Destroy Lane and Climb Fast - S12 Kled Guide (UPADTED 12.14)
Hi, I'm Mcalmic, a Gold II Kled main who climbed from bronze 4 to Gold in my first ranked season with Kled. My goal with this guide is to help you climb out of bronze/silver with Kled.
Quick Kled Tank Top Build
Best Overall Build
You can take
- LT (Sunfire)
- PTA (vs Squishies)
- Grasp (Hard Lane)
- Conq w/ Sorcery
- Conq w/ Inspiration
- Conq w/ Domination
Exclamation Points = this rune is good.
Question Mark = this rune could be good, but it's situational to take it.
Demolish gives you a ton of extra gold through plates, letting you snowball harder. Font of life and shield bash don't work with your kit at all.
Unflinching gives you massive tenacity when you're dismounted, letting you get better comebacks. Revitalize doesn't work and overgrowth is fine but worse.
All of row 1 is bad.
Transcendence gives you better scaling and Kled loves CDR. Celerity is bad because you don't run speed, and Absolute Focus is an anti-synergy with your kit.
You don't poke, so scorch is bad. Waterwalking is worse than using R for roams. Gathering storm is the best rune because it compensates for your bad late game.
All three top row runes are good. Sudden impact is better for ad, cheap shot is better for tank, and taste of blood is generally useful.
You want to snowball, so eyeball collection is by far the best to rack up kills. You usually skip this row for secondary runes because you want the hunter runes and first row for consistency, but if you feel really confident you can skip the first row and go eyeball collection + ravenous hunter.
Ravenous Hunter gives you great vamp, which Kled loves. All the other ones are bad, with the exception of Relentless hunter if you are playing jungle. (Kled jungle is Jank though)
All of row 1 is bad.
Biscuit delivery is the only reason you take Inspiration second. Along with Time Warp Tonic, it lets you get a quick burst of chase and healing when you're dismounted.
See above. Approach velocity sounds fine, but I haven't tried it yet.
- Color Builds
- Lvl 2 Melee Fight
Kled can cheese the majority of champions level 1 by waiting in a bush, waiting for them to walk past, then hitting them with a q. AA them back to their tower. This will almost always cost them a flash or an early kill. The only champions you can't do this with are Trundle, Darius, Tryndamere, Rengar, and ranged toplaners because they can just turn and kill you or run. If the opponent doesn't know that Kled beats them, you can get a free kill like in the video at the top. Your goal level 1 is to poke the enemy, not miss cs and not get dismounted in order to set up a kill level 2 or 3.
Level 2 is your first power spike. You usually level E, but don't level anything until you want to fight because W triggers whenever you auto anything, including minions and it has a long cooldown when you can't really fight. Wait for a fight to get a point in w if they don't have a lot of escape or are brawling with you, and get E in all other circumstances. You can go for a short EQ trade or all in. If you don't feel you can kill them, poke them some more for level 3.
Level 3 is your strongest spike in lane. You get access to your full combo with stickiness and damage. Keep track of when you level so you can surprise engage. You can go for an E -> Flash all-in to kill if they have flash because q range is longer than flash range. if they flash, just E2 after them if you have q on them and it's a free kill.
Your ult is great for jungle skirmishes and roams to mid. If their mid is pushed in, you can try to walk to river and ult behind them to cut them off. You can coordinate mid dives for free kills. You also get to extend your combo with a second q after you ult to chase the enemy.
AA = normal auto
W1, W2, W3, W4 =
E1 = first cast of
E2 = second cast of
Long R = long range
Short R = close range
Conq = 12 stacks of
PTA = 3 stacks of
LT = 6 stacks of
Reminder: Feel free to weave in
Trade/All-In EQ -> AA -> AA -> Q2 -> E2 -> AA -> AA (Conq/PTA)
Sticky All-In Q -> AA -> AA -> Q2 -> E1 -> AA (PTA) -> AA (Conq) -> E2 -> AA -> AA
Trade/All-in EQ -> W1 -> W2 -> W3 (PTA) -> E2 (Conq) -> Q2 -> W4 -> AA -> AA
Stick All-in Q -> W1 -> W2 -> E1 -> W3 (PTA) -> E2 (Conq) -> Q2 -> W4 -> AA -> AA
Sticky All-In Q -> Short R -> W1 -> W2 -> Q2 -> E1 -> W3 (Conq/PTA) -> W4 -> E2 -> AA
Flash Teamfight Dive E1 (Flash during e so you're on their backline) -> Q -> W1 -> W2 -> W3 (PTA) -> E2 (Conq) -> Q2 -> W4 -> Short R -> Q -> AA -> AA -> Q2 -> AA
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