19,142 views


4 likes


5 comments

Crush Lanes with the Best Toplaner in Preseason - S13 Kled Guide (UPADTED 13.7)

Comprehensive Kled Top Guide

Hi, I'm Mcalmic, a Gold II Kled main who climbed from bronze 4 to Gold in my first ranked season with Kled. My goal with this guide is to help you climb out of bronze/silver with Kled.



Quick Overview





Quick Kled Tank Top Build


Summoner Spells


Starting Items

Best Overall Build

1
1
1
1
2
2
2
2
3
3
3
3
4
4
4
4
5
5
5
5
6
6
6
6
7
7
7
7
8
8
8
8
9
9
9
9
10
10
10
10
11
11
11
11
12
12
12
12
13
13
13
13
14
14
14
14
15
15
15
15
16
16
16
16
17
17
17
17
18
18
18
18



Runes

You can take

Conqueror
with sorcery or resolve secondary into any matchup.
Lethal Tempo
is for when you go
Titanic Hydra
for the massive on-hit damage. If the opponent has 3+ squishies, run
Press the Attack
. If you're in a hard lane like
Fiora
, run
Grasp of the Undying
for safe laning.

  • All-Purpose
  • LT (Jak'Sho)
  • PTA (vs Squishies)
  • Grasp (Hard Lane)
  • Conq w/ Sorcery
  • Conq w/ Inspiration
  • Conq w/ Domination




  • Breakdown

Minor Runes

Key:

Exclamation Points = this rune is good.

Question Mark = this rune could be good, but it's situational to take it.

Precision Tree:



Overheal
- !!
Triumph
!! -
Presence of Mind

Overheal
and
Presence of Mind
both don't work.
Triumph
gives you snowball and clutch heals when dismounted.

!!

Legend: Alacrity
!! - !!
Legend: Tenacity
!! -
Legend: Bloodline

Legend: Alacrity
and
Legend: Tenacity
are both very good. I prefer
Legend: Alacrity
for the extra damage, but
Legend: Tenacity
is great if you're facing a cc heavy team and going bulky.
Legend: Bloodline
is terrible.

?

Coup de Grace
? -
Cut Down
- !!
Last Stand
!!

Last Stand
is perfect for Kled. Always take it for bruiser/tank and you should take it most times for lethality. Only take
Coup de Grace
when you're against 2+ executes and are full ad.
Cut Down
doesn't work because you have the highest base hp in the game.



Resolve Tree:

!!

Demolish
!! -
Font of Life
-
Shield Bash

Demolish gives you a ton of extra gold through plates, letting you snowball harder. Font of life and shield bash don't work with your kit at all.



Conditioning
- !!
Second Wind
!! - !!
Bone Plating
!! Conditioning is fine, but second wind or bone plating just give you too much value in lane. Second wind is invaluable in ranged matchups and bone plating is generally good.



Overgrowth
-
Revitalize
- !!
Unflinching
!!

Unflinching gives you massive tenacity when you're dismounted, letting you get better comebacks. Revitalize doesn't work and overgrowth is fine but worse.



Sorcery Tree:

All of row 1 is bad.

!!

Transcendence
!! -
Celerity
-
Absolute Focus

Transcendence gives you better scaling and Kled loves CDR. Celerity is bad because you don't run speed, and Absolute Focus is an anti-synergy with your kit.



Scorch
-
Waterwalking
- !!
Gathering Storm
!!

You don't poke, so scorch is bad. Waterwalking is worse than using R for roams. Gathering storm is the best rune because it compensates for your bad late game.



Domination Tree:

!!

Cheap Shot
!! - !!
Taste of Blood
!! - !!
Sudden Impact
!!

All three top row runes are good. Sudden impact is better for ad, cheap shot is better for tank, and taste of blood is generally useful.



Zombie Ward
-
Ghost Poro
- ?
Eyeball Collection
?

You want to snowball, so eyeball collection is by far the best to rack up kills. You usually skip this row for secondary runes because you want the hunter runes and first row for consistency, but if you feel really confident you can skip the first row and go eyeball collection + ravenous hunter.

!!

Treasure Hunter
!! -
Ingenious Hunter
- ?
Relentless Hunter
? -
Ultimate Hunter

Treasure Hunter gives you great snowball, which Kled loves. All the other ones are bad, with the exception of Relentless hunter if you are playing jungle. (Kled jungle is Jank though)



Inspiration Tree:

All of row 1 is bad.



Future's Market
-
Minion Dematerializer
-
Biscuit Delivery

Biscuit delivery is the only reason you take Inspiration second. Along with Time Warp Tonic, it lets you get a quick burst of chase and healing when you're dismounted.



Cosmic Insight
- ?
Approach Velocity
? - !!
Time Warp Tonic
!!

See above. Approach velocity sounds fine, but I haven't tried it yet.





Summoners

  • Top
  • Breakdown



Build

  • Jak'Sho
  • Stridebreaker
  • Lethality
  • Crit (META)
  • Color Builds
  • Tank
  • Boots
  • Stridebreaker
  • Lethality
  • Goredrinker
  • Shieldbow





An Entire Section for Ravenous Hydra because it is Broken right now

    
    • RAVENOUS HYDRA
      

      Skill Path

      • Standard
      • Lvl 2 Melee Fight

      Kled

      1
      1
      1
      1
      2
      2
      2
      2
      3
      3
      3
      3
      4
      4
      4
      4
      5
      5
      5
      5
      6
      6
      6
      6
      7
      7
      7
      7
      8
      8
      8
      8
      9
      9
      9
      9
      10
      10
      10
      10
      11
      11
      11
      11
      12
      12
      12
      12
      13
      13
      13
      13
      14
      14
      14
      14
      15
      15
      15
      15
      16
      16
      16
      16
      17
      17
      17
      17
      18
      18
      18
      18

      Laning

      Level 1 Cheese

      Kled can cheese the majority of champions level 1 by waiting in a bush, waiting for them to walk past, then hitting them with a q. AA them back to their tower. This will almost always cost them a flash or an early kill. The only champions you can't do this with are Trundle, Darius, Tryndamere, Rengar, and ranged toplaners because they can just turn and kill you or run. If the opponent doesn't know that Kled beats them, you can get a free kill like in the video at the top. Your goal level 1 is to poke the enemy, not miss cs and not get dismounted in order to set up a kill level 2 or 3.

      Level 2

      Level 2 is your first power spike. You usually level E, but don't level anything until you want to fight because W triggers whenever you auto anything, including minions and it has a long cooldown when you can't really fight. Wait for a fight to get a point in w if they don't have a lot of escape or are brawling with you, and get E in all other circumstances. You can go for a short EQ trade or all in. If you don't feel you can kill them, poke them some more for level 3.

      Level 3

      Level 3 is your strongest spike in lane. You get access to your full combo with stickiness and damage. Keep track of when you level so you can surprise engage. You can go for an E -> Flash all-in to kill if they have flash because q range is longer than flash range. if they flash, just E2 after them if you have q on them and it's a free kill.

      Level 6

      Your ult is great for jungle skirmishes and roams to mid. If their mid is pushed in, you can try to walk to river and ult behind them to cut them off. You can coordinate mid dives for free kills. You also get to extend your combo with a second q after you ult to chase the enemy.

      Combos

      Key

      AA = normal auto

      Q =

      Bear Trap on a Rope

      Q2 =

      Bear Trap on a Rope
      pull

      W1, W2, W3, W4 =

      Violent Tendencies

      E1 = first cast of

      Jousting

      E2 = second cast of

      Jousting

      EQ =

      Bear Trap on a Rope
      during
      Jousting

      Long R = long range

      Chaaaaaaaarge!!!

      Short R = close range

      Chaaaaaaaarge!!!

      Conq = 12 stacks of

      Conqueror

      PTA = 3 stacks of

      Press the Attack

      LT = 6 stacks of

      Lethal Tempo

      Reminder: Feel free to weave in

      Ignite
      any time during these combos. You can flash during E or EQ for a surprise long-range engage.

      Level 2

      Trade/All-In EQ -> AA -> AA -> Q2 -> E2 -> AA -> AA (Conq/PTA)

      Sticky All-In Q -> AA -> AA -> Q2 -> E1 -> AA (PTA) -> AA (Conq) -> E2 -> AA -> AA

      Level 3

      Trade/All-in EQ -> W1 -> W2 -> W3 (PTA) -> E2 (Conq) -> Q2 -> W4 -> AA -> AA

      Stick All-in Q -> W1 -> W2 -> E1 -> W3 (PTA) -> E2 (Conq) -> Q2 -> W4 -> AA -> AA

      Level 6

      Sticky All-In Q -> Short R -> W1 -> W2 -> Q2 -> E1 -> W3 (Conq/PTA) -> W4 -> E2 -> AA

      Flash Teamfight Dive E1 (Flash during e so you're on their backline) -> Q -> W1 -> W2 -> W3 (PTA) -> E2 (Conq) -> Q2 -> W4 -> Short R -> Q -> AA -> AA -> Q2 -> AA

      Abilities

      • Breakdown

      

      

      KledTop

      ABOUT

      Kled main.


      5 Comments

      Share your thoughs, feedback, comments...

      GodsDrunkestDriver 9 months ago

      Another dismounted kled q mechanic is backing up to a thick wall before you shoot to remount for a faster remount animation



      0
      NicplayCrasher 11 months ago

      I think kled with Exhaust is better then ignite but good guide :D