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Comprehensive Ezreal Guide

I'm Buttermilk, a Diamond ADC player who likes Ezreal and thought it would be fun to write a guide for him.



Ability Breakdowns



  • Breakdown

How Should I play Ezreal?

Early game

  • Ezreal's early game is not bad by any means. He's not necessarily a lane bully, but he has good poke, safety, and decent all-in potential. As a result, he's versatile when it comes to supports he works well with.
  • If you have an all-in or poke support, you can look to win lane through playing around your guys' strengths. With enchanters, you have pretty strong trades as well but you don't necessarily need to win lane. Overall, you're looking to farm up towards your 2-3 item spike.
  • It's no problem at all if your support roams. Ezreal is pretty safe on his own and can farm from far away.
  • Proper usage of your E is key with Ezreal since the cooldown is really long and it costs a huge chunk of mana early game if you waste it. If your support lands hard cc, you can look to get a W + E combo off as long as you're sure you won't get punished for not having it.

Mid game

  • This is far and away Ezreal's strongest point. This is where you need to win fights and end the game.
  • Once you have 2-3 items, you do a LOT of damage and you need to play to your limits and make sure you're utilizing your spike to win fights. You should generally not just sit back and scale for late game. Make sure your team knows how strong you are; you need to all be on the same page if you want to close the game out.
  • Look to get decent poke off before major objectives. If you can kill someone or force a recall before the fight even starts, you'll be in a strong position to win the teamfight.

Late Game

  • While Ezreal's late game isn't terrible, you won't be outputting more damage than a Jinx or an Aphelios.
  • It's still possible to catch people off guard and burst squishies, but those opportunities might be few and far between compared to the mid game.
  • When a teamfight breaks out, try to get an ult off on multiple people to instantly gain max passive stacks. You need the immediate DPS and don't have much room to stack it up without your ult.

Runes

The General page is what's gonna be your standard page for the most part and pairs well with the Crown build. I'll go into more detail below, but basically First strike provides decent gold generation throughout the game, and Future's Market lets you cheat out some big item spikes which are very important on Ezreal. PoM is just too good on Ezreal who loves to spam his abilities, and Bloodline gives you much-needed sustain to keep you topped up throughout the game. If you feel that you don't need the lifesteal, then feel free to go Manaflow Band and Transcendence secondary or Taste of Blood/Ingenious Hunter. The latter is probably better.

The Skirmishing page is better for when you're going mythics like Eclipse or Trinity Force, and when you and your team want to fight. Ezreal stacks up Conqueror very quickly which makes it a premier keystone for him.

  • General
  • Skirmishing/Fighting


Future's Market vs Biscuits

  • 
    Future's Market
    allows you to cheat out big item spikes earlier than your opponent.



  • Ezreal is a champion who spikes hard in the mid game, and being able to accelerate your mid game spike will make you a sizeable threat during skirmishes and fights for objectives.



  • It takes some practice, but it's a good idea to time your recalls and gold so that you're getting full value out of the rune.



  • It's important not to use it too much as there is a 50 gold fee every time you use it. Using it constantly for wards, potions, or small components will make that 50 gold fee add up very quickly.



  • 
    Total Biscuit of Everlasting Will
    got nerfed in patch 11.11 so that they only sell for 5 gold each instead of 30 like they used to. No longer can you sell them for the 90 gold to reach a slightly earlier spike.



  • While the missing health and mana restoration is nice to have in lane, the earlier item spikes are simply so much more impactful in the grand scheme of things

Here's a good rundown on how to use Future's Market

Why Bloodline over Alacrity and Tenacity?

  • 
    Legend: Alacrity
    is not a bad rune by any means, but Ezreal doesn't rely on his auto attacks as much as other ADCs. The attack speed is nice, but he gets enough of it from his passive and from TriForce if you choose to go that mythic.



  • 
    Legend: Tenacity
    , again, is nice to have, but is simply not used as much on a champion who has a built in Flash and is supposed to be dishing out damage from the backline. If the enemy team has a lot of CC, feel free to take Cleanse or buy a QSS. Reminder that Cleanse does not get rid of suppressions (Morde ult, Skarner ult, Malz ult, etc). Only a QSS will get rid of a suppression on you.



  • 
    Legend: Bloodline
    will give you the most value out of these choices. Before building Ravenous Hydra (and even then you won't build it every game), you have no lifesteal in your build. Bloodline will make a noticeable difference when you inevitably take some damage and are able to heal it up from long range.



  • You get a free stack of your Legend rune when you get a takedown (kill or assist) on an epic monster! This means that even if your jungler doesn't need help taking dragon or herald, it's a good idea to at least hit it once to get the assist and the free Bloodline stack. This applies to all champions that take one of the Legend runes.

Why Ingenious Hunter?

  • 
    Ingenious Hunter
    , at full stacks, gives you a whopping 50 haste on your item cooldowns. Combined with Cosmic Insight, this goes up to 60 haste.



  • This item cooldown works on Tear/Manamune meaning that you will be able to stack it much more quickly. Again, this ties into accelerating Ezreal's mid game spike.



  • It also works on your trinket, meaning more vision.



  • Most importantly, it lowers the cooldown of your Spellblade item (Sheen, Triforce, Essence Reaver, Divine Sunderer). This means that every single one of your Qs will be applying the bonus Spellblade damage.



  • That last part is huge because without the rune, you'll only get the bonus Spellblade damage on every other Q. Having that extra damage on every single Q will significantly up your DPS.

Summoner Spells (Loadout)

  • Heal
    is the standard ADC summoner due to the movement speed being great for ADCs as well as the fact that you will almost always get full value out of it because you are in a duo lane. It's important to use Heal before the enemy support uses Ignite, or else the healing you get will be significantly reduced.



  • 
    Exhaust
    is good for hard winning lane when you have an all-in support with Ignite. It's also good for when you have an enchanter support who can take Heal. The heal/shield power that enchanters get from their items increases the strength of Heal, meaning that the healing is stronger when they use it. Exhaust is also great when you are against a lane that wants to kill you on repeat, and you're afraid that the enemy Ignite will make Heal useless.



  • Take
    Cleanse
    when the enemy wants to CC you and then kill you. Examples include an Ashe/Leona lane, or an Varus ADC and a Sejuani jungle.



  • 
    Teleport
    should only be taken to match the recall timings of a mage (Veigar, Ziggs) since they will most likely be focused on farming and scaling.
  • Summs (Role 1)

Skill Path

Pretty standard leveling for Ezreal. Get all of your spells at level 3 for maximum damage output if you get into a fight. Max Q for DPS, then E for more mobility and safety. W should be maxed last as putting points into it only increases the AP ratio.

  • Skill Path

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Combos

  • While the video above has some good combos, I want to go over some of his more basic ones.

Q+Flash

  • If you Flash right as you're channeling your Q, your Q will get extended range. Harder to react to than Flash + Q and good for when there's something in the way of the target you want to Q or if you just want a bit more range.

W+Q

  • Very basic combo that's great for getting free poke off.

W+E

  • Very strong damage combo, especially in lane. Only use when you're sure that you won't get punished for not having your E. Great if your support has cc you can follow up on.

W+R

  • Similar to W + E with more burst and no downside of losing your E. Use this when you're guaranteed to land it.

Gordon Ramzreal Prestige Edition



  • Gordon Ramzreal Prestige Edition

Item Builds

Ezreal is very versatile when it comes to builds and thus has a lot of options. Starting items, early back items, and situational items will remain more or less the same across all builds.

  • Your core items like Muramana, Mythic, Spellblade item will be mandatory every game. Your last item slots are more flexible. Don't be afraid to substitute out Ravenous Hydra for a Frozen Heart, for example. If you need grievous wounds and no one else is building it, then Chempunk Chainsword. Constantly getting Flash Malzahar ulted? QSS/Silvermere Dawn is your best friend.



  • Note: I won't be covering Liandry's despite it being a perfectly viable option in some cases since I don't have enough practice/experience on how it works.



  • Crown
  • Trinity Force
  • Duskblade
  • Eclipse
  • Divine Sunderer

Basic Damage Calculations





  • Credit for these calculations goes to @Kiea_Tash on Twitter.



  • It's worth noting that these calculations do not include multiple autos or multiple Qs. So Duskblade, for example, will have its numbers inflated when an item like TriForce would have put out more damage in a longer teamfight or skirmish.



  • Trinity Force + BotrK as well as Eclipse are doing very well across the board.



  • "New Patch" refers to patch 12.3 where many fighter items were changed.

Starting Items

  • 
    Long Sword
    + 3 pots is my preferred start since it provides 10 AD which is nice for CSing and fighting. The 3 pots are great for sustain throughout the lane phase. Good start when you think you'll be fighting a bit early on.



  • 
    Tear of the Goddess
    start is great if you can get away with it. You have 1 less potion than Long Sword and no AD, but it allows you to start stacking up your Tear very early and puts you on track for an extremely early Muramana spike.



  • I rarely ever go
    Doran's Blade
    these days, but it still has its use if you're against a heavy all-in lane. The extra 80 health that it provides can be the difference maker in terms of giving over an early kill or not. A lane like Tristana + Leona that wants to jump on you and kill you in lane would be a good time to go Dblade. That said, due to Ezreal's safety in lane, Long Sword is probably the better start if you think there will be early fighting.

Why Muramana before your mythic/spellblade item?

  • Having your
    Muramana
    really early (around 12-14 minutes) is a MUCH bigger spike than finishing your Essence Reaver/TriForce/Sunderer in terms of being a first item.



  • This is especially true for Essence Reaver since the extra mana on hit is negligible and the 20% crit chance doesn't matter at all for Ezreal.



  • Going your Spellblade item first means that you are likely going to be sitting on a stacked Tear that isn't providing you anything much of value

Spellblade Item Comparisons

  • 
    Sheen
    : 100% Base AD
  • 
    Essence Reaver
    : 100% Base AD + 40% Bonus AD
  • 
    Trinity Force
    : 200% Base AD
  • 
    Divine Sunderer
    : 9% of the target's max health, minimum 150% Base AD



  • 
    Essence Reaver
    is usually the best scaling item since Ezreal likes to build a lot of AD.
  • 
    Trinity Force
    gives you more base AD the more you auto, so the damage ramps up quite a bit. Good in longer teamfights.
  • 
    Divine Sunderer
    has been nerfed for ranged champs a lot of times, and I no longer see a reason to take it over the other items.

Mythic Breakdowns

  • Mythics



What Mythic should I build?

  • 
    Trinity Force
    if you need the DPS due to the enemy team having lots of beefy champions and are anticipating longer fights on average.
  • 
    Crown of the Shattered Queen
    if they have divers who will make it their goal to kill you and you want the survivability.
  • 
    Duskblade of Draktharr
    if you're very fed and want to burst people and end the game quickly.
  • 
    Eclipse
    if you want the mid-late game burst while also still being useful against armor stackers. Probably his best damage mythic.
  • 
    Divine Sunderer
    if you want to make me cry.



Situational Items

  • Your core items are pretty much always going to be Muramana, Spellblade Item, Mythic (if your mythic isn't a spellblade item), and boots. After that, pick what's best for the situation.



  • Breakdown

ADC Matchups and Support Synergies/Matchups

They're in alphabetical order; click on the tabs to access different champs. The first three tabs are for ADC matchups and the others are for support synergies/matchups. There are TL;DRs for the longer writeups.

  • ADC A-J
  • ADC K-S
  • ADC T-Z
  • SUPP A-L
  • SUPP M-R
  • SUPP S-Z



Skins Tier List

S Tier

  • Porcelain: While the novelty factor gives it a boost, it's a great skin with satisfying animations and effects. The tiger is very cute too.
  • Frosted: I just think it's neat. The premier skin for tryharding.
  • Battle Academia: Cool effects, lots of anime references, and VERY annoying for allies and enemies alike. If you use this skin a lot, you will inevitably get complaints.

A Tier

  • Debonair: He got the drip
  • Star Guardian: Pretty satisfying skin with some unique quotes. His familiar is very cute.
  • Striker: He strike
  • TPA: His #1 glove makes him do more damage.

B Tier

  • Arcade: Cool animations and unique voice lines, but his effects don't feel as impactful.
  • Pulsefire: I go back and forth on this skin. It's unique in a lot of ways but the effects can sometimes feel a bit clunky, especially when laning.
  • Pajama Guardian: His onesie is alright, but I like his regular Star Guardian outfit better.

C Tier

  • SSG: The effects are "softer." Not bad but his other skins feel way more impactful.
  • Nottingham: England :/
  • Explorer: His old splash was better

D Tier

  • Ace of Spades: Great Value Edward Elric :|



You if you go Frosted Ezreal

Join the Easy Real Mains Discord Server

https://discord.com/invite/PbGpRTqtdu

Thank you for reading and I hope this helped





ADCEzrealBotLeague-Of-Legends


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