Elise Master Guide - ALL Roles
Welcome to my Comprehensive Guide to

Top Lane
As far as I am concerned, in order to be an impactful top laner, you need to be able to do 1 of 2 things:
- 1. Have an outstanding presence in teamfights, or
- 2. Be an incredibly potent split-pusher
If you don't know by now, Elise is on the lower end of teamfight usefulness. Her main contributions to teamfights are either: being able to isolate a target and pick them off, draw as many enemy abilities as possible then Zhonyas/Rappel, or be a mid line cocoon-bot. Fortunately, Elise EXCELS at split-pushing. She is amazingly fast at taking down towers by herself, and she can 1v1 pretty much every single champion in the game.
Tanky Spider
Bully your laner and be able to absorb a lot of damage/abilities during teamfights for your team. Stick onto targets easily.
























Quick Elise Tank Top Build
Summoner Spells
Starting Items
Best Overall Build
Pros:
- - Easy to proc withGrasp of the Undying
- - High sustain
- - Annoyingly tanky in teamfights
- - Good CC with and slows
Cocoon / Rappel
- - High sticking power
Cons:
- - Low DPS
- - Burst damage falls off as the game goes on
-
Bruiser Spider
Strong 1v1 and split-push presence. Dangerous if left alone with a wave.

























Quick Elise AP Top Build
Summoner Spells
Starting Items
Best Overall Build
Pros:
- - will absolutely shred anyone, especially tanksPress the Attack
- - High burst that is consistent throughout the game
- - NUTTY split-pushing power, basically an AP version of with
Master Yi
Volatile Spiderling / Skittering Frenzy
- - Great 1v1 power
- - Relatively squishy
- - Less than average wave clear
- - Not very threatening in big deathball teamfights
Cons:
Matchups:
Threats:
all
0
0
0
0
I will continue to add more matchup information in after I play against each champ.
Jungle
As of right now (13.7) early game clearing and aggressive ganking is really good, and that is pretty much what Elise is known for. I won't be covering any clearing guides but I will share some builds and tips.
Assassin Spider
Standard one-shot playstyle. Make good picks and use tempo to win the early/mid game.


























Quick Elise AP Jungle Build
Summoner Spells
Starting Items
Best Overall Build
Pros:
- - Strong early game
- - Strong gank potential
- - Great mobility
Cons:
- - Weak late game
- - Weak teamfight
-
Utility Spider
Less burst and early game pressure than the standard build, but better pick potential as the game escalates.


























Quick Elise AP Jungle Build
Summoner Spells
Starting Items
Best Overall Build
Pros:
- - Strong gank potential
- - Great mobility
- - Great pick potential at all points in the game
- - Weak-er early game damage than normal
- - Low-er early game damage than normal
- - Still not tanky
Cons:
Matchups
Threats:
all
0
0
0
0
I will continue to add more matchup information in after I play against each champ.
Mid Lane
Believe it or not, Elise has plenty of tools at her disposal to be a viable midlaner. She has decent wave control and has plenty of kill pressure and tower pressure to be a solid mid lane choice.
Assassin Spider
Nearly identical to the jungle build. Standard one-shot playstyle. Take good electrocute trades and capitalize on your mid laners cooldowns.


























Quick Elise AP Mid Build
Summoner Spells
Starting Items
Best Overall Build
Pros:
- - Easy trades with Human Form Auto-Q-AutoElectrocute
- - Very strong gank support if your jungler comes mid. Either to set it up
Cocoon / Rappel
- - Great at 2v2s with Jungler
- - Can take many mid laners by surprise
Cons:
- - Weak teamfight
- - Average waveclear
- - Lacks long range poke
Mage Spider
More consistent Poke and Wave Control with slightly less kill pressure than the Assassin Build. Great against Control Mages
























Quick Elise AP Mid Build
Summoner Spells
Starting Items
Best Overall Build
Pros:
- - Good Wave Control
- - Great Poke/Free Vision with
Volatile Spiderling / Skittering Frenzy
- - Solid Burst Damage
- - Better than Average into Late Game as Elise
Cons:
- - Weaker than Average Early Game
- - Weaker than Average 1v1 Potential
- - Not very Resilient
Matchups
Threats:
all
0
0
0
0
I will continue to add more matchup information in after I play against each champ.
Bot Lane
If you ever find yourself Bot Lane and wanting to play

%Tank Spider
Grind out the laning phase to become an annoying hellspawn demon for the enemy Bot Laner.

























Quick Elise Tank ADC Build
Summoner Spells
Starting Items
Best Overall Build
Pros:
- - Annoyingly tanky
- - Terror for the enemy Bot Laner
- - Can shred tanks with and squishies with %HP itemsPress the Attack
- - Good utility with CC and slows
- - Strong Dragon control
Cons:
- - Horrible early game
- - Horrible lane presence
- - Hard to farm under tower against poke comps
Matchups
Threats:
all
0
0
0
0
I will continue to add more matchup information in after I play against each champ.
Support
Besides Jungle, Support is Elise's most traditional and recognizeable role. Popularized by Lehends who hit Rank 1 with it in SoloQ in 2016,

Assassin Spider
Nearly identical to the jungle/mid build. Standard one-shot playstyle. Look to take short, quick trades. She is like an AP



























Quick Elise AP Support Build
Summoner Spells
Starting Items
Best Overall Build
Pros:
- - High burst damage
- - Strong pick potential
- - Great as a roaming support
- - Can stall the wave a little longer than normal supports
- - Great gank support
- - Great at controlling vision
Cons:
- - Weak teamfight
- - Weak against sustain/poke lanes
Cocoon Bot
Sacrifice your early game burst for building early CDR and focus more on the mid game fights. Throw out



























Quick Elise AP Support Build
Summoner Spells
Starting Items
Best Overall Build
Pros:
- - Strong pick potential
- - Great as a roaming support
- - Can stall the wave a little longer than normal supports
- - Great gank support
- - Great at controlling vision
- - Cocoon Bot for mid to late game picks
- - DPS falls off tremendously
- - Relatively squishy
Cons:
Matchups
Threats:
all
0
0
0
0
I will continue to add more matchup information in after I play against each champ.
Mechanical Tips & Tricks
This section contains all sorts of neat things that you can perform on Elise. It ranges from common combos that you might know never even had played Elise, to things that Elise players might not even know or understand entirely. I am certain that I am missing a few things here, but these are the ones that I can think of as of right now.
Note: I will be adding the missing videos as I go, so stay tuned.
Passive -
Spider Queen

Long-Ranged Melee Attack
If you throw out a Human Form AA then immediately swap to Spider Form, when the AA lands it will be counted as a Melee attack due to you being in Spider Form. This has it's advantages since it will deal extra damage AND heal you for a certain amount. You can also take advantage of certain items, such as these:
Execute minions at a higher HP total with "ranged" attack
The Slow from Iceborne will be more effective if your empowered attack is "melee"
Normal Minions Movement Speed: 423
Minion Movement Speed after Ranged Auto: 328
Minion Movement Speed after Long-Ranged Melee Attack: 232 (HUGE DIFFERENCE)
The healing and max health gain from Grasp will be increased if you use a "melee" attack
Grasp Max HP Gain from Ranged Attack example: 4
Grasp Max HP Gain from Long-Ranged Melee Attack example: 7
(Q) Human Form - Neurotoxin
Typically your combo starter. Does tons of damage into tanks. Great poking tool.
No known special interactions as far as I can tell. I could be missing something however, so I will edit this section if I find anything.
(Q) Spider Form - Venomous Bite
Your combo finisher / gap closer, does TONS of damage
Double Jump
If your target dies during the animation, your ability will not go on cooldown but you will still travel the distance. Because of this, you can do a neat trick and Q >
Smite Bite
This is a common tactic with junglers who have a huge burst ability;


(W) Human Form - Volatile Spiderling
HUGE Aoe damage and great poke / vision tool.
Spider Bomber
This is a pretty well known trick by now, if you cast your W and it has yet to hit something, you can go into

Free Vision
Your Spiderling gives vision in a small area surrounding it when it travels, giving you a safe way to check areas in the Fog of War. It is untargetable so the opponents cannot destroy it unless they wait it out or tank the damage.
(W) Spider Form - Skittering Frenzy
Crazy Attack Speed steroid and what allows you to shred Towers.
AA Reset
You can reset your AA Timer with this ability, which will increase your damage output more than you think. If you use any of the
(E) Human Form - Cocoon
Your combo starter / pick tool. Landing this is one of the many things that separates good Elise's from bad ones.
Flash > Cocoon
Cocoon > Flash
Even though this sounds like the last trick, it is LARGELY different in uses.
(E) Spider Form - Rappel
This ability is pretty much what Elise is known for, it is basically a free
Targeting / Non-targeting
Knowing when to cast this on a target vs when to cast it on an open space is very important when mastering

Tower Aggro
Tower Aggro juggling is what makes Elise one of the best, if not the best, turret diver in the game. Rappel drops Aggro if it is currently on you and cycles to the next target, most players know that part. What most players DO NOT know, is that even if no more allies are around to pass the Tower Aggro to, as long as you have at least 1 Spiderling they will come down first and absorb the Tower Aggro before you. This is very useful when you kill your target under tower but have no allies surrounding you.
(R) Ultimate -
Spider Form

Your Ultimate Ability is what gives you acces to the little Spiderling guys. They may be tiny, but they are a GIGANTIC part of Elise's kit.
Aggro Juggling
This is more for when you are Jungling. Your Spiderlings can tank hits for you and can Aggro the Jungle Camps. If you position correctly, you can cause the monsters to stutter their attacks and give you a little bit more time to attack. This is really useful when taking Rift Herald, because the Spiderlings can be on one side of the Herald while you are on the opposite side.
Wave Control
This is somewhat similar to Aggro Juggling but is more for Laning. When in

This item is already insane on

Elise Combos
All sorts of Combos ranging from my own personal 1-5 Difficulty Scale.
Note: I will be adding the missing videos as I go, so stay tuned.
Main Combo 1
3/5 Difficulty
(Start off in Human Form)







Main Combo 2
3/5 Difficulty
(Start off in Spider Form)







Easy Electrocute Proc
1/5 Difficulty
Human AA >


Smite Bite
3/5 Difficulty

Long Distance Engage
4/5 Difficulty
(Start off in Human Form)







Tower Diving
4/5 Difficulty
(Sart off in Human Form)







Closing
That about wraps it up for my casual

Best Elise NA
As a friendly reminder, I am not an insane player or a high elo player by any means. I just enjoy playing the game and I enjoy playing Elise. Reach out to me if you have any questions and you can follow me on my social medias if you wish, Happy Spidering!
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