are the most common boots on
because it a strong powerspike for him since
scale with Attack speed, having
in early game is really interesting.
are taken when you are against an heavy AD team or if you are VS a champion who mainly Auto attack you can rush it to make the lane easier.
Really underestimate, the
Boots of Swiftness
are actually game changer for most melee champion in the current meta especially for
, if you are against a comp that have a lot of slow and your laning opponent is a squishy champion don't hesitate to take them, not only they are the boots who give the most amount of constant movement speed, but the slow resistance can actuallly save you in a lot of situation.
You want to get
as fast as possible, because the active give you as much waveclear as
and since you can use it while spining it give
a strong burst which is on what he rely to work.
is extremely Gold efficient just by it's stat and give a strong powerspike for
aswell (AS, Crit, MS), after you get your mythic you have the option to just buy this component and build another item, you can sell it lategame if you need another last item or upgrade it into
is really niche but extremely powerful when rushed against the right champion (mostly the one who rely on Auto Attack and on-hit without having a lot of sustain (example:
If you are against an AP champion you can rush
because it give an insane amount of Magic resistance at a point this compoenent is still relevent in mid or even late game.
is a niche component and only used against champion who rely a lot on their Auto attack/On-hit effect while having a lot of sustain (ex:
You can sell it later in the game or complete it into
is a strong offensive option since it give armor pen a stat that
really like, and you get the grevious wound effect which is really helpful againt most of the champions in the game
In a bruiser build you will mostly build it as a third item, but if you snowball really hard or prefer offensive build, you can build it second.
is one of my favorite Item in the game since it made for splitpushing, I recommend to build it as a third item because if you buy before being level 13 you will not get as much value since the last change.
Right now we are in a meta where it can be rushed as a first Item but in
's case, most of the time you want your mythic first but against some matchup it can be better to rush it.
When you are alone this item will give you more armor and magic resistance, buff all your cannon/super minion nearby you and you will deal more damage to turrets.
If you like splitpushing it a must have for you!
it's a tool that can help you to survive in skirmish and dueling, the item give you a shield when you are low on health, and the more bonus HP you have the more powerful the shield will be.
I recommand it as a fourth or last Item, by the time you will get your other items, you will maximise the amount of HP needed to have a decent shield power.
is really powerful since it delay all the damage you take.
You can run this as your second or third item especially if you snowball.
It a good option if you want to duel and can make you even harder to kill because if you managed to get a takedown you will be healed and cancel all the delayed damage you were supposed to take.
give a good amount of HP, AD and Ability Haste which is good for
to still have some damage without losing to much durability.
I don't really build it to deal with tank but to deal with shield's user because in League of Legends the resistances are apply to shields, so by reducing their armor you also reduce the strengh of their shields.
is a niche item for
, I recommend to build it when you are against champion who rely on reset (like
Or if you want to force the enemy team to use more ressource on you to buy as much time for your team to do their work.
Lord Dominik give a lot of damage for your spin, even if you don't get the full value of the passive most bruiser and tank will still have more HP than you, so you still get your damage amplified.
It's a really agressive Item so you will get more squishy than usual but it can allow you to 1v1 some champ you weren't able before.
You can't build
Lord Dominik's Regards
at the same time so if you had to choose which one to build, it depend on what you are looking for.
Do you only want more damage as possible? Go
Lord Dominik's Regards
Do you want the grevious wound effect and damage even if it a bit less? Go
Infinity Edge is the biggest powerspike that Garen could get for his damage.
But since it require you to have 40% crit chance, you will need to build another crit item before purchasing it, but Garen can afford having 2 crit item in a bruiserish build.
that Garen could get for his damages
Dead Man's Plate
help a lot in teamfight to catch up your target quicker and also for rotation on the map, it also give you slow on your next Auto attack or
which is great since
doesn't have a lot of utility.
Recommended against comp who rely on crit or if you are against an
/ crit adc who is out of control.
The effect of
make a huge different against them.
Probably the best Magic Resistance Item in the game right now.
Not only it give a lot of Magic Resistance, HP and Movement speed, but once the item is stacked (by taking magic damage or getting immobilized) you will reduce even more all the magic damage you take and gain even more movement speed.
Yep it definetly the best anti mage option.
can amplified the healing from
but also from
and also make your shield from
Heal and Shield who come from allies are amplified as well.
You will maybe not buy it as much as
Force of Nature
but if you need a second Magic Resistance item or you need to play around that synergy because of your team comp it's a good option.
is expensive but it give you a lot of survivability, the active will give you a shield that scale with your bonus HP and for each enemy champion nearby, your armor and magic resistance will increased.
You can combine this Item with conditioning and the bonus resistance from
to get a crazy amount of armor and magic resistance.
is a really niche Item in
case, if you had to deal with an uncontrolable carry in late game, it might be an option for you.
You can curse an enemy champion of your choice on a global range (as long you have vision to target it).
The curse will gradualy reduce the damage you take from that champion, there is a cap on the reduction and once it has been reached the target will also have reduced tenacity which will make the silence from
If you can't afford
because you need armor instead while still needing the grevious wound effect,
is here to save you in that case.
Depending on your matchup you want to get a lead and snowball or survived the lane and make the difference in midgame.
Getting a lead give you more carry potential but against hard matchup you will prefer to play safe and try to not be behind.
In toplane you need to know how to build a slow push that what can help you win most of your trade and get the advantage over your opponent.
Last hiting is also important since you are a laner, don't forget you have an auto attack reset on
Be careful when you use
unless your goal is to push don't use it on the wave, it can mess up your wave managment really hard and put you in a bad position.
As Garen if you want to win trade you need to find what enemy ability you need to block with
, it can be for the disable reduced mecanic or to block the damage with the shield.
You also want to play around the other cooldown of your enemy's ability, mostly the one who need to be down to punished them (Mobility / CC / Utility)
A little trick you can do Level 1
It's a strategy created by Sunlight that you can do when you are against champions who are better in the first levels, not only this will make the lane safer but it will also deny the enemy to get enough tempo to recall or roam.
It's not mandatory but I really like to use this strategy, it really make some matchup easier for me.
How do I deal with champions who are stronger level 1
All credits goes to Sunlight who is the creator of this strategy.
Never try to trade him if his passive is up, wait for him to use it on a minion first.
You want to dodge his Q as much as possible, it possible to dodge the first and the second one by trying to stick close to him then back of before his third Q touch you but be sure you will not take to much damage from the minion wave by doing that.
Aatrox will also try to use his W to slow and reposition you on his third Q you can cleanse the slow by using Decisive Strike or by moving on the sides.
Aatrox will often have the push advantage on the first three wave, once the wave bounce back you can start to do a slow push if you can be sure to not get poke to much by his Q during the process.
You can block one of Aatrox's Q or his passive with your W.
Your goal against her is to survived the lane so you will often try to play safe.
Akali is dangerous because her Q has literally no cooldown and she can use that to proc her passive if it touch you to deal more damage.
An Akali player who is aware of that will get the push advantage so wait for the wave to bounce back and try to do a slow push to get advantage in trade.
If you can't and she kept pushing she will become gankable, as long you don't lose to much HP she will not be able to dive you.
Use W to Block her Q or her passive it her main damage source.
If you managed to get a slow push or a favorable trade and want to dive her, you need to be sure her Shroud (W) is on cooldown.
It one of those matchup where you can Rush Hullbreaker to deny her, you will be able to get the priority in lane after you got it.
Camille is the worst matchup you can get as Garen she legit counter and outperformed garen just by existing and the higher you climb the more picked she is, so just ban her.
But if you had to lane against her here some advices to help you a bit.
Keep Courage (W) to disable reduced her E to not get stun to long and maybe dodge her second Q.
She will often try to poke you with her W but if you use Courage to block it, be careful to not be in range of her E (which is massive) or you will regret it.
You need her passive to be down (it has 20 seconds CD in early) if you want to trade her otherwise she will nullified all your damage.
If you can get a freeze that will make the matchup a bit easier but don't take all the risk to acheive that if it has to cost all your healthbar it better to just let the wave crash under your turret.
You might have a chance to kill her when you are level 6 if she didn't get any lead.
Once she got her mythic you will often need 1 ally with you to kill her unless she mess up really hard.
Against Cho'Gath you want to use W to block the damage from his Q or reduce the silence of his W.
His Q as a 6 seconds cooldown that the window you have to trade him.
Cho'Gath regen for every units he killed (minion included) since all his ability are AoE he will often damage you and your minions to heal during the trade.
You can buy Executionner's Calling early in the game to reduce that effect if it a problem for you.
In teamfight you want to focus the backline so you will ignore him, unless your team put him low enough to be exected with your R.
This Matchup is Darius favored but it still a skill matchup nonless.
It's one of those matchup where you can start with E and try to trade level 1 with your minions, this requiert you to know Garen and Darius limit pretty well, I recommend you to practice that a bit before trying in ranked, but once you're ready you can get some kill in early which can be game changer.
You want to use W to only block his Q and you can punish Darius really hard if his E is on cooldown you legit get a free trade.
If you play with Conqueror, once you got Berserker's Greaves and your R you got enough power to all in him.
If you play with Phase Rush you can play safe and scale for the midgame.
If you get grabed do Auto Attack + Q + E to proc the rune and escape, once you got Ironspike Whip you can just do Q + E + Ironspike Whip's active.
Darius has no kill pressure on you with phase as long you don't do a big mistake and play around the rune.
Darius also consume a lot of mana especially his E, if he is out of mana he will have no kill pressure on you.
You can use W to block his Q or E the goal is to not lose to much hp while last hiting, so stay behind your minions.
You want to do a slow push to have the advantage in trade having the wave make him unable to damage you with his Q.
When he use his W you want to be far enough before he use it again to not let him regen, you can delay the second activation by silencing him.
When he use his R, not only he will heal a lot but he will also gain bonus HP which can deny you some kill with you R so be aware of that.
Ignite and Executioner's Calling can help to reduce his healing.
In teamfight you want to keep your R for the other targets unless Mundo is to problematic for your team.
Against Fiora you had to play around her passive to not take to much true damage.
If you can try to stick to wall to hide the vital and deny her to proc them.
You can use W to block one vital proc or to block her second E (the one who deal crit damage), and you want her W to be down otherwise she will block your Q and you will give her a free trade or even worse.
at level 1 Fiora's player often start with Q so everytime she use it you can try to punish her with your Q as well.
Once she is level 2 it's highly probable that she take her W, so you have to try to bait her to use it first.
For that you can start to engage the trade with your E then at the end do an Auto Attack to make her think it was your Q.
Or you can start to engage her with Q but instead of hiting her with it once you are close you use E instead, that another way to bait her.
When Fiora use her R you want to back of while sticking to a wall to deny her to fully proc her Ultimate.
This is one of those matchup where I prefer to get Plated Steelcaps.
Since Gangplank will use his Q everytime he can to poke you, you want to stay far enough of his range so you will probably concede some minions.
Stay healthy as much as you can that the most important part.
You can punish him if his W is on cooldown (22 seconds at rank 1).
His E is the most problematic since it ignore a part of your armor it deal a lot of damage if you get hit.
You can use W to reduce the damage from his Q or E.
I prefer rush Plated Steelcaps since his first buy is Sheen.
Once Gankplank is level 6, ping his R just in case to alert your teammate so they can be aware and take that into account (if they did).
When Gnar is in mini form you had to concede the wave since he is ranged stay healthy as much as you can until the minions are close to your tower, if he get the aggro on it while being on mini form you might have an opprtunity to kill him.
When he is in mega form you want to bait his W to trade him otherwise he stat check you.
You want to use Courage (W) to mostly block his W in both form(mini for the damage, mega for the CC) you can also use it against his Q (both form aswell) & R.
You can punish him really hard if his E is on cooldown (22 sec at rank 1)
If you want to trade him, you can use W to block his Body Slam (E) or his empowered auto attack (W).
If you want to play defensively use it for his Q to not get poked.
Playing offensively or defensively depend on who is pushing the wave.
In early as Garen you can try to contest the wave and build a slow push.
At level 6, if you are pushing into him, keep in mind he can use his R to send you in his turret range, be sure to be healthy to prevent that.
Don't let her get any extended trade it important to survived against her!
Use your W to reduced the damage from her Q if you can't dodge it, she can also cast her Q while dashing.
Gwen will always have the priority in lane against you and her cooldown are much lower than Garen so you want to play safe and survived the lane.
Her W give her bonus armor when she use it, so if you get a chance to kill her you want to be sure that ability is down unless she is low enough to be executed by your R since it deal true damage.
She is less scary than people tend to think.
Level 1 Illaoi have less waveclear and trading potential than Garen so you can abuse that by building a slow push.
Not only you will have advantage in trade but she will be unable to use her E to get your soul since your minions will protect you as long you stay behind them.
Even if she hit her E, she need atleast 2 tentacles in the first level to be able to kill your soul so as long she doesn't meet that requirement you can fight her back or ignore her and work on your slow push, still try to prevent her tentacles to touch you and your soul at the same time or you will take more damage than expected.
It around level 7 you need to avoid her E at all cost, if you get hit you want to back of and get the curse instead of letting her damage you and get cursed anyway.
If she miss her E this is the window you have to get a free trade.
When she use her R you want to back of and wait for it to expire otherwise you will just die in 1 or 2 slam while she will regen her health.
If Irelia got her passive on, she will destroy you and she can get it really quickly by using her Q on your minion.
Respect her and let her get the push if needed once the wave is under your turret and bounce back you can start to do a slow push at that time you should be level 3 so it will be safer.
If Irelia get a lead even if you have more minion than her she will still beat you hard regardless because how much she can heal and the damage she deal.
You need to have Courage (W) up in case to reduce the stun of her E.
Keep her W in mind if you want to all in her since she can use it to reduce the damage from your Q and E, however she can't reduce the damage from your R since it true damage.
Plated Steelcaps are recommended if you struggle against her.
Since Jax start with his Counter Strike (E), I recomend to start with E and use it if try to trade.
This will allow you to still be able to push the wave and potentially get the slow push while still dealing damage to him + you will not take the aggro of Jax's minions since the spin is not an auto attack.
Still Jax stay a strong level 1 champion and he is know to be insane in late game so don't disrespect him.
You want to use W to disable reduced the stun from his E, each Jax have their own "timing" try to find it.
If you are behind you can take Plated Steelcaps, if you are ahead or confident you can go for Berserker's Greaves.
Jayce play like a ranged champion so you had to concede the lane against him, don't greed for a minion if you had to take more than 1 Auto attack it's not worth the risk, once he is near your turret and he take the aggro you might have an opportunity to kill him around level 3.
You can punish him when his E in hammer form is not available (because he use it or because he recently switch to the canon form).
I recommend to rush Plated Steelcaps against him.
You can use W to block the damage from his Bullet (Q in ranged form) or for his E in melee form since it deal damage who scale with your max HP.
Kayle is an hypercarry champion, if you don't finish the game before she get level 16, there is a high chance you will lose.
Level 1 you can try to do a slow push and crash the wave under her turret, once it done wait the wave to bounce back thin it and try to freeze and pressure Kayle to deny her exp as much as possible.
She will probably use her E to poke you but you can block some of them with your W.
If she back of while you are approching you make her miss exp which is a win.
If she didn't you can get beat her in burst trade, she still win extended trade because of her passive.
Once she is level 6 this is where it started to become tough you will be forced to concede the minions from here, and you can't catch her unless her Q and W are on cooldown.
If you want to all in her you have to wait for her to wasted her R first.
Kayle will outscale you really quickly so you want to avoid her pass midgame and try to be proactive elsewhere on the map.
In teamfight if you manage to silence her before she cast her R your team might be able to take her down before she can use it.
Kennen is a ranged champion so you had to concede the lane, try to last hit only the melee minion since they are closer to you, don't try to last hit if you add to take more than 1 auto attack.
The goal is to keep your health high enough in case you have an window to kill them.
Most of the time around level 3 when the wave is under your turrets if she take the aggro you can flash and all in her and potentially get a kill.
Beside that Kennen is punishable once her E is on cooldown it her only escape.
You can use W against the stun on the third mak of her passive or to block her Q.
Level 1 you want to avoid his Q to proc to not take to much damage, if you dodge it you can try a quick trade.
You want to use W to block the fourth auto attack from his W or to block the damage of his Q if it gonna proc.
Once he is level 6 always keep in mind his R when he is missing on the map, he can use to get back to lane and run at you or to pick your teammate, you can go into a bush and his ultimate will not target you.
You can have favorable trade when his W is down, if you can dodge his Q it even better.
When he is dismount Kled can regain Skaarl really fast when he hit you, so you need to have all your spells up to kill him quickly, use flash to all in him if needed.
Against Malphite you can try a slow push and get advantage in trade.
He will mostly use his Q to poke you but if he does that he will lose the control of the wave and if he use it to last it a minion you trade him for free in both case he will also lose a lot of mana.
Once you have Courage (W) you can use it to block his Q or the first auto attack of his W.
When he is level 6? if you want to dive him take his R into account or you might have a bad surprise in the end.
If he is the one pushing and he has R up, you want to keep your health as much as possible to not get dove.
In Midgame Malphite will mostly play for teamfight while you will prefer to sidelane and pressure the tower, him or his teammates will have to make a choice if they send someone to stop you or not.
Maokai has a lot of sustain with his Passive so you can take Executioner's Calling if it problematic for you.
You will use Courage (W) against his W to reduce the root.
Against him you can start with E to get the push and build your slow push as long you have the minion advantage you should win most of the trade.
Freezing against him is not really effective since he can use his Sapling to break it.
Maokai is better in teamfight but you are better than him in sidelane so your goal will to pressure the sidelane and force him or someone else to stop you.
If they don't you will get free turret/inib for you and your teammate
If they do, you can then group with your teammate and make a 4v4 a 5v4 in your favor.
Mordekaiser is strong but like Darius if you play with Conqueror, you can try to start with E and get a kill early, it requiert some practice and you need to know the limit of both champion.
If you feel like it to risky, you can also start with Q and punish him everytime he use it on the wave.
If his E is down you can get a free trade but be careful about his Q you want to avoid it especially if you are isolated you can use Courage (W) to block it if you have it.
If you want to all in Morderkaiser be sure his W is down or you have enough damage to kill him with his shield.
When you play with Phase Rush and Ghost you can use them to run around him when he use his R on you to dodge all his spell while waiting for his ult to expire.
Never underestimate him when you fight him in sidelane after he got his mythic because he can steal your stat and he is better than you in extended trade unless you are ahead enough.
Garen is better than Nasus in the first level, you will be able to build a slow push really easily you can use Q everytime he want to last hit.
Stack your 3 wave under his tower then let it bounce back to you and try to freeze it, at this point nasus will be in bad position and you have 2 option.
1 - You can maintain the freeze and deny him as long as possible
2- Deny him a few waves to get a level advantage then slow pushing again and try to kill him / forcing him to recall.
The second option give you more pressure which give you more carry potential but that mean the enemy jungler might gank you so you choose what option you prefer.
Once you reach level 6, Nasus become stronger because his R make him impossible to trade you had to wait for it to expire first.
You can keep you Q and use it when he try to slow you with his W.
His only damage source is his Q so you want to use Courage (W) to block the damage
Use your W every time Ornn try to proc his mark on you with his Auto Attack.
You can try to get a slow push against him personally I prefer start with E but you can start with Q aswell if you prefer.
Don't stay to close from his pillar(Q) and walls if you want to avoid his the knock up from his E.
Ornn become tanky really quick so you want to keep your kit for the backline.
Panth is really strong in lane so I recommend to let him get the push for the first 3 waves.
Once the minions are under your tower you can try to do a slow push you will be level 3 at that time which will make it a bit safer.
Always keep in mind his passive it what make him deal so much damage, you want to use Courage (W) to Block his Q or disable reduced the stun from his W.
Also don't forget his Q deal more damage if you are low on health so if you had to take a bad recall do it, it better than dying.
When Pantheon use his E he will block all your damage (include the true damage from your R and Ignite) but only if you are in front to him, you can use E to get ghosted and go behind him and he will no longer block them.
You can start with E to contest the push on the wave, you can also start with Q if you want a better control or want to punish her if she use her spell on the wave.
As long you don't get hit by her Q and build a slow push, you should win most of the trade.
Try to never be close to a wall or she will use her E to stun you, you can still use Courage (W) to disable reduced the stun.
You can also use W to block the damage from her Passive who give her 1 ranged auto attack.
Quinn is one of the worst ranged matchup for Garen because she can cancel Decisive Strike (Q) with her E which make the lane unplayable.
Ghost might be better into her than ignite the movespeed can help you to reach her while keeping your Q to cleanse the slow on her E.
You had to let her push the wave and keep your health as much as possible until you are level 3 and close to your turret if she do the mistake to aggro the tower you might have an opportunity to kill her.
When she is level 6 and you don't see her on the lane, use the missing pings to alert your allies just in case.
in midgame Quinn is better than Garen when it about roaming so you want to pressure the sidelanes to atleast waste her time to collect the wave and not impact the map.
Renekton is better than you in lane but you can outscale him once you are in midgame if he don't get a lead.
He will mostly get the push advantage for the first three waves so don't get greedy and wait until the wave bounce back and start a slow push.
Keep Courage (W) to disable reduced his W, he can break the shield when it the empowered one but what you want is to not get stunned to long and you will still reduced some damage since you also have damage reduction.
If Renekton has his Q on cooldown and no Fury you can a good trade if you disable reduced his W.
When you are level 6 you want to bait his R first since it give him bonus HP and this can make your Ultimate miss.
Renekton is one of those matchup where I like to take Divine Sunderer, that make the lane easier and you can actually 1v1 him in sidelane with that mythic.
In that matchup both player had to respect each other otherwise it will become one sided really quickly.
Riven is stronger than you level 1 and she will try to abuse that so don't take to much risk once you got your other spell you will be able to riposte.
You need conqueror to be able to trade with her, if you run Phase rush you want to play safe until you got your mythic.
If it to tough you can buy Plated Steelcaps.
At Level 6 her R give an insane amount of AD and she can 100-0 you really easily if you don't have your Ultimate.
In midgame when you are pressuring the sidelane if you are ahead and she try to match you, you can try to kill/force her to recall and pressure the turret.
If not, you can roam and take jungle camps or force some fights where you have the number advantage.
You can't contest the wave against him since he has to much waveclear, you will mostly play safe and wait for the wave to bounce back and your level 3 then start a slow push if you can.
If his E is down and you are pushing, you have a time window to try a trade since he will not be able to keep you in range without that spell and use Courage (W) to block his Q while you fight.
When he is the one pushing use W to block the damage of his Q or E if you can't avoid it.
Rushing Negatron is really helpful in that matchup since Rumble get a lot of damage in early game.
Sett is stronger than you level 1 by far, he might even try to go in your minion to stun you with his E without being punished.
Let him push and wait until you are level 3 with the slow push on your side before starting any trade.
Courage(W) is not effective against his W since it deal to much damage so you want to use to disable reduced his E or to block the damage of his Q.
Since he rely a lot on Auto Attack aswell Plated Steelcaps are really good against him.
Keep tracking the cooldown on his W this is when he is vulnerable especially if you want to all in him.
Against Shen I prefer to run demolish and for him to make a decision, help his team or his tower.
He is stronger than Garen in the first level and you need to not miss your W to disable reduced his taunt.
Once he is level 6 ping his R to your team to make them aware of that.
When Shen TP into another lane (with his R or Teleport) you have 2 possibility:
1- You rush the tower and destroyed it as much as possible
2- You proxy the lane and let his turret alive that will kill all your minions and deny him gold and exp
The situation 1 is recommaned if the enemy team is close to get the first tower or if you have herald and can destroy the second turret.
The situation 2 can be used in early to gain a level advantage over Shen and get a lead from here.
You can also cancel Shen's R with your silence on Q, his ally will still gain the shield but you can prevent a number advantage from the enemy team.
Against Singed depending on how he play you might change your laning phase.
If he proxy you proxy his lane aswell and take the jungle camp (ward it to not get killed by the jungler)
If he stay in lane try to do a slow push, if he don't let you or you don't have conqueror, don't force it and wait until you have all you spells.
In both case I start with judgment against him for the waveclear.
Use W to block the damage from his Fling it's his most bursty ability.
If you fight each other a lot you can rush Negatron to reduce his damage, if you proxy rush Ironspike Whip .
Level 1 Sion is often temped to cheese you with a charged Q or W inside the middle bush take your distance for a few second before starting to hit the wave.
If he got the slow push wait until the wave bounce back then build you own.
When you have the slow push you can win most of the trade against Sion as long you don't take to much damage from his Q, you can use Courage (W) to block them with the right timing.
The Silence from Decisive Strike can cancel the cast of his Q and put it on cooldown which can make the trade even more favorable.
When Sion is missing on the map don't forget the missing ping on the map.
At level 1 you can try to get a slow push if it does you have the advantage in trade.
If he the one who got the slow push, play safe until it bounce back then you will able to build it.
I prefer to engage the trades with E to beneficiate the armor shred and also because Sylas will use all his rotation at the end of the spin, then I hit him with Q who will be boosted since his armor will be reduced then back of, you should win the trade unless he is ahead.
Keep your Courage (W) to disable reduce his second E since it stun you at the end, you can also use it against his W while trading to block some of his burst.
When he is low life always keep in mind his W because it heal him so much ignite is really helpful against him.
When he steal your ultimate don't stay if you are low HP!
Teemo is actually the best matchup to learn how to play against ranged champion.
Let him push the first 3 waves.
Save as much HP as you can
Once the wave is near your turret and you are level 3, if he take the aggro of the turret you can all in him and probably get a kill.
Ghost is helpful to catch him if after your initial burst you need some Auto Attack to finish the job or it can make you keep your flash.
Ignite give more burst in general but you will probably need to use your flash to take that opportunity.
Against Teemo specifically you will use Courage (W) only to block the damage from his Q and disable reduce the blind.
Once you are level 6, change your ward for Oracle Lens (the red ward) to reveal the Shrooms if you want to go into the river, a bush or if you want to all in him.
If you struggle against him, you can rush Negatron.
Trundle is the best level 1 champion in the game because he win any extended trade and you had to respect that.
Let him get the push and wait until you are level 3 with the wave on your side, then you will able to trade him.
Rush Plated Steecaps if it really tough.
After level 6 like Nasus or Renekton, you can't beat him when he is using his R on you, you need to force him to use his ultimate and back of until it end, then you will able to kill him if you are not too low.
Tryndamere can win level 1 against you if he got 1 crit which is completely RNG and have a high chance to happen.
Against this matchup I highly recommend to run Phase and Ghost if you want to survived that matchup.
Let him get the push on the first free wave then once the wave bounce back and the slow push is on your side you try to trade him.
You want to use W to only block a critical auto attack, keep en eye on his animation.
When you have Stridebreaker combine with phase rush and ghost Trynda will never be able to catch you.
What you can do is to burst him and use your Ultimate to force him to use his R.
Phase Rush and Ghost will make you faster and Stridebreaker will make Tryndamere slower so you can escape and wait for his ultimate to expire, then comeback and finish him if he overstay.
Respect him in early since he is ranged and rushed Warden's Mail, once you have that component the lane will be in your favor.
You can use Courage for any of his attack but I recommend to keep it for his E to disable reduced the Stun.
Speaking of his E, once it on cooldown you can punish him really hard.
If you really strugle beside Warden's Mail, you can also take Plated Steelcaps.
I wish you never meet her on the toplane but if it happen here is some advice.
Like any ranged matchup you want to let her get the push and wait for the wave to be under your tower, don't greed for a minions if you had to take more than 1 Auto Attack.
If at level 3 she take the aggro of your turret you might have a window to all in her.
Her E is what prevent you to reach her unless it on cooldown, but you can also use Ghost to approch her and force her to condemned you and then use Q to catch her.
Use Courage (W) to disable reduced the stun on her E or to block the damage on the third mark of her W.
Level 6 you can take Oracle Lens if you want to have an idea where she is when Invisible.
Let Vladimir get the push on the first 3 wave then once it bounce back you can try to do a slow push and do some trade.
If Vlad use his pool (W) during a trade it worth it because it cost him a lot of HP.
Also you can punish him really hard if his W is down.
You also want to keep in eye on his ressource bar, it show you the cooldown of his Q, you can use Courage (W) to block the damage from it but the best is to wait for his empowered Q to expire.
Don't forget that Vladimir is a strong scaling champion who can 1v9 if the game goes long enough so you want to end quickly.
Volibear is better than you level 1 so he will get the push advantage everytime, once you are level 3 you can start to contest and build a slow push.
You only want to do burst trade against him, his first W is not dangerous but the seconds one deal a lot of damage and heal him.
Also keep an eye on his animation when he raised his pawn, that mean he is casting his E that ability deal a lot of damage on top to give him a shield you want to avoid it at all cost.
Courage (W) can be used against his second W or his E if you can't avoid it but your main reason will be his Q to disable reduce the stun.
Also if you are low on health you don't want to overstay, Volibear can disable turret with his R.
This is one of those matchup where I take Divine Sunderer if I want to splitpush it become far easier to deal with Volibear once you have it.
Wukong might get the push advantage because his Q give him a lot of bonus range but once the wave bounce back you will able to build your slow push.
Wukong win extended trade because of his passive but you win burst trade if you use Courage (W) against his Q.
You can also engage a trade with E, if he use his W the spin will reveal a blue silhouette of the real Wukong.
You want to be sure his W is down if you want to all in him and not use your R on his clone.
Yasuo will get the push advantage because of his Q who is low on cooldown but once the wave bounce back, build a slow push from here it will become easier.
Use Courage (W) to block his Q since it his only damage source.
Avoid extended trade if his passive is up, you can proc it with 1 ticks of spin, you should get all your cooldown back before his shield is up again.
Once he is level 6 you want to avoid every tornado he is throwing at you to not let him use his R.
If that happen you want to disengage ASAP and wait for his ultimate to expire since it give him armor penetration on your bonus armor.
If later in the game he is out of control you want to have Randuin in your build.
Also don't forget that Yasuo build Shieldbow which is a problematic Item for Garen since it can block his R, be sure you have enough damage when you want to all in him.
Like Yasuo he got the push advantage with his Q but once you are level 3 you can build a slow push and start to trade with him.
Like his brother use Courage (W) to block his Q, you can also use it against his W and E when he reactivate it if needed, you can also use it to disable reduced his R because it stun you after the knock back.
When his E is down you can punish him really hard, also compare to Yasuo he doesn't have anything to escape you except his third Q (but then he will waste a lot of damage).
If he is out of control later in the game, get Randuin in your build.
Also keep in mind he build Shieldbow as his Mythic, be sure you have enough damage when you want to all in him.
You can managed to get a slow push in the first level and get the advantage, however keep in mind that Yorick is really strong when it's a cannon wave so don't disrespect him.
When you fight Yorick you want to avoid his E as much as possible to not get aggro by his ghouls.
Speaking of it, his ghouls and his wall (W) count for the stack of Courage (W).
You can kill his W really quickly by using the auto attack reset on your Q.
Use Courage (W) to block his Q or when his ghouls are jumping on you.
Once he is level 6 you want to kill his Maiden first before trying any trade otherwise he will destroy you really hard.
In sidelanes Yorick is better than your when it about splitpushing but you are better than him in teamfight.
Olaf is largely stronger than you level 1, like Darius I recommend you to avoid bush if you had to leash to not get cheesed by him.
You don’t want to do any extended since he win them really hard because of the
shield on his W but once it’s on cooldown you want to look for a punish.
Let him push the first waves until you get all your ability to then try a slow push and do some burst trade.
If you think you can all in him, keep his passive in mind since it will gain a lot of
lifesteal, you will need ignite to avoid any bad surprise.
You want to use Courage (W) to block the poke from his Q or E in lane, keep in mind you can also use Decisive Strike (Q) to cleanse the slow on his Q.
If you struggle I recommend you to rush Plated Steelcaps, if not you can stick with Berserker's Greaves or Swiftness to make his slow less impactful.
Buying Executioner's Calling for the Grevious Wound is highly recommended.
K'Sante can spam his Q like a Yasuo/Yone level 1 so it likely he get the push advantage.
You can play it safe until you are level 3 then you can try to slow push and do some trades.
You want to keep Courage (W) to disable reduced his W, you can also use it to block one of his passive proc.
When K'Sante use his Ult, it's actually good for you since he lost a lot of his HP and armor so it easier to bring him into the execute threshold of Demacian Justice.
In Mid and Late game as a toplaner you will mostly play on the sidelanes (Top/Bot), you don't want to always group with your team otherwise you will lose pressure.
The goal is to find a balance between applying pressure and grouping with your team.
Sidelaning work in 3 zones:
Collection Zone: It's when the wave is near your closest turret
Neutral Zone: It's when the wave is between the Collection and Pressure Zone
Pressure Zone: It's when the wave is near the closest turret on the opposite side
You want to sidelane only if there is an enemy wave in your collection zone and then push it into the pressure zone.
Once you are in it, depending on what happen you will choose if you want to splitpush or split to group.
If no one is contesting you or if you kill the one who was matching you and you have vision on the enemy team, you want to kill the turret and get as much pressure as possible this is what we called splitpushing.
It can give you and your team a lot of gold and you can force the enemy team to make a choice, they can send more people to stop you but they will have less pressure on your team or they send nobody and let you get more objective.
Split to group
If someone is matching you and you can't kill him or you don't have enough vision, you want to group with your team and contest anything on the map (Epic Monster, Jungle Camp, Tower, Vision etc.) because you will have a number advantage.
You can also do that if no one is matching you, even if you don't contest anything you will still make the enemy team lose some gold and exp and that what can allow you to outscale them, you can repeat the processus once another wave is near your collection zone.
If you are against a champion who is really dangerous you can just push your wave into the neutral zone and then group with your team, you will still have some time to help without losing to much minions.
Teamfight are dangerous because there are a lot of factors that you can't control and can decide the outcome of the game (also called your teammates).
However there are factors you can control that can make the teamfight unfair for your opponents and help you to win them.
Those are Number Advantage and Vision, I don't recommend to go in a teamfight if it had to be a 5v5 and if you don't know where are all the member of the enemy team, that why I highly recommend you to invest a lot of time in sidelaning to have enough pressure to gain a number advantage + having vision on atleast 1 enemy.
If a teamfight start as Garen you want to removed the most problematic enemy for your team (which in most case is a ADC/AP Carry) you can't do much against frontliner so your best way to catch the backline is by flanking them, this is where the
combo can shine since it will help to not get kited to much.
It possible to play
as a frontliner, however you will have less option and you need to have a ally who can engage since you don't have anything for that.
You can also slightly peel for you team but it only against champion who have an ability who can be canceled by your Silence like Katarina's R for example.
Thanks you for your reading, I hope this help you even if it just a bit.
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