My name is Cocho. I've been playing League since Season 6. I play on NA and my peak rank is Master in S11 (Top 0.2% of Ranked Players). I main mid and have good understanding of all midlane champs, since I have played against each one 100s of times.
Journey from Bronze to Master
Video Guide
For those who want to understand
Ahri
quickly without reading.
This video covers mostly everything in this guide!
Why Ahri?
Ahri
is a great blind pick champion. She can play for roaming or setting up ganks. She doesn't really have hard counters. She is weak against mages who outrange her and beat her waveclear. These champs are usually immobile and susceptible to getting picked off. Ahri's entire identity is being a mobile mage that is great at getting picks. Use vision and mobility to your advantage to help your team burst opponents. Ahri has more damage after her rework on Patch 12.3 but she still isn't a 1v9 high damage champion. She can struggle against tankier team comps. Usually your role will be to pick off squishy opponents before a fight. But sometimes you will need to play front to back to peel your carries.
Ahri Gameplan
if I had to sum it up as quickly and general as possible:
Early game: Slow pushing waves then deciding to hold the wave on your side, roam, recall, or continue pushing/poking. Then transitioning to shove and roam as you get more items. I have a video for laning against melee or ranged opponents below.
Mid Game: More shove and roam and looking for picks. Be sure to pick up
Control Ward
and
Oracle Lens
to clear vision.
Look at where everyone's wave is at and their HP. You want to gank people who are low or pushing. If your jungler is also on that side, great! He could back us up.
When objectives are spawning, be sure to get there early and hide in a bush (with it's vision cleared) to pick off opponents.
Once your botlane comes mid, you usually don't want to split push. Just clear side lane wave and come back mid before a fight breaks out. You can use
Oracle Lens
as you are coming back to mid and try to catch someone else who is rotating.
Late Game: It is similar to mid game, but I would be very hesitant to clear a sidewave if my team has shown me that they WILL fight while I'm not there. League is a very feel-oriented game. If you don't trust that your team won't just die, then don't go too far away.
Laning Phase VS Melee/Ranged
Lane VS Melee Opponents
In lane against a melee opponent, the easy solution is to let them push, then you can try to hold a few minions in front of your tower. You can continue holding minions deep on your side of the lane as long as you have more minions than the opponent. They'll have to walk up to push the minion and you have plenty of room + safety to harass them. The minions on your side of the lane also means you're safe from Jungle ganks while they are not.
If the melee opponent is not pushing, you can still setup the scenario where the wave is on your side, but it is much harder.
You want to slow push 3 waves into his tower, crashing it onto the tower on the 3rd wave. You do this by keeping a slight minion advantage and poking the opponent when they walk up (to prevent them from pushing). Having a larger wave than the opponent also discourages them from engaging on you. Minions do a lot of damage in the early game.
Once you crash a wave onto the opponent's tower, decide if:
1. You want to continue pushing and poking them under tower.
2. You want to hold the wave on your side on the lane.
3. Get vision/roam/recall
If you choose option 2, the wave will push back into you naturally because their tower is killing the minions. Slow pushing multiple waves then crashing it into the enemy tower is called bouncing the wave.
Once your bounce the wave, the opponent will have a minion advantage. Don't let their wave get too big, you just want a few minions more than the opponent. If you are stuck under tower clearing minions, then they will have time to roam.
You pretty much continue slow pushing and crashing waves then deciding what to do. Later on when you have items, you should switch to playing for shove and roam. This just means you push the wave quickly then look for a play to make. Best time to hard shove a wave is before a cannon minion wave is coming. Those waves take longer to die, which means you have more time to do whatever you want. A cannon minion comes every 3 waves (in the early game).
Lane VS Ranged Opponents
In lane against a ranged opponent, you generally want to keep the wave in the middle and match the opponent's waveclear. This gives us a good shot at trading or shoving the wave to their tower on our terms. Against opponents who can push faster than you, be sure to pre-emptively use
on the wave (try to hit the whole minion wave) and auto attack as much as you can to keep the wave in the middle or shove into the opponent's tower. Hitting the opponent and wave with one
is very high value. When the wave is gone, look for roams or fights to join. Hover to one side of the map just in case something happens. You don't need to play aggressive and look for solo kills. Just farm up, clear waves, stay high HP, look for fights, and get good recalls for your items (such as
Lost Chapter
or your Mythic item).
Runes
Here are a few rune pages for
Ahri
. You can copy these and change health to armor or magic resist based on matchup. I will explain different choices below. I recommend taking an
Electrocute
rune page. That rune has a ~97% pick rate!
Electrocute + Inspiration
Electrocute + Sorcery
Aery
Runes Explained
Ahri
has many different options for runes.
In-Depth Item/Runes Video Based on this Guide!
Open each tab for an explanation or check out the video above!
Keystone
Domination
Sorcery
Inspiration
Electrocute
Rune
Electrocute
does everything
Ahri
wants. It's easy to proc, great for burst trades, and great for getting picks. It's a solid Keystone. We have to weigh the pros and cons if we decide to pick something else.
Summon Aery
Rune
Summon Aery
has a ~1% pickrate but it's a solid rune for what it does.
In some melee matchups, It's easy to land plenty of
. This is great poke already. When we add
Summon Aery
and
Scorch
, this poke could become unbearable if you can execute this strategy well.
If you don't execute the strategy well, you'll be stuck with runes that do not scale well later into the game.
Electrocute
is enough poke usually and I wouldn't recommend trying
Summon Aery
until you are more experienced with Ahri.
Taste of Blood
Rune
Taste of Blood
gives you a bit of sustain. I'm not in love with any of the runes in this slot.
Taste of Blood
is just the most consistent option that also helps you in the early game.
Cheap Shot
isn't too impactful.
has a 12s cooldown and isn't an ability that you just throw out on cooldown.
Sudden Impact
doesn't even work until you are level 6 (or you
Flash
lol).
Eyeball Collection
Rune
Ahri
picks up plenty of kills and assists as you roam around the map.
Eyeball Collection
is simply the easiest rune to use and doesn't require you to alter your game plan around it.
All of the options give you 30 AP when stacked. In that sense
Zombie Ward
and
Ghost Poro
are underrated in theory, but they don't really work.
Zombie Ward
requires you to clear visions using
Control Ward
or
Oracle Lens
. We do this anyway but it's hard to get
Zombie Ward
stacked to receive 30 AP.
Ghost Poro
requires you to sit on
Stealth Ward
longer than you might want to.
Ahri
really likes to switch over to
Oracle Lens
.
Ultimate Hunter
Rune
is an amazing ultimate. The cooldown of it starts on the first dash!
Ultimate Hunter
is an amazing option. Don't get baited into picking something else.
Treasure Hunter
- I honestly believe this rune has an ~8% pickrate because people who don't play Ahri pick it on auto pilot.
Ultimate Hunter
is much more impactful.
Ingenious Hunter
- Has some synergy with
Ghost Poro
and
Luden's Tempest
but it isn't worth taking.
Relentless Hunter
- Great for roaming. But you don't really want to roam if
isn't up. So take
Ultimate Hunter
instead.
Manaflow Band
Rune
The cooldown on
Manaflow Band
is 15s. That is pretty low. If you were perfect, it would take 150s to fully stack it. 250 bonus mana and permanently restoring 1% of your missing mana every 5 seconds is pretty good!
That being said
Manaflow Band
doesn't actually add to your mana, it just increases the cap. You will need to recall to use your new maximum mana pool.
That means
Manaflow Band
doesn't add any laning strength (usually) before your first recall. This is a good reason to consider other options.
Nullifying Orb
is also in this rune slot but I wouldn't recommend it. Maybe you can try it out against burst AP champs like
Syndra
or
Annie
.
Transcendence
Rune
Transcendence
has great synergy with
Ahri
. More ability haste is great for your
and
. You get partial cooldown resets on takedowns. This helps with
Ahri
's ability to chain kills with
.
Absolute Focus
Rune
Absolute Focus
gives you more AP while you are above 70% HP. This is great for shoving the wave and roaming. It's also great for assassinating targets.
Gathering Storm
Rune
If you want to play safe and scale, consider pairing up
Absolute Focus
with
Gathering Storm
. You get plenty of free AP to one shot squishy opponents.
Rabadon's Deathcap
becomes a very deadly power spike.
Scorch
Rune
I wouldn't recommend this rune because it is difficult to get max value out of. You have to HARD punish your laner early or else this rune becomes useless. Read the
Summon Aery
tab for more info!
Biscuit Delivery
Rune
The whole point of the inspiration tree is playing fast.
Biscuit Delivery
is basically more potions, so it's great for applying early game pressure.
Minion Dematerializer
helps you push faster which is pretty important. If you don't think
Biscuit Delivery
or
Minion Dematerializer
is worth it then maybe take Sorcery secondary instead.
Magical Footwear
,
Perfectly Timed Stopwatch
, and
Cosmic Insight
have pretty low pickrates and do not fit this tree's identity for Ahri.
Time Warp Tonic
Rune
Always start
Corrupting Potion
with this rune.
Corrupting Potion
is healing + mana when you want it.
Doran's Ring
is mana over time and is slower. Consider what pace you'd like to play the lane.
If you want to play fast and trade a lot early on, take
Time Warp Tonic
and start
Corrupting Potion
.
If you want to play the lane at a slower pace, take Sorcery secondary instead of the inspiration tree. You can still start
Corrupting Potion
if you want, but you'll probably want to start
Doran's Ring
instead.
Summoner Spells
Against melee champs, you should always take
Ignite
. Your offense is your defense. You are slow pushing waves aggressively. Having more minions than your opponent discourages them from fighting because they'll take a negative trade or die. If they have an
Ignite
advantage over you, then we can throw this out the window, you'll just lose in spots you should win.
Against ranged champs, you should still usually take
Ignite
. The added kill pressure when you find an opening is great. It might not be too useful in lane at times but it's great for roams and in the later stages of the game.
Teleport
was nerfed on Patch 12.1 but it didn't effect
Ahri
as much as others. Champions like
Katarina
,
Akali
, and
Camille
used
Teleport
to impact the map and join fights by
Teleport
ing onto minions. You can no longer do that until 14:00 but that is fine. On
Ahri
, you take
Teleport
for a free recall.
Whenever you want to recall, let your opponent hit you, then use your abilities on the wave to shove it into their tower.
Teleport
back and now your opponent has 2 options.
1. Miss a wave and take a bad recall (unless they also have
Teleport
).
2. Stay with lower resources than you.
These are both fine. For option 1, you used
Teleport
first, so shove in the wave and look for something to do.
For option 2, their goal will be to shove the minion wave onto your tower. You want to freeze in front of your tower in this scenario. If they are too low, they'll die trying to break the freeze.
Against teams with a lot of dive, you could take
Exhaust
. Your
should be enough though. I'd recommend taking
Ignite
instead.
I don't recommend taking
Cleanse
either. Even against something like
Twisted Fate
with
Elise
, it's better to play for your own gameplan. The random guys you run into on ranked won't synergize enough to force you to take
Cleanse
.
Skill Path
You usually want to max in this order:
>
>
Level 1 against most ranged opponents, start
. This will help you wave clear. If the ranged opponent has a weak level 1 push, then you could start
.
Level 1 against melee opponents, start
. This will help you poke the enemy off of minions and take control of the wave.
Always max
first. It's our best wave clearing tool.
Sometimes you can max
before
if you want a longer charm duration but you get less value from this.
Maxing
:
Increases it's single target base damage from 96 to 240.
Lowers it's cooldown from 9s to 5s.
While maxing
:
Increases it's base damage from 80 to 200.
Increases the
duration from 1.4s to 2s.
0.6s increase is something, but once you factor in items/runes that give Tenacity, then the increase will be closer to 0.4 seconds. You get more value from being able to spam
.
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Item Builds
Here's
Ahri
's best items. I will explain the item choices in-depth below.
Suggested
Open the tabs for more info on each item and when to build!
Starting Items
Early Recall
Situational
Mythics
Boots
Core Items
After Core
Corrupting Potion
Item
If you took
Time Warp Tonic
, always take
Corrupting Potion
.
This combo is great for playing the early lane fast and aggressively. It is much more mana and health compared to
Doran's Ring
& 2
Health Potion
s over a shorter amount of time. The extra resources you get will help you recall on your terms to refill
Corrupting Potion
.
I would generally recommend this playstyle against melee opponents & laners with less wave clear than you.
Corrupting Potion
lacks flat AP, so your wave clear is a bit weaker.
Try out both starts. Maybe you'll like both, maybe you prefer one playstyle. Do whatever works for you.
Doran's Ring
Item
If you took the Sorcery Tree secondary, then you generally want to take
Doran's Ring
. It just fits your game plan better.
Manaflow Band
&
Transcendence
don't help you in the early lane, so you should just focus on farming up and getting
Lost Chapter
.
I would generally recommend this playstyle against ranged opponents & laners with more wave clear than you. It's easy to get in a bad situation and lose too much farm if we are playing too aggressively against mages like
Anivia
or
Lux
.
Try out both starts. Maybe you'll like both, maybe you prefer one playstyle. Do whatever works for you.
Lost Chapter
Item
Priority #1. Try to get 1300g and recall as soon as you can. You can usually get
Lost Chapter
around 6 or 7 minutes.
If you can't buy it, then we'll consider other options.
Refillable Potion
Item
1st or 2nd recall should have a
Refillable Potion
. This way we don't spend too much on
Health Potion
s. Sell
Refillable Potion
later on for items. Potions lose value over the course of the game because we have a larger HP pool.
Dark Seal
Item
Usually I'll pick up
Dark Seal
if our gold happens to align with it.
If we recalled on 500g for example, we could get
Sapphire Crystal
and
Refillable Potion
. But
Dark Seal
and
Refillable Potion
gives us AP. Just know that this might delay our
Lost Chapter
a bit.
Amplifying Tome
Item
This is just an AP component that builds into our
Lost Chapter
. AP is good for damage and wave clear.
Boots
Item
boots are important, but against most matchups I would but at least a different AP component like
Amplifying Tome
before (or with) boots.
Sapphire Crystal
Item
Sapphire Crystal
costs the same as
Dark Seal
. If we are just playing to get our
Lost Chapter
and wave clear, not to kill our laner, then I'd pick up
Sapphire Crystal
.
You could also pick up
Doran's Ring
(assuming you didn't start it).
Corrupting Potion
+
Doran's Ring
gives a lot of early power but delays our
Lost Chapter
.
Control Ward
Item
Vision OP. Buy anytime you have extra gold. Try to ward river onto the side that is strong. Just buy 1 max in the early game. Don't delay your items by buying
Control Ward
.
Oblivion Orb
Item
Oblivion Orb
is a good option against champs who heal a lot, like
Sylas
or
Vladimir
. If you are behind and do not have the damage to kill these champions, then cutting their healing is going to help much.
You should prioritize items like
Lost Chapter
or
Luden's Tempest
over
Oblivion Orb
, but if your gold aligns with
Oblivion Orb
on recall, then go for it.
Cloth Armor
Item
Against AD assassins, you will probably want to build cloth armor first back.
Serrated Dirk
is a very strong AD item that AD assassins will rush. This item gives them 10 Lethality for 50 gold (WOW). That stat will penetrate your armor. You want to build
Cloth Armor
to counter this.
Don't build
Seeker's Armguard
. It has been nerfed many times and is not very gold efficient.
Seeker's Armguard
gives you 0 bonus stats for 265 gold. YOU LITERALLY GET NOTHING even after you farm minions for the passive.
Just sit on
Cloth Armor
, build your Mythic (such as
Luden's Tempest
), then finish
Zhonya's Hourglass
.
Null-Magic Mantle
Item
You can buy
Null-Magic Mantle
and sit on it until you finish
Banshee's Veil
or
Mercury's Treads
. I would generally try to avoid magic resist options because they are weak items compared to what you could build instead.
Luden's Tempest
Item
Luden's Tempest
is our Magic Penetration Mythic.
Magic Penetration reduces the magic resist of our opponents.
Magic Penetration is best against teams with plenty of ranged champions and champs who do not build magic resist.
Most ranged champion start the game with less magic resist. They also receive less magic resist per level.
The combination of
Luden's Tempest
,
Sorcerer's Shoes
, and
Shadowflame
gives us 39-49 Magic Penetration. These numbers align pretty well with how much magic resist champions will have until they build magic resist.
is an item to counter teams that build health. It's Mythic passive gives us ability haste, which lowers our cooldowns.
Against teams who are harder to kill, you can take a backfoot approach and play to spam charms and poke.
An
Ahri
with
Luden's Tempest
,
Sorcerer's Shoes
,
Shadowflame
won't do much against a lot of fed top laners.
But
Ahri
with
Liandry's Anguish
/
Everfrost
Ionian Boots of Lucidity
, and
Cosmic Drive
will be much more annoying.
Sorcerer's Shoes
Item
Sorcerer's Shoes
are the best boots in the game. Magic Penetration is a very valuable stat. You only want to consider other options against teams that are hard to kill and lack squishy champs. Read what i wrote for
Luden's Tempest
to get more on Magic Penetration.
Ionian Boots of Lucidity
Item
If you are building
Everfrost
or
Liandry's Anguish
, you can consider
Ionian Boots of Lucidity
but
Sorcerer's Shoes
will still be a decent pick.
Lower cooldowns are great.
Mercury's Treads
Item
If the enemy team has extremely reliable crowd control, then we might want to pick up
Mercury's Treads
.
Sorcerer's Shoes
are REALLY good. Try to go
Sorcerer's Shoes
if possible.
We don't build
Plated Steelcaps
because those boots are for taking damage. We shouldn't need to build our boots for that.
Mercury's Treads
lets us evade the damage by escaping crowd control sooner.
Shadowflame
Item
Shadowflame
will usually be the best for damage. If you see enough opponents building magic resist, then consider something else.
With
Shadowflame
, you're going for a max damage build, so take
Rabadon's Deathcap
or
Void Staff
over
Cosmic Drive
or
Horizon Focus
.
Zhonya's Hourglass
Item
The active on
Zhonya's Hourglass
is amazing protection. We usually won't need it for a while unless we're against an AD assassin like
Zed
. Try to hold out on building it if you can.
Cosmic Drive
Item
Cosmic Drive
is the go-to Ability Haste item. It gives 30 Ability Haste. The most of any AP item. Build this if you want to throw out more
.
Horizon Focus
Item
Horizon Focus
is an all around item. It gives you less damage than
Shadowflame
BUT it gives Ability Haste. Good damage option against teams who may build magic resist.
Void Staff
Item
In the rare situation that all the opponents build magic resist (or the guy you want to kill), then build
Void Staff
. Even if they just build
Null-Magic Mantle
,
Void Staff
will be optimal for burst damage.
Rabadon's Deathcap
Item
If the opponents do not build magic resist, build
Rabadon's Deathcap
next for damage. You will usually have enough Magic Penetration from
Luden's Tempest
,
Sorcerer's Shoes
, or
Shadowflame
.
Void Staff
Item
If the opponent does not build magic resist, do not build void staff.
Once they do, you can build this over
Rabadon's Deathcap
.
Pretty straight forward.
Morellonomicon
Item
Morellonomicon
is for teams with too much healing. Build it if necessary. You could just sit on
Oblivion Orb
for a while though.
Banshee's Veil
Item
Banshee's Veil
is ok. If you have strong enough carries then you can consider building this.
Tips & Tricks + Combos
Here's some Tips/Tricks for Ahri
Common Matchups
Matchups
Annie
Champion
You have more range than Annie. If she closes the gap, you won't have a good time. If you land a charm, land your W and Q quickly, then back off.
Auto attack the wave plenty to shove her in and roam.
Try to have the wave on your side if you are hitting level 6 before her.
If she hit level 6 before you, be very careful. She could just flash on you if it's up. Be ready to flash away. Your ult to escape won't be fast enough usually.
Akshan
Champion
Akshan is a strong lane bully. Your primary goal is to farm up and minimize poke.
You'll probably get shoved in a lot, so be sure to ping where he is going. Don't follow unless it will for sure lead into something.
If you get to level 6 and you two are even, then the game should only get harder for him from that point forward.
He's a champ that needs to stomp lane and snowball.
His E is a pretty free charm if he holds it.
Viktor
Champion
Viktor is one of those champs that has better wave clear and outranges you. So try to keep the wave neutral. Auto attack a lot. Q the wave. Farm up and try to minimize the early game.
He is an immobile mage, so you can pick him off pretty easily later on.
Yasuo
Champion
Play patiently and wait for him to overextend. If he is jumping onto your minions, it's easier to get a decent trade (compared to walking up and being proactive).
It's hard to get meaningful poke between his shield and windwall.
Yone
Champion
Every 3 Qs, Yone's Q will turn into a dash. The visual indicator and sound of it is pretty obvious. Just stand back when he gets this Q and E him if he uses it forward.
If Yone gets on top of you, you'll have a hard time.
You can try to poke him down and play aggressively, but anytime he does anything, you should kite straight back.
Zed
Champion
Zed's Q deals more damage to the first enemy hit. Try to hit him with a W or Q when he walks up to farm. If he is using Q from a distance, you can try to walk past the minion wave to hit him.
Zed's ability to win the lane is directly connected to how many Qs he can hit, so learn to dodge it.
If he throws shadow right on top of you, it might be better to walk to the side or into him. He won't expect that usually.
Zhonya's Hourglass is a great item against Zed. Seeker's Armguard isn't as great. For your first recall, buy a cloth armor and sit on it until you build Zhonya's Hourglass 2nd or 3rd item.
When Zed ults you, he will appear on the opposite side that he ulted from (behind you). So aim your charm there.
If you are low health at level 5, just recall and come back to lane so that Zed doesn't kill you easily at level 6.
Vex
Champion
Vex's gameplan is pretty similar to yours. You both just want to farm up, keep the wave neutral (or clear it), then roam. Becoming champs that look for picks.
Her E poke is easier to land if she is walking up, but that leaves her open to getting charmed.
Dodge her ult at all costs. And expect her to be in weird spots around objectives.
Sylas
Champion
Build Oblivion Orb early on if you can't afford Lost Chapter or Luden's.
Sylas' trades are very upfront. He'll E forward, W/E2, auto, land Q then back off. When he is backing off, you want to get as good of a return trade as you can. If you don't you'll just be there chunked and wondering what happened.
Katarina
Champion
Katarina's daggers are easy to stay away from. Your W even gives you movement speed to dodge daggers.
In the early game, when Katarina jumps, her ability to jump again isn't available for a few seconds. This is plenty of time to W and try to land a charm.
She can jump right on you. If you use your auto attacks well and dodge daggers, you'll win the fight.
If you do die, it's going to become much harder. Don't give her a lead.
Katarina is good at roaming, so try to slow push waves into her to waste her time.
If a fight is happening at an objective, it is very likely that Kat is coming, so either run to it or ping your team.
Corki
Champion
He has good enough poke and wave clear early on. Just farm up, get a good recall.
At 6 he is much easier to kill. His dash isn't that great.
Careful when he picks up a package. He'll start yelling in base and move really fast. Let your team know he's going to roam.
LeBlanc
Champion
This is a very hard matchup if she's good.
A lot of Leblanc players are TERRIBLE at farming. So if you farm decently and she doesn't, then good job you've won lane.
Her wave clear isn't great, so auto attack the wave plenty and push her in.
You can cancel her W dash damage with Charm. Hard to do but is very good to know.
Kassadin
Champion
When he uses Q, he'll get his shield. Get in range, use auto attacks, and hit him with abilities once his shield is gone.
Try to harass him plenty and build up a lead in the early game. You probably want to use Corrupting Potion with the Inspiration Rune Tree.
Slow push a few waves onto his tower, then let the wave come back and hold it in front of your tower (or just let him push). He can get ganked pretty easily before level 6.
Kassadin scales well, so try to kill him early. Ping your jungler or try to force fights on objectives.
Later on, he kind of just does his thing and there isn't much you can do by yourself.
Irelia
Champion
Irelia's Q resets when she last hits a minion or when she Qs a target marked by her E or R.
Irelia's Q lands behind the target she Qs. This includes you.
Just be mindful of what minions are low. Stand behind your minions and ready to Q her whenever she farms minions with her Q. It should look obvious when you do it right, she'll just fly right into you.
Your goal in lane is to just to farm up then clear the waves quickly after she pushes.
Veigar
Champion
Keep the wave in the neutral position so that you can play aggressively.
Just because he cages you, doesn't mean you can't just use your abilities on him and dodge his. JUST DODGE his abilities doesn't sound like great advice but let me explain.
If you're caught in a cage, just relax and don't walk into the wall. The cage becomes active after 0.5s. That's somewhat fast but more than enough time to react to.
His W takes 1.2s to fall. Think about that. That is WAY more than enough time to react to.
If you get hit by these abilities, you should feel like you made a mistake.
He will Q to last hit. So just wait for him to use it then look for a trade over minions (since the minions are in the middle of the lane).
Veigar's R deals more damage if you are missing health. So recall if you are low.
Try to end the game quickly.
Vladimir
Champion
Play passive level 1 and stay healthy. Just focus on pushing the wave & farming well. There is no point to trading against him early because he will just heal it back up. Your damage won't stick.
Once you have all your abilities, you can start playing aggressive. Be sure to keep it up.
His W (pool) has a 28s cooldown early on. So if you force him to use that, just look for a trade right away once your abilities are back up.
Watch out for his empowered Q and ignite him at the start of a fight when you go for the kill.
Vladimir doesn't want to leave his lane early, so push him in and look to join fights. When you shove in, walk half way to a side lane just in case something happens to come back.
Akali
Champion
It might sound dumb but Akali's armor is really low, so your auto attacks kind of hurt. Akali has to use her E and W in creative ways to get in range of you.
Try to harass her as much as you can before level 6. Use W on cooldown. Her range is low. If you get hit by her raw Q, then you are probably clicking poorly.
Anivia
Champion
This is a tough matchup to try and get an advantage in. Even if you can get her into egg, you might not be able to kill it in time.
You'd need to setup ganks for the jungler, but if you don't have a heavy ganking jungler, then it isn't worth it. If you can manage to charm her before her stun goes off, she can't reactive it.
It's better to just shove the wave and roam/hover to side lanes. Auto attack the wave as much as you can and Q it often.
Zoe
Champion
Her main damage and push is her Q. If she is just shoving the wave, try to walk past the wave and use your abilities on her. She could put you to sleep, but just dodge it with your W movement speed. Be sure to auto attack the wave plenty.
Fizz
Champion
Try to get a lead before level 6. Hold onto charm until he dashes onto you and uses E. Keep building up slow pushes into him as a defense so he can't kill you.
After level 6, don't hesitate to ult to dodge his shark.
Twisted Fate
Champion
Try to keep the wave in the neutral position. This way you can walk around minions to play aggressively. You have more damage than him, so you can get an advantage early on.
When he ults, it might be too late to rotate. Consider just shoving the wave, rotating to the opposite side of the map, or getting turret plates.
Recent Patch History
Patch 12.5:
Will still be a great pick. Her mana costs were reduced with the mini rework and these numbers are pretty small.