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[12.6] In-Depth Zoe Support Guide✨

I'm not trolling :D

Yes! This will be fun, right?!

TL;DR

When you're running out of time and need the general best runes/build:

Best Overall Runes


Spells

Skill Priority

Q

E

W

Best Overall Build


The TL;DR Flowchart

Got extra time? Here's a quick guide to what keystone and mythic you should take:



  • ZOEEEEEEEEEEEEEEEEEEEEEE

Rune Pages

Pick your poison.

  • Predator
  • Dark Harvest
  • Summon Aery



Skill Order

  • Standard

Zoe

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Intro

I am cinnamintRoll, I'm a Zoe main currently with 357k Mastery Points. I enjoy theorycrafting, optimizing builds, and off-meta picks. So here I am, presenting this abomination to you.

The Start of Zoe Support

Zoe Support is by no means a meta pick. I only started playing this for fun. So if you're a tryhard, I don't really recommend this pick... Unless you're really good at it.

Zoe was a "good support" back on her release date due to her low E cooldown which even refunds once you hit an enemy champion. But she quickly got nerfed, patch by patch. Until she is at her state today.

But on Patch V11.18, her E

Sleepy Trouble Bubble
's cooldown was lowered greatly. Making her have more utility in lane. It's not as good as it was before, (because let's be honest, she was only 'viable' on support because she was broken.) but there were also things changed that made this pick viable

>

Predator
buffs that basically made it an overpowered rune (unfortunately, not as OP pre-11.24 BUT still way better than before). >
Ingenious Hunter
buffs that helped her spam Predator for roams. > Alcoves in the botlane, that can help hit her E more accurately. > Cheap Mythics such as
Everfrost
and
Crown of the Shattered Queen
.

Why play Zoe?

Zoe is personally one of the most fun and unique champions in League through

Spell Thief
generating multiple possible plays and her ability to delete an enemy from a range some might not expect. She was also created by the infamous 'CertainlyT' who have created other abominations that have pestered the rift like
Yasuo
and the
Akali
rework, though they are quite annoying-- I won't deny, their kits are fun and have a lot of outplay potential.

With her unique mechanics or just the pure satisfaction you get from killing an enemy champion from a long range, she's definitely one of the most fun and interesting champions in the game. Unless of 'course you enjoy playing champions like

Garen
, then sure. I'll respect you for that.

Strengths

  • High Skill Expression
  • Extremely Good Burst Damage
  • HUGE range
  • Good Scaling
  • Free summoner spells
  • Extremely good at creating picks
  • Safe Warding
  • FUN !!!

Weaknesses

  • High Skill Cap
  • Extremely Skill-Shot Reliant
  • Squishy and has no real escape tool
  • High mobility champions easily assasinate her.
  • No real utility to protect or buff her ADC.
  • Slightly weaker in terms of damage, when compared to Midlane counterpart.
  • Might get flamed by toxic players :<

Why Zoe Support and What Makes Her a Support..?

> Her E

Sleepy Trouble Bubble
is an ability that sleeps an enemy champion. Making the next attack deal up to 2x more damage. Extremely effective with another burst champion.

> There are two champions in the botlane. Meaning more spells for Zoe's [W]

Spell Thief
.

>

Ingenious Hunter
's buffs made Item Actives and Wards/Oracle Lens way more spammable. Giving her tons of roaming potential with
Predator
and additional CC from
Everfrost
. For more information, check the Runes Breakdown.

>

Predator
if chosen, can make her a good roaming support.

> Vision is extremely useful for Zoe, those long ranged E and Q snipes will be more effective when you have good vision and can deny enemies' vision. As a support who has access to a

Shard of True Ice
or
Bulwark of the Mountain
and an
Oracle Lens
. You can easily provide more vision for yourself and your team.


Runes Breakdown



  • Predator
  • Dark Harvest
  • Summon Aery




  • Predator
  • Dark Harvest
  • Summon Aery

Summoner Spells

  • Spells Breakdown

Item Choices

  • Mythics
  • Boot Choices
  • Legendary Items



Abilities

  • Breakdown

Useful Basic Combos

Some essential combos that you can use almost in any game, not some weird complex 10-button combo that you can only use in Practice Tool.

Basic Q > Q Combo

Pretty obvious, I know. But for the beginners out there who’s never seen footage of Zoe in action before, this is how you use the Q Ability. Not like throwing a rock or a Lux Q, it’s redirectable. The more distance it travels, the stronger it is.

You can also use it to poke in short range, get it between minions or anywhere near your enemy, it still deals damage. Q has Area on Effect damage.

Basic Q > R > Q Combo

As I mentioned on the last section, the more distance it travels, the stronger it is. R allows your Q to deal more damage and increase its range. This is the basic Q > R combination. But there’s a better alternative...

Basic Q > Q > R Combo

The Better Alternative to Q > R > Q is Q > Q > R. It essentially does the same thing but your Q travels faster and is more unexpected to dodge. Your Q has a range indicator, which makes it easier to dodge when seen even in a split second. Q > Q > R Alternative lessens the possibility that they react.

Q > AA > Q > AA

You can easily trade and proc Electrocute with Q > AA > Q > AA. This combo is especially useful in the laning phase.

Q > Q > E

If you’re going to hit your Q > Q, you can add in an E for extra damage and CC. If you have a teammate nearby, they can proc the double damage from your bubble. Or you can proc it using your empowered auto attack.

R > AA

R > AA is another useful combo that can be used in multiple situations. You can use it to poke your enemy, especially if you have

Summon Aery
. You can use it to execute enemies who is barely surviving with a sliver of health. And if you’re using
Dark Harvest
, you can easily proc it with this combo.

R > E

R > E is a useful combo with many uses.

You can position yourself to release your E closer to a wall, enhancing its range.

You can redirect your E with it.

And against divers, you can use R > E to dodge their attacks, CC them, and potentially getting a kill if paired with Q > Q. This isn’t just exclusive under tower. You can use it any wall and even if there isn’t any.

It has many uses, experiment with it, get creative. Especially if you have a stolen spell with your W.

R > Ward

Not flashy, and doesn’t deal any damage (sadly). But R > Ward. Allows you to peek an area and place a ward safely through a wall.  

Q > Q > Flash

As I mentioned, (hopefully you read through all that) the more distance your Q travels, the stronger it gets.

Flash
allows you not only connect your Q with your victim, but also deal more damage. (Also It 'kinda looks flashy *pun intended*)

Q > Q > R > Flash

A variation of the Q > Q > Flash Combo, except you return to your original spot via R. Allows you to hit your combos without getting up close and intimate with the enemy team. (Unless, they’re already right in front of you…)

Quick Combos

Combos with more required buttons to press and two more braincells to use. But still ez. Also, it deals more damage.

Q > Q > E > AA

An extension to the Q > Q > E Combo that allows you to proc Electrocute and still keep the Sleepy Debuff from your E.

Q > Q > R > E

You can extend your Q > Q > R Combo with an E for extra damage and CC. If you have a teammate nearby, they can proc the double damage from your bubble. And if you have enough Ability Haste, you can even follow it up with another Q.

E > R > Q > Q > AA

Hit a bubble that’s kind of close? You can R backwards to increase the distance of your Q, redirect it back. And finish it off with a passive AA proc since you’re in range anyway.

Q > Q > E > AA > R > AA

A somewhat lengthy combo that dishes out lots of damage. Start with a basic Q > Q > E Combo, then follow it up with an empowered Auto Attack, coming from your E. Then extend the combo with an R > Auto to finish off the combo.

Q > AA > Q > AA > R > AA > E

Another lengthy combo that dishes out lots of damage. Start with a basic Q > AA > Q > AA Combo, then follow it up with an R > Auto. Finally, while in range— drop an E to leave your target CC’ed.

Everfrost Combos

Some useful combos for when you build Everfrost or when you pick up Everfrost for your

Spell Thief
.

Everfrost > E

Hit your E more reliably and deal more damage by starting it off with an

Everfrost
Slow/Root. Useful especially when your enemy is engaging/already near you.

Everfrost > E > Q > Q

Follow up your

Everfrost
> E Combo with Q to deal even more damage.

Everfrost > E > R > Q > Q > AA

Extend your Everfrost > E Combo with R > Q > Q to deal more damage. Then top it all off with an empowered Auto Attack for more damage.

R > Everfrost > E > Q > Q > AA

Everfrost Combo for when you are trying to pick an enemy who’s far away. Start with Everfrost to slow/root your enemy to hit your E more reliably, and follow it up with a Q > Q > AA for more damage.

Predator > Everfrost > E

An easy engage combo for when you run

Predator
and
Everfrost
, which I recommend if you’re using her as a support.

Predator > Everfrost Basic Combo

An easy follow-up combo for

Predator
>
Everfrost
Combo to deal additional damage.

"Useless" Combos

Combos for tilting the enemy

Yasuo
that keeps flashing his Mastery 7, and then absolutely getting obliterated by you. Or when you're waiting for the minions to spawn and you have absolutely nothing to do. Beginner-friendly and no Mastery 7 required.



Matchups

Catchers and Vanguards

Against Catcher and Vanguard Supports, or simply put, support with great engage tools like

Blitzcrank
,
Nautilus
,
Thresh
, and
Leona
. Your laning phase revolves around avoiding their engages and trading when you can. Land a bubble with a good follow-up you win a trade. You can trade more confidently when their key abilities are down.

Enchanters

Enchanters like

Janna
,
Soraka
, and
Yuumi
are pretty neutral in the early game, they negate your poke as much as possible through heals and shields. Pretty standard gameplay, try to trade whenever their shields are down, but be careful when trading against oppressive enchanters like
Lulu
and
Karma
.

Poke Mages

Poke Mages like

Zyra
,
Brand
, and
Xerath
are quite annoying early game. Especially when paired with a champion with a strong early game. But they are also often the easiest to burst down since they don’t have much defensive utility. My general tip to give is to just dodge skillshots as much as possible, and play around cooldowns.
Biscuit Delivery
can aid against their oppressive poke.

Wardens

Wardens like

Braum
,
Taric
, and
Tahm Kench
are pretty hard to deal with, but it’s manageable especially against wardens with weak early games. They can body block and protect their ADC’s reliably whenever you land a successful bubble. And their usually too tanky to burst down. Luckily, they're not as popular as other classes. General gameplan is just to aim for the ADC, and play around their cooldowns.

Morgana

Please ban her at all costs. Her E is extremely frustrating to deal with. She disables your bubble completely whenever she’s around. It’s almost as if you’re playing Zoe with only one ability.

Laning Phase

Laning Phase on

Zoe
Support is obviously different to how she is played on the midlane, because there are 4 champions with 12 different abilities (excluding Ultimate Abilities) in the botlane with differing synergies and combos.

You’d want to play safe against champions with hard engage like

Blitzcrank
. As getting hooked can result in you losing most of your health bar or worst case scenario, you might burn a
Flash
or handing over first blood to the enemy team. You can trade against them when their key abilities like
Rocket Grab
is on cooldown. Zoe does not have any shields, heals, or CC to survive or directly help her ADC, with the exception of getting spells from
Spell Thief
.

Against Enchanters like

Lulu
, they try to mitigate as much damage by their heals and shield while trying to poke you consistently. Try to trade whenever their shields are down.

Against Poke Mages like

Brand
, they can be quite annoying in the laning phase but their downside is how squishy they are. The only tip I can give against these types of champion is to “just dodge” and then murder them afterwards. Early boots can help against their poke.

And lastly, against Wardens or “Protective Tanks” like

Braum
they can usually block out your damage and protect their ADC’s against poke and burst damages. So, try to play around their cooldowns as well.

When there is a balloon, you should communicate to your ADC that you have to kill it for a free spell. Taking

Relic Shield
can also be useful in taking minions with balloons on them.

Once you get boots with

Predator
you can roam to mid if your ADC is not yet on lane or is on a safe spot. You can ward areas on your way back to help your Midlaner, Jungler, and ADC.

a standard lane combo is Q (First Cast) > AA (Empowered) > Q (Second Cast) > AA (Empowered) Even if you don’t hit your

Paddle Star!
Your two empowered autos allows you to get good trades. Hitting
Sleepy Trouble Bubble
, and following it up with a long-range
Paddle Star!
can usually reduce your enemies health bar to half. You can hit your
Sleepy Trouble Bubble
by fishing for them before a minion is about to die. You can also fish for a kill when given a good summoner spell from
Spell Thief
and running them down. If you manage to outpush your enemy laners, you can take turret plates faster using your empowered auto attacks. Q > AA > Q > AA, R > AA, and E > AA, are all useful combos against the tower. Although, I recommend saving your E for a possible gank, considering it has a long cooldown in the early game.

Midgame

In the midgame, you’d like group with your teammates and constantly creating picks. Use

Predator
to quickly join team fights and skirmishes.

Hitting a

Paddle Star!
and
Sleepy Trouble Bubble
against a priority target can create huge advantages for your team. Since you’re a support with less damage than the midlane counterpart, you’ll have to slightly rely more on your teammates for more follow-up damage.

Late Game + Teamfighting



Zoe
excels in poking and creating pick before the team fight even starts. So, setting up vision before a teamfight for an objective starts allows you to have a huge advantage over the enemy team.

You’d want to position behind walls to extend your

Sleepy Trouble Bubble
range, and grouped up with your teammates as
Zoe
is very vulnerable against divers. Avoid getting engaged on and try to poke as much as you can. You’d want to target carries instead of poking down their frontline as much as you can.



Portal Jump
combos can be very useful but leaves you the most vulnerable during its duration, so be careful and watch where you’re jumping.

In the middle of teamfights, summoner spells and item actives will be used. Leaving

Spell Thief
with many options on the ground. Spells like
Locket of the Iron Solari
can save your team’s lives. A simple
Exhaust
to the enemy assassin or ADC can be gamechanging. Spells like
Hextech Rocketbelt
,
Galeforce
, and
Everfrost
can help you tons of additional damage. The possibilities are endless for
Spell Thief
! Get creative, make sick outplays, and experiment! The creativity of a
Zoe
player is tested in how they use
Spell Thief
.

Just remember to pick and use them wisely; and DO NOT greed over spells. Going for the

Flash
or
Ignite
or
Prowler's Claw
in the middle of the enemy team is going to be worth it, you’re more often than not— wrong.
Zoe
is a squishy champion that can easily be blown up in seconds. Reassess the situation and stay safe as much as possible!

Tips and Tricks for Using Spell Thief!

ALL Item Actives and Summoner Spells

Spell Thief
can steal and how to use them effectively!

  • Item Actives
  • Summoner Spells

Thank you for reading!

That’s all! Have a great day, and I hope you enjoy the chaos you’ll bring upon the Summoner’s Rift! >:D (Oh, and make sure to /mute all when they start flaming in Champ Select. Focus on playing and prove them wrong !!!)

SupportZoeOff MetaLeague-Of-Legends

ABOUT

just some college student who likes to overthink builds sometimes.


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