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Azir Guide



About me

Hi I'm Wexem, I've been playing the game since season 2. Although I'm not really into ranked (too mentally exhausting) and I usually get to Diamond and quit. My peak was Diamond 2 one win away from D1.



I have a lot of experience at most of the League's champion roster with a few exceptions that I simply dislike to play. I've always enjoyed playing everything in games and trying to get good at a lot of characters.

Azir is my favorite champion in League so I though I would start with that guide.

Runes

Azir has a lot of options. In my opinion you have some subjective space here.



Arcane Comet
- used if you can't auto attack freely. Your playstyle changes to
Conquering Sands
+ Auto poke pattern. You can play
Summon Aery
but it's only advantage is a little more lane bullying.



Hail of Blades
- burst playstyle. A bit slower than
Electrocute
but IMO it scales better. Your choice here. Don't go
Ingenious Hunter
if you go for
Liandry's Anguish
.



Conqueror
- dps playstyle. Mostly against melee midlaners that you can "brawl" with and trade autos constantly eg.
Yasuo
,
Galio
etc. Soldiers' hits grant you 2 stacks of
Conqueror
per hit because they count as spells.

Second page and stat runes are obviously adjustable mostly based on your lane opponent.



  • Poke
  • Burst
  • Dps




Summoner Spells

Typical mid spells. Adjust to the enemy team.





Exhaust
- against burst assassins and
Syndra
.



Barrier
- defensive pick against other longer range mages.



Teleport
- only if you feel confident you don't need anyting else.



Ignite
- offensive pick against weak opponents / need heal reduction. Mostly paired with
Conqueror
placestyle.



Cleanse
- most obvious one. Take it if they have difficult to play around hard CC eg.
Lissandra
,
Leona
,
Ashe
etc.

Remember that you can't use it against

Malzahar
's
Nether Grasp
(R) or
Warwick
's
Infinite Duress
(R) but you can use it against other summoner spells like
Ignite
,
Exhaust
and even Red
Smite

Obviously

Flash
as a second spell.

Skill Path

Not much to talk about here. Only one viable path. I've tried maxing W - it's not worth it, soldiers damage scales with your Level and you lose your reposition tool's cooldown.

  • Skill Path

Azir

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Item Builds

Starting items

Overall mages have typically 4 options here:



Doran's Ring
+ 2x
Health Potion
- Standard starting items, you have decent early game stats with ring, also provides mana sustain due to it's passive. Kind of scales(stats that it provides matter whole game, even in small amounts)



Corrupting Potion
- Second standard buy, you get it mostly for lanes that you want to fight in, gets significantly worse over time since it's heal and damage doesn't scale at all.

Those two are your basic choices, if you are a begginer stick to it.

Corrupting Potion
for fighting lanes,
Doran's Ring
for scalling lanes.



Dark Seal
+
Refillable Potion
- A bit worse stats than
Doran's Ring
, but you get the advantage of possiblity to get stacks that give you extra AP and a possible upgrade it to
Mejai's Soulstealer
later.



Sapphire Crystal
+
Refillable Potion
- This is a tactic where you farm up 950g to get
Lost Chapter
as soon as possible, and beat your opponent by having a lot more resources. Usually ran with
Teleport

You can swap

Refillable Potion
for 3x
Health Potion
if the lane is difficult and you need extra sustain.



Standard full builds

Swich

Void Staff
and
Shadowflame
if they get any early
Magic Resist
. Shadowflame gets really bad if you get it against ppl with resist.

Other options

    

    Some Matchup Info

    • Champions

    

    Useful combos / drifts

    What is a "drift"? - It's a common Azir combo where you use your

    Arise!
    then you
    Shifting Sands
    and at the end of the dash reposition the soldier with
    Conquering Sands
    , making it move in different direction.

    

    

    Standard Shuffle - dash into/behind your opponent and push them back to your team. (No need to be behind them, your ult comes from a little bit behind you)

    

    

    Revenant Shuffle - the goal is to flip your targets to your team/turret while not putting yoursef in a bad position by staying behind the enemy.

    You need space between opponents otherwise

    Shifting Sands
    will get blocked and
    Arise!
    has to be behind them. That's why it's really difficult to pull off.

    

    Disengage - you want to push back the enemy team while not putting yourself out there. Pretty easy to do, you don't need any setup.

    

    Some useful drifts to go in or escape from sticky situations.

    

    

    

    

    

    There're many more places where you can dash through 2 walls at once by doing this. I just felt that those are the most useful.

    

    Important bugged interaction

    Just putting it in here.

    There's a really annoying bug for some time. When you use

    Emperor's Divide
    (R) at the last second of your life, it doesn't push anything away and doesn't do damage, but it still create's a wall when it stops moving, and goes on cooldown. Hope that someone that can do anything about this bug sees this, but yea get ready to get pissed when it happens.

    AzirMid


    2 Comments

    Share your thoughs, feedback, comments...

    erno 3 months ago

    Why do you think w max is not worth it? Into melee matchups who want long trades, I feel like its really worth it but only combined with Conq or LT. You can stack both really fast due the bonus as u get through w max. Another valid point is pushing waves vs those roamers which mostly are melee matchups. Wasnt a fun of W max and used to call people trolls if they did it, now I get it why you should max it in specific situations.