Basic Setup for Jhin ADC
My name is Whirler and I've been playing League for 10 years (April 2012)
I noticed there are no guides for Jhin in here, so I thought I'd share my two cents
No Socials of mine in here, I don't stream or make content anymore lol
Runes will 9 times out of 10 stay the same, If you see 1 to 2 or more Tanks on the enemy team and you'll need more than just LDR? Take Cut Down instead of Coup.
- Rune Page
1) Self Explanatory
2) Heavy CC on the enemy team, prioritize this if the enemy bot lane has a lot of CC (Leona)
3) If your support opts to take Heal (Yuumi i.e) you can choose this to help peel yourself, also good into assassins/burst if you can react in time
- Summs (Role 1)
It is VERY popular to hold a point in your E until you feel you need it, the extra points in Q and W give u a slight dmg increase, your E isn't always needed especially in combat, barring certain scenarios where you could use the slow/security. You can choose to put a point in your E at any point of your choosing/when you feel you need the traps! Most common points where you skill E in prio of need 13>10>8>4>3
- Skill Path
Starting Items) It's 50/50 between Long Sword 3 pot and Boots 4, Both make great use of your Time Warp Tonic rune. If you're used to high AD/not comfortable with cs, trust long sword start, you'll have better odds at higher CS. Boots is a good option if u need to dodge a lot of skills (Blitzcrank hook)
Core) Galeforce and Collector are going to be your core items usually. Galeforce is your new favorite item; mobility and execute dmg?? Sign me up!! The collector is also very efficient however if there are lots of tanks, opt out of collector and go LDR second then IE third.