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[12.11] Bardjo's sus builds for Top, Mid, Bot and Support

9 builds and a cringe guide for drunk people playing Bard



1. Quick Summary

1) Celestial Artillerist

Best Overall Runes


Spells

Skill Priority

Q

E

W

Best Overall Build



Celestial Artillerist is the on-hit build: it offers you huge amounts of DPS (it synergizes extremely well with your 

Traveler's Call
) and focuses on attack speed, ignoring your resistance. Once you get 1-2 items you can win 1 vs 1 against most solo laners. You are good in every situation of the game: farming, split pushing, fighting and taking objectives. You can play it mindlessly in top, mid and bot: just patiently wait for your 2 items’ power spike and it’s GG.

2) Explosive Warden

Best Overall Runes


Spells

Skill Priority

Q

E

W

Best Overall Build



Explosive Warden is the critical build: it offers you huge amounts of DPS (it synergizes extremely well with your 

Traveler's Call
) and focuses on attack damage, ignoring your resistance. Like most of the late game ADCs (
Jinx
,
Twitch
, etc.), you hit your power spike with the third item
Infinity Edge
, which allows you to one-shot almost everyone. Obviously, the best lane to play it is bot lane, but top and mid lane are fine too.

3) Cosmic Wizard

Best Overall Runes


Spells

Skill Priority

Q

W

E

Best Overall Build



Cosmic Wizard is the mage build: it offers you huge amounts of ability power and magic penetration, ignoring your resistance. Unfortunately, new AP items are not that valuable on Bard and you don’t have the one-shot potential you had in previous seasons. If you are ahead, you get good amounts of damage against squishy champions, but if you fall behind, it will be hard for you to come back. Note that the 4th, 5th and 6th build path are interchangeable. You can test this build both mid lane and support: in mid lane you can farm safely, but you have zero impact on the map because your wave clear is terrible and there’s no way to fast push early game to roam; as a support you earn less gold but you can play more around the map and you leave mid lane to another guy probably more in meta than you.

4) Nomad Hunter

Best Overall Runes


Spells

Skill Priority

Q

E

W

Best Overall Build



Nomad Hunter is the assassin build: it offers you attack damage and lethality, ignoring your resistance and DPS. Your main goal is to rush boots and 

Duskblade of Draktharr
as soon as possible to be able to instantly reposition your squishy beard after a kill
Hail of Blades
helps you in the early game with small trades and it’s fundamental for this lethality build since your main source of damage comes from auto attacks. Your late game is not that good, but with 
Duskblade of Draktharr
, you may be able to make some good plays. My advice is to go for it in top and mid lane if you are last pick, if you see 4-5 squishy champions in the enemy team and if you want to test something new on Bard (Explosive Warden and Cosmic Wizard are better in this situation).

5) Gentle Giant

Best Overall Runes


Spells

Skill Priority

Q

E

W

Best Overall Build



Gentle Giant is the tanky build: it offers you defensive stats and size, ignoring your damage output. It’s like the most common utility-tank build, but you have less utility and you are less tanky than a tank. The main problem of this build is that you don’t have a power spike: you are just a useless cannon minion with a ranged stun. I advise you to play it in top lane because in mid lane you have lots of ranged champions to deal with and problems clearing waves while in a duo lane you don’t have enough damage or utility.

6) Wandering Legionary

Best Overall Runes


Spells

Skill Priority

Q

E

W

Best Overall Build



Wandering Legionary is the bruiser build: it offers you attack damage and defensive stats, ignoring your DPS. It’s like the tank build but you are less tanky. I don’t know how to win a lane or how to carry a game with this build but send me your games if you do that. I advise you to play it in top lane because in mid you meet lots of ranged champions and you have problems clearing waves and stacking 

Conqueror
while in a duo lane you don’t have enough damage or utility.

7) Timeless Traveler

Best Overall Runes


Spells

Skill Priority

Q

E

W

Best Overall Build



Timeless Traveler is the abilty haste build: it offers you huge amounts of ability haste (183 with runes and full build + extras), ignoring your damage output and resistance. The runes I’ve chosen are not the best but with a fun build you need a fun rune page; a good alternative to 

Unsealed Spellbook
is 
Hail of Blades
if you want to have fun with attack speed and 
Ultimate Hunter
. The build path is extremely subjective depending on your play style, the enemy composition and the current state of the game. You can build it only as a support because, to build 
Vigilant Wardstone
, you need to hit level 13 and to complete the support item’s mission; once you’ve completed your build, sell the support item to buy the last item and reach 183 ability haste.

8) Marathon King

Best Overall Runes


Spells

Skill Priority

Q

E

W

Best Overall Build



Marathon King is the out-of-fight movement speed build: it offers you huge amounts of out-of-fight movement speed, ignoring your damage output and resistance. It's been created to allow random runs through the Summoner's Rift, ignoring the MOBA aspect of the game. Despite the fact that this isn't a build focussed on active effects, we accept Ghost into our build because we use excellent out-of-combat runes and items (

Relentless Hunter
and 
Youmuu's Ghostblade
) that have a good related movement speed active effect (
Predator
and 
Youmuu's Ghostblade
). The build path is extremely subjective depending on your play style, the enemy composition and the current state of the game. I advise you to pretend to be a top laner because otherwise you would be useless everywhere (top lane is a dead lane).

9) Hide & Seek Master

Best Overall Runes


Spells

Skill Priority

Q

E

W

Best Overall Build



Hide & Seek Master is the in-fight movement speed build: it offers you huge amounts of in-fight movement speed, ignoring your damage output and resistance. There are so many items and runes in the game that increase your in-fight movement speed and they are similar to each other (4 legendary items and 

Phase Rush
need only 3 auto attacks/abilities to be activated). The build path is extremely subjective depending on your play style, the enemy composition and the current state of the game. I advise you to play it top lane but, thanks to its strength, you’ll also be able to play it in mid.

10) Immortal God

Best Overall Runes


Spells

Skill Priority

Q

E

W

Best Overall Build



Immortal God is the survivability build: it offers you a lot of ways to survive, ignoring your damage output. The build path is extremely subjective depending on your play style, enemy team composition and the current state of the game. Like for items, runes are interchangeable, but keep in mind that 

Ingenious Hunter
Cosmic Insight
 and 
Perfect Timing
are particularly good for this build, so try to take a key rune from Domination or Inspiration tree. I advise you to play this in top or in mid because in a duo lane you occupy a really important supportive or carry role.

2. Intro

Hello everyone, I'm Bardjo.

I started playing LoL in the second half of S6 and my peak has been D2 90LP in the middle of S11.

In real life I'm an Italian jazz trumpeter that loves anime, so it's not hard to understand why I OTP Bard with 1.5M of points.

I started getting interested in Bard a couple of months after my landing on Summoner's Rift and I immediately fell in love with him. I've climbed from S2 to D2 one tricking the Wandering Caretaker and I'm still ranking only with him. Playing Bard, you understand that he is extremely versatile and has a unique impact on the game. This guide was not created to help you improve your Bard but to have fun with him once you are confident with the champion. I put in the rune and build sections a standard set-up that is good in most cases, read notes to understand how to build properly in every situation.

3. Laning Phase

Solo & Duo Lane

Playing in lane with Bard is like playing 

Kayle
: in most of the cases you just have to ignore the early game trading to wait for your items and your Meeps to come out. In top lane you can abuse of range vs melee matchup, especially if you are playing with 
Hail of Blades
Electrocute
and 
Grasp of the Undying
but remember to not extend trades: make the most of your runes and back to farm safely. The same concept should be applied to mid lane but be aware of your positioning: in side lanes you have a lot of good walls to escape with if you are in danger, while mid lane walls are pretty useless for Bard. Bot lane is really variable, your goal remains farming up for the mid and late game but, with a good support, you’ll be able to get kills in early game and start stomping even in the weakest part of the game for Bard (the laning phase). Support is obviously the main role for Bard, easier because you don’t have to farm, harder because you don’t earn much gold (worth for cheap builds, worthlessness for expensive builds); build a poke support item (AP or AD based on the kind of build you’ve chosen) and perma roam once you have boots to help your team get fed and to take objectives. The mid and late game playstyle is dependent on the current state of the game, the type of build you are doing and the kind of team you are playing with and facing; it’s difficult to give advice on such a situational thing but remember to: • never stop farming and collecting chimes • avoid useless fights if you are building for late game • play around objectives if you are not getting hard stomped by the enemy team

If you are going mid or top lane, remember that, if you don’t move from base in the first 35 seconds, the first group of chimes will automatically spawn bot lane and the third one will spawn in an uncomfortable position too.

Jungle

After several tests in the jungle, I have understood that you lose too much resources in the first 10 minutes to make it worth it: you take too long clearing camps and some camps must be ignored for many clears, so after 10 minutes you’ll inevitably be 2 levels below your opponent; he’ll have more gold than you and you’ll have to put yours on farming items like 

Noonquiver
, if you are going for 
Kraken Slayer
, or AS / AP stats, if you are going AP (I don’t wanna talk about tank and bruiser Bard jungle XD). The only way for Bard jungle to work is by perma ganking, taking XP from kills and a couple of minions in lane but it’s a coinflip: counter jungling you is easy, counter ganking you is easy and if you don’t gank perfectly you won’t kill the enemies and you’ll fall behind. Even if you find a kill, you’ll probably get assists because you prefer to gank early game champions and winning matchups that have more damage than you during the early game and although you got kills and got fed, you don’t have the same impact of a laning Bard with the same score.

4. Summoner's Spells

Essentials

Always pick 

Flash
, it’s the most OP Summoner Spell. If you don’t pick it, you are trolling. You can pick 
Ghost
in every lane to have fun and 
Mark
if you are playing ARAM.

Top Lane

My advice for top lane is to play with 

Teleport
; you can use it to gank a lane, to back top after a gank, to split push safely if your team is going to fight an Epic Monster soon and to look for some unexpected side map plays. 
Ignite
is good if you want to secure some kills in early game, if you are perma fighting and if you are laning against a champion with a lot of sustain like 
Vladimir
or 
Fiora
, but this way you lose map presence.

Mid Lane

In mid lane you are free to choose between

Ignite
and 
Barrier
; unlike top lane you have good map presence thanks to your 
Magical Journey
. Pick 
Ignite
if you want to secure some kills in early game, if you are perma fighting and if you are laning against a champion with a lot of sustain like 
Yasuo
or 
Yone
. Pick 
Barrier
 if you are sure that your laner is going to pick 
Ignite
and to play passively.

Bot Lane

If you are playing bot, I advise you to take 

Heal
; go for 
Exhaust
if the enemy team has assassins and your support picked 
Ignite
.

Support

As a support you can play with 

Ignite
against team compositions full of sustain or if you want extra damage and Grievous Wounds. Go for 
Exhaust
if you want more utility against team compositions with assassins.

5. Abilities

Start almost every game with a point on

Cosmic Binding
: it’s the only ability you have to deal damage and set-up CC in early game; go for
Magical Journey
if you are going to invade with a good CC set-up. If you are in duo lane and you want to force level 2 trade, it’s better for you to walk close to a wall, unlock 
Magical Journey
and use it to reach the enemy duo from the side; this should also be applied if you are in a solo side lane with a jungler that is going to gank you early. In all other situations, go for 
Caretaker's Shrine
and begin to place altars. If you are positioned in the middle of the lane, most of the times you can choose whether or not to be aggressive or passive and at level 3 you should have all of your abilities unlocked; if you are under their turret you need to have 2 points on your
Cosmic Binding
for extra damage and 1 on your 
Magical Journey
that's going to be used to disengage; if that's not the case and you're forced under your turret you don’t need 
Magical Journey
and you should level up your 
Cosmic Binding
and 
Caretaker's Shrine
according to the situation. in these extreme situations you'll end up levelling up the last ability at level 4. The first ability you have to max is always
Cosmic Binding
, while the second one is dependent on the kind of Bard you are playing: with support and AP Bard you have to max 
Caretaker's Shrine
because the heal scales with AP; if you are not building AP, max
Magical Journey
like second ability. Obviously put points in 
Tempered Fate
 at level 6, 11 and 16.

  • Ultra Aggressive Lane
  • Aggressive Lane
  • Passive Lane
  • Ultra Passive Lane
  • Level 2 Side Lane Dive

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6. Starters and Elixirs

In this section I want to share with you my personal though about starter items and elixirs. I’ve ordered starter items in a sort of tier list so at the top you can see items that I particularly recommend. I’ve also associated every item to the builds in which I advise you to use it.

Starters

  • Cull
  • Doran's Blade
  • Dark seal
  • Spellthief's Edge
  • Relic Shield
  • Doran's Ring
  • Doran's Shield
  • Corrupting Potion
  • Tear of the Goddess

Elixirs

  • Elixir of Wrath
  • Elixir of Sorcery
  • Elixir of Iron



7. In-depth Section

Celestial Artillerist

Runes (C.A.)



    

    

    Lethal Tempo
     allows you to make the most of the build’s power -- 
    Overheal
    is the best option because 
    Triumph
     doesn’t help you and 
    Presence of Mind
     is useless due to 
    Traveler's Call
    -- 
    Legend: Alacrity
     gives you a good amount of attack speed -- 
    Coup de Grace
    is the best one in most cases / alternatively, against 2 or more tanks / juggernauts, you might prefer 
    Cut Down
    .

    Cheap Shot is really easy to proc because it stacks with both 

    Traveler's Call
    and 
    Cosmic Binding
    -- 
    Treasure Hunter
    gives you a good amount of sustain during fights.

    AS shard helps you farming during the early game -- Adaptive shard a standard rune for damage dealers -- Armor shard because most of team compositions deal more AD damage than AP / alternatively MR shard if the enemy team has 3 or more AP scaling champions.

    Build (C.A.)

      

      The first thing you need is attack speed, you need it to farm and it gives you more time to react, reposition and dodge skillshots: rush

      Blade of The Ruined King
      if you need sustain to face an early game champion or if you managed to get a lot of gold; go for
      Berserker's Greaves
      if your laner is a mid/late game champion --
      Blade of The Ruined King
      gives you good sustain for laning phase and it insanely increases your trading power --
      Kraken Slayer
      gives you a lot damage against any kind of champion --
      Wit's End
      is one of the best on-hit items and gives you defensive stats / alternatively
      Nashor's Tooth
      to increases damage on 
      Traveler's Call
      and
      Cosmic Binding
      --
      Guinsoo's Rageblade
      improves the effectiveness of all on-hit items and allows you to reach an absurd amount of DPS --
      Rapid Firecannon
      has good synergy with
      Guinsoo's Rageblade
      and 
      Traveler's Call
      , allowing you to proc the Meep’s slow from a longer distance.

      Lucky Synergies (C.A.)

      Keep in mind that Infernal Drake, Hextech Drake, 

      Ardent Censer
      Eye Of The Storm
      Pix, Faerie Companion
      ,
      Whimsy
      Tidecaller's Blessing
      Call of the Freljord
      Living Forge
      ,
      Bailout
      Hymn of Valor
      and 
      Zoomies
      significantly increase the power of this build.

      Explosive Warden

      Runes (E.W.)



         

        

        Hail of Blades
        allows you to deal a huge amount of damage in a really short time -- 
        Cheap Shot
        is really easy to proc because it stacks with both 
        Traveler's Call
        and 
        Cosmic Binding
         -- 
        Eyeball Collection
        is the only rune that gives you damage in its slot -- 
        Treasure Hunter
        gives you a good amount of sustain during fights.

        

        Legend: Alacrity
        gives you a good amount of attack speed -- 
        Coup de Grace
         is the best one in most cases / alternatively, against 2 or more tanks / juggernauts, you might prefer 
        Cut Down
        .

        AS shard helps you farming during the early game -- Adaptive shard is a standard rune for damage dealers -- Armor shard because most of team compositions deal more AD damage than AP / alternatively MR shard if the enemy team has 3 or more AP scaling champions or if you are laning against an AP champion.

        Build (E.W.)

          

          The first thing you need is attack speed, you need it to farm and it gives you more time to react, reposition and dodge skillshots: rush 

          Kraken Slayer
          if you managed to get a lot of gold; if that's not the case, go for 
          Berserker's Greaves
           after building 
          Noonquiver
          -- 
          Kraken Slayer
          gives you a lot damage against any kind of champion -- 
          Stormrazor
          has good synergy with 
          Traveler's Call
          / alternatively pick
          Rapid Firecannon
          if you suffer too much from your limited auto attacks’ range -- 
          Infinity Edge
           is the essential item of every full crit build, improves effectiveness of all crit items and allows you to proc an absurd amount of damage in a really short time -- for the last two slots, you are free to choose between 
          Lord Dominik's Regards
          Mortal Reminder
          Bloodthirster
           and the third item you didn’t buy; generally 
          Lord Dominik's Regards
          is good against tanks and juggernauts, 
          Mortal Reminder
          against team compositions full of sustain and 
          Bloodthirster
          to increase your survivability.

          Lucky Synergies (E.W.)

          Keep in mind that Infernal Drake, Hextech Drake, 

          Ardent Censer
          Eye Of The Storm
          Pix, Faerie Companion
          ,
          Whimsy
          Tidecaller's Blessing
          Call of the Freljord
          Living Forge
          ,
          Bailout
          Hymn of Valor
          and 
          Zoomies
           significantly increase the power of this build.

          Cosmic Wizard

          Runes (C.W.)



            

            Your Meeps count like singular spells so 1 auto attack gives you 2 stacks of 

            Electrocute
            and, if you hit
            Cosmic Binding
            , it’s impossible to miss -- 
            Cheap Shot
             is really easy to proc because it stacks with both 
            Traveler's Call
            and 
            Cosmic Binding
             -- 
            Eyeball Collection
             is the only rune that gives you damage in this slot -- 
            Treasure Hunter
            gives you a good amount of sustain during fights.

            

            Transcendence
            is the most unbalanced Sorcery rune giving you free ability haste -- since AP Bard is a late game scaling champions, 
            Gathering Storm
            is the best option.

            AS shard helps you farming during the early game -- Adaptive shard is a standard rune for damage dealers -- MR shard if you are laning against an AP champion or if the enemy team has 3 or more AP scaling champions / alternatively Armor shard if you need to face an AD champion or team compositions with 3 or more AD dealers.

            Build (C.W.)

            • Mid
            • Support

            

            

            Nashor's Tooth
            is the first item you need; like in AD builds, you need help farming to have more time to react, reposition and dodge skillshots; take only 
            Recurve Bow
            if you need to rush boots -- 
            Sorcerer's Shoes
            gives you magic penetration and helps you taking chimes, counter roam your laner and dodge skillshots -- 
            Luden's Tempest
            increases your 
            Traveler's Call
            and 
            Cosmic Binding
            's damage and it gives you more magic penetration -- for the 4th item you are free to choose between an offensive item (like 
            Cosmic Drive
             for in-fight movement speed and ability haste and 
            Mejai's Soulstealer
            if you are ahead) or a defensive item (like 
            Rylai's Crystal Scepter
            for the synergy with 
            Traveler's Call
            and 
            Zhonya's Hourglass
             to face AD dealers) -- 5th item must give you a lot of stats: 
            Rabadon's Deathcap
            gives huge amounts of damage and 
            Shadowflame
             gives damage, health and magic penetration -- 
            Void Staff
            to complete your build with magic penetration.

            Lucky Synergyes (C.W.)

            Keep in mind that Infernal Drake, 

            Staff of Flowing Water
            Tidecaller's Blessing
            and
            Living Forge
            significantly increase the power of this build.

            Nomad Hunter

            Runes (N.H.)



              

              

              Hail of Blades
              allows you to deal a huge amount of damage in a really short time --
              Cheap Shot
              is really easy to proc because it stacks with both 
              Traveler's Call
              and
              Cosmic Binding
              --
              Eyeball Collection
              is the only rune that gives you damage in this slot --
              Treasure Hunter
              gives you a good amount of sustain during fights.

              

              Legend: Bloodline
              if you don’t need attack speed --
              Coup de Grace
              is the best one in most cases / alternatively, against 2 or more tanks / juggernauts, you might prefer
              Cut Down
              .

              AS shard helps you farming during the early game -- Adaptive shard is a standard rune for damage dealers -- Armor shard because most of team compositions deal more AD damage than AP / alternatively MR shard if the enemy team has 3 or more AP scaling champions or if you are laning against an AP champion.

              Build (N.H.)

                

                Rush

                Berserker's Greaves
                as soon as possible, you need to farm and they give you more time to react, reposition and dodge skillshots --
                Duskblade of Draktharr
                is the best lethality mythic item because it allows you to reposition once you kill an enemy --
                Umbral Glaive
                is a cheap item with a really useful passive for roaming champions like Bard -- to fill the 4th and the 5th slot you can choose between
                Youmuu's Ghostblade
                , if you want more damage and mobility;
                Edge of Night
                , if you need HP and a spell shield;
                Serpent's Fang
                , if you need anti-shield and
                Chempunk Chainsword
                , if you need anti-heal and
                Serylda's Grudge
                has good synergy with 
                Traveler's Call
                .

                Lucky Synergies (N.H.)

                Keep in mind that

                Brushmaker
                ,
                Living Forge
                and
                Curse of the Black Mist
                significantly increase the power of this build.

                Gentle Giant

                Runes (G.G.)



                  

                  

                  Grasp of the Undying
                  is extremely easy to stack in a solo lane during the early game, it gives you sustain and passive health --
                  Demolish
                  is a fun rune and the most useful of its group -- take
                  Second Wind
                  if you are facing a ranged champion and
                  Bone Plating
                  if you are facing a melee champion --
                  Overgrowth
                  is the most useful rune in most cases, go for
                  Unflinching
                  against a team full of CCs (excluding knock ups).

                  

                  Legend: Tenacity
                  is a standard secondary rune for tanks: tenacy is one of the most important stats for tanks and there are only a few ways to have it --
                  Last Stand
                  is another common rune for tanks that can exploit it thanks to their strength.

                  AS shard helps you farming during the early game and to take Grasp of the Undying stacks -- double Armor / Armor and MR / double MR depends on the enemy team composition and on the laner you are facing.

                  Build (G.G.)

                    

                    Build

                    Plated Steelcaps
                    if you are laning against an AD scaling champion or
                    Mercury's Treads
                    against an AP scaling champion or a team full of CCs (excluding knock ups) --
                    Frostfire Gauntlet
                    has good synergy with 
                    Traveler's Call
                    / alternatively you can go for
                    Turbo Chemtank
                    if you want to have fun --
                    Dead Man's Plate
                    's passive has an obvious synergy with 
                    Traveler's Call
                    and it’s been a standard item for the support build for many years, it also has good synergy with
                    Frostfire Gauntlet
                    and
                    Turbo Chemtank
                    -- the fourth item must give you a huge amount of HP, if the enemy team has got one fed guy or a hyper late game carry, go for
                    Anathema's Chains
                    / alternatively you might prefer
                    Warmog's Armor
                    -- last two slots must be filled with situational items, depending on enemy team composition;
                    Titanic Hydra
                    gives you offensive stats by stacking health,
                    Frozen Heart
                    gives you armor and has an useful aura effect,
                    Force of Nature
                    gives you mobility and MR and
                    Gargoyle Stoneplate
                    if you are the only frontline of the team and you are perma fighting.

                    Lucky Synergies (G.G.)

                    Keep in mind that Cloud Drake, Mountain Drake, Ocean Drake, Mountain Soul, Ocean Soul and

                    Living Forge
                    significantly increase the power of this build.

                    Wandering Legionary

                    Runes (W.L.)



                      

                      

                      Conqueror
                      is an amazing rune key for Bard because your Meeps count like singular spells: 1 auto attack gives you 3 stacks of passive and in late game when you have 4-9 
                      Traveler's Call
                      you just need to auto attack 4 times to reach max efficiency on the rune --
                      Triumph
                      helps you surviving in trades --
                      Legend: Bloodline
                      gives you free life steal --
                      Last Stand
                      is another good item for a bruiser build.

                      

                      Bone Plating
                      gives you good defensive stats for extended trades --
                      Unflinching
                      is a good way to get tenacity due to the fact that you don’t take
                      Legend: Tenacity
                      because you need life steal.

                      AS shard helps you farming during the early game -- Adaptive shard is a standard rune for damage dealers -- Armor shard because most of team compositions deal more AD damage than AP / alternatively MR shard if the enemy team has 3 or more AP scaling champions.

                      Build (W.L.)

                        

                        Build

                        Plated Steelcaps
                        if you are laning against an AD scaling champion or
                        Mercury's Treads
                        against an AP scaling champion or a team full of CCs (excluding knock ups) --
                        Trinity Force
                        's passive works really well with 
                        Traveler's Call
                        / alternatively you might prefer
                        Divine Sunderer
                        against tanks --
                        Blade of The Ruined King
                        has good sustain and it insanely increases your trading power --
                        Ravenous Hydra
                        has a good synergy with
                        Traveler's Call
                        and gives omnivamp and AD -- for the 5th item you need MR, you are free to choose between
                        Wit's End
                        , for attack speed and in-fight movement speed buff, or
                        Maw of Malmortius
                        , for ability haste and shield -- the 6th item is dependent on which defensive stat you need;
                        Death's Dance
                        if you have to deal with AD champions, the item that you didn't choose from the 5th slot if you have to deal with AP champions and
                        Black Cleaver
                        if the enemy damage is balanced.

                        Lucky Synergies (W.L.)

                        Keep in mind that Infernal Drake, Mountain Drake, Ocean Drake, Ocean Soul and

                        Living Forge
                        significantly increase the power of this build.

                        Timeless Traveler

                        Runes (T.T.)

                        • favorite one
                        • ult CD


                        

                        

                        Unsealed Spellbook
                        is an extremely fun and useful rune page if used properly --
                        Perfect Timing
                        is a free
                        Zhonya's Hourglass
                        that could help you with some plays in lane and in team fights --
                        Future's Market
                        is another funny rune that helps you completing the build as soon as possible --
                        Cosmic Insight
                        gives you other kinds of ability haste, it has good synergy with
                        Unsealed Spellbook
                        and
                        Ionian Boots of Lucidity
                        .

                        

                        Transcendence
                        is the only rune you really need for this build --
                        Gathering Storm
                        gives you good stats for a late game with a Q every 2.38 seconds.

                        AH shard is obviously the rune you need -- you can fill the last 2 slots with the shards you prefer, depending on team compositions and your playstyle.

                        Build (T.T.)

                          

                          Start with

                          Ionian Boots of Lucidity
                          , you need a lot of mobility because you are a roaming champion and, after completing boots, you can start helping the team around the whole map --
                          Shurelya's Battlesong
                          is the best mythic support item that gives you passive ability haste and a lot of mobility --
                          Anathema's Chains
                          is a good choice because it's cheap and you get HP and ability haste --
                          Cosmic Drive
                          gives you ability haste and in-fight movement speed --
                          Vigilant Wardstone
                          is the
                          Rabadon's Deathcap
                          of ability haste --
                          Frozen Heart
                          gives you defensive stats and has a useful aura effect (remember to sell the support item if you want to build the 6th item).

                          Lucky Synergies (T.T.)

                          Keep in mind that Blue Buff, Hextech Drake,

                          Staff of Flowing Water
                          and
                          Living Forge
                          significantly increase the power of this build.

                          Marathon King

                          Runes (M.K.)



                            

                            In the current state of the game, there isn’t a key rune that gives us out-of-combat passive movement speed, so we are picking

                            Predator
                            (I prefer to have an active effect than a fight-stacking effect like
                            Phase Rush
                            ) --
                            Cheap Shot
                            is really easy to proc because it stacks with both 
                            Traveler's Call
                            and
                            Cosmic Binding
                            , more damage helps completing the build asap --
                            Eyeball Collection
                            is the only rune that gives you damage in this slot, more damage helps completing the build asap --
                            Relentless Hunter
                            gives out-of-combat movement speed.

                            

                            Waterwalking
                            gives free movement speed in the river --
                            Celerity
                            boosts movement speed bonuses and gives percentage movement speed.

                            AS shard helps you farm during the early game -- you can fill the last 2 slots with the shards you prefer, depending on team compositions and your playstyle.

                            Build (M.K.)

                              

                              

                              Mobility Boots
                              are obviously our boots choice gifting us huge amounts of out-of-combat movement speed --
                              Stridebreaker
                              is the best mythic item for this build because of its passive / alternatively
                              Galeforce
                              has got the same passive but offensively you earn nothing, while defensively you are much more fragile --
                              Dead Man's Plate
                              grants defensive stats, percentage movement speed and a perfect unique passive giving us flat movement speed while out-of-combat --
                              Youmuu's Ghostblade
                              has almost the unique passive of
                              Dead Man's Plate
                              and has an extra active effect similar to
                              Predator
                              -- since we’ve collected so much flat movement speed (from
                              Mobility Boots
                              ,
                              Dead Man's Plate
                              and
                              Youmuu's Ghostblade
                              ), we need items to maximize the build effectiveness;
                              Mejai's Soulstealer
                              is the best item to do this but it’s hard to keep stacks for the entire game with a troll build so you might decide to anticipate buying the 6th item as 5th --
                              Lich Bane
                              is the second item with percentage speed of movement that we have left, if you have already built it as your 5th item, choose between
                              Rapid Firecannon
                              , if you want to boost your auto attacks’ range, and
                              Mortal Reminder
                              , if you need anti-heal.

                              Lucky Synergies (M.K.)

                              Keep in mind that Rift Scuttler, Cloud Rift, Cloud Drake,

                              Shurelya's Battlesong
                              ,
                              Molten Shield
                              ,
                              Inspire
                              ,
                              Celestial Blessing
                              ,
                              Chaaaaaaaarge!!!
                              ,
                              Whimsy
                              ,
                              Surging Tides
                              ,
                              Command: Dissonance
                              ,
                              Bailout
                              ,
                              Surround Sound
                              ,
                              On The Hunt
                              ,
                              Song of Celerity
                              ,
                              Zoomies
                              and
                              Time Warp
                              significantly increase the power of this build.

                              

                              Hide & Seek Master

                              Runes (H.S.M.)



                                

                                

                                Phase Rush
                                is obviously the rune we want to take,
                                Cosmic Binding
                                + auto attack with 
                                Traveler's Call
                                can easily proc its passive --
                                Nimbus Cloak
                                is another good rune for our build giving us movement speed once we use a spell --
                                Celerity
                                boosts movement speed bonuses and gives movement speed --
                                Gathering Storm
                                is one of my favorite runes and it’s always good when you want to reach late game to look at the build’s full potential.

                                

                                Future's Market
                                is another of my favorite runes, helps you reach the late game earlier than normal and gives you more game timing options --
                                Approach Velocity
                                is an incredibly strong rune for our build since you are supposed to hit your
                                Cosmic Binding
                                to quickly stack in-fight movement speed.

                                AS shard helps you farm during the early game -- you can fill the last 2 slots with the shards you prefer, depending on team compositions and your playstyle.

                                Build (H.S.M.)

                                  

                                  

                                  Trinity Force
                                  is my mythic advice, it gives you good stats and obviously movement speed after attacking an enemy champion / alternatively go for
                                  Stridebreaker
                                  if you want a bit more stats but keep in mind that its active is useless for you (differently from
                                  Trinity Force
                                  ) --
                                  Boots of Swiftness
                                  are the boots with max movement speed and you need them to increase passives that give you percentage movement speed --
                                  Wit's End
                                  is another good item giving you flat in-fight movement speed --
                                  Phantom Dancer
                                  gives you in-fight percentage movement speed and ghost --
                                  Cosmic Drive
                                  gives you in-fight percentage movement speed --
                                  Blade of The Ruined King
                                  requires 2 more attacks to our standard
                                  Cosmic Binding
                                  + empowered auto attack to be activated but it gives you a huge amount of in-fight percentage movement speed.

                                  Lucky Synergies (H.S.M.)

                                  Keep in mind that Cloud Rift, Cloud Soul,

                                  Shurelya's Battlesong
                                  ,
                                  Molten Shield
                                  ,
                                  Inspire
                                  ,
                                  Celestial Blessing
                                  ,
                                  Chaaaaaaaarge!!!
                                  ,
                                  Whimsy
                                  ,
                                  Surging Tides
                                  ,
                                  Command: Dissonance
                                  ,
                                  Bailout
                                  ,
                                  Surround Sound
                                  ,
                                  On The Hunt
                                  ,
                                  Song of Celerity
                                  ,
                                  Zoomies
                                  and
                                  Time Warp
                                  significantly increase the power of this build.

                                  Immortal God

                                  Runes (I.G.)



                                    

                                    

                                    Unsealed Spellbook
                                    is an extremely fun and useful rune page if used properly --
                                    Perfect Timing
                                    is one of most important runes for this build gifting you a free component for
                                    Zhonya's Hourglass
                                    --
                                    Future's Market
                                    is one of my favorite runes, helps you reach the late game earlier than normal and gives you more game timing options --
                                    Cosmic Insight
                                    gives you 10 item haste and has good synergy with
                                    Unsealed Spellbook
                                    .

                                    

                                    Zombie Ward
                                    increase your survivability giving you informations of the enemy team –
                                    Ingenious Hunter
                                    is the most important rune for this build drastically reducing your items’ CDs.

                                    AS shard helps you farm during the early game -- you can fill the last 2 slots with the shards you prefer, depending on team compositions and your playstyle.

                                    Build (I.G.)

                                      

                                      Build

                                      Plated Steelcaps
                                      if you are laning against an AD scaling champion or
                                      Mercury's Treads
                                      against an AP scaling champion or a team full of CCs (excluding knock ups) --
                                      Zhonya's Hourglass
                                      gives you defensive stats and stasis for 2.5 seconds and could be strategically matched with your ult for some tricky escapes --
                                      Crown of the Shattered Queen
                                      gives a free anti-damage shield and defensive stats --
                                      Guardian Angel
                                      is the best piece of the collection allowing you to revive from Death Realm --
                                      Banshee's Veil
                                      is another good item that gives you defensive stats and a free spell shield --
                                      Silvermere Dawn
                                      looks like a troll item but it’s actually better than
                                      Mercurial Scimitar
                                      in our situation because it gives you defensive stats and tenancy / slow reduction once activated, remember that
                                      Quicksilver Sash
                                      effect removes all suppressions so build that component if you are laning against
                                      Mordekaiser
                                      ,
                                      Malzahar
                                      ,
                                      Sett
                                      ,
                                      Warwick
                                      ,
                                      Tahm Kench
                                      etc… learn more.

                                      Lucky Synergies (I.G.)

                                      Keep in mind that Mountain Drake, Ocean Drake, Mountain Soul,

                                      Mikael's Blessing
                                      ,
                                      Divine Judgment
                                      ,
                                      Fate's Call
                                      ,
                                      Lamb's Respite
                                      ,
                                      Wild Growth
                                      ,
                                      Black Shield
                                      ,
                                      Living Forge
                                      ,
                                      Bailout
                                      ,
                                      Stand United
                                      ,
                                      Devour
                                      ,
                                      Realm Warp
                                      ,
                                      Yuumi
                                      and
                                      Chronoshift
                                      significantly increase the power of this build.

                                      8. Builds' Cemetry

                                      In this section I want to give honour to builds that are no longer avaible on Bard due to game adjustments made by Riot patch by patch. - Perma Meeps' Slow [RIP 11.23] - 194AH Support [RIP 11.23]

                                      9. Outro

                                      My biggest thanks go to Pointless Nami for the help in English translation and in formatting this guide. I also want to thank MentalMonkeyM for the valuable tips and you for reading the guide. I hope you can have fun with these builds and make sure to send me your best clips. See you in the Rift!

                                      

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