Death Star Evelynn Guide [Diamond 12.11] [Updated 6/8/22] [Malice Approved]
> Evelynn is weak, but this is how you can play her & win
Best Overall Runes
Best Overall Build
My name is Junkie I've been playing League of Legends since Season 3, and the past 2 seasons I've hit high Diamond consistently with Evelynn. I stream a fair bit with her and she's my main pick pretty much regardless of her state in the game.
Make no mistake due to current jungle balances you are going to need to have an abundance of great positioning, good game knowledge, and positive mental to be good at Evelynn. If you're in NA or EUW my best advice would to be to NOT stop trying, never ever ff and get your core 3 items. If you play a champ like Evelynn and are ffing in these regions at any rank you don't want to win.
Your core 3(mayb 4) items are always gonna be Protobelt, Dcap, Sorcs, Darkseal/Mejais. These items are insanely good with her, and will allow you to scale up extremely hard. In this guide I will describe to you the best playstyles, tips, as well as the basic builds you typically want to go. There are some adaptions, and different builds you can go but the goal of this guide is to educate you on them so you understand that you can play the champ & think for yourself.
Okay, it might seem like I'm joking with some of these rune pages below, but they're all perfectly fine ways to play her and do not too significantly change the champion. I think the one I enjoy playing with the most, is using First Strike because it can do a lot of damage given you're comboing with your R properly and getting good positioning. You may notice taking health shard, which is just because it scales better. If you're nervous about being invaded before 3, go ahead and take armor. The very last page which still uses Electrocute which also contains futures is great if you want to get something like Dark Seal+Sorcs on first back. It's one of my favorite ways to play next to the First Strike page. Electrocute in general is going to be more reliable as First Strike is easy to mess up, time improperly or proc when you don't even want it to by being hit- but First Strike is in my opinion- one of the only ways to make her shine like she used to in games where you'd otherwise lose. First Strike deals hella true damage on your 30% R threshhold, it applies to multiple players, and can help you setup some truly nasty combos around objectives. Plus, it gives you gold. One of Evelynn's best resources in the entire game. If you can get your core 3 items, the enemy SoloQ players will have a hard time ending AND securing objectives. This is what we ideally want.
- Death Star
- OG + Health Shard
- OG + New Technology
The Death Star (lol) rune page above will do 5818+ damage to a Level 18 Poppy with your full combo, level 18, full build. Even if she builds Spirit Visage instead of Thornmail, you would still kill her by over 400+ damage. If she goes both Spirit Visage instead of Thorn Mail, and Warmogs Instead of Frozen Heart then you will no longer be able to one shot her. This is because health mixed with magic resist is a very good stat. Obviously at that point with that build Poppy isn't the target you're even going (infact she's probably griefing) but this illustration is to show you the type of damage this champion is capable of even vs people who are trying to itemize against her. Getting people within your 30% threshold, utilizing all of your abilities you are capable of insane damage. This is why when you place your W on someone or are off the map people must respect you when you are fed.
the website gives fairly low resolution to this image I believe, copy image address or open in a new tab to get full res
There is something I'd like to add before this section is over, though I plan on constantly updating this guide so I'm sure many more stats will go here in the future. Evelynn will not ALWAYS be able to get her full combo off properly, maybe the W charm won't proc, or rocketbelt doesn't hit, you don't have blue smite, lets say you're only 4-5 items or are level 15. These are variables that will reduce a 5800 type one shot machine into 4200, which is the difference between life and death sometimes when you go to stat check someone's face off. Playing intelligently and knowing exactly how strong you are is important no matter what items, runes, and skills you take.
Level 3 Skillpath, No Full Clear, Maxing E before W
- Skill Path
Playing Level 4, Two Points Q for Full Clear, Maxing E before W
- Skill Path
Playing for 4, Two Points Q for Full Clear, Maxing W before E [Good if need the magic pen on your W]
- Skill Path
- Item Set 1
Q+W+Protobelt+E+Flash+R combo is great for late game situations where you have a great flank and is even better if you're not going to be instantly CC locked due to an item like Banshees per se. This takes advantage of your E your protobelt, First Strike and your R without max charging your W.
Getting your jungle pathing right as Evelynn is probably one of the most important things. While most junglers will 100% ALWAYS opt for a full clear leash from your bottom lane, every time taking 2 points into Q I think this is wrong and very flawed play that can singlehandedly ruin games for you. There is no doubt that a fast level 4 is good for Evelynn afterall you would like to get to 6 as fast as possible but there are many many options.
I will start off by saying a full clear is what you should do about 80% of the time, but that I think if you don't adapt your playstyle beyond that there will be situations where you don't know how to respond to an enemy junglers map pressure and you will lose games because you're not trying to get yourself a foothold. If you're going to full clear I would at the very least ALWAYS pay attention to the enemy junglers potential pathing, and where they start on the map. You can always see this by looking at who gave them a leash aswell as using early wards and having good knowledge of other jungle champions. When in doubt they started bot. Most junglers like to get a healthy leash and get out on the map.
A 5 camp clear leaving your golems can get you to toplane if you are looking to countergank or cover a potential dive. While a 6 camp clear gets all your camps off the map, it doesn't matter how fast you clear and how much you watch Malice you are not going to get to top to counter a gank & you know that your top will be spam pinging the fuck out of you on your golems. You will do the perp walk to bot crab or recall to walk there because you will have no prio top, when you could potentially use your head and have this play open to you.
You can start your Raptors, or your Wolves and path into either sidelane for an early game gank if you want to. If the map is split because one side of your jungle is being invaded for example you can quickly 3 camp. Wolves > Blue > Gromp into Botlane puts you at level 3. You could get you all of the Exp+Gold from the kills/assists, plus the Exp split on the wave. This theroetically gives you full priority to take the crab which you could take or you could slip into the enemy jungle to take camps then- later come back for. Or just take your one side of the jungle when you're being invaded, and if you can go into their jungle and take what you can.
IMPORTANT - PLACING YOUR OWN WARDS, TYPICALLY ON THE OPPOSITE SIDE OF THE JUNGLE FROM WHICH YOU INTEND TO START ON EVERYGAME (1:00-1:10ish) LETS YOU ACTUALLY MAKE THESE DECISIONS FOR YOURSELF. For example: If you're starting Blue, the Ward goes in Pixel/River or if the champ might jump Baron/Dragon Pit it goes behind your Red/in river.
Pathing is not just some earlygame invention or shit people say for fun. An enemy jungler will invade you throughout the game and if they're dogging your top/bot laners 25x then you should be doing the same or looking to take things off the map. Jungling is like a game of chess, and if you do nothing while the other guy is knocking your pawns off the board it's like you're skipping a turn.
A hypothetical: You recall. You path top and are clearing your camps from top down, by the time you reach your botside (Gromp lets say) your top is getting murdered by the enemy top and his jungler. You look to gank either mid or bot, and if that can't work you look at dragon/crab. If for some reason you can't do the dragon (or don't want to) then getting vision in the enemy jungle and looking to take some camps is also a great option. On Eve gold/exp are great stats. An early game dragon is great too, but you have to weigh those odds. Leave a little one and fuck their his timers up too. Another thing to consider is that your movement as a jungler isn't neccessarily always to gank lanes as it can be to take pressure off of your laners.
Sometimes a wave is completely fucked and your laners are forced to walk up way too far in lane, and cannot crash it into the enemy turret. It's tragic, but it happens. They're forced to recall, sit their, or roam the map. Many of them pick the fourth option which is to int to try to crash an uncrashable wave, especially in low elo. They're being froze on and getting basically no CS and maybe even losing exp. It's a disaster for them, and by proxy- for you.
If you have no idea where the enemy jungler is this can be a procarious situation, as a 3v3 when your laners are getting schooled could turn into a triple kill, losing dragon, plates, potentially your camps, and so on. If you in our hypothetical KNOW where the enemy jungler is then you're able to take a fight that you know is tilted in your favor, 3v2. Maybe if things are bad you're only really evening the odds and providing your laners an oppurtunity to recall. Soaking up some lane exp, helping your laners and taking a creep or two for your time is all not a bad thing. Consider this situation because it happens almost every game.
You can check me out at:
https://twitter.com/Junkie_streams if you have any questions and to get notifications on when I'm going to stream.
Any other questions or inquiries can do to my Discord @ Junkie#9287
Diamond Evelynn OTP, Nunu Enjoyer, League of Legends MEGAMIND