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In-Depth Zoe Mid Guide✨

Yes! This will be fun, right?!

TL;DR

When you're running out of time and need the general best runes/build:

Best Overall Runes


Spells

Skill Priority

Q

E

W

Best Overall Build

The TL;DR Flowchart

Got extra time? Here's a quick guide to what keystone and mythic you should take:

Rune Pages

Pick your poison.

  • Electrocute
  • Summon Aery
  • Dark Harvest
  • Predator
  • Unsealed Spellbook


Items

  • ZOEEEEEEEEEEEEEEEEE

Skill Order

  • Standard

Zoe

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Intro

I am cinnamintRoll, I'm a Zoe main currently with 369k Mastery Points. I enjoy theorycrafting, optimizing builds, and off-meta picks. I've been playing Zoe since her release. Coincidentally, I started League on the same day of her release date. I fell in love with her playstyle (and how broken she was on release). I mained her along with Orianna, and she's still my highest Mastery to this day.

Why play Zoe?

Zoe is personally one of the most fun and unique champions in League through

Spell Thief
generating multiple possible plays and her ability to delete an enemy from a range some might not expect. She was also created by the infamous 'CertainlyT' who have created other abominations that have pestered the rift like
Yasuo
and the
Akali
rework, though they are quite annoying-- I won't deny, their kits are fun and have a lot of outplay potential.

With her unique mechanics or just the pure satisfaction you get from killing an enemy champion from a long range, she's definitely one of the most fun and interesting champions in the game. Unless of 'course you enjoy playing champions like

Garen
, then sure. I'll respect you for that.

Strengths

  • High Skill Expression
  • Extremely Good Burst Damage
  • HUGE range
  • Good Scaling
  • Free summoner spells
  • Extremely good at creating picks

Weaknesses

  • High Skill Cap
  • Extremely Skill-Shot Reliant
  • Squishy
  • High mobility champions (which are most midlaners) easily counter her
  • Extremely weak from behind

Runes Breakdown

  • Electrocute
  • Summon Aery
  • Dark Harvest
  • Predator
  • Unsealed Spellbook




  • Electrocute
  • Summon Aery
  • Dark Harvest
  • Predator
  • Unsealed Spellbook

Summoner Spells

    

    Item Choices

    • Mythics
    • Boot Choices
    • Legendary Options

    Abilities

    • Breakdown

    

    Useful Basic Combos

    Some essential combos that you can use almost in any game, not some weird complex 10-button combo that you can only use in Practice Tool.

    Basic Q > Q Combo

    Pretty obvious, I know. But for the beginners out there who’s never seen footage of Zoe in action before, this is how you use the Q Ability. Not like throwing a rock or a Lux Q, it’s redirectable. The more distance it travels, the stronger it is.

    You can also use it to poke in short range, get it between minions or anywhere near your enemy, it still deals damage. Q has Area on Effect damage.

    Basic Q > R > Q Combo

    As I mentioned on the last section, the more distance it travels, the stronger it is. R allows your Q to deal more damage and increase its range. This is the basic Q > R combination. But there’s a better alternative...

    Basic Q > Q > R Combo

    The Better Alternative to Q > R > Q is Q > Q > R. It essentially does the same thing but your Q travels faster and is more unexpected to dodge. Your Q has a range indicator, which makes it easier to dodge when seen even in a split second. Q > Q > R Alternative lessens the possibility that they react.

    Q > AA > Q > AA

    You can easily trade and proc Electrocute with Q > AA > Q > AA. This combo is especially useful in the laning phase.

    Q > Q > E

    If you’re going to hit your Q > Q, you can add in an E for extra damage and CC. If you have a teammate nearby, they can proc the double damage from your bubble. Or you can proc it using your empowered auto attack.

    R > AA

    R > AA is another useful combo that can be used in multiple situations. You can use it to poke your enemy, especially if you have

    Summon Aery
    . You can use it to execute enemies who is barely surviving with a sliver of health. And if you’re using
    Dark Harvest
    , you can easily proc it with this combo.

    R > E

    R > E is a useful combo with many uses.

    You can position yourself to release your E closer to a wall, enhancing its range.

    You can redirect your E with it.

    And against divers, you can use R > E to dodge their attacks, CC them, and potentially getting a kill if paired with Q > Q. This isn’t just exclusive under tower. You can use it any wall and even if there isn’t any.

    It has many uses, experiment with it, get creative. Especially if you have a stolen spell with your W.

    R > Ward

    Not flashy, and doesn’t deal any damage (sadly). But R > Ward. Allows you to peek an area and place a ward safely through a wall.  

    Q > Q > Flash

    As I mentioned, (hopefully you read through all that) the more distance your Q travels, the stronger it gets.

    Flash
    allows you not only connect your Q with your victim, but also deal more damage. (Also It 'kinda looks flashy *pun intended*)

    Q > Q > R > Flash

    A variation of the Q > Q > Flash Combo, except you return to your original spot via R. Allows you to hit your combos without getting up close and intimate with the enemy team. (Unless, they’re already right in front of you…)

    Quick Combos

    Combos with more required buttons to press and two more braincells to use. But still ez. Also, it deals more damage.

    Q > Q > E > AA

    An extension to the Q > Q > E Combo that allows you to proc Electrocute and still keep the Sleepy Debuff from your E.

    Q > Q > R > E

    You can extend your Q > Q > R Combo with an E for extra damage and CC. If you have a teammate nearby, they can proc the double damage from your bubble. And if you have enough Ability Haste, you can even follow it up with another Q.

    E > R > Q > Q > AA

    Hit a bubble that’s kind of close? You can R backwards to increase the distance of your Q, redirect it back. And finish it off with a passive AA proc since you’re in range anyway.

    Q > Q > E > AA > R > AA

    A somewhat lengthy combo that dishes out lots of damage. Start with a basic Q > Q > E Combo, then follow it up with an empowered Auto Attack, coming from your E. Then extend the combo with an R > Auto to finish off the combo.

    Q > AA > Q > AA > R > AA > E

    Another lengthy combo that dishes out lots of damage. Start with a basic Q > AA > Q > AA Combo, then follow it up with an R > Auto. Finally, while in range— drop an E to leave your target CC’ed.

    Everfrost Combos

    Some useful combos for when you build Everfrost or when you pick up Everfrost for your

    Spell Thief
    .

    Everfrost > E

    Hit your E more reliably and deal more damage by starting it off with an

    Everfrost
    Slow/Root. Useful especially when your enemy is engaging/already near you.

    Everfrost > E > Q > Q

    Follow up your

    Everfrost
    > E Combo with Q to deal even more damage.

    Everfrost > E > R > Q > Q > AA

    Extend your Everfrost > E Combo with R > Q > Q to deal more damage. Then top it all off with an empowered Auto Attack for more damage.

    R > Everfrost > E > Q > Q > AA

    Everfrost Combo for when you are trying to pick an enemy who’s far away. Start with Everfrost to slow/root your enemy to hit your E more reliably, and follow it up with a Q > Q > AA for more damage.

    "Useless" Combos

    Combos for tilting the enemy

    Yasuo
    that keeps flashing his Mastery 7, and then absolutely getting obliterated by you. Or when you're waiting for the minions to spawn and you have absolutely nothing to do. Beginner-friendly and no Mastery 7 required.

    

    Match-Ups

    In general,

    Zoe
    has a hard time against high-mobility champions that can close in the gap since
    Zoe
    is squishy and has no real escape tool. They can easily dodge your skill shots with their mobility, easily retreat to minions, and reduce the damage of your Q. Although I made that sound all too terrible and hellish (especially against a good
    Katarina
    or
    Yasuo
    ) it is definitely winnable. You’re just going to have a slightly harder time.

    Against mages and champions with little to no mobility, however— Zoe finds success. There are not much hard counters against Zoe that are mages. It is often an even matchup or a favorable matchup.

    • Hard Counters
    • Disadvantage
    • Favored Matchups

    Add New Item

    Laning Phase

    Zoe’s Laning Phase, in my opinion isn’t as strong as other midlaners, especially if you are using

    Dark Harvest
    as your keystone. Minions can easily block your skillshots, and there’s not much spells that are accessible from
    Spell Thief
    .
    Zoe
    generally has a hard time against high-mobility champions like
    Yasuo
    or champions that can consistently shove the wave to you while poking like
    Lux
    . However, this does not mean it’s entirely impossible.

    In hard matchups, you can play it in two ways: > Hard shove the wave under their tower and roam, because you don’t want to deal with them. > Or you can try to manage your wave and poke them until you get a successful gank.

    Otherwise, in easier matchups, you can easily get a solo kill in the laning phase with

    Electrocute
    and
    Ignite
    .

    Your standard lane combo is Q (First Cast) > AA (Empowered) > Q (Second Cast) > AA (Empowered), this can easily proc

    Electrocute
    . Even if you don’t hit your
    Paddle Star!
    Your two empowered autos allows you to get good trades. Hitting
    Sleepy Trouble Bubble
    , and following it up with a long-range
    Paddle Star!
    can usually reduce your enemies health bar to half. You can hit your
    Sleepy Trouble Bubble
    by fishing for them before a minion is about to die. You can also fish for a kill when given a good summoner spell from
    Spell Thief
    and running them down.

    One thing to note however, is that you shouldn’t just spam your abilities before your first back as you don’t have that large of a mana pool early game to be able to do that. Make sure to have

    Lost Chapter
    or blue buff before spamming your abilities off-cooldown.

    After Level 6,

    Zoe
    gains access to her ultimate ability <portal . You can Q > Q > R into the back of the wave to safely clear the wave on the back and roam afterwards.
    Portal Jump
    also gives you the ability to use R > E that allows you to make picks even when they are behind minions.

    If you manage to outpush your enemy laner, you can take turret plates faster using your empowered auto attacks. Q > AA > Q > AA, R > AA, and E > AA, are all useful combos against the tower. Although, I recommend saving your E for a possible gank, considering it has a long cooldown in the early game.

    Midgame

    Since she has no real escape tools and excel at long-ranged fights.

    Zoe
    has weak side laning compared to other midlane champions, she excels in staying midlane and looking for picks.

    On Zoe, I recommend only pushing the side waves up to where your team has vision and grouping up with them to look for picks. If you are near objectives, you can easily win your team advantage by getting a pick with your

    Paddle Star!
    or
    Sleepy Trouble Bubble
    on an important target. Additional points if you managed to kill them.

    Late Game + Teamfighting

    Generally,

    Zoe
    isn’t as good in teamfights as other midlaners. She excels in poking and creating pick before the team fight even starts. So, setting up vision before a teamfight for an objective starts allows you to have a huge advantage over the enemy team.

    You’d want to position behind walls to extend your

    Sleepy Trouble Bubble
    range, and grouped up with your teammates as
    Zoe
    is very vulnerable against divers. Avoid getting engaged on and try to poke as much as you can. You’d want to target carries instead of poking down their frontline as much as you can.

    

    Portal Jump
    combos can be very useful but leaves you the most vulnerable during its duration, so be careful and watch where you’re jumping.

    In the middle of teamfights, summoner spells and item actives will be used. Leaving

    Spell Thief
    with many options on the ground. Spells like
    Locket of the Iron Solari
    can save your team’s lives. A simple
    Exhaust
    to the enemy assassin or ADC can be gamechanging. Spells like
    Hextech Rocketbelt
    ,
    Galeforce
    , and
    Everfrost
    can help you tons of additional damage. The possibilities are endless for
    Spell Thief
    ! Get creative, make sick outplays, and experiment! The creativity of a
    Zoe
    player is tested in how they use
    Spell Thief
    .

    Just remember to pick and use them wisely; and DO NOT greed over spells. Going for the

    Flash
    or
    Ignite
    or
    Prowler's Claw
    in the middle of the enemy team is going to be worth it, you’re more often than not— wrong.
    Zoe
    is a squishy champion that can easily be blown up in seconds. Reassess the situation and stay safe as much as possible!

    Tips and Tricks for Using Spell Thief!

    ALL Item Actives and Summoner Spells

    Spell Thief
    can steal and how to use them effectively!

    • Item Actives
    • Summoner Spells

    Thank you for reading!

    I hope I've been good help to you, and I wish you good luck on the rift!


    ABOUT

    just some college student who likes to overthink builds sometimes.


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