Best Overall Runes
Best Overall Build
My name is Cocho. I've been playing League since Season 6. I play on NA and my peak rank is Master in S11 (Top 0.2% of Ranked Players). I main mid and have good understanding of all midlane champs, since I have played against each one 100s of times.
For those who want to understand
if I had to sum it up as quickly and general as possible:
Early game: Slow pushing waves then deciding to hold the wave on your side, roam, recall, or continue pushing/poking. Then transitioning to shove and roam as you get more items. I have a video for laning against melee or ranged opponents below.
Mid Game: More shove and roam and looking for picks. Be sure to pick up
Look at where everyone's wave is at and their HP. You want to gank people who are low or pushing. If your jungler is also on that side, great! He could back us up.
When objectives are spawning, be sure to get there early and hide in a bush (with it's vision cleared) to pick off opponents.
Once your botlane comes mid, you usually don't want to split push. Just clear side lane wave and come back mid before a fight breaks out. You can use
Late Game: It is similar to mid game, but I would be very hesitant to clear a sidewave if my team has shown me that they WILL fight while I'm not there. League is a very feel-oriented game. If you don't trust that your team won't just die, then don't go too far away.
In lane against a melee opponent, the easy solution is to let them push, then you can try to hold a few minions in front of your tower. You can continue holding minions deep on your side of the lane as long as you have more minions than the opponent. They'll have to walk up to push the minion and you have plenty of room + safety to harass them. The minions on your side of the lane also means you're safe from Jungle ganks while they are not.
If the melee opponent is not pushing, you can still setup the scenario where the wave is on your side, but it is much harder.
You want to slow push 3 waves into his tower, crashing it onto the tower on the 3rd wave. You do this by keeping a slight minion advantage and poking the opponent when they walk up (to prevent them from pushing). Having a larger wave than the opponent also discourages them from engaging on you. Minions do a lot of damage in the early game.
Once you crash a wave onto the opponent's tower, decide if:
1. You want to continue pushing and poking them under tower.
2. You want to hold the wave on your side on the lane.
3. Get vision/roam/recall
If you choose option 2, the wave will push back into you naturally because their tower is killing the minions. Slow pushing multiple waves then crashing it into the enemy tower is called bouncing the wave.
Once your bounce the wave, the opponent will have a minion advantage. Don't let their wave get too big, you just want a few minions more than the opponent. If you are stuck under tower clearing minions, then they will have time to roam.
You pretty much continue slow pushing and crashing waves then deciding what to do. Later on when you have items, you should switch to playing for shove and roam. This just means you push the wave quickly then look for a play to make. Best time to hard shove a wave is before a cannon minion wave is coming. Those waves take longer to die, which means you have more time to do whatever you want. A cannon minion comes every 3 waves (in the early game).
In lane against a ranged opponent, you generally want to keep the wave in the middle and match the opponent's waveclear. This gives us a good shot at trading or shoving the wave to their tower on our terms. Against opponents who can push faster than you, be sure to pre-emptively use
Here are a few rune pages for
- Electrocute + Inspiration
- Electrocute + Sorcery
Open each tab for an explanation or check out the video above!
Against melee champs, you should always take
Against ranged champs, you should still usually take
Whenever you want to recall, let your opponent hit you, then use your abilities on the wave to shove it into their tower.
1. Miss a wave and take a bad recall (unless they also have
2. Stay with lower resources than you.
These are both fine. For option 1, you used
For option 2, their goal will be to shove the minion wave onto your tower. You want to freeze in front of your tower in this scenario. If they are too low, they'll die trying to break the freeze.
Against teams with a lot of dive, you could take
I don't recommend taking
You usually want to max in this order:
Level 1 against most ranged opponents, start
Level 1 against melee opponents, start
Sometimes you can max
Increases it's single target base damage from 96 to 240.
Lowers it's cooldown from 9s to 5s.
Increases it's base damage from 80 to 200.
0.6s increase is something, but once you factor in items/runes that give Tenacity, then the increase will be closer to 0.4 seconds. You get more value from being able to spam
Open the tabs for more info on each item and when to build!
- Starting Items
- Early Recall
- Core Items
- After Core
Will still be a great pick. Her mana costs were reduced with the mini rework and these numbers are pretty small.
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