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Gangplank Support 1v9 solo carry deity-level strategy for underrated superstars

For when you need to remind mage-supports why they are dead weight in society





Best Overall Runes


Spells

Skill Priority

E

W

Best Overall Build


WELCOME

How do you feel about mage "supports"? Or frankly, any kind of damage "support"? The mid-lane rejects who steal your LP and terrorize games from the bottom lane? Does anyone even consider them a support? They'll build Luden's no matter the situation and yet never actually do anything on your team. But if you're against one that's a whole different story. You can look away for half a second and they're somehow four items up at your bot inhib. Aren't you tired of it? If the answer isn't a yes with a feeling of disgust and burning hatred, this guide isn't for you. And if you're one of these players, God bless you.

You know what? Maybe it's time for you to show those rats why they don't queue the role they wish they could play.

It's about time you give them a taste of their own medicine with Gangplank "support".

I'm Chaarmed, a platinum 4 ADC prodigy, diamond 4 TFT mastermind, Tobias Fate fanboy, and "support" hater. I'll teach you the ropes of how you can bring the maddest dog in the game to the support role and show these backline punks.

So you might be asking, why Gangplank of all champions? Well, simply put, he's better. There is no arguing with this statement. The contrast between the Lux/Xerath two-trick cowering behind their AD and the guerilla commando Gangplank (you!) will be massive. When you're lying in wait in the bushes like a predator before prey, waiting for the perfect opportunity to give the enemy their 13th reason, you'll understand my passion for this build.

Runes (Do not deviate from the spoken gospel)

(Make sure to expand each rune for full explanation)

  • Breakdown



  • Rune Page


Summoner Spells (There is one and a half options)

  • Only viable options
  • There are no other options

Flash: No explanation necessary. If you don't understand why please stop playing the game.

Ignite: More damage = more potential kills = more items = more damage. Use to secure assets in the form of kills in the case that an ally might believe (incorrectly) that they would benefit the most from the extra money. They are wrong. You are the carry.

Smite: Sometimes you just get the feeling that your jungler is not going to play the game. This might occur when they have a name like "jungle gap 247" or pick Rengar. Something that implies they have a large and sensitive ego. This is a situation to take smite. This would allow you to better take jungle camps and allocate resources to where they will be used best. If around twelve minutes in a failed dive top leads to your topside playing typeracer it is a smart move to take camps as they battle it out. It could even happen around three minutes in if your jungler starts spam pinging over something small like their support taking smite. In that situation, it might be worth treating yourself to a small buff and around 100g, to get a boost in lane, of course.

Skill Path (As expected)

Your Q is essential for getting your support item stacks. Use it in combination with E for poke before a flash + auto/passive + ignite + q combo that typically can kill most squishies if less than half health. Do not play for finishing your support item. Play to get massive leads and kills so that you don't even need that weak support item gold.

Just do normal Gangplank ability maxing. Q -> E -> W. Q gets you that sweet support gold and the extra damage means you'll more easily be able to guarantee kills for your team (that you just happen to get). E is where the magic happens. Sitting in a bush with one of these sweet babies is how your pants soaked past the point of recovery. W and R are both useless. Use them for whatever.

  • VICTORY

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Item Builds (DO NOT GO SHIELDBOW!)

I'll give the sauce to you quick. Manamune if you can play late, skip it otherwise. Duskblade and Prowler's are for cool people and Shieldbow if you have no fingers. Build crit. Lots of crit. That's the good stuff.

Once you're full build sell your support item for more crit. Once you've done this it doesn't matter who's nexus explodes. You've won.

  • INSANELY GOOD PLAYERS ONLY!!

Game Strategy

Early Game: Play lane like you are physically incapable of not fighting absolutely everyone and everything. You need to prove your dominance and lack of mental processes to induce fear into your enemies. REMEMBER: DO NOT GIVE KILLS TO YOUR ADC. THEY ARE NOT THE CARRY. YOU ARE. If you aren't confident in your ability to use barrels, it's valid to hide in bushes and wait for the enemy to walk into range, where you'll then show off your guerilla warfare prowess and crush the enemy laners until they're forced to pull out of lane like a certain superpower in the 1970s.

Mid Game: Look for kills. Be it in the mid lane, top lane, or enemy jungle even. You are a menace and a predator. Your prey is experience and gold, both of which you will not find much of in the bottom lane. Feel free to "fix" waves for your laners and "deny" camps for enemy invades. Your teammates will thank you. And if someone is being emotional in chat, they're not gonna have time to farm while they're typing. So might as well do that for them.

Late Game: Hide in bushes. Make the enemy fear the sight of greenery. If you're feeling good, you can also opt to walk right into their base and 1v5. Even if you lose, even if you kill none of them, they'll be left questioning their very existence. At this point in the game, the only thing stopping you is your brain. If you've got the massive earth-shattering universe brain, you'll already know what to do. If you have egg yolk butter brain then just fight until you can't fight anymore.

Conclusion

If you played it right, you will have crushed not only the game, the hearts, spirits, and minds of the enemy team, but those of your own as well. Victory is when nobody but you is left standing. Whether you are standing triumphant in your crusade held above the rest or as a mindless husk, incapable of feeling, emotions dulled by the destruction wrought by the mindless massacre of the enemy, though at this point, who truly is the enemy? All you've done in the past half an hour is mindlessly slay for personal gain at the expense of those you're supposed to call allies. Is it victory if everyone--even your team--feels as if they've lost? Will the weight of a thousand souls, oceans of tears, and hundreds of lost wills be worth moments of self-satisfaction? And even so, even if after all that suffering you've brought upon others, you think yourself a victor, what is it all for? You'll click the play again button, the find match button, and put yourself, and nine others, through it all again. A gauntlet with no ending. An emotional rollercoaster without the highs, and all the lows. There is no winning. There is not one in 14 million scenarios where you win. There is only emptiness.

Conclusion (Again)

Gangplank support is about high-speed high-tempo gameplay centered around bursting the enemy before they can react. I'd highly recommend this to anyone who sees themselves as a proactive playmaker on the map. It's incredibly fun and even addicting at times. Discovering this was what reignited my passion for the game. Thanks for reading! :D

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