Camille's next basic attack deals 20/25/30/35/40 bonus physical damage and increases her movement speed by 20/25/30/35/40% for 1 second. This ability can be recast in the next 3.5 seconds at no cost.
If the second
Precision Protocol
attack hits at least 1.5 seconds after the first, the bonus damage is increased by 100% to 40/50/60/70/80 and 40 - 100% (based on level) of the attack is converted into true damage.
Camille winds up and then slices in a direction, dealing 70/100/130/160/190 (60% AD) physical damage to enemies hit.
Enemies hit by the outer half are slowed by 80%, decaying over 2 seconds. They take extra physical damage equal to 5/5.5/6/6.5/7% (+2.5% per 100 bonus attack damage) of their maximum health, and Camille heals for 100% of the bonus damage dealt to champions.
Tactical Sweep does 50% less damage to non-epic monsters.
First Cast: Fire a hookshot that attaches to terrain, pulling
Camille
to it and allowing
Hookshot
to be recast for 1 second.
Second Cast:
Camille
leaps from the wall, colliding with the first enemy champion hit. Upon landing, she deals 60/95/130/165/200 (90% AD) physical damage and a 0.75 second stun to nearby enemy champions. Dashes towards enemy champions travel twice as far and grant 40/45/50/55/60% attack speed for 5 seconds on impact.
briefly becomes untargetable and leaps onto an enemy champion, interrupting channels and locking them into an area they cannot escape by any means for 2.5/3.25/4 seconds. Other nearby enemies are knocked away. Her basic attacks against the trapped enemy deal bonus magic damage equal to 5/10/15 plus 4/6/8% of their current health.
The Hextech Ultimatum ends if Camille leaves the area.
is one of the best split-pushers in the game. She can destroy turrets in seconds late game with her Q
Precision Protocol
.
Teleport
is a must on her not only because of her split-pushing, but also her scaling. She is at her strongest late game as she can deal over 1k TRUE DAMAGE with her Q2
Precision Protocol
if you're full build. You can also join your team in teamfights as she has pretty good teamfighting.
should be your go-to summoner spell if you feel you don't need the kill pressure from
Ignite
.
Camille
is the most mobile champion top lane so
Flash
isn't needed every game. With
Flash
, you can escape from ganks, set up ganks, survive tower dives, teamfight better, and also catch people off guard with
Hookshot
/ Wall Dive into
Flash
or flashing before using the second part of
Camille
's
Hookshot
Wall Dive. Use
Hookshot
before
Flash
in the majority of situations as it is more guaranteed to hit. Flashing before using Wall Dive can be used to gain more distance, or if someone is right next to the wall where
is your go-to starting item. It gives 8 attack damage (Plus 5.4 AD From Adaptive Force) and 80 health with some omnivamp. You don't have too many options so
is best in ranged or heavy poke match-ups(Ex.: Dr. Mundo, Jayce, Teemo). It gives 80 health and a lot of healing from the passive "Endure". Because you're taking
Doran's Shield
into ranged match-ups, it heals even more which makes a great pair with
is more of a greed item when you're snowballing or the enemy team just has mixed damage. It gives 20 Ability Haste, 45 Movespeed, and 12 Summoner Spell Haste which is good for
's best item. It gives 40 Attack Damage, 300 Health, and 20 Ability Haste. This has been the best item for her. It gives a lot of healing and on top of that, you get armor and magic penetration making
. It gives 35 Attack Damage, 30% Attack Speed, 300 Health, and 20 Ability Haste. It has everything that
Camille
needs except healing which is really important to her because she needs to be a little bit tankier. It's better against squishy teams. Overall I still think
is another option. It's better for 3+ Tanks or Bruisers. It gives 30 Attack Damage and 500 Health. It's not really necessary as you already one shot (not really) tanks late game, but you can still get it if you're in a bad game and desperately need the Health from it so you don't get one shot yourself.
is best when there's a Fed AP Enemy Champion. It gives 55 Attack Damage, 50 Magic Resist, and 20 Ability Haste. It's also very good in teamfights as it gives some omnivamp. Paired up with
Ravenous Hydra
you will be healing a lot while still one shotting with your Q2
is really good when split-pushing. It gives 50 Attack Damage, 400 Health and 150% Base Health Regen. When your team is fighting you could heal top and split-push while the enemy is distracted. It also gives a lot of health and regen which is really good to still keep yourself alive if an enemy flanks you.
is the best fifth item to get when you want to teamfight more instead of split-push. It only gives 400 Health but a shield when you're low. Sometimes it can save you. It's also really good with your passive
is a good defense item. It's like an AD Zhonya's Hourglass but a bit better. It gives 40 Attack Damage and Armor. It has a 5 minute cooldown but it's a really good item as it restores 50% of your base health and 30% of your mana which can help if you're trying to clutch up at getting a dragon or baron.
. It just removes any crowd control debuffs on you. It can help in teamfighting but use it only on longer CC abilities like Ashe's Ultimate
Enchanted Crystal Arrow
, Morgana's long CC chain with everfrost or Leona's E > Q > R. Try to use it as early as possible then try to dodge other CC skill shots and kill them. You could go
is good when you have 3+ Ocean Drake's or Fed enemy AP Champions. It gives 450 Health, 50 Magic Resist, 10 Ability Haste, and 100% Base Health Regen. It's really good paired up with
is another anti-healing item you can use if you want to be more tanky instead of doing the damage. It gives 350 Health and 60 Armor which can be good in some AD Match-ups. Pick between
is a really good item for Fed AD Champions. It gives 250 Health, 90 Armor, and 10 Ability Haste. I honestly think you should always get this against a Tryndamere as he gets free Critical Strike damage. It could even be good in some match-ups where the enemy doesn't build up Critical Strike because it offers a ton of armor.
is really good for enemy mixed damage and being the engage for your team. It gives 60 Armor and Magic Resist along with Ability Haste. Again if you want to be more tanky instead of doing the damage
The guide has been updated and I'll put more stuff like tips and tricks to know for
Camille
. I recently made an Akali guide and I would love it if you check it out. If you want to correct me or add anything to the guide, please tell me in the comments!
Hi, I'm 3erkay. I'm an Akali and Camille main. I'm a casual platinum player enjoying league. I have a guide for Akali and Camille if you're interested.