8,442 views


0 likes


0 comments

BEST RENGAR NA - Dekar's Top/Jungle Guide To Rengar In 12.17 (SUNFIRE META ADC META YAWN)





What Is Up

I'm Dekar173, aka Best Rengar NA pretty much since this champion has existed. I have over 100 mastery points on the champ (idk the actual number, too many different accounts) and am the guy who's discovered every exploit, tool, and build this champ has ever been known for.

I love Rengar. I love his aesthetic, I love his voicelines, I love one-shotting crybaby ADC mains, I love one-shotting their loser over-attached mother supports, I love having dozens of different builds work for me in any situation.

If you'd like to learn how to play this champ, or even just what to do vs him to counter him, this is the place to be 😏 And if you want to watch me in action, check out my stream!

Runes

  • Conqueror (MID-HIGH, HP BRUISER/SPLIT)
  • Grasp of the Undying (LOW-HIGH, ALL BUILDS)
  • Hail of Blades (HIGH $, LETHAL + CRIT)
  • Phase Rush (LOW-HIGH $, AP + STASIS)
  • Lethal Tempo (MID-HIGH $)
  • TOP LANE First Strike (WEAKSIDE High Economy)
  • FLEET (SKILL RUNE, ANY ECONOMY)
  • JUNGLE First Strike (HIGH ECONOMY)




  • Runes Breakdown

Summoner Spells

  • Flash + Teleport



Teleport
+
Flash
is standard for top lane, due to the nature of the lane, and the importance of XP + map movement.

TP Synergizes with Rengar kit twice over (

Thrill of the Hunt
+
Teleport
for camo TP, and teleport from brush for 1 free jump) but is less effective on him over-all than a
Malphite
or
Ornn
due to his kit in general. He is a frontline, yes, but he is not a 'Center' or primary engage tool.

Regardless, If you are newer to top lane, this is the combo that will be least punishing if you die levels 1-3, for example (enemy doesn't have enough waveclear to get a perfect shove, and once you respawn you're back to lane in 5 seconds).



Flash
is obviously great for chasing, especially since we have no dashes/blinks meaning if someone goes over a wall, we can't really chase.

In general if your opponent has a really important "land this skill to win fights" save

Flash
to dodge it (
Malphite
) otherwise use it for chase on priority targets.



  • Flash + Ignite



Ignite
+
Flash
is a bit more offensive, prioritizing the survival and offensive capabilities of
Flash
combined with Ignite for finishing those kills.

Without

Teleport
to save you from losing GIGA xp on cheese ganks/flubs in duels, you're kind of screwed in a very FEAST OR FAMINE scenario, and top lane is supposed*** to be played the most reserved of all the lanes. Boring af, but we play for elo...



  • Ignite + Teleport



Ignite
+
Teleport
is the best current combination of spells for top laners- Ignite for kill + turn potential (ESPECIALLY the lower the elo) and
Teleport
for tempo/playmaking crossmap.

If you want to play meta (solo queue) as Rengar top, this is the pickup.

A standard level 1 play that MIGHT look like an int, but will actually completely win you the lane, is taking a huge terrible trade into Ignite +

Flash
(or just 0
Teleport
players in general) and abusing the second health bar for lane control and freezes.

Remember for top lane, the biggest strength you can have is HP advantage and XP advantage, gold spent is meaningless if you're 1-2 levels behind.



  • Smite + Ignite

For those of you who just watched Arcane and are new to the game- welcome! BUT, if you're going to jungle, always take

Smite
, and always buy the little "Emberknife" item -- it gives you a lot of damage and free HP while killing the monsters in the jungle!

For those of you who AREN'T new, remember to take whatever second summoner you think is best for the scenario, herbivore enemy JG? Ignite will help invade them. Giga duelist/end-game AoE? Exhaust. Gank spammer?

Teleport
is solid.

Or if you just prefer to play standard,

Flash
is never bad.

For those of you spamming JG, I've got some in-depth early clear explanations and demonstrations on Youtube!

Just remember, what summoners you take is FAR less important than fluidity in clears and optimization on your kiting + pathing.



  • Barrier + Exhaust

Anything and everything can be 'abused' into certain match-ups, don't be afraid to experiment into certain champs like

Kennen
or
Nocturne
(ALL IN CHAMPS) with something like
Exhaust
, or even taking
Barrier
+
Heal
with tank runes + items and just being a frontline menace.

Just because I don't list a build or rune combo doesn't mean it's 'incorrect' to use. That's the beauty of such a deep and richly complex game as League of Legends, different things work for different players and styles!

Skill Paths

  • W Max
  • Q Max
  • W>E Max
  • Assassin

Rengar

1
1
1
1
2
2
2
2
3
3
3
3
4
4
4
4
5
5
5
5
6
6
6
6
7
7
7
7
8
8
8
8
9
9
9
9
10
10
10
10
11
11
11
11
12
12
12
12
13
13
13
13
14
14
14
14
15
15
15
15
16
16
16
16
17
17
17
17
18
18
18
18



Why:

W Max



Battle Roar
max is for lanes where we prioritize the short instant trades + disengage Empowered
Battle Roar
provides, as well as lanes where we want instant waveclear to create 'priority' in the top lane.

Very good vs: armor stackers (

Malphite
),
Bramble Vest
, champs who lack waveclear (
Camille
Fiora
Vayne
etc.)

or vs many champs who lack sustain where you can just Empowered

Battle Roar
+
Battle Roar
and heal all or most of their damage, and go back in for another rotation soon after.



Battle Roar
max weaknesses: lower kill potential, and worse sieging when you DO get creeps under turret.

At level 1-6, Empowered

Savagery
is optimal waveclear

At level 7+ Empowered

Battle Roar
is optimal waveclear

For trades, generally Empowered

Battle Roar
is best to stay topped off + harass for free

All-ins, Empowered

Savagery
is obviously best if you have lethal.

Ganks, Empowered

Bola Strike
is best to chain CC and guarantee the kill.



Q Max



Savagery
Max is for lanes where you are generally dominating, or at least have kill potential vs your lane opponent in duels.



Savagery
max strengths include the kill potential, better sieging (since
Savagery
is AA reset, ASPD Steroid, and gives stacks for more Empowered
Savagery
)



Savagery
max weaknesses are generally vs tougher lanes or people who you struggle to get
Savagery
off on + abuse the ASPD steroid against.



Savagery
max synergy:
Conqueror
,
Hail of Blades

Notes: Remember scaling off Empowered

Battle Roar
is per level, not the points put into the skill. 4W is still great to use even if you're maxing
Savagery
first.

Same notes apply, except for ganks sometimes Empowered

Savagery
will be enough to simply 1 shot opponent if your jungler gets their damage off as well.

4 STACK PRIORITY RECEIVING GANK: Empowered

Savagery
> Empowered
Battle Roar
> Empowered
Bola Strike
, in most scenarios where YOU are receiving gank

4 STACK PRIORITY GETTING GANKED: Empowered

Battle Roar
> Empowered
Bola Strike
> Empowered
Savagery
, snare if it lets you separate the top + jungle, Empowered
Battle Roar
if they got on you and you need to cleanse, heal and AoE, Empowered
Savagery
if you're not going to escape at all and just want to chunk one of them (CHUNK TOP LANER 99% OF SCENARIOS, as jungler has enormous free sustain with smite + jg item).



W>E Max

Generally this skill order is reserved for someone like

Jax
, since you can really abuse his trade patterns in top lane with
Battle Roar
max and an extra point or two into
Bola Strike
lets you escape any aggression he might throw at you. We don't fully max the
Bola Strike
as the slow gets diminishing returns at higher levels and doesn't help with stacks since the CD never goes down.



Assassin

This page is generally for 1 shot Rengar, where you prioritize the

Bola Strike
for slows over the
Battle Roar
since you are going for all-ins off ult rotations/them getting near brush (Prayge)

Damage between

Battle Roar
max vs
Bola Strike
max is pretty similar, BUT
Battle Roar
gives a larger slow allowing you to stick on the target far longer and get more AAs in.

Synergy with:

Hail of Blades
,
Conqueror
,
Fleet Footwork
vs mages

Item Builds

  • Builds



Matchups

  • Threats





  • Synergies



TopOff MetaJungleRengarLeague-Of-Legends


0 Comments

Share your thoughs, feedback, comments...