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Braum Support Guide!

INTRODUCTION

Hello! My name is Guoblide and I am a Platinum support player on the NA server. I write guides over on Mobafire but figured I should bring some of them over to OnlyGuides to share with this community! Enjoy this guide and let me know if you have any questions.

When you think about Warden supports, you probably immediately think of Braum. Braum is one of the most recognizable champions in League and acts as a shining example of what Wardens should look and play like. He can peel and defend his teammates in game and can pull his weight when the team needs him most. In a solo-queue environment, where everyone is trying to carry each other, Braum can stand back and help his team hit their full potential. In a competitive environment Braum can make big plays by making his carries untouchable from the enemy.

RUNES

GUARDIAN PATH



Guardian
is the most defensive main keystone in the resolve tree with great shielding and peeling capabilities. It fits perfectly on Braum due to him mainly caring about protecting his ADC and not worrying about dishing out damage in fights. Throughout the course of the game Braum is usually right beside his carry making it easy for him to proc it a lot.  Guardian is great at defending him and his allies when they are engaged on by aggressive supports or poked from afar by long range threats. The Guardian shield can provide even more safety to him and his ADC and can even weasel them out of life-threatening moments.





Font of Life
is another great rune that adds even more defense to Braum's kit. Font of Life can be triggered off of any movement impairment meaning that the stun from Concussive Blows, the slow from Winter's Bite, and the knock-up from Glacial Fissure can all activate the healing. Font of Life can help Braum keep his ADC sustain in lane or heal his teamates in teamfights.



Bone Plating
is great on Braum because it helps him survive in the laning phase and make it to the mid and late game which is where he excels. It can prove irreplaceable against all-in champions like Leona and Nautilus due to its damage reduction in drawn out fights. Later in the game it can make Braum tanky enough to protect his adc from assassins and backline threats.



Unflinching
is a great choice into heavy CC enemies like Leona, Nautilus, and Alistar. The slow resist and tenacity Unflinching gives makes Braum able to proc his Concussive Blows faster and peel for his adc better in fights. Against poke or scaling lanes I would take Overgrowth instead due to its scaling threat.



Magical Footwear
is a great rune on most champions due to it basically being 300 free gold in exchange for a runes spot. Magical Footwear is especially good on Braum and most other supports due to them not getting much gold income, especially in Season 11. Getting free boots helps Braum complete Locket of the Iron Solari faster which makes him tankier and able to peel for his adc better as well.



Biscuit Delivery
is another insanely strong rune on most supports. It can either help Braum sustain in if he is low or can be sold to gain some extra gold. It also increases Braum's maximum mana pool when consumed or sold. This versatility makes it good in pretty much every matchup and scenario. A trick with Biscuit Delivery is to to consume a Total Biscuit of Everlasting Will whenever you are low on hp and mana. This is because it regenerates based on missing hp and mana % so the less you have the more you regenerate.

HAIL OF BLADES PATH

Hail of Blades
 is a rune that can help Braum deal massive amounts of damage in the early game. Although it is a high elo rune mainly used to make roams and objective securing easier with the increased damage output it can be used in lower brackets of play in the right situation. The attack boost from Hail of Blades can make Braum win trades and secure kills in the early game by making him get more auto attacks off and triggering his Concussive Blows stun extremely quickly. Hail of Blades can help Braum win lane early which lets him shove and look for roams or objectives. The best time to run Hail of Blades is if the enemy has a lot of melee champions because they will be closer to Braum making it easy for him to run around triggering Concussive Blows on everyone. If Braum runs it into ranged comps then he won't be able to get close to them at all due to his low mobility making Hail of Blades close to useless. Hail of Blades is also good with low attack speed adcs like Jhin and Senna. This is because Braum usually relies on his adcs to proc Concussive Blows with their fast attack speed. With Hail of Blades Braum can proc Concussive Blows himself and doesn't have to worry about his low attack speed adcs not being able to proc it.





Cheap Shot
is a great rune for Braum's Hail of Blades build as it can increase Braum's damage output by even more. The rune procs on any slow or cc meaning that Braum can activate it off of Concussive Blows, Winter's Bite, and Glacial Fissure. All these ways to proc it makes Braum a dangerous threat to enemies in lane and during teamfights. During the early game getting a single Winter's Bite slow off and following it up with your Hail of Blades empowered auto attacks can dish out insane damage and proc Concussive Blows very quickly.



Zombie Ward
is a great vision rune that can can increase your vision around the map and bump up your damage as well. Zombie Ward fits well with Braum due to him buying Oracle Lens and lots of Control Wards as well as roaming around the map and destroying wards in key locations. However, in low elo players tend to ward way less so picking up Ghost Poro for the guaranteed vision and quicker stacking could be more beneficial for you.



Relentless Hunter
is a ridiculously strong rune on most supports including Braum. It lets Braum roam around the map faster which enables him to contest important objectives, roam, and get back to lane faster. Braum specializes in racking up assists so he can get to maximum Relentless Hunter stacks fairly early on in the game.





Biscuit Delivery
is another insanely strong rune on most supports. It can either help Braum sustain in if he is low or can be sold to gain some extra gold. It also increases Braum's maximum mana pool when consumed or sold. This versatility makes it good in pretty much every matchup and scenario. A trick with Biscuit Delivery is to to consume a Total Biscuit of Everlasting Will whenever you are low on hp and mana. This is because it regenerates based on missing hp and mana % so the less you have the more you regenerate.

Approach Velocity
is a great rune on Braum and synergizes extremely well with Hail of Blades as well. It lets Braum quickly chase down enemies who are movement impaired. Having Braum get close to enemies is dangerous for them due to him being able to proc all 3 Hail of Blades attacks or hit a point blank Winter's Bite. Since Winter's Bite and Glacial Fissure both movement impair enemies Braum always has a way to gap close and proc his Hail of Blades or Concussive Blows.



  • Standard
  • Into Poke
  • Aggressive


SUMMONER SPELLS





Flash
is the most powerful summoner spell in the game and most champions in League take it each game no matter what. Flash can be used offensively to gap close or finish off kills or it can be used defensively to get to safety or dodge skillshots. It is an extremely versatile spell and can be useful at all stages of the game. A trick to using Flash with Braum is to use either Winter's Bite or Glacial Fissure and then immediately Flash. The spell will continue its brief cast time when you use Flash which makes it cast immediately once your Flash finishes its animation. This is way faster than Flash > Winter's Bite/ Glacial Fissure and can make it almost undodgable. Another tip is buffering Stand Behind Me and Flash. If you are out of Stand Behind Me's range and target an ally then Braum starts walking in that direction and will auto-cast Stand Behind Me when he gets in range. If you Flash into the Stand Behind Me range then Braum will automatically jump the moment he gets into the range. This can save way more time than Flashing and then casting Stand Behind Me on an ally.



Ignite
is the best aggressive summoner spell to take on Braum. Its damage over time is great at getting ahead in drawn out trades or finishing off enemies at the last second. Its true damage can shred through tanks and heavily armored enemies. Ignite also applies Grievous Wounds for 5 seconds. Grievous Wounds is a debuff that reduces the amount of healing the champion affected gets. The Grievous Wounds from Ignite is amazing in the laning phase into enemy supports with tons of healing like Soraka and Nami. Ignite can also be ridiculous in the late game if applied to fed hypercarries like Master Yi and Yasuo. A trick with Ignite is to cast it on an enemy before they use Heal. The Grievous Wounds fro Ignite will reduce the amount of healing they get significantly.



Exhaust
is one of the best defensive summoner spells and can be argued to be better than Ignite on Braum. Exhaust excels against high damage/hypercarry ADCs like Vayne, Twitch, and Kog'Maw. It is also great against assassin champions like Kha'Zix and Zed. Casting Exhaust on them before they cast all of their spells significantly reduced the damage that they deal. During the laning phase casting Exhaust on the enemy ADC in extended fights can be miles more useful than Ignite. It can also be used on enemies to slow them when Braum and his ADC are retreating.



Heal
is the most niche summoner spell to take on Braum. Heal is only good if your ADC does not go Heal. This is because Heal is 50% less effective on allies that have previously been Healed in the last 35 seconds. Running Heal is good when your ADC runs something like Cleanse against CC heavy bot lanes like Thresh and Ashe or Teleport for more map pressure. You should look to use Heal before or 5 seconds after the enemy Ignites you to prevent the Grievous Wounds from affecting you or your ADC. Heal can also boost you and your target's movement speed. This is good for catching up to enemies or getting away from them.

  • Summoner Spells

ABILITIES



  • Default

Braum

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Passive Ability -

Concussive Blows
is mainly what makes Braum so scary to play against especially in the laning phase. For every auto attack and non-ultimate ability Braum lands on an enemy he applies a stack of Concussive Blows. At 4 stacks the enemy is stunned for 1.25 - 1.75 seconds depending on level and damaged. If an enemy has a stack of Concussive Blows on them then any auto attack from a friendly champion will add a stack of Concussive Blows. Concussive Blows is what makes Braum so strong with high attack speed ADCs like Jinx and Kog'Maw. Their fast attack speed can proc Concussive Blows in no time and set up easy kills. Concussive Blows is also an amazing peeling ability. In the mid to late game stunning an enemy diving your backline is almost a guaranteed kill. It can also be used to stun people from far away with Winter's Bite.

Q Ability -

Winter's Bite
: Winter's Bite is Braum's primary poke ability and way of applying Concussive Blows from a long distance. Winter's Bite is a long range projectile that slows and deals max HP% damage to the first enemy hit. Winter's Bite is extremely versatile can can be used to achieve many different things. The 70% decaying slow can be used to help your ADC kite out enemies or it can be used to catch enemies out and set up picks for your team. Winter's Bite can also deal a shocking amount of damage due to it dealing 2.5% of Braum's maximum HP. Braum only buys tanky items that give plenty of health so this ability can hit like a truck after a couple of item purchases. During the laning phase use Winter's Bite to suite what your ADCs goal is. If you have an aggressive laner like Lucian or Draven try to poke with it and set up Concussive Blows stacks for your ADC to follow up on. If you have a late game hyper-carry ADC like Jinx or Kog'Maw then use Winter's Bite to slow and peel for your ADC when you get engaged on. Keep in mind that Winter's Bite costs a lot of mana in the early game so try and refrain from spamming it too much. In the late game use Winter's Bite to catch out enemies by slowing them or peeling for your ADC with it.

W Ability -

Stand Behind Me
: Stand Behind Me is Braum's only mobility spell. When Stand Behind Me is cast, Braum leaps to an ally and gives both them and himself some armor and magic resist for 3 seconds. The Stand Behind Me dash is amazing and can be used to either get to an ally quickly to peel for them with Winter's Bite and Unbreakable or to escape by jumping to an allied player or minion. It can also be used to set up massive Glacial Fissure knock ups. The added resistances that Stand Behind Me gives to both Braum and the ADC may not seem like a lot but can be a deciding factor in long drawn out trades. A trick with Stand Behind Me is that Braum can self cast it on himself and still gain the armor and magic resistance. This can be super helpful in 1v1s against low health enemies or the support.

E Ability -

Unbreakable
: Unbreakable is the most defensive ability in Braum's kit and is one of the reasons why he makes such a great Warden. Unbreakable is a frost shield that lasts for 3-4 seconds and reduces incoming damage. It also completely negates the first projectile that hits and and then hastes Braum for the remained of the shield duration. Unbreakable is great at intercepting tons of damage and helping you tank for your team. Braum is practically unkillable for the 3-4 second duration due to the 30-40% damage reduction. The best way to use Unbreakable when peeling for your ADC is to save to to block high damage missiles like Super Mega Death Rocket! and Void Seeker. It can also be used to help your ADC survive backline assassins if you keep the shield pointed at them when they engage. Keep in mind that Unbreakable blocks the damage from projectiles not the effects so blocking things like Dark Binding or Enchanted Crystal Arrow will block the damage but you will still be rooted/stunned.

R Ability -

Glacial Fissure
: Glacial Fissure is Braum's big teamfight ability that can singlehandedly turn fights in favor of your team. When Braum casts Glacial Fissure he knocks up nearby enemies for 1-1.5 seconds and enemies farther away for 0.25 seconds. Enemies who stay in the knock up zone are slowed. Glacial Fissure is great at disrupting enemies in teamfights. Knocking up a large group of enemies can deal great burst damage and set them up for your team with the AOE slow. Getting a huge knock-up can also set up combos with champs like Yasuo and Samira who capitalize of of AOE disruptions. Glacial Fissure can also be used to peel for your carry. Landing an inner circle knock-up on a diving enemy can set them up for an easy kill for your ADC.

TIPS AND TRICKS

→ In fights try to run around and apply a stack of Concussive Blows on every enemy before focusing on targeting just one.

→ Try to coordinate with your team during fights in order to proc as many Concussive Blows stuns as possible.

→ Braum deals extra magic damage to enemies who have Concussive Blows immunity (8-6 second period after being stunned by it).

→ Winter's Bite can deal a suprising amount of damage due to it doing damage based on Braum's %Max Hp (And he prioritizes building HP).

→ Try not to poke with Winter's Bite too much as it can make Braum run out of mana quickly.

→ Try to use Stand Behind Me early on in teamfights as most enemies tend to unload all of their abilities as quickly as possible.

→ In lane Braum can Stand Behind Me to an allied minion that the enemy ADC walks up to CS in order to gap close quickly and get a guaranteed Basic Attack or Winter's Bite off.

→ Braum can use Stand Behind Me on allied minions when running away to escape from sticky situation

→ In 1v1 situations Braum can self cast Stand Behind Me]

→ You can buffer Stand Behind Me by targeting an ally with it and then Flashing into range to make Braum auto cast it immediately.

→ Braum gains a burst of movement speed and ignores unit collision when he activates Unbreakable.

→ Glacial Fissure can also knock-up enemies behind and to the sides of Braum if they are close enough. This makes missing Glacial Fissure on point-blank enemies almost impossible.

→ Glacial Fissure leaves a slowing field after the cast for 4 seconds making it easier to lock down enemies or CC in teamfights.

ITEM BUILDS





Braum
has a pretty straightforward build path compared to other champions. Locket is a must buy due to its peeling capabilities and Zeke's is an obvious value item to follow up on it. However, there are some interesting paths that you can take after your core items that are dependent on enemy team composition. Below is a brief item rundown on all of the different items that can be built on Braum.

CORE ITEMS

  • Core



BOOT OPTIONS



  • Boots



ARMOR ITEMS



  • Armor Items



MAGIC RESISTANCE ITEMS



  • Magic Resistance Items



SUPPORT ITEMS



  • Support Items



  • Default

MATCHUPS AND SYNERGIES



Here are all of the matchups and synergies for Braum. Keep in mind that these aren't definitive as the jungle and enemy adc matchups matter a lot in what you should plan to do. A good rule of thumb is to think about whether you are the aggressor or the scaler in lane and work from there.



  • Matchups 5/5
  • Matchups 4/5
  • Matchups 3/5
  • Matchups 2/5
  • Matchups 1/5
  • Synergies 4/4
  • Synergies 3/4
  • Synergies 2/4
  • Synergies 1/4



LANING PHASE



At the beginning of the game buy your items and walk to either the bot lane tri-bush if you are on Blue Team or the dragon pit if you are on Red Team. You should always to this at the start of every game to watch for an enemy invade. While you are sitting there think about the following:

-Who is my ADC?

-Who is the enemy ADC?

-Who is the enemy support?

-What do I want to accomplish in lane?

-What do they want to accomplish in lane?

Each bot lane duo plays a certain way and wants to do a specific thing in lane. For example, a Kog'Maw and Lulu bot lane want to play passive in the laning phase and look to outscale the enemy bot lane in the mid and late game. A Lucian and Sett bot lane want to play super aggressive in the laning phase and snowball hard before they fall of in the mid to late game. Think about what your bot lane wants to do in lane and what the enemy bot lane wants to do in lane. Also, think about how to synergize with your ADC (Read the ADC Synergy section) and how to play against the enemy support (Read Bot Lane Matchups section).

At 1:30 the Red Brambleback will spawn in the bot lane for the Blue Team and the Blue Sentinel will spawn for the Red Team. Go and help your jungler clear it if they are starting their jungle path on the bottom side of the map. Help them clear the jungle monster by Basic Attacking the it until around 1:37. You should aim to get to lane by around 1:42. If the jungler isn't starting on the bottom side of the map then walk directly to the bot lane at 1:30.

When Braum gets to lane he should immediately start hitting the minion wave to get to Level 2 before the enemy bot lane does. Keep in mind that getting Level 2 requires killing the entire first wave and 3 melee minions from the second wave. Whichever side hits Level 2 first is way stronger and can use the Level advantage to fight their opponents or zone them off of the wave. Braum should try and hit each minion at least once to apply a stack of Concussive Blows on them. This way when your ADC Basic Attacks enough to apply 4 stacks of Concussive Blows the minions will be dealt extra damage and will help your ADC push faster. You can use all of your Steel Shoulderguards charges on the melee minions in the first wave if your ADC is getting pressured and can't last hit them but I tend to save my charges to use on the second wave of melee minions in order to get Level 2 quickly and catch the enemy laners off guard.

Once Braum and your ADC hit Level 2 immediately check to see what the enemy bot lane is like. If they are still at Level 1 then pressure an engage and force them to back off. This lets you and your ADC zone them off of the wave and deny them CS as well as letting your ADC farm easier. If Braum and your ADC hit Level 2 before the enemy laners and they stay to CS then hard engage on their ADC to force them to burn some Summoner Spells or get a kill. However, if the enemy bot lane hits Level 2 before Braum and your ADC then back off and farm from a distance. Keep in mind that last hitting a minion with Winter's Bite when you have a Steel Shoulderguards charge up will consume a charge and grant your ADC the gold as well. This is a good way to help your ADC farm when they are being zoned off of the wave. At Level 2 Braum gains access to Unbreakable which is great at keeping your ADC as well as yourself alive in lane. If the enemy support is someone like Brand or Lux who throw out projectiles to poke you and your ADC out of lane then Braum can stand in front of his ADC and use Unbreakable to block the poke and keep your ADC healthy. Unbreakable can also be used to reduce poke from enemies when Braum walks up to last hit to use his Steel Shoulderguards passive.

At Levels 3-5 Braum and his ADC have access to all of their non-ultimate abilities so they can opt into a couple of different playstyles. If Braum is with an aggressive ADC like Lucian or Ashe he can play aggressively and poke and look for catch opportunities with Winter's Bite. If an enemy laner walks to close to an allied minion to CS then Braum can Stand Behind Me onto the minion and Basic Attack or Winter's Bite them to apply a stack of Concussive Blows for your ADC to follow up on. If Braum is with a defensive scaling ADC like Jinx or Vayne then he should play more passively and use Winter's Bite as a tool to generate space for his ADC in order to let them farm easier. He can use Unbreakable to block poke and Stand Behind Me as an escape tool if her gets caught out.

Around 6-7 minutes Braum and his ADC should look to back and buy items. Try to shove the wave into the enemy tower and then back in the side lane bushes to avoid being seen. Shoving the wave into the enemy tower before you back is important as it denies the enemy CS due to the minion being killed off by the tower and it also makes it take longer for the enemy minions to reach your tower which can stop your ADC from losing important CS while he walks back to lane. The easiest way to shove the wave is by hitting the caster minions in the back of the wave and then the melee minions in the front. This is because the caster minions deal more damage than the melee minions so having more caster minions in your wave allows your wave to kill off the enemy wave quicker and make your wave reach the enemy tower faster. Once Braum backs pick up a Ruby Crystal or Kindlegem and 2 Control Wards. Always have Control Wards in your inventory as having one on the map at all times is very important for the support. Then, if the enemy mid is pushed up and easy to gank then path mid. Otherwise, path bot to get to lane faster. If you path mid then look to flank around behind and try to get a kill for your mid. Then, place a Control Ward in the bot lane river tribush and walk bot lane.

When Braum hits Level 6 Glacial Fissure gives him great pick potential. If the enemy ADC walks too far up to CS then look to pick them off by casting Stand Behind Me on an allied minion and then casting a point-blank Glacial Fissure or Winter's Bite to CC them and set up a kill for your ADC. Braum can also use Glacial Fissure as a peeling tool. If your ADC is getting engaged on then Braum can line up a 2-man knock up with Glacial Fissure to turn the tides of the fight or to buy enough time to get his ADC to safety. Braum's roams also become way better once he gets Level 6. Pan mid lane occasionally to see if your mid laner needs help. If they do then try to shove the wave with your ADC and then roam mid to make a play with Glacial Fissure. Try to place wards and gain vision control whenever you roam or have down time as it can make a big difference for your team.

MID GAME



The late game is around the time where teamates are finishing up all of their items and Soul point is approaching for at least one team. Champions can get blown up in an instant in the late game so try to travel in groups in order to avoid getting picked. As a support it is your job to ward major objectives like Dragon and Baron Nashor in order to spot out enemies or reveal if the enemy team is sneaking an objective. Be careful when you ward in the late game as getting picked off and dying can usually lead to the enemy team securing a major objective or taking an inhibitor turret.

Late game teamfight can be chaotic but Braum's game plan usually stays pretty linear. Keep your ADC alive no matter what. Try to scout out the enemy team comp to help you decide how to play teamfights. Does the enemy team have a fed assassin like Zed or Fizz. Buy a Locket of the Iron Solari and Knight's Vow and stand extremely close to your ADC. When the assassin flanks behind to one shot your ADC dump all of your defensive abilities on your ally and shoot off a Glacial Fissure to knock-up the assassin and kill them. Does the enemy team have a fed frontliner like Darius or Renekton? Stand in front of your ADC and make sure that the enemy team has to go through you to get to them. Your ADC is usually your win condition so keeping them alive in teamfights can usually lead to a won fight and an objective or inhibitor.

DRAGONS

Dragons are the most important objectives in the early and mid game. 5 minutes into every game a dragon of a random element spawns into the bottom lane dragon pit. Once that dragon is killed it gives your team a buff related to that dragon's element. 5 minutes after the first dragon is killed a second one of a different element is spawned. Once the second dragon is killed your team will get another elemental buff and the third dragon element will be revealed. The map will change in relation to the third element and every dragon that spawns after the third dragon will be of the same element and give your team the same buff. The third elemental dragon will spawn 5 minutes after the 2nd one is killed. Dragons spawn every 5 minutes after the previous one is killed until one team gets 4 dragons. The team that gets 4 dragons first will be given a Dragon Soul which gives your team a powerful elemental buff that relates to the dragon element that you killed. Then, the Elder Dragon will spawn 6 minutes after the last dragon is killed.

CLOUD DRAKE

MAP CHANGE: The Cloud Map spawns an air circle around the Red Brambleback, Blue Sentinel, and Dragon Pit which boost the movement speed of everyone who walks in it by 20% in combat and 35% out of combat. It also spawns Scryer's Bloom at the entrance of both jungles.

DRAGON BUFF: + 10 / 20 / 30 / 40 % ultimate cooldown reduction

DRAGON SOUL BUFF: + 10 % passive movement speed which is increased to + 50 % movement speed for 6 seconds after casting your ultimate.

INFERNAL DRAKE

MAP CHANGE: The Infernal Map destroys the bushes and some of the walls that surround the Red Brambleback and Blue Sentinel. It also spawns Blast Cones in the alcoves and at the entrances to both jungles.

DRAGON BUFF: + 4 / 8 / 12 / 16 % attack damage and ability power

DRAGON SOUL BUFF: Basic Attacks and Abilities deal 80 ( + 22.5 % bonus AD ) ( + 13.5 % AP ) ( + 2.5 % bonus HP) adaptive damage to the target and nearby enemies ( 3 second cooldown)

MOUNTAIN DRAKE

MAP CHANGE: The Infernal Map destroys the bushes and some of the walls that surround the Red Brambleback and Blue Sentinel. It also spawns Blast Cones in the alcoves and at the entrances to both jungles.

DRAGON BUFF: + 4 / 8 / 12 / 16 % attack damage and ability power

DRAGON SOUL BUFF: Basic Attacks and Abilities deal 80 ( + 22.5 % bonus AD ) ( + 13.5 % AP ) ( + 2.5 % bonus HP) adaptive damage to the target and nearby enemies ( 3 second cooldown)

OCEAN DRAKE

MAP CHANGE: 2 big rocks spawn in each quadrant of the jungle

DRAGON BUFF: + 2.5 / 5 / 7.5 / 10 % of missing HP regeneration every 5 seconds

DRAGON SOUL BUFF: Heal for 160 ( + 36 % bonus AD ) ( + 22.5 % AP ) ( + 9 % bonus HP ) and restore 80 ( + 3.5 % maximum mana ) mana over 4 seconds whenever you deal damage to enemies. Dealing damage to minions and monsters regenerates with 30 % effectiveness

MAJOR OBJECTIVES

RIFT HERALD

The Rift Herald is a neutral monster than spawns in Baron Pit 8:00 minutes into every game. When in combat the Rift Herald occasionally spawns an eye on its back. If you hit the eye then you deal 12% of her maximum health as true damage. Whenever an ally Basic Attacks the Rift Herald the eye spawns 2.5 seconds faster. To hit the eye effectively try to walk around the Rift Herald right as she is about to swing at you. If you walk around her to hit the eye too soon then she will just turn towards you and make the eye un-hittable. Once killed the Rift Herald drops an Eye of the Herald that despawns after 20 seconds if nobody picks it up. The Eye of the Herald is a one time use trinket that goes away after 240 seconds. When used the Eye of the Herald spawns a Rift Herald to fight for your team. When the Rift Herald approaches an enemy tower she winds up and dashes to it dealing massive damage to it and herself. Try to use the Rift Herald on a tower after you get it down to about 1/2 health. If you use her on a tower too early then she will destroy all of the plates and leave it at half health. Each time you destroy a plate the tower gets more armor and since she deals true damage (Which goes through armor) then the later you use her the better she is.

BARON NASHOR

Baron Nashor is a neutral monster that spawns in the Baron Pit in the top lane river 20:00 minutes into the game. He has a lot of HP and deals tons of damage so killing him, even with your whole team, is pretty difficult. When killed Baron Nashor gives the entire team that killed him the Hand of Baron passive for 180 seconds as long as they are alive. The Hand of Baron gives the player affected an empowered recall, increased physical damage, increased ability power, and a massive damage and range for surrounding allied minions. The Hand of Baron is great for shredding down towers and inhibitors. The best thing that Hand of Baron does is increase the cannon minion's range by just enough so that it doesn't take any damage when hitting towers. This is amazing for sieging towers with your team. Your team can group in front of it to make it really hard to kill while it chunks down the enemy tower. Securing Baron Nashor is extremely good and can significantly aid your team in winning the game.

ELDER DRAGON

Elder Dragon is the Dragon that spawns 6:00 minutes after a team kills 4 elemental dragons and collects the Dragon Soul. Elder Dragon is probably the most powerful and impactful objective in the game right now. Your team should always prioritize killing the Elder Dragon over any other objective if given the chance too. Elder Dragon spawns so late in the game thought that securing it is mostly game winning. Killing the Elder Dragon grants your team the Aspect of the Dragon buff for 150 seconds. The Aspect of the Dragon causes your Basic Attacks and Abilities to deal additional true damage over 2.25 seconds. It also makes you immediately execute enemy champions when you get them to under 20% health. Aspect of the Dragon is extremely powerful and pretty much guarantees your team to win any fight you take as long as you don't throw it. It also shreds through tanks due to it's additional true damage and HP% based execute.



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