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Diamond Shepherd of Souls Yorick guide

All important information to dominate as the Ghoul Whisperer on the Rift










Intro

Greetings current/future Yorick enjoyers, my name is Eloquent Raven. I have been playing league since mid-season 3. I have peaked Diamond 4 (EUNE) in Season 11, mostly playing Yorick with a 60% win rate and I am hoping I'll be able to reach master this Season!

To start of this guide, I would like to give you pro's and cons of becoming a Yorick enjoyer.

Pros:

  1. Mid/late game, you win the majority of 1v1 duels
  2. Can push all three lanes at once
  3. Melting towers as if they were a grilled cheese
  4. Can solo Baron
  5. In comparison to other champions, he has a rather unique playstyle

Cons:

  1. Immobile
  2. Relies on Maiden and his Ghouls

Socials

  • Twitch - https://www.twitch.tv/eloquent_raven

Runes

Resolve Tree

  • Grasp of Undying - Provides sustain and scaling HP when you bash the enemies with your mighty shovel.
  • Demolish - The main reason why 7 out 11 towers seek therapy after playing against a Yorick enthusiast.
  • Condition - At the 12th minute the rune gives 9 armor and magic resist and it scales with additional armor/magic resist which you purchase.
  • Second Wind - A must versus heavy poke (Jayce, Zeri, Gankplank for example).
  • Bone plating - A good option versus All-In champions (Renekton, Riven, Jax, Sett for example).
  • Overgrowth - A scaling HP rune that ends up giving you approximetly 200-300 health in mid-late game
  • Unflinching - A great choice for heavy CC team comps



Precision Tree

  • Conqueror - Great rune choice against tanks (Plus the rune synchronizes well with the base AD stacking from Trinity Force).
  • Overheal - An additional shield can always come in handy.
  • Last stand - Best damage choice for our Shepherd of Souls



Inspiration Tree

  • Magical Footwear - Free boots with bonus 10 ms
  • Approach Velocity - Outstanding rune to catch a slippery target (Most likely because they are mobile champs). It works really well with Yorick's E and Serylda's Grudge
  • Biscuit Delivery - Good for sustain in more difficult lanes. Works best with Time Warp Tonic.
  • Time Warp Tonic - Upfront you receive 50% of health/mana from your potions/biscuits and it also gives you 5% movement speed while they last. Only take this if you are running Biscuit Delivery as well.



Personally I use 3 combinations of the Inspiration tree as my secondary:

  1. Standard - Magical Footwear + Approach Velocity.
  2. Versus more threatening matchups - Biscuit Delivery + Approach Velocity (When you need steelcaps ASAP to survive the lane).
  3. Sustain - Biscuit Delivery+ Time Warp Tonic



  • Standard
  • Grasp + Precision
  • Conqueror + Resolve
  • Conqueror + Inspiration


Summoner Spells



  • Summoner Spell Options

Skill Path



  • Skill Path

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Item Builds

Divine Sunderer vs Trinity. Divine When Divine Sunderer procs, it deals 12 percent of the target's maximum HP damage and 65 percent of that damage as healing, which is excellent against bruisers who you'll be fighting slowly against. Trinity Force, however, is the more damage option and it gives you MS when attacking. Trinity when attacking enemy champion increases your base AD by 4% for 3 seconds up to 20%. Something that makes this item even spicier is that sheen damage scales with base AD.

  • Items

Matchups



  • Impossible matchups
  • Opponent favoured
  • Even, can go both ways
  • Yorick favoured
  • Easy matchups

Early game

Main goal of early game is to get as much platings as you can.

The majority of the bruisers and ranged champions you'll face in lane will be able to push the first wave (unless you start in lane before them, because they have to leash). If you can't control the lane, simply last hit to prevent taking too much damage. When playing against a tank, you will almost always get the push level one. A cool trick you can do to make the wave push into you lvl 1 is before the minion wave meet in the middle of the lane, walk up to their wave and have their minions aggro to you (you just have to be the first thing they see). Once your minions get close enough walk into a brush to drop aggro. Then all of their minions will reaggro to the your first minion in the line.

Another thing you can do is at level 1 bait out the enemy to auto attack you then walk away. All of your minions will aggro onto him and allowing his wave to automatically slow push into you.



It's important to remember that giving up some CS early isn't the end of the world. Even if you're behind on the farm, you'll catch up as soon as the weather improves.

As soon as we hit level 6, we have 2 options:

  • Do now spawn the Maiden, keep the lane in a spot near your tower and perma freeze in order to be safe, prevent being ganked easily so you can farm and scale-up.
  • Spawn the Maiden right away and permashove the wave (you can get the push vs most champs after level 6) and go look for scuttlecrab/jungle camps before next wave arrives.

Mid game

Farming simulator mode, focus on scaling, stealing as much camps as possible. If you have a lead or even depending on matchup you should win most of the skirmishes.

Late game

The difference between mid and lategame isn't significant, but now that there are TWO major objectives on the map ( Dragon and Baron Nashor ), we can set up for critical objectives in the same way we did before (place cats/Maiden in lanes furthest away from the objective 60-90 seconds ahead of time). Remember that we also play with teleport. Therefore, it is not needed to run and group with the team for an objective. Generally your soloq teammates will tend to get caught in 4v5 situations, thus sometimes it is better to just let the cats push the side waves while you stick with your team and keep them safe.





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