Hi I'm Wexem, I've been playing the game since season 2. Although I'm not really into ranked (too mentally exhausting) and I usually get to Diamond and quit. My peak was Diamond 2 one win away from D1.
I have a lot of experience at most of the League's champion roster with a few exceptions that I simply dislike to play. I've always enjoyed playing everything in games and trying to get generally good at the game, rather than climbing high ranks. I'm more of a jack of all trades.
Azir is my favorite champion in League so I though I would start with that guide.
Runes
Azir has a lot of options. In my opinion you have some subjective space here.
Lethal Tempo
- probably the best rune right now, since
Azir
plays as DPS with 13.5 changes and 13.6
Nashor's Tooth
change. Speaks for itself.
Arcane Comet
- used if you can't auto attack freely. Your playstyle changes to
Conquering Sands
+ Auto poke pattern. You can play
Summon Aery
but it's only advantage is a little more lane bullying.
Hail of Blades
- burst playstyle. A bit slower than
Electrocute
but IMO it scales better. Your choice here. Don't go
Ingenious Hunter
if you go for
Liandry's Anguish
.
(Currently outperformed by
Lethal Tempo
)
Conqueror
- dps playstyle. Mostly against melee midlaners that you can "brawl" with and trade autos constantly eg.
Yasuo
,
Galio
etc. Soldiers' hits grant you 2 stacks of
Conqueror
per hit because they count as spells.
Second page and stat runes are obviously adjustable mostly based on your lane opponent.
Poke
Burst
Dps
Summoner Spells
Typical mid spells. Adjust to the enemy team.
Exhaust
- against burst assassins and
Syndra
.
Barrier
- defensive pick against other longer range mages.
Teleport
- only if you feel confident you don't need anyting else.
Ignite
- offensive pick against weak opponents / need heal reduction. Mostly paired with
Conqueror
placestyle.
Cleanse
- most obvious one. Take it if they have difficult to play around hard CC eg.
Lissandra
,
Leona
,
Ashe
etc.
Remember that you can't use it against
Malzahar
's
Nether Grasp
(R) or
Warwick
's
Infinite Duress
(R) but you can use it against other summoner spells like
Ignite
,
Exhaust
.
Obviously
Flash
as a second spell.
Skill Path
Since 13.6 "W" max is a better max order. The "Q" max is still good but I would only go for it if there's literally no one to auto attack consistently (everyone on the enemy team is poke-centric)
Q max
W max
Azir
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Item Builds
Starting items
Overall mages have typically 4 options here:
Doran's Ring
+ 2x
Health Potion
- Standard starting items, you have decent early game stats with ring, also provides mana sustain due to it's passive. Kind of scales(stats that it provides matter whole game, even in small amounts)
Corrupting Potion
- Second standard buy, you get it mostly for lanes that you want to fight in, gets significantly worse over time since it's heal and damage doesn't scale at all.
Those two are your basic choices, if you are a begginer stick to it.
Corrupting Potion
for fighting lanes,
Doran's Ring
for scalling lanes.
Dark Seal
+
Refillable Potion
- A bit worse stats than
Doran's Ring
, but you get the advantage of possiblity to get stacks that give you extra AP and a possible upgrade it to
Mejai's Soulstealer
later.
Sapphire Crystal
+
Refillable Potion
- This is a tactic where you farm up 950g to get
Lost Chapter
as soon as possible, and beat your opponent by having a lot more resources. Usually ran with
Teleport
You can swap
Refillable Potion
for 3x
Health Potion
if the lane is difficult and you need extra sustain.
Standard full builds
Swich
Void Staff
and
Rabadon's Deathcap
if they get any early
Magic Resist
. Shadowflame gets really bad if you get it against ppl with resist.
Other options
New Group
Shadowflame
Item
Solid choice to switch with
Nashor's Tooth
. I would only swap them if the enemy team has a lot of shields to maximize magic pen passive of the item.
Berserker's Greaves
Item
Swappable for
Sorcerer's Shoes
, both are fine. You get a lot of attack speed from other sources, so I would stick with sorc's.
Liandry's Anguish
Item
Mythic option against heavy front lane, and hp stackers. Slightly stronger now, since DPS builds are better.
Crown of the Shattered Queen
Item
This item is really good only if they have low / none options to break it without using anything important. Mostly against heavy melee teamcomps.
Rylai's Crystal Scepter
Item
Really good item, since
Azir
plays more as DPS right now. If you can fit it into your build it's really strong.
Oblivion Orb
Item
Get it only if you play against healing based character eg.
Sylas
,
Vladimir
.
Never upgrade to
Morellonomicon
, unless it's the last thing you can buy.
Got buffed to 40% heal reduction in 13.1b. Don't get greedy, if you need it - get it. It really matters.
Banshee's Veil
Item
Pretty bad. Similar case to
Crown of the Shattered Queen
, get it only against specific champions. One example is
Fizz
. He can't reach you to break it and you're denying his option to
Chum the Waters
(R) engage.
Rod of Ages
Item
Overhyped, overated item. It would do it's job at every ap character but there are much better choices.
Some Matchup Info
Champions
Yasuo
Champion
One small tip. When he wants to
Sweeping Blade
into
Steel Tempest
with tornado to point and click knock you up, at the beggining of his E animation you can
Emperor's Divide
- R to push him back. You will still get knocked up but he will be locked in CC and unable to follow with
Last Breath
(R). Really useful againt cocky Yasuos that don't know that interaction.
Camille
Champion
Camille's ult turn off if she leaves the area. Use
Emperor's Divide
to help yourself or your teammate escape by pushing her out of it.
Vladimir
Champion
Besides
Oblivion Orb
. Always get
Liandry's Anguish
against him. He gets empty hp (no
Armor
/
Magic Resist
) due to his passive
Crimson Pact
. Item's burn damage just really hurts him and can even kill him through
Sanguine Pool
(W) if he messes up.
Useful combos / drifts
What is a "drift"? - It's a common Azir combo where you use your
Arise!
then you
Shifting Sands
and at the end of the dash reposition the soldier with
Conquering Sands
, making it move in different direction.
Standard Shuffle - dash into/behind your opponent and push them back to your team. (No need to be behind them, your ult comes from a little bit behind you)
Revenant Shuffle - the goal is to flip your targets to your team/turret while not putting yoursef in a bad position by staying behind the enemy.
You need space between opponents otherwise
Shifting Sands
will get blocked and
Arise!
has to be behind them. That's why it's really difficult to pull off. It's also kinda buggy.
Disengage - you want to push back the enemy team while not putting yourself out there. Pretty easy to do, you don't need any setup.
Some useful drifts to go in or escape from sticky situations.
There're many more places where you can dash through 2 walls at once by doing this. I just felt that those are the most useful.
Important bugged interaction
Just putting it in here.
There's a really annoying bug for some time. When you use
Emperor's Divide
(R) at the last second of your life, it doesn't push anything away, and doesn't do damage, but it still create's a wall when it stops moving, plus goes on cooldown. Hope that someone finally fixes that bug, but yea get ready to get pissed when it happens.
(Fixed in 13.3, Thank you Riot, after 10 thousand years)
Why do you think w max is not worth it? Into melee matchups who want long trades, I feel like its really worth it but only combined with Conq or LT. You can stack both really fast due the bonus as u get through w max. Another valid point is pushing waves vs those roamers which mostly are melee matchups. Wasnt a fun of W max and used to call people trolls if they did it, now I get it why you should max it in specific situations.